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As much as it pains me to say it, this review of NVIDIA's RTX 5050 is probably

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the most important GPU review I will do

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this year. Because the bottom line is that for so many of you out there,

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whether you're building your own PC or getting it in the pre-built your

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grandmother got you for your birthday, this is the GPU you're going to use.

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There's nothing inherently wrong with that. Everybody has their own budget.

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It's just that when a better graphics card could be had for the same price or

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if there's a significant upgrade for a much less significant extra cost, it

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hurts me to see these boxes flying off

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the shelves instead despite my years of

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tactipping to the contrary. Which is why this time I am entrusting everyone else

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to persuade you. Maybe when you hear it from the people who actually have time

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to play video games after work, you'll believe us when we say stay away from

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this launch. Maybe they can also help me warn you about our sponsor sponsors.

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>> That was awful. Dbrand. They paid us to mention their protective ghost cases and

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prison screen protectors, which you can pick up using our link in the video

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description. What they didn't pay us to do is say that they're good.

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Okay, go ahead and continue the video by

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Dbrand. I guess >> let me start by pointing out that we're using a high-end test bench to evaluate

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what will likely be the most entry-level offering from NVIDIA this generation.

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This is done to alleviate any potential bottlenecks that may distort our

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results, but it's not exactly a realistic configuration. I mean, nobody

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is going to pair a $250 RTX5050 with a

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$450 Ryzen 7800 X3D or with fast,

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high-capacity DDR5 memory, or at least

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they shouldn't. Realistically, if you buy this card, your performance will be

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at least a little bit worse than what we're going to show you today. So, with

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that in mind, let's kick things off with gaming. This thing blows. And by that, I

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mean it trades blows with our RTX 4060 at 1080p. In Counterstrike 2, the RTX

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5050 is in the bottom four, beating out the two generation old 3060, but losing

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to last gen 4060. And we see that same behavior in Red Dead Redemption 2. On

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the other hand, The Last of Us Part One at 1080p is just kind of sad. The 12 gig

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RTX 3060 pushes the 5050 from the

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bottom. Probably because the 5050 only has 8 gigs of VRAM, whereas this game

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utilized over 9 gigs on cards that had the capacity. Sure, we're crushing the

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RTX 3050. There's no 4050. So, that's the most recent 50 class card. That's

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like congratulating yourself for beating your 8-year-old baby brother in a boxing

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match. Sorry, little buddy. No mercy.

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The 50/50 sometimes beats the 4060, but

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usually not by a lot. F124 is an extra

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frame the 1% lows and 10 more in the averages. And we see a similar uplift in

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Cyberpunk 2077. But what's this? The

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4060 wins once you enable ray tracing in both these games. Yep. The 5050 may have

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24th gen RT cores, but the whole package

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isn't enough to keep up with the 24 third gen RT cores in the 4060.

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Pathetic. If you thought 1080p was bad, well, check out 1440p. The 50/50 goes

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from trading blows to just blowing it against the 4060. It only wins in a

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single game, and that's Cyberpunk. Adding insult to injury, check out how

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good the 3060 12 gig looks by comparison across every single game we've tested.

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Our poor RTX 5050 is barely beating out a 60class card from two generations ago.

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And in VRAMm hungry games like The Last of Us Part One, the 5050 loses again.

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We'll talk more about pure value later, but even the 9060 XT and RTX 5060,

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despite only having 8 gigs of VRAM, destroy the 50/50 in our gaming tests,

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which is pretty bad, especially when you consider that a more futurep proof card

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like the Intel Arc B580 can now be found easily for around $260.

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And that comes with 12 gigs of VRAM. That will make it a safer bet as AAA

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game requirements creep up over the next few years, assuming Intel's GPU division

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still exists over the next few years. But hey, NVIDIA's frame gen can make up

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for the 5050's poor performance, right? Oh, hey, didn't see you there. You know,

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this isn't the most scientifically accurate test we've ever done, but here's some slow motion footage of

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Cyberpunk running on the RTX 5050 at 1080p. The mouse moves, then the game

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moves 27 frames of footage later, which indicates overall system latency of 27

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millisecond. Now, let's enable frame generation and crank it up to 4x

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alongside DAA.

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Our game is now running at around 200 FPS. Great, but notice the increased

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latency. It's pretty minor, and even in twitchy firstperson shooters, it could

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be imperceptible to many. Sounds like a decent trade-off, right? But our base

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frame rate was already a solid 98 frames per second. Frame generation is what we

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in the MTG community call a win more card. It only really works well if

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you're already in a good situation. Here, watch what happens if we have a

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low starting frame rate. At 1440p, our base frame rate averages around 63 FPS.

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Good, but nowhere near the almost 100 we just came from. Rendering natively,

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we're starting with the same 36 frames of latency that we saw at 1080p with

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frame gen set to four in the previous clip. So then what happens when we add

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frame gen at 1440p? You're looking at MFG3X where we're getting an additional

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12 frames of latency even though our total frames per second or higher. Can

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an average person feel it? Not necessarily. But some of you out there

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are going to be sensitive to it. Let's be clear, we don't hate frame

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generation. And to NVIDIA's credit, they continue to improve the tech with every

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single generation just like they did with DLSS. What we do hate is how NVIDIA

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uses these features to mislead consumers by posting unfair representations of

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video card performance, which is especially bad because not every game

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supports those features.

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Sure, you could use an inexpensive thirdparty tool like Lothless Scaling,

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but even with the bells and whistles, if you buy this card, you're getting

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fleeced. Unlike if you buy the new transparent screwdriver from

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ltstore.com, it's a clear winner when it comes to nifty tools. Let's talk price

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and value. Starting with some of our competitors, AMD's 9060 XT8 GB, which is

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at the top of our 1080p Geomine results, costs us $2.32 per frame. The B580, $242

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is very nice. Then we get to the 5050 at $265.

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But it gets worse. The RTX5060,

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which costs around $299, just 50 bucks more than the 50/50, beats the 50/50 in

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value at $2.52. These aren't massive swings in value

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when you're looking at averages, but it still shows what a terrible deal the

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50/50 is. A huge part of why you get such better value with the more

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expensive card is that for $50 more, you're getting literally 50% more

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hardware. The 5060 has 50% more CUDA cores, 50% more texture processing

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clusters, 50% more streaming multipprocessors, 50% more tensor cores,

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50% more RT cores, 50% more texture units, and 50% more ROP units than the

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5050. And while this card is on the same

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128 bit bus, it's using GDDR6 instead of

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seven. Why? Because NVIDIA says G6 is

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best for desktops and the more power efficient G7. Well, that's that's best

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for laptops. Cool. So, then why not put the superefficient stuff in the one card

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in the desktop lineup that might actually want an extra low TDP? I just I

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don't get it. I quit. I can't I just can't do it anymore. >> Productivity. If there's anything

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positive to say about the 50/50, it's that it blends pretty okay. Sure, it

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renders our scene slower than the 4060 and hardly faster than a 3060, but sub 2

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minutes ain't half bad. We see similar results in Puget Bench's Premiere Pro

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benchmark, where our 50/50 is clearly pulling ahead and only overshadowed by

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the 5060. The Arc B580 puts up a good

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fight both here and in Puget Bench's Photoshop benchmarks. But then that card

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gets a big fat DNF with Puget's Da Vinci Resolve test, allowing NVIDIA to get a

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couple of blurry W's. Despite NVIDIA's obsession with AI, they failed to make

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the 5050s AI performance anything but underwhelming. In Proon AI image

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generation, the 50/50 is barely beating the 3060 again. And in text generation,

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the 50/50 is nothing to write home about. See what we did there? My biggest

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takeaway here is how great the ARC B580 is. Look at how much it crushes even our

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5060. Just look at what extra VRAMm

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NVIDIA improper support AMD can do. If

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Intel can figure it out as the new kid showing up with open vinyl, nobody has a

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good excuse. In summary, the RTX 5050 only makes sense as a product designed

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to make the RTX 5060 look good. And if you saw that review, you know that it

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does not look good. We can't in good conscience recommend the 50/50. It flat

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out sucks. And there are so many options that we've mentioned in this video that

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exist and we'll have all of those linked in the video description for you to

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check out. There's a saying that there are no bad products, just bad prices.

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And in RTX50 series fashion, the price is bad. But, you know, if nobody buys it

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and it gets discounted to maybe like $200,

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maybe then I could finally segue to our sponsor,

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description. Oh, I get it. To learn more today, thanks for watching. If you like

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this video, go check out our 960 XT review. The 16 GB model is really the

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way to go, but if it's too far out of your price range, then a B580 or even an

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8 gig 960 XT would be better than garbage. Just dog.
