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lineus Tech tips coverage of pxs 2013 is brought to you by Western Digital Intel

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and steel series hey guys we're back at the Indie Mega Booth to check out beat

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buddy now can you explain what exactly going on with beat buddy well beat buddy

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is a music action Puzzler so the entire environment is generating the music and

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um all the game mechanics are crucial part of it so just by playing a mix a

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song that is part of one level and kind of Live And Roll with that and Inter

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interact with that kind of music one thing that I noticed about this game is

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that a lot of audio-based games are super relaxing this game while it is

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still relaxing has more of the competitive component to it where you

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can die a lot of audio based games you can't really die uh how how was it

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trying to incorporate that into your game it was really fun at some point we

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realized that I mean it's still an action adventure right so you want to

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have all that stuff that's in an action adventure so if you couldn't die that

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would be kind of boring and we also have like a combat situations and all these

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things you expect like Puzzles and all that stuff so it's it's a music game but

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it's more in its Coral an an adventure that has like a really strong music

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component to it and that's how everything kind of worked out in the

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end now you brought up dialogue um how

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exactly does the storyline for this game work who is beat buddy well beat buddy

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is a guardian of music so the entire world is called Symphonia he lives in so

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Symphonia is living breathing music so the entire world is kind of the

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lifeblood of it is music and be bu is one of three Guardians who actually are

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dreaming music into this world so um he

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wakes up at some point and realize that two Guardians are missing and something's going wrong and that's how

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his kind of Adventure Starts the entire story was as I mentioned before um

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written by Ranna preet so um it's actually fun story because we were

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trying to write the story ourselves and we're inie so we thought like yeah we're

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going to make it somehow we didn't and uh we got really lucky because she

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really good friends with Austin winry at at the same time we figured we need an

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Rider she was looking for some minor job you know like Indie stuff to try her

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hands on and we kind of got together and she she's Rewritten the entire story

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within a really short period where we had the game already done it's amazing

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like she's I haven't like I was I I

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didn't believe that she would be able to pull that off and she did gorgeously

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that's great to hear now um what do you find to be your favorite part about this

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game oh I did the art work so my favorite part is the art of course but

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to be honest like just working on a game is so much fun I I can't put it in words

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it's it's one of the most joyful things I did in my entire life so like artwork

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music like working with coders is really interesting because when you're an

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artist and a Cod kind of has a different mindset you still have to talk a Common

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Language um the features like figuring them out like figuring out how the Music

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Works how how to incorporate that into gameplay and there's so many things that

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are just so much fun and even like meeting some people like Austin winry or

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ryanna preet who did the dialogues and working with them is also amazing and

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like it's I think it's it's a general thing you will leave it all over the

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booth place here with all Indies it's there is nothing that that isn't fun

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actually it's sometimes it's exhausting and sometimes you're pissed because

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something doesn't work but in the end you're just like hell yeah I'm doing

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games speaking about exhausting this guy was just like games com and has

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basically been doing this for N9 days straight thought I'd just give him a throw it for that um yeah so if you

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liked our beat buddy content You' liked all of our Indie meab Booth content be

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sure to subscribe to lus Tech tips
