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and steel series hey guys we're back at the Indie Mega Booth to check out beat
buddy now can you explain what exactly going on with beat buddy well beat buddy
is a music action Puzzler so the entire environment is generating the music and
um all the game mechanics are crucial part of it so just by playing a mix a
song that is part of one level and kind of Live And Roll with that and Inter
interact with that kind of music one thing that I noticed about this game is
that a lot of audio-based games are super relaxing this game while it is
still relaxing has more of the competitive component to it where you
can die a lot of audio based games you can't really die uh how how was it
trying to incorporate that into your game it was really fun at some point we
realized that I mean it's still an action adventure right so you want to
have all that stuff that's in an action adventure so if you couldn't die that
would be kind of boring and we also have like a combat situations and all these
things you expect like Puzzles and all that stuff so it's it's a music game but
it's more in its Coral an an adventure that has like a really strong music
component to it and that's how everything kind of worked out in the
end now you brought up dialogue um how
exactly does the storyline for this game work who is beat buddy well beat buddy
is a guardian of music so the entire world is called Symphonia he lives in so
Symphonia is living breathing music so the entire world is kind of the
lifeblood of it is music and be bu is one of three Guardians who actually are
dreaming music into this world so um he
wakes up at some point and realize that two Guardians are missing and something's going wrong and that's how
his kind of Adventure Starts the entire story was as I mentioned before um
written by Ranna preet so um it's actually fun story because we were
trying to write the story ourselves and we're inie so we thought like yeah we're
going to make it somehow we didn't and uh we got really lucky because she
really good friends with Austin winry at at the same time we figured we need an
Rider she was looking for some minor job you know like Indie stuff to try her
hands on and we kind of got together and she she's Rewritten the entire story
within a really short period where we had the game already done it's amazing
like she's I haven't like I was I I
didn't believe that she would be able to pull that off and she did gorgeously
that's great to hear now um what do you find to be your favorite part about this
game oh I did the art work so my favorite part is the art of course but
to be honest like just working on a game is so much fun I I can't put it in words
it's it's one of the most joyful things I did in my entire life so like artwork
music like working with coders is really interesting because when you're an
artist and a Cod kind of has a different mindset you still have to talk a Common
Language um the features like figuring them out like figuring out how the Music
Works how how to incorporate that into gameplay and there's so many things that
are just so much fun and even like meeting some people like Austin winry or
ryanna preet who did the dialogues and working with them is also amazing and
like it's I think it's it's a general thing you will leave it all over the
booth place here with all Indies it's there is nothing that that isn't fun
actually it's sometimes it's exhausting and sometimes you're pissed because
something doesn't work but in the end you're just like hell yeah I'm doing
games speaking about exhausting this guy was just like games com and has
basically been doing this for N9 days straight thought I'd just give him a throw it for that um yeah so if you
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