{"video_id":"PMQfgwzFrng","title":"Beat Buddy, Tale of the Guardians - Save the world, to the beat","channel":"Linus Tech Tips","show":"Linus Tech Tips","published_at":"2014-05-07T14:53:29Z","duration_s":215,"segments":[{"start_s":0.04,"end_s":6.839,"text":"lineus Tech tips coverage of pxs 2013 is brought to you by Western Digital Intel","speaker":null,"is_sponsor":0},{"start_s":4.6,"end_s":10.519,"text":"and steel series hey guys we're back at the Indie Mega Booth to check out beat","speaker":null,"is_sponsor":0},{"start_s":8.48,"end_s":15.16,"text":"buddy now can you explain what exactly going on with beat buddy well beat buddy","speaker":null,"is_sponsor":0},{"start_s":12.759,"end_s":19.08,"text":"is a music action Puzzler so the entire environment is generating the music and","speaker":null,"is_sponsor":0},{"start_s":17.4,"end_s":23.16,"text":"um all the game mechanics are crucial part of it so just by playing a mix a","speaker":null,"is_sponsor":0},{"start_s":21.16,"end_s":28.08,"text":"song that is part of one level and kind of Live And Roll with that and Inter","speaker":null,"is_sponsor":0},{"start_s":26.08,"end_s":32.279,"text":"interact with that kind of music one thing that I noticed about this game is","speaker":null,"is_sponsor":0},{"start_s":29.439,"end_s":35.68,"text":"that a lot of audio-based games are super relaxing this game while it is","speaker":null,"is_sponsor":0},{"start_s":34.0,"end_s":38.8,"text":"still relaxing has more of the competitive component to it where you","speaker":null,"is_sponsor":0},{"start_s":37.04,"end_s":42.719,"text":"can die a lot of audio based games you can't really die uh how how was it","speaker":null,"is_sponsor":0},{"start_s":41.32,"end_s":46.92,"text":"trying to incorporate that into your game it was really fun at some point we","speaker":null,"is_sponsor":0},{"start_s":45.16,"end_s":50.079,"text":"realized that I mean it's still an action adventure right so you want to","speaker":null,"is_sponsor":0},{"start_s":48.64,"end_s":54.039,"text":"have all that stuff that's in an action adventure so if you couldn't die that","speaker":null,"is_sponsor":0},{"start_s":51.84,"end_s":58.48,"text":"would be kind of boring and we also have like a combat situations and all these","speaker":null,"is_sponsor":0},{"start_s":56.879,"end_s":63.16,"text":"things you expect like Puzzles and all that stuff so it's it's a music game but","speaker":null,"is_sponsor":0},{"start_s":60.879,"end_s":66.119,"text":"it's more in its Coral an an adventure that has like a really strong music","speaker":null,"is_sponsor":0},{"start_s":64.559,"end_s":69.28,"text":"component to it and that's how everything kind of worked out in the","speaker":null,"is_sponsor":0},{"start_s":75.32,"end_s":80.159,"text":"end now you brought up dialogue um how","speaker":null,"is_sponsor":0},{"start_s":78.72,"end_s":84.479,"text":"exactly does the storyline for this game work who is beat buddy well beat buddy","speaker":null,"is_sponsor":0},{"start_s":82.4,"end_s":88.56,"text":"is a guardian of music so the entire world is called Symphonia he lives in so","speaker":null,"is_sponsor":0},{"start_s":86.439,"end_s":93.52,"text":"Symphonia is living breathing music so the entire world is kind of the","speaker":null,"is_sponsor":0},{"start_s":91.159,"end_s":98.68,"text":"lifeblood of it is music and be bu is one of three Guardians who actually are","speaker":null,"is_sponsor":0},{"start_s":95.0,"end_s":100.159,"text":"dreaming music into this world so um he","speaker":null,"is_sponsor":0},{"start_s":98.68,"end_s":106.36,"text":"wakes up at some point and realize that two Guardians are missing and something's going wrong and that's how","speaker":null,"is_sponsor":0},{"start_s":104.36,"end_s":110.88,"text":"his kind of Adventure Starts the entire story was as I mentioned before um","speaker":null,"is_sponsor":0},{"start_s":107.92,"end_s":114.04,"text":"written by Ranna preet so um it's actually fun story because we were","speaker":null,"is_sponsor":0},{"start_s":112.28,"end_s":118.159,"text":"trying to write the story ourselves and we're inie so we thought like yeah we're","speaker":null,"is_sponsor":0},{"start_s":115.28,"end_s":121.56,"text":"going to make it somehow we didn't and uh we got really lucky because she","speaker":null,"is_sponsor":0},{"start_s":120.039,"end_s":125.92,"text":"really good friends with Austin winry at at the same time we figured we need an","speaker":null,"is_sponsor":0},{"start_s":123.079,"end_s":129.759,"text":"Rider she was looking for some minor job you know like Indie stuff to try her","speaker":null,"is_sponsor":0},{"start_s":127.96,"end_s":134.239,"text":"hands on and we kind of got together and she she's Rewritten the entire story","speaker":null,"is_sponsor":0},{"start_s":132.56,"end_s":139.72,"text":"within a really short period where we had the game already done it's amazing","speaker":null,"is_sponsor":0},{"start_s":136.239,"end_s":141.2,"text":"like she's I haven't like I was I I","speaker":null,"is_sponsor":0},{"start_s":139.72,"end_s":146.8,"text":"didn't believe that she would be able to pull that off and she did gorgeously","speaker":null,"is_sponsor":0},{"start_s":144.44,"end_s":151.12,"text":"that's great to hear now um what do you find to be your favorite part about this","speaker":null,"is_sponsor":0},{"start_s":148.72,"end_s":155.239,"text":"game oh I did the art work so my favorite part is the art of course but","speaker":null,"is_sponsor":0},{"start_s":153.2,"end_s":159.879,"text":"to be honest like just working on a game is so much fun I I can't put it in words","speaker":null,"is_sponsor":0},{"start_s":157.72,"end_s":164.72,"text":"it's it's one of the most joyful things I did in my entire life so like artwork","speaker":null,"is_sponsor":0},{"start_s":162.68,"end_s":167.64,"text":"music like working with coders is really interesting because when you're an","speaker":null,"is_sponsor":0},{"start_s":166.0,"end_s":172.04,"text":"artist and a Cod kind of has a different mindset you still have to talk a Common","speaker":null,"is_sponsor":0},{"start_s":169.599,"end_s":175.68,"text":"Language um the features like figuring them out like figuring out how the Music","speaker":null,"is_sponsor":0},{"start_s":173.599,"end_s":180.519,"text":"Works how how to incorporate that into gameplay and there's so many things that","speaker":null,"is_sponsor":0},{"start_s":177.92,"end_s":184.2,"text":"are just so much fun and even like meeting some people like Austin winry or","speaker":null,"is_sponsor":0},{"start_s":182.319,"end_s":189.36,"text":"ryanna preet who did the dialogues and working with them is also amazing and","speaker":null,"is_sponsor":0},{"start_s":186.959,"end_s":192.879,"text":"like it's I think it's it's a general thing you will leave it all over the","speaker":null,"is_sponsor":0},{"start_s":190.56,"end_s":196.64,"text":"booth place here with all Indies it's there is nothing that that isn't fun","speaker":null,"is_sponsor":0},{"start_s":194.959,"end_s":199.319,"text":"actually it's sometimes it's exhausting and sometimes you're pissed because","speaker":null,"is_sponsor":0},{"start_s":198.04,"end_s":203.2,"text":"something doesn't work but in the end you're just like hell yeah I'm doing","speaker":null,"is_sponsor":0},{"start_s":201.04,"end_s":205.959,"text":"games speaking about exhausting this guy was just like games com and has","speaker":null,"is_sponsor":0},{"start_s":204.56,"end_s":211.84,"text":"basically been doing this for N9 days straight thought I'd just give him a throw it for that um yeah so if you","speaker":null,"is_sponsor":0},{"start_s":209.959,"end_s":216.799,"text":"liked our beat buddy content You' liked all of our Indie meab Booth content be","speaker":null,"is_sponsor":0},{"start_s":213.239,"end_s":216.799,"text":"sure to subscribe to lus Tech tips","speaker":null,"is_sponsor":0}],"full_text":"lineus Tech tips coverage of pxs 2013 is brought to you by Western Digital Intel and steel series hey guys we're back at the Indie Mega Booth to check out beat buddy now can you explain what exactly going on with beat buddy well beat buddy is a music action Puzzler so the entire environment is generating the music and um all the game mechanics are crucial part of it so just by playing a mix a song that is part of one level and kind of Live And Roll with that and Inter interact with that kind of music one thing that I noticed about this game is that a lot of audio-based games are super relaxing this game while it is still relaxing has more of the competitive component to it where you can die a lot of audio based games you can't really die uh how how was it trying to incorporate that into your game it was really fun at some point we realized that I mean it's still an action adventure right so you want to have all that stuff that's in an action adventure so if you couldn't die that would be kind of boring and we also have like a combat situations and all these things you expect like Puzzles and all that stuff so it's it's a music game but it's more in its Coral an an adventure that has like a really strong music component to it and that's how everything kind of worked out in the end now you brought up dialogue um how exactly does the storyline for this game work who is beat buddy well beat buddy is a guardian of music so the entire world is called Symphonia he lives in so Symphonia is living breathing music so the entire world is kind of the lifeblood of it is music and be bu is one of three Guardians who actually are dreaming music into this world so um he wakes up at some point and realize that two Guardians are missing and something's going wrong and that's how his kind of Adventure Starts the entire story was as I mentioned before um written by Ranna preet so um it's actually fun story because we were trying to write the story ourselves and we're inie so we thought like yeah we're going to make it somehow we didn't and uh we got really lucky because she really good friends with Austin winry at at the same time we figured we need an Rider she was looking for some minor job you know like Indie stuff to try her hands on and we kind of got together and she she's Rewritten the entire story within a really short period where we had the game already done it's amazing like she's I haven't like I was I I didn't believe that she would be able to pull that off and she did gorgeously that's great to hear now um what do you find to be your favorite part about this game oh I did the art work so my favorite part is the art of course but to be honest like just working on a game is so much fun I I can't put it in words it's it's one of the most joyful things I did in my entire life so like artwork music like working with coders is really interesting because when you're an artist and a Cod kind of has a different mindset you still have to talk a Common Language um the features like figuring them out like figuring out how the Music Works how how to incorporate that into gameplay and there's so many things that are just so much fun and even like meeting some people like Austin winry or ryanna preet who did the dialogues and working with them is also amazing and like it's I think it's it's a general thing you will leave it all over the booth place here with all Indies it's there is nothing that that isn't fun actually it's sometimes it's exhausting and sometimes you're pissed because something doesn't work but in the end you're just like hell yeah I'm doing games speaking about exhausting this guy was just like games com and has basically been doing this for N9 days straight thought I'd just give him a throw it for that um yeah so if you liked our beat buddy content You' liked all of our Indie meab Booth content be sure to subscribe to lus Tech tips"}