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$7,000. And that's just for the base model of

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the new Mac Pro. I mean, in fairness,

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Apple has been true to their word here. They have both completed the transition

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to Apple Silicon, which they said they would, and they've offered professionals

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who are invested in the Mac Pro form

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factor some continuity in a product line that has for 20 years been in constant

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flux. But I can't help but feel like this is a

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classic case of malicious compliance where they're bringing this thing back

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to life once again only to prove their

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point that it should have stayed dead.

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And I'm not the only one. With the same

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class of hardware as the Mac Studio that

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costs a little over half as much, the

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Mac Pro has had a hard time convincing folks that it has any reason to exist.

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which won't prevent us from running some interesting experiments on its animated

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corpse. For example, Apple said you

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can't put a GPU in it, but we tried it anyway just to see what would happen.

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And we put it through a battery of tests to search for some

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any reason for this computer to have been built. Like the new M2 Ultra

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version of the Mac Studio that launched alongside it, the new Mac Pro is

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externally essentially unchanged from its predecessor, there's only a couple

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of subtle differences around back. Where the previous gen Intel Mac Pro had its

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graphics cards mounted at the bottom of the case, nearest the power supply and

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the dual 10 gig LAN ports, the HDMI ports for the M2 Ultra Mac Pro are up at

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the top, just under the healthy bank of six Thunderbolt 4 ports to go along with

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the two on the top. That total of eight is less than the maximum on the old

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Intel Mac Pro, but hey, at least you get all eight regardless of the hardware

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configuration. Once again, then it's all about what's on the inside. Powering the

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new Mac Pro is Apple's top tier M2 Ultra

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SOC, which is basically two M2 Max SOC's

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glued together with Apple's Ultra Fusion interconnect, which allows them to

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operate as one, which is cool, but it

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happens to be the exact same chip down

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to the maxed out 76 core GPU that's in

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our new Mac Studio. The only difference is that unlike our studio, which we set

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up with 128 gigs of RAM, our Mac Pro is

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equipped with the maximum 192 GB of

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unified memory, which sounds like a lot

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because it is, but you've got to consider the customer here. One of the

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biggest drawbacks to the Intel Mac Pros

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was that some CPU configurations were limited to only 768

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GB of system memory, which again sounds

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like a lot because it is, but was also a

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legitimate reason for some professional users to spring for the higherend chips

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that could address twice as much. So what I'm trying to say is that when it

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comes to folks who are dealing with complex simulations, machine learning or

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any large data set, Apple no longer has

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any option for them at any price. Now,

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this smaller memory pool does have the benefit of being unified, meaning that

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Apple's GPU can address more memory than any PCGU, even ones that cost as much as

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this entire machine. But we are talking about some pretty specialized workloads

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here that what would benefit from a ton of GPU memory that comes at the direct

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cost of having basically no system memory. So, we're finding ourselves

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asking, if the system configuration is

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identical to the Studio and in some ways worse than the old Intel model, what is

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the point of the new Mac Pro? What is

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all this cooling for? We can answer that

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with benchmarks. A quick note before we begin. Apple's product page pits the new

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Mac Pro against the previous gen, both baseline and fully kitted out, which is

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a 4-year-old machine that started for $1,000 less than this one. But credit to

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Apple, it's still a far better frame of reference than their studio comparisons

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were. Now, we don't have either a base model or a fully kitted out Intel Mac

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Pro, so our testing is going to focus on current gen hardware, including a PC

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bench with a Core i9 13900 K and an RTX

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4090. Starting with Octane, the Mac Studio is exactly as fast as the Mac Pro

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and costs $3,000 less. Not a great

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start. And Red Shift doesn't give us much to celebrate unless you consider 1

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second a massive win over a machine that is already substantially more expensive

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than the PC bench that is obliterating it. Blender 2 shows the Mac Pro's GPU

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pushing mostly the same performance on lighter renders, but Gooseberry sees an

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8-second gap between the two machines, suggesting that extended GPU loads could

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benefit from the extra cooling at its disposal. I mean, [music] they don't

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benefit enough to justify Apple's refusal to allow their users to install

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more powerful accelerators like the RTX 4090, cuz our PC bench at a lower price

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manages to beat both of them. In our mixed 4K 8K HDR timeline in Da Vinci

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Resolve, we ran into that same bug that cropped up in our Mac Studio review that

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prevents us from comparing these two units. But what we can at least do here

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is see the performance that the M2 Ultra is supposed to have, regardless of which

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machine it's installed in. Internally, we've investigated this bug a fair bit,

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and our best guess right now is that whatever heristics Apple is using to

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determine power states and fan speeds is preventing our studio from achieving max

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performance. The SSDs are nearly identical between the two machines, with

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both of them dramatically outperforming the encoding speed, meaning that they

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will never be a bottleneck. [music] We did discover though the Mac Pro's SSD

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seems to have a minor advantage in 4K reads. So, point Mac Pro. And another

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point for the Mac Pro is in our Chromium compile where it shaved just over two

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minutes off of the Mac Studios time, which sounds really impressive until you

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realize that that works out to about a 4% performance improvement. But hey, it

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does at least show again that the additional cooling may be making a

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difference. When we move to synthetics, however, everything kind of falls apart

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again. Performance test has the Pro and the Studio at about the same performance

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level, and Geekbench gives the Pro only a 1 to 2% lead in the GPU and CPU tests,

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respectively. Cinebench surprisingly shows the Pro gain about a 7% lead over

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the Studio, which is especially odd considering the renderer that R23 uses

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is still Intel optimized. But hey, it's something. And something else is

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Blender's CPU renderer, which might not be super relevant to most people, but

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here is one more synthetic test that sees real gains over the Mac Studio with

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performance more closely matching the PC bench in some scenes. Perhaps the pros

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CPU cores are able to more aggressively turbo. Or maybe the massive cooler is

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preventing the system from throttling when the studio otherwise would. To test

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that theory, we set up our combined CPU and GPU stress test and ran it at room

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temperature where oh, lookie here. While

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the GPU clocks are roughly the same throughout the run between our two Macs,

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it seems that the Mac Studio allows its CPU clocks to drop down before the fans

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even get a chance to fully ramp up. That throttle point is visible right here

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when we look at the temperatures. For comparison, here's the more gradual ramp

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on the Mac Pro without the throttling hump. Curiously though, the fans didn't

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kick in for either system until about the 4minute mark of this load. So, the

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Mac Pro's ample cooling system seems to be almost purely for show. And given

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that at room temperature, the Mac Studios fans never approach their

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maximum 3500 RPM, it's pretty clear that with an aggressive fan curve, a Mac

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Studio owner should be able to reach the same level of performance as a Mac Pro

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owner. [music] There's no additional special sauce in the silicon. And all

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while saving enough to buy 150 of the

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new mystery water bottles at ltstore.com.

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As expected, then lowering our ambient temperature to 10° yielded no change in

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performance, and the Mac Pro's fans barely spun. And at 35°, same story,

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except the fans finally broke 1,000 RPM,

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making the Mac Pro the perfect machine for running heavy loads super quietly in

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a really hot environment. Sort of. Actually, I'm not quite sure

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how this works given their nearly identical performance, but the smaller

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studio draws just a third as much power at idle, meaning that the Pro will

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actually kick more heat out into your room. And the Pro also reaches a higher

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peak power consumption at 356 W. How

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much of this extra draw is from the SOC versus the, you know, extra boards and

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fans? We can't say that for sure. But what we can say for sure is that both

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machines are substantially less power hungry than our PC. Both at idle and at

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full bore. The Core i9 13900K and the RTX490 alone can draw upwards of 600 to

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700 watts when both of them are running full tilt. So the Studio offers the same

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performance with a smaller footprint and even less power draw. Surely there must

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be something the Mac Pro does that the Mac Studio can't, right? Ah, cracking

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open the chassis reveals a lot. A lot of

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empty space. That is the Intel Mac Pro

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had eight PCI Express Gen 3 slots, usually with some expansion cards in

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them, while the M2 model features a total of seven PCI Express Gen 4 slots,

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which sounds like not much of a downgrade, but it's more than you would

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think. While six of the slots are full length, only the bottom two are wired up

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for the full 16 lanes with the next four limited to half the total bandwidth at

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eight lanes and the slot that's normally occupied by the Apple IO card haved

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again to a mere four lanes. Meaning that should you choose to use one of your

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Thunderbolt ports as a DisplayPort output and rip that card out and replace

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it with something else, your options would be a little limited. Well, more

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limited. Um, we're going to get to that later. First, on the subject of

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Thunderbolt ports, you might think that you could remove that card, too, and

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maybe get another internal expansion slot, but you can't. The design is

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proprietary. There's no key like a PCI Express slot would have, and the power

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is supplied on the Edge card connector in a shrunk down interpretation of

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Apple's one-off proprietary MPX connector for graphics cards. This

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enables sufficient power delivery without the use of internal cables. It

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really does look pretty on the inside. Now, because MPX is officially gone now,

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these three miniature cable connections then are the only way to get a total of

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300 W of additional power if you need them for your expansion cards. Not all

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expansion cards need that, of course, especially if you're not installing any

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GPUs, but this arrangement means that expansion cards like the 4 bay MPX hard

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drive module that Promise used to sell are no longer compatible with the new

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version of the Mac Pro. That leaves hard drive expansion to just the upper

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chamber where a sold separately two drive bay can be fitted that makes use

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of the connectors just above the IO cards. Good gravy is there ever a lot of

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empty space in here. Turning the computer around reveals that the

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shrouded RAM slots are actually still

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here from the previous model, complete with easy open locks, except

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instead of RAM we get some heat sinks.

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Bummer. But wait. Ooh, that's where the

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SSD slots are now. All two of them. But

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unlike the SSDs used for the Mac Studio, which are bare flash modules, Apple does

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in fact still allow users to upgrade these. So that's one major advantage

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over the Studio. That is assuming that you don't just kit out your studio from

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the factory with all the money you saved by not being a chump and buying a Mac

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Pro. The other major advantage is back with those PCI Express slots. So, let's

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talk a little bit about what we got working in here. To get the obvious out

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of the way first, the Radeon 5700 XT that did work fine in an Intel Mac Pro

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was a no-go here. It wouldn't output anything. And while it is detected in

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macOS, actually, which is farther than I expected to get, it shows that it

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doesn't have a driver. Of course, that is what Apple said would happen. They no

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longer offer support for GPUs, even for AMD ones. So, here's all the other cards

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we tested, and we did find some surprises. What wasn't surprising is the

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biggest issue by far is driver [music] support. Companies like Blackmagic have

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large professional Mac user bases, and

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their products worked without much ado, but others like Elgato and Aver Media

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perhaps rightly feel that there's a larger Mac market for external capture

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dongles than there is for internal [music] cards. It was surprising to see

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the Melanox 100 gig Ethernet card that we grabbed just pick up and run just

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like that. I mean, I would have half expected Apple to remove the driver

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despite NVIDIA who acquired Melanox in 2019. [music] Unsurprisingly then, our

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Apex Storage X21 SSD carrier card didn't work in fairly spectacular fashion. But

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then along came the Honeybadger. Honeybadger don't give a crap.

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Honeybadger does what it wants and it wants to work. Not only did Liquids M.2

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2 card managed to make the SSDs show up in system information. But we were even

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able to use disk utility to create a RAID array on it. Though for some reason

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known only to Apple, they are registered as external drives. I mean, hey, at

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least we can install SSDs in the slots.

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[laughter] Yay. And so between this and the 100 gig

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nick, you know, if the dual onboard 10 gig nicks are not enough for some

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reason, uh we might have found some of the only expansion cards that really

195
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make more sense inside the Mac Pro than in one of the six Thunderbolt enclosures

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that you could buy for the difference in price and install your expansion cards

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in with the Mac Studio. Oh, there is another card that pros might want to

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use. Avid's HDX. It's $500 and we have

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no use for it, so we didn't buy one. But apparently a driver does exist for these

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cards and it does work on Apple Silicon. It just requires you to relax the

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startup security settings on your Mac, which should be fine, but isn't ideal.

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The more I look at this thing, then the more I'm coming to appreciate the Mac

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Studio, I guess. As much as we ragged on that machine for not living up to

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Apple's hype and for not liking the way that they marketed it, it's safe to say

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that it's more than enough computer for 90% of the people who were looking for a

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Mac Pro. And hey, at least it doesn't

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cost another $3,000 only to do

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almost nothing to address the other 10% of users.

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I don't know what to say other than that this thing is an abject failure and an

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absolute slap in the face to Apple's professional users yet again. Um, does

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anyone want to buy a lightly used M2 Ultra Mac Pro that uh got scratched

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while we were sliding it out of the thermal chamber? No. If you guys enjoyed

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this video, go check out our review of the Mac Studio for our critique of the

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somehow better of the two machines.
