1
00:00:00,160 --> 00:00:05,440
we always want faster and more powerful components and these days people are

2
00:00:03,800 --> 00:00:10,320
starting to focus on other things as well like power consumption and thermal

3
00:00:07,759 --> 00:00:15,200
output but what about the age-old how many cores do I need for modern gaming

4
00:00:12,920 --> 00:00:19,720
question has the landscape changed or is it still quad cores for life like it was

5
00:00:17,160 --> 00:00:24,480
for pretty much a long time what about the Pentium g3258 dual core that made a

6
00:00:22,480 --> 00:00:28,800
big splash a while back is that processor blazing fast overclock speeds

7
00:00:26,599 --> 00:00:32,320
and affordable price point viable in today's market stay tuned to find out

8
00:00:30,560 --> 00:00:38,450
and stay subscribed for lonus Tech tips for more awesome technology

9
00:00:42,320 --> 00:00:49,559
videos The Cooler Master Nova touch tkl utilizes genuine toer hybrid capacitive

10
00:00:47,320 --> 00:00:53,960
switches and is now available at a more affordable price click now to learn more

11
00:00:52,559 --> 00:00:59,440
the test bench we used to get our numbers is rocking an Intel 5960x

12
00:00:56,680 --> 00:01:05,199
overclocked just a bit to 3.2 GHz with 32 gigs of ddr4 RAM running at 3,000 MHz

13
00:01:02,840 --> 00:01:08,840
it's also sporting a windforce GTX 980 from Gigabyte running at stock and we

14
00:01:07,439 --> 00:01:12,960
went a little bit crazy and started disabling cores and hyperthreading and

15
00:01:10,920 --> 00:01:16,759
to simulate various CPUs that are available for purchase today for testing

16
00:01:15,080 --> 00:01:20,400
we chose to use a dual core without hyperthreading dual core with hyperthreading quad core without

17
00:01:19,200 --> 00:01:25,400
hyperthreading quad core with hyperthreading hex core with hyperthreading and octacore with

18
00:01:23,439 --> 00:01:29,920
hyperthreading to round out our test Suite all right now for the meat and

19
00:01:27,840 --> 00:01:33,040
potatoes we chose a few new games from for our test so we'll start with those

20
00:01:31,119 --> 00:01:37,720
ones first and first on the chopping block is cities skylines to Benchmark

21
00:01:35,799 --> 00:01:42,119
cities we downloaded the Los Santos map from GTA 5 made by groeller on the Steam

22
00:01:40,399 --> 00:01:47,360
Workshop and we chose a section of the town called South Los Santos with mixed

23
00:01:44,719 --> 00:01:51,000
traffic and building density to push uh the test pinch quite a bit we maxed out

24
00:01:49,200 --> 00:01:56,079
the graphics and zoomed in almost all the way and then started to record

25
00:01:53,119 --> 00:02:00,000
City's skylines likes its CPU cores but only to a certain point dual cores seem

26
00:01:57,960 --> 00:02:03,159
to struggle a bit more than the rest them at least which wasn't too

27
00:02:01,360 --> 00:02:09,520
surprising but where it got interesting was at the 8 core level cities ran a lot

28
00:02:06,079 --> 00:02:11,039
more poorly than actually lower levels

29
00:02:09,520 --> 00:02:14,879
and had very noticeable stuttering throughout all of our testing a reminder

30
00:02:13,120 --> 00:02:19,080
however is we did run our test shortly after the game came out so optimizations

31
00:02:16,959 --> 00:02:23,360
might be not be made yet and might be made in the future and could very

32
00:02:21,000 --> 00:02:27,640
drastically change things over time next up we have Dying Light we decided to run

33
00:02:25,000 --> 00:02:31,080
it at both 1080P and 4K after we saw the 1080p results to see if we could

34
00:02:29,360 --> 00:02:35,040
separate the numbers a bit more as the only outlier was really the Dual Corp

35
00:02:33,200 --> 00:02:39,840
how we ran the Benchmark for Dying Light was relatively straightforward in the

36
00:02:37,280 --> 00:02:45,440
main town close to the tower there's a really long overpass near the start of

37
00:02:42,959 --> 00:02:50,360
that is a bus which is near the opening to the tunnel anyways just run down the

38
00:02:48,120 --> 00:02:55,879
overpass and loot back around while zigzagging through burning cars and the

39
00:02:53,800 --> 00:02:59,840
undead we ran our test after the developers have released several patches

40
00:02:57,400 --> 00:03:03,760
in optimizations and even at Absolute absolutely cranked settings not much of

41
00:03:01,400 --> 00:03:07,200
a difference really occurs at the higher end configurations with only the dual

42
00:03:05,480 --> 00:03:12,000
core and dual core with hyperthreading configurations suffering a bit of a

43
00:03:09,360 --> 00:03:16,040
performance hit our last newcomer to the game suite but not our last Benchmark is

44
00:03:14,120 --> 00:03:20,000
Total War Atilla for this game we set the appropriate graphic settings which I

45
00:03:17,640 --> 00:03:25,720
decided was apparently freaking all of them and then selected the suon

46
00:03:22,239 --> 00:03:27,560
historical battle swz SW so I don't know

47
00:03:25,720 --> 00:03:31,439
and Clash the armies together in one giant ball without speeding it up we

48
00:03:29,840 --> 00:03:35,599
ended up running The Benchmark at every quality preset as you just saw to see if

49
00:03:33,599 --> 00:03:38,959
we could churn different results out of the game and it turns out Total War

50
00:03:37,200 --> 00:03:43,000
atella is quite the PowerHouse throwing more cores at it does indeed give a bit

51
00:03:40,920 --> 00:03:48,159
more of a performance jump over a dual core setup however the amount is oddly

52
00:03:45,760 --> 00:03:52,040
very negligible at lower presets I will note that this game isn't the constant

53
00:03:50,480 --> 00:03:56,720
FPS of the game these numbers are only from intense combat sections so it would

54
00:03:54,280 --> 00:04:01,599
run way better when not staring directly into combat where the twist comes in is

55
00:03:59,040 --> 00:04:06,000
at the maxim performance preset the numbers are just ridiculous for this

56
00:04:03,840 --> 00:04:10,000
test and make no sense but average frame rates are super high and there is no

57
00:04:08,200 --> 00:04:14,079
drastic stuttering so if you're worried about if your machine can run this game

58
00:04:12,239 --> 00:04:19,160
put it on maximum performance settings and it should be extremely easy for you

59
00:04:15,959 --> 00:04:21,120
to do even with some older slower

60
00:04:19,160 --> 00:04:25,199
processors now that all the new games are done let's take a break for some

61
00:04:22,759 --> 00:04:29,320
oldies but goodies the first being Tomb Raider I know this game dates back all

62
00:04:26,960 --> 00:04:34,080
the way to 2013 but it's a very reliable benchmark Mark in terms of GPU scaling

63
00:04:31,919 --> 00:04:38,919
so we decided to include it as it's in lots of our test Suites like Dying Light

64
00:04:36,120 --> 00:04:43,759
we ran Tomb Raider in both 1080P and 4K and the results were pretty funny to be

65
00:04:42,000 --> 00:04:49,400
honest it doesn't seem to matter what arrangement of course you have the game

66
00:04:45,720 --> 00:04:52,400
will run perfectly equal like freakishly

67
00:04:49,400 --> 00:04:54,919
equal even at 4K I think in the future

68
00:04:52,400 --> 00:04:59,840
we will leave this game for GPU tests only our final game is Far Cry 4 this

69
00:04:57,600 --> 00:05:02,720
game is a bit of a [ __ ] show and and that's why we saved it for last

70
00:05:01,240 --> 00:05:06,639
performance is essentially the same across four six and eight core settings

71
00:05:04,840 --> 00:05:11,280
regardless of hyperthreading but as soon as you drop down to dual cores

72
00:05:08,759 --> 00:05:15,720
hyperthreading or not the game flat out refuses to boot at all this is because

73
00:05:13,400 --> 00:05:19,600
Ubisoft locked out all users that have dual course from launching the freaking

74
00:05:17,600 --> 00:05:23,840
game there is a fixed floating round that could potentially get it running

75
00:05:21,440 --> 00:05:27,800
but it's a hassle and most mention of it has been pulled down by Ubisoft anyways

76
00:05:25,960 --> 00:05:33,000
those of you with older dual cores or the Pentium g3258 first edition but

77
00:05:30,840 --> 00:05:36,880
whereas this could be a pretty big issue for you honestly the most disappointing

78
00:05:34,800 --> 00:05:42,880
thing about this issue is that from the looks of it it's easier to fix for

79
00:05:39,479 --> 00:05:45,919
pirates than it is for Real paying users

80
00:05:42,880 --> 00:05:47,880
which is highly disappointing yet not at

81
00:05:45,919 --> 00:05:52,319
all surprising all right I guess that brings us tidally to the conclusion of

82
00:05:50,160 --> 00:05:56,680
this video which is having more cores is nice and may help with some things like

83
00:05:54,520 --> 00:06:01,639
video rendering or game streaming or whatever else but you don't need more

84
00:05:58,800 --> 00:06:06,759
than a quad core or for modern gaming and you would be mostly fine with a

85
00:06:04,120 --> 00:06:10,720
quick dual core even but what's your sweet spot let me know in the comments

86
00:06:08,400 --> 00:06:14,199
down below or on the Forum I know I like my higher core count processors because

87
00:06:12,560 --> 00:06:18,919
I tend to be doing a billion things at once on my computer including running

88
00:06:16,160 --> 00:06:23,400
virtual machines streaming games and more would you guys be interested in a

89
00:06:21,280 --> 00:06:26,639
course for gaming Style video where we rerun these tests while doing other

90
00:06:25,120 --> 00:06:32,160
things on the computer as well like possibly streaming or just a whole bunch

91
00:06:29,280 --> 00:06:35,759
of TS in a browser let me know speaking of performance our friends over at chiro

92
00:06:34,000 --> 00:06:41,639
have an awesome high-capacity battery bank that they want us to show off today

93
00:06:37,800 --> 00:06:43,479
it's their power plus 3 13,400 mAh

94
00:06:41,639 --> 00:06:47,639
battery bank which features a nice rounded design and a slightly sticky

95
00:06:45,680 --> 00:06:52,440
texture which allows you to maintain a solid grip on it despite the rounded

96
00:06:50,080 --> 00:06:56,960
edges like other churo products all of the battery cells used inside are made

97
00:06:54,160 --> 00:07:02,360
by Panasonic in Japan so you can count on their high quality durability and saf

98
00:06:59,599 --> 00:07:07,199
sa and of course that also facilitates the great capacity in such a compact

99
00:07:04,879 --> 00:07:11,520
size this battery bank is currently available for

100
00:07:08,639 --> 00:07:16,680
$39.99 on Amazon and if you purchase one of the first 3,000 units you will

101
00:07:14,160 --> 00:07:21,680
actually receive a 60 cm version of chiro's uh lightning and micro USB dual

102
00:07:19,639 --> 00:07:25,360
connector cable so if you're interested in a high-capacity battery bank with a

103
00:07:23,599 --> 00:07:30,520
very manageable form factor you should definitely check out the chiro Power

104
00:07:27,160 --> 00:07:32,319
Plus 3 13,400 Milah power in the link in

105
00:07:30,520 --> 00:07:35,879
the video description down below all right guys while you're here watching

106
00:07:33,919 --> 00:07:41,479
this video like dislike favorite subscribe share comment do anything else

107
00:07:39,720 --> 00:07:45,479
that has a button around here somewhere that's probably not a bad idea and then

108
00:07:43,400 --> 00:07:48,440
jump over to the Forum but before you jump over the Forum check the link in

109
00:07:46,840 --> 00:07:53,159
the video description below to buy a cool shirt like this one yes I did it

110
00:07:51,720 --> 00:07:56,080
once you're over on the Forum click the support us link that'll show you how to

111
00:07:54,720 --> 00:08:00,039
do stuff like change your Amazon affiliate code to ours so we get a small

112
00:07:57,800 --> 00:08:04,240
Kickback and you can become contributor on the Forum to get that awesome cool

113
00:08:01,919 --> 00:08:09,450
bronze silver or gold badge and maybe some other stuff anyways thank you guys

114
00:08:06,199 --> 00:08:19,920
for watching I'll see you next time
