WEBVTT

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you guys loved our last video using a high-speed camera to investigate the

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real-world performance impact of upgrading to a high refresh rate gaming

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monitor but you also had some feedback on both our testing methodology and our

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gaming skills so for round two we reached out to NVIDIA for the

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sponsorship we needed to take our test to the next level thanks to them we are

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on location in the santa ana esports arena we've got a much wider variety of

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tests and systems and we were able to get some very special guests to come and

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participate representing the filthy casuals we've got yours truly and paul

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from paul's hardware and we are going to get truly embarrassed today because in

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the pro gamer tier we've got corey here from the washington justice esports team

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i've kind of a general idea of what i'm doing today then we've got a couple of

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outstanding twitch streamers mr grimms going from 144 to 240 kind of felt like

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a slight upgrade for me and as so very

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many of you requested the one and only

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shroud going from 60 to 144 is like

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night and day for me obviously right but 144 to 240.

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so let's get down to business shall we

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so to measure the impact of monitor refresh rate and FPS in game on our

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subjects we've built a suite of five tests going from synthetic reaction time

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tests to aiming tests to putting the whole thing together so behind me i have

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three identical systems except that they've got one key trait modified so

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they're all running core i9 9900k processors they're all running the same

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acer predator 240hz displays

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but their graphics cards have been altered system number one is running an

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rtx 2060 super which is capable of running our test games today at anywhere

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from around 250 to 300 frames per second

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and its monitor has been completely uncapped to 240 hertz this is our best

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case scenario for competitive gamers or so we think we'll see how the results

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go today system number two is at the other end of the spectrum so our monitor

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refresh rate has been turned all the way down to 60 hertz but we went even

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further than that because having a very high performance graphics card on a 60hz

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display still does actually give you

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better responsiveness than if you had a lower performance graphics card so we

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have dropped our GPU all the way down to a gtx 750. this is going to give us

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anywhere from 70 to 85 FPS in our games

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and finally by popular request representing the middle ground we've got

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our third monitor dialed into 144 hertz and hooked up to a gtx 1650 that is

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going to push anywhere from around 150 to 185 200 FPS now just like last time

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our test subjects are going to have no idea what hardware they're sitting down

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in front of until they actually start to game and we're going to be using

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high-speed cameras to record not just their test scores that we could get out

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of the software but also the exact points they're aiming at and even how

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they aim so pulling that duty we've got a couple of prototype cameras from our

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homeboys chronos that are capable of 1080p capture at a thousand FPS for 10

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seconds at a time each giving us a total of 20 seconds of thousand FPS capture

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now because that's not long enough for some of our tests pulling backup duty

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today is our red epic w 8k camera that

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is going to be running at 1080p 240 FPS

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hey how's it going dude it's good

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yeah okay so we set it up so that while we are

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running in engine tests in game tests rather than just like a

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web browser-based skills trainer the tests are really designed to test your

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skills as opposed to test your ability at a game we actually had some special

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development done for this video in the yprac game trainer so that we could get

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exactly the data that we were after okay and what is ypak it's a workshop map by

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jasper that's basically like a combination of a whole bunch of

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different skills training things that you can do testing your reaction time

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testing your flick shot aiming capabilities uh your your flow

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kill rates as you have enemies popping up in a shooting gallery all kinds of

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cool stuff okay so we got a lot of tests we've got five different tests and we're

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gonna run them until we start to see statistical convergence and we can be

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confident in our results per gamer so you'll be trying at three different

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frame rates 60 FPS 240 FPS and 144 FPS

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to determine where is that point of diminishing returns or

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does FPS make a difference at all are great gamers just great gamers is it FPS

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difference or and hertz or is it just FPS you know what i'm saying what a

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wonderful question i am so glad to be working with people who get it today

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this is awesome so that matters because if you're running a

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60hz display but your graphics card is pumping out 300 frames per second in cs

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go and your frame rate capped you are effectively getting much newer

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information on screen than you would be if your graphics card was only

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outputting let's say 70 75 frames per second so i was

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actually really late to the 120 hertz uh monitor change so when i played

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counter-strike i played on 60 hertz and all the top players i had no money at

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the time because i was really young and all the top players had 120 hertz they were on that new new

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right and i was sitting there and i was on 60 and i was still doing great i swapped to

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120 honestly it didn't really change that much so i do

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really think that if somebody played on a 60hz long enough they would play just

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the same as playing as 144 long enough i guess we'll find out

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well there's a lot of that today uh so i'm cory i go by corey inside of

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game and i'm a damage dealer for the washington justice in overwatch uh i

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didn't really start using like 144 240 until i started playing overwatch

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interesting so that was quite recent for you then you're a late converter

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how much of an improvement are you expecting to see going from 60 frames

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per second to 144 and then from 144 to

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240. 60 to 144 is like a huge jump like 70 like you feel the difference yeah you

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immediately see it yeah uh you really have to be looking for that 144 to 240

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yeah to really notice it but i'd say there's definitely a jump like a smaller

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jump to the other maybe like 20 okay

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started on twitch about like four plus years ago i got really into i actually

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started with fighting games believe it or not got into shooters about like a

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year later and then i just kind of basically just rode the wave of like all

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the FPS uh you know evolution from like h1z1 to

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like pubg and all the games that you know today i understand i'm supposed to

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be representing a certain class of gamer

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uh you told me it was probably the best the best of the best the technology

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enthusiast class of gamer someone someone who builds more gaming

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computers than actually plays video games yes we've got five different tests and

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we're gonna run them until we start to see statistical convergence and we can

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be confident in our results per gamer test number one today is pure reaction

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time shroud clicks in order to indicate that he's ready for the test to begin and as

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soon as it turns green he clicks again as quickly as he can

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this tells us his raw reflexes do you want a red bull

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what about coffee have coffee but have a little bit of

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coffee sips it at every stage yeah you sip it at every stage

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so this is a great discussion mike was hankering for a coffee and we actually

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turned them down because we shot the tests out of order and we've already

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done one without caffeine in the system so now we're just gonna have to see

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just that's this is it your biological steady state i'm slow

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i'm sorry i'm slow yeah i just don't i don't think for this

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test specifically i don't think 60 240 144 i don't think it's gonna make a

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difference because you're i mean the only time you feel 60 versus

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240 is when you're moving around like so and you can feel like the tear and

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everything and it's just something that you're not used to but when you're standing still it's all the same so i

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don't think anyone knows the difference in my mind i know that it does not feel

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good right because i'm on 60 and i'm like oh this feels terrible but i

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actually haven't done legitimate like stats and break it down and like maybe i

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did get less kills no i haven't wow so

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one of the things our audience asked us to figure out is whether you are in fact

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human and with that kind of consistency yes i

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can't say that i'm sure that's really good is it

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yeah i mean so consistent back in my glory days

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maybe 1.5 consistent 1.72

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now some of our tests are purely synthetic and a couple of them are

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really focused on your reaction time now everyone knows that gamers are basically

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over the hill by the time they turn 30. are you expecting your youth to be an

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advantage in those kinds of tests versus someone like me i'm 33

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i would say yeah a little bit wow what a dick you know what this interview is

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over i mean it helps a little bit i'd say a lot of it comes down to practice in the

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game because being used to be able to see like certain things like i was

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watching sure i'll do the off in the middle of the double doors and if you're

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not familiar with doing that every single day then uh it would kind of make a little bit of

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a difference sure test number two is still a reaction time

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test but this time it's a practical one the classic double doors sniper position

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on dust2 so once you shoot to start

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at random intervals a counter-terrorist player is going to

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run across the door and jump across now these are bots so it will be in exactly

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the same location every time so right there on the second line on the truck

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there is about where he's gonna cross okay so this isn't about aiming it's not

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about just keeping it steady clicking when i can correct okay how how am i

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missing right now this is are we on 64 take

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i'm telling you i hit this guy at least three times okay that was a whiff but

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this is bad i guess this is a hard man

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i'll get him eventually

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oh boy i got nothing zero

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how is that even possible

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i it looks to me like he's hitting it just so you guys know we double checked

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the server tick it's 128 that's not the issue it's not good

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i'm sorry Linus well don't apologize to me apologize to

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the millions of viewers oh okay

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can you explain to both of us the science behind why those shots looked

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like they were hitting but did not register yeah so at 60

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frames and hertz you're kind of getting delay in two areas you're getting delay

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from the game state to what's actually being shown on screen so the guy is

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actually in a little bit different spot because the rendering took long enough to reach your monitor additionally your

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input is also delayed so when you click

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that is going to take a little bit longer time to actually reach the game site so you're getting

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you're getting kind of latency in both directions that's pretty cool is there anything i

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don't know and you can see we have multiple frames

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of our thousand frame per second camera that correspond to a single

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frame on the monitor because it's only refreshing 60 times a second right so i

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go scroll through pretty quick here so that was a clear miss yeah

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but this one up here how uh how tippy toes

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can you get cause we can't really adjust this right now i'm good okay

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so this one right here there's your crosshair

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that one's more arguable you kind of hit him in the tush

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so that tiny difference could be exactly what

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was just explained to us then maybe interesting hey i hope so because that

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makes me look real bad so i'm going to tell you something you

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absolutely smoked shroud and corey in that test at 60 hertz do you think you

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could train up at 60 and hit as many targets as you did at a higher

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refreshment yeah definitely yeah i can't because honestly like when i was kind of

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like going through the test and i was kind of feeling like you know that slight delay it's

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almost like a pattern right you don't want to press it too fast otherwise

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you're just going to come up short so like i mentioned before like i came

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from fighting games right we had like a big uh delay between like xbox and

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playstation especially when it comes down like three frame inputs and stuff like that for

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this one it's a little similar if you press it too soon even though you feel

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like you're confident you're gonna hit it right on the target you're gonna hit it way before so you have to like kind

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of enter in your head that it's it's like a slight pattern because this one

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you have to like master a delay with the higher refresh rate you just have to

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master more of a reaction time i would say like it it's more on towards that

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aspect high refresh rate doesn't make you a better gamer but it makes it

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easier to be a better gamer i would say so yeah uh i am older now i'm a dad

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not that that affects your reaction time it shouldn't get through your reaction did you get a good night's sleep last

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night you know it wasn't bad it wasn't bad i only got up twice to change diapers

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if it makes you feel any better shroud only hit 2 out of 30 on this really yeah

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and same for corey the legitimate actual professional gamer oh

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so the reason you're saying that i should also be a legitimate professional

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gamer no that's not what i'm saying uh grimm's hit four out of ten

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wow consistently he does have a reputation for being

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pretty quick so you had mentioned something really interesting to me you said that

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because we're running at such a low frame rate you can't really trust your

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eyes and you're just going off muscle memory pretty much

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interesting i can't track either it's too hard test number three we change

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things up again your reaction time still matters a lot because you've only got

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.45 seconds to hit each target at least

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this is your game how you feeling about this one you got

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one minute to hit as many red dots as you can yeah i mean i feel pretty good

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so you just put up a 13 yeah in this one

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that's really good i mean i'm missing like half of them so like

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true listen to this guy missing half of them

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so is that just pure muscle memory you've got your own mouse today you just

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yeah i mean go yeah i think i'll own on that one

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probably hopefully oh yeah

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this guy he will he definitely definitely will

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for sure yeah but he's like a cocky so i don't want to root for him it's my

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game i play this game professionally i have to this is a hard test yeah

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even 0.4 even 0.5 seconds would make a

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big difference because i could tell there were ones where you in your room

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it was so close

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next up is test number four so you need great reaction time so you can spot the

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bots popping up in our shooting gallery and you need to make your flick shots

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because they're not going to stand still for long we're looking for your best time to make

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15 kills this makes me look like i don't know how to play the game

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i swear it's the settings in the flow test can you name a name for someone

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that you think would just destroy that i would say

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i probably could name every every counter-strike professional you know

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they're all so good but if i was to name anybody i would name like

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somebody from team liquid so maybe like stewie your

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raw reaction time improvement going from 60 to 240 was the cleanest out of anyone

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we tested today it was very noticeable to me and it was very consistent on the

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60 hertz i was about 210 immediately dropped down to around 180

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and i even i think i hit 142 or 146 at best which apparently makes me as good

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or better than shroud i've been told i'm not sure if

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wow 8-10 and how many did you get on 60 2

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out of 110 i think if like i feel like

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i'm doing the exact same same thing and watching for him to just appear in the

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doorway and i'm clicking but incredible difference in in how effective i was at

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this test on this test i got nine out of ten in comparison

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to the last test where i could barely get two out of 30. i could

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how sorry does it make a difference i guess the

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answer is yeah

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well mind you this is just one task one test just one test so what's interesting

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though is that when i was here looking at your reaction times in milliseconds

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they weren't that different

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so then it comes down to that delay between the frame being prepared and

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when it's drawn on the screen and

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registering the click too it's great it's crazy i was sitting there it was

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just a piece of cake i was just like done done done and then the other one

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i just couldn't i couldn't land a shot he feels the same way right now

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you guys got the exact same result that's a low bar that's all i have to

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beat hey i love it it's way harder than that i feel like i

00:17:03.920 --> 00:17:08.480
think i'm mindful then just keep the time

00:17:06.959 --> 00:17:13.439
this is the first time i'm actually trying out like flick like programs or

00:17:11.039 --> 00:17:16.880
like yeah modes i feel actually pretty good about it um

00:17:15.360 --> 00:17:22.240
like i mentioned i regret not doing this earlier because i feel like i was getting better and better

00:17:19.679 --> 00:17:26.160
so i definitely um i definitely feel way better than i thought it was so you're

00:17:23.679 --> 00:17:29.919
definitely more comfortable shooting at human targets yeah like straight

00:17:28.079 --> 00:17:35.520
absolutely 100 that was a completely different level

00:17:33.360 --> 00:17:40.880
yeah it feels very different 19.16

00:17:38.400 --> 00:17:45.600
seconds yeah compared to weren't you more in the neighborhood of 30

00:17:42.799 --> 00:17:50.880
at 60 hertz yeah i had two 19s on 30 and i had like 35 one time and like 33. it's

00:17:48.480 --> 00:17:54.880
so much harder on the other setup so much harder all right so that's

00:17:52.320 --> 00:17:59.280
another under 20. yep i think i could get a 15. you think so i

00:17:57.200 --> 00:18:03.280
i'm confident i can this one feels so weird though i'm actually just like

00:18:01.679 --> 00:18:06.799
just hoping i hit it in time because i feel like i have a whole second delay as

00:18:05.679 --> 00:18:10.960
if you would have a whole second more on that one yeah yeah you can definitely it

00:18:09.120 --> 00:18:14.960
feels it's weird it feels like you actually have so much more time to react

00:18:13.200 --> 00:18:19.280
even though it's this in theory it's the same amount of time but it's 12

00:18:16.880 --> 00:18:24.559
milliseconds worst case scenario but then plus the actual

00:18:21.760 --> 00:18:28.160
uh input delay as well so in terms of the actual like refresh rate of the

00:18:26.400 --> 00:18:32.160
monitor it's very little but it actually is more than that so yeah it's great

00:18:29.919 --> 00:18:36.799
very interesting so you just put up a 9 out of 10 in the double doors at 144.

00:18:34.799 --> 00:18:40.320
yep so are you comfortable saying that 144 to 240 didn't really make a

00:18:38.640 --> 00:18:45.919
difference for you here in this exact situation now because it feels it

00:18:43.120 --> 00:18:49.600
i think the reason why this feels so so much the same is that it's

00:18:48.080 --> 00:18:52.640
it's kind of like a still you're not really moving right you're just they're

00:18:51.200 --> 00:18:57.440
looking for the cross you got the good frames you got 144 very

00:18:55.679 --> 00:19:01.120
very similar and both your frame rate and your refresh rate are exceeding the

00:18:59.039 --> 00:19:05.280
tick rate of the server yeah so you literally 10xed your result

00:19:03.679 --> 00:19:10.960
in the flick shooting challenge going from 60 to 240 did it feel that much

00:19:07.360 --> 00:19:13.520
better yes i i was hitting more shots uh

00:19:10.960 --> 00:19:17.360
in particular the the the doorway on cs go like

00:19:15.039 --> 00:19:22.640
i could barely touch it before like such poor performance and then suddenly i'm

00:19:19.679 --> 00:19:26.559
hitting seven like seven out of ten so i can't accept responsibility myself it's

00:19:24.640 --> 00:19:30.960
the technology that's that has given me this skill no it's great the difference

00:19:29.280 --> 00:19:35.360
the frame rate and the hurts on the guy crossing the door it's so weird how on

00:19:33.360 --> 00:19:38.480
that that okay it's the same thing but it's just not

00:19:37.440 --> 00:19:42.880
it's weird okay so right now i'm doing 60 hertz but

00:19:41.360 --> 00:19:48.480
on 300 frames instead of 60 hertz on like 80 frames

00:19:44.799 --> 00:19:49.280
yes it's harder than the 240 hertz but

00:19:48.480 --> 00:19:53.360
it's not quite as hard as the 60 60. you know

00:19:51.760 --> 00:19:57.919
what i mean but it definitely is easier for sure there's not as much

00:19:55.760 --> 00:20:01.679
i guess input lag is what i'd explained yeah i'd call it like jello yeah like

00:19:59.760 --> 00:20:06.000
it's weird it does it doesn't float as much as yeah floaty floating that's a

00:20:04.480 --> 00:20:10.320
really good word for it that result is exactly like you'd

00:20:08.160 --> 00:20:16.080
describe the feel right in between a natural 60 FPS and 240 240.

00:20:14.240 --> 00:20:21.360
so i had i think i had misunderstood this test i have to play against shroud

00:20:18.799 --> 00:20:24.240
just for the first one you say that like it makes it a lot

00:20:22.799 --> 00:20:29.600
better so test number five is going to be a good one and we've just got shroud

00:20:27.039 --> 00:20:34.240
dialing in his mouse dpi and in-game sensitivity settings until he's at the

00:20:31.600 --> 00:20:38.159
point where he feels like yeah this is pretty good ready to go now he does

00:20:36.159 --> 00:20:42.240
usually use a g-pro wireless instead of a g-pro with a wire so that might

00:20:40.799 --> 00:20:46.000
introduce a little bit of variability but at least it's the same

00:20:44.080 --> 00:20:51.120
basic sensor so yep hopefully it's all right so test

00:20:48.320 --> 00:20:56.799
number five is the shooting gallery test obviously everything we've seen so far

00:20:54.240 --> 00:21:01.840
is still synthetic in the sense that you're playing against bots now it's

00:21:00.000 --> 00:21:06.960
time to see if those skills translate into the real world and take on a human

00:21:04.480 --> 00:21:12.240
opponent i sure wish i could have picked my opponent here but i don't get to

00:21:10.400 --> 00:21:15.520
i did pick him but like not because i thought it would give me a chance to win

00:21:13.679 --> 00:21:19.679
hey you could beat me here yeah i don't think so so the way this test works is

00:21:17.840 --> 00:21:24.799
both competitors are going to be at the far end of a long hallway and seth from

00:21:22.640 --> 00:21:28.400
NVIDIA is going to be crouched behind a half-height wall and just

00:21:27.200 --> 00:21:33.039
popping up at random human

00:21:30.559 --> 00:21:36.960
intervals whoever kills them first gets a point we play the best of five

00:21:35.840 --> 00:21:42.720
then we get to switch computers

00:21:40.080 --> 00:21:46.240
so you're on the struggle bus computer we'll see

00:21:44.880 --> 00:21:50.720
is that what the pros do they switch switch to their weapons real fast i gotta get the jitters

00:21:49.200 --> 00:21:55.760
gotta get the jitters out the land jitters

00:21:53.039 --> 00:22:02.159
what man we're competing i would wish you luck but you don't need it

00:21:59.120 --> 00:22:04.720
yeah yeah we're ready i guess wait oh

00:22:02.159 --> 00:22:07.520
what the hell i was still talking wait a minute when he's a silhouette is he

00:22:06.240 --> 00:22:10.640
hittable oh yeah he's got spawn

00:22:10.840 --> 00:22:14.080
protection it

00:22:17.840 --> 00:22:20.240
damn it

00:22:21.600 --> 00:22:26.039
oh come on we both lived

00:22:26.240 --> 00:22:32.320
yeah okay oh that's five nothing

00:22:32.559 --> 00:22:39.919
how do you like that machine this is rough it's okay i'll be fine

00:22:38.400 --> 00:22:44.799
i still don't think i'm going to win he was so fast

00:22:42.559 --> 00:22:49.200
i'm ready i'm ready all right let's try this

00:22:46.480 --> 00:22:49.200
oh there you go

00:22:50.000 --> 00:22:54.280
crap i got one

00:22:56.240 --> 00:23:01.520
damn holding a shot i'm slow

00:23:02.080 --> 00:23:09.200
oh no crap you're faster than me

00:23:06.320 --> 00:23:12.080
fact i overshot

00:23:12.159 --> 00:23:14.720
oh no

00:23:16.000 --> 00:23:19.280
yes no

00:23:25.200 --> 00:23:29.320
okay fine okay okay

00:23:36.240 --> 00:23:42.329
oh no unreal come on baby

00:23:44.240 --> 00:23:51.840
no oh come on that's what i'm saying there

00:23:50.400 --> 00:23:59.159
we go that was hard that was actually

00:23:54.400 --> 00:23:59.159
noticeably harder i still lost

00:24:04.480 --> 00:24:11.840
now what you guys are going head-to-head oh so nice to see who can headshot me

00:24:09.520 --> 00:24:15.400
first i didn't even shoot

00:24:20.880 --> 00:24:23.360
there's one

00:24:25.840 --> 00:24:28.880
nice that was quick

00:24:31.039 --> 00:24:39.600
oh hold on nice

00:24:35.760 --> 00:24:39.600
we kind of suck at the off to be honest

00:24:40.080 --> 00:24:42.799
oh boy

00:24:43.279 --> 00:24:47.159
there's one damn

00:24:48.400 --> 00:24:56.880
there's one

00:24:56.880 --> 00:25:02.720
so that's it 5-2 for corey but

00:25:00.720 --> 00:25:06.799
now they have to change places i don't think i played counter-strike in like an

00:25:04.400 --> 00:25:11.679
absurd amount of time it's crazy i mean this whole thing's hard because

00:25:08.720 --> 00:25:15.760
monitor fresh rate frames everything is that's what we're trying to do to you

00:25:12.960 --> 00:25:18.720
it's it's rough you guys ready yep yep all right

00:25:22.000 --> 00:25:27.960
okay it's just better that was quick

00:25:31.440 --> 00:25:35.600
oh thai game ladies and gentlemen

00:25:37.279 --> 00:25:41.640
hold on nice right in the center

00:25:44.720 --> 00:25:47.039
jeez

00:25:50.320 --> 00:25:58.159
we'll get him eventually yeah i'm not gonna lie i suck at this

00:25:56.640 --> 00:26:01.120
it's two two red d ready

00:26:01.840 --> 00:26:04.159
damn

00:26:06.080 --> 00:26:13.440
nice still tied

00:26:10.080 --> 00:26:13.440
oh what a shot

00:26:14.000 --> 00:26:23.279
oh my god we're terrible yeah actually

00:26:19.200 --> 00:26:23.279
oh boy you're embarrassing us

00:26:23.679 --> 00:26:29.279
nice so no pressure or anything boys but next one wins

00:26:30.559 --> 00:26:35.000
i'm gonna be as trixie as i can

00:26:38.559 --> 00:26:45.600
shoot that's it

00:26:43.279 --> 00:26:48.960
did you feel like 240 hertz made a difference in that challenge definitely

00:26:47.279 --> 00:26:53.039
does for sure yeah especially in like the middle one you pick up and you go

00:26:50.480 --> 00:26:56.880
down i think that matters the most do you feel

00:26:54.320 --> 00:26:59.919
four hours smarter nope

00:26:57.679 --> 00:27:02.400
no did you already know everything that we saw today

00:27:01.440 --> 00:27:08.000
i so i want to say everything because i'm still under the impression that somebody

00:27:05.679 --> 00:27:10.880
on 60 hertz can be just as good as somebody on 240 but now i'm starting to

00:27:09.919 --> 00:27:16.080
think that it might vary based on games

00:27:13.840 --> 00:27:21.600
i didn't expect my reaction time to be so bad because in reality my reaction

00:27:18.799 --> 00:27:25.039
speed might look good compared to i don't know maybe like a

00:27:23.360 --> 00:27:28.720
casual player or something yeah but in comparison to these pros and i've seen

00:27:26.720 --> 00:27:32.760
their reaction time they're doing like 1.4 easy on average

00:27:31.200 --> 00:27:37.760
and i'm at like 1.67 or something

00:27:35.520 --> 00:27:41.279
when you're scanning around a map do you think having a higher refresh

00:27:39.120 --> 00:27:45.919
rate monitor helps you identify a target more quickly that's where i'd say it

00:27:43.440 --> 00:27:50.400
helps you the most because when you're moving the faster you move the harder it

00:27:47.760 --> 00:27:54.399
is to see on 60 hertz if you're i mean the reaction time is

00:27:52.159 --> 00:27:57.200
kind of a good way to put it i guess because like when you're looking at a

00:27:55.440 --> 00:28:00.559
still image nothing's going to change but once everything's moving around it's

00:27:58.880 --> 00:28:06.080
going to get a lot harder so yeah absolutely do you think that compared to

00:28:03.120 --> 00:28:09.279
the gear you use your game sense and training your mind

00:28:07.600 --> 00:28:12.559
is more important less important or equally important

00:28:10.960 --> 00:28:18.000
i would say it's way more important that's like what you need to be a top tier gamer

00:28:16.240 --> 00:28:21.279
hardware and peripherals and stuff of course does matter but you got to be

00:28:19.840 --> 00:28:25.440
good at the game you know 144 and 248 does have a difference but

00:28:23.600 --> 00:28:30.399
the difference is not like huge i would say

00:28:27.279 --> 00:28:32.559
so you were the 60 hertz king today not

00:28:30.399 --> 00:28:36.720
only did you nail more double door shots than shroud and corey combined i think

00:28:35.919 --> 00:28:43.679
um you also scored equally on your bomb site defense between 60 and 144 i don't

00:28:41.679 --> 00:28:47.600
know like i mean like i mentioned before like 60 hertz was you know pretty much

00:28:45.760 --> 00:28:52.960
like my main thing for a while and then finally moving on it like when i

00:28:50.000 --> 00:28:56.320
switched to 60 hertz um it all kind of felt familiar with like the delays and

00:28:55.200 --> 00:29:02.080
you know button timing and all that stuff so i was kind of able to just pick it up right away

00:28:59.200 --> 00:29:06.320
so um and with 144hz i mean pretty much that was like my main thing back at home

00:29:04.159 --> 00:29:11.760
so it for me it wasn't really too tough to transition going back into the past

00:29:08.799 --> 00:29:17.120
and then kind of back to the present cory and shroud had a lot of mitigation

00:29:14.320 --> 00:29:22.880
strategies to compensate particularly between 144 and 240 their results were

00:29:19.520 --> 00:29:24.640
usually very close do you think that the

00:29:22.880 --> 00:29:28.480
lack of those strategies made it so that the hardware affected your ability to

00:29:27.039 --> 00:29:34.480
perform better i would say definitely um just looking

00:29:31.679 --> 00:29:36.880
at the scaling of my testing and i wasn't i wasn't trying to do anything

00:29:35.760 --> 00:29:42.240
like that i was trying to be very straightforward from test to test

00:29:39.360 --> 00:29:46.159
so i wasn't trying to figure out the ai too much or anything like that

00:29:45.120 --> 00:29:51.360
but i so i think that maybe goes to show that

00:29:49.039 --> 00:29:56.240
the hardware is going to have more of an impact on a casual gamer versus somebody

00:29:53.600 --> 00:29:58.720
who's professional where those little those little gains you get from the

00:29:57.360 --> 00:30:03.840
hardware are gonna have less of effect because they're already playing at such a high level one really interesting

00:30:01.200 --> 00:30:10.640
takeaway based on shroud's much better performance at 60 hertz with the rtx

00:30:06.399 --> 00:30:13.039
2060 super versus that aging 750

00:30:10.640 --> 00:30:17.840
was that even if you're still running a 60hz monitor there is something to be

00:30:15.600 --> 00:30:21.600
gained from a graphics card upgrade and running at much higher FPS because

00:30:19.520 --> 00:30:25.760
there's just so much less delay even on your inputs

00:30:23.520 --> 00:30:30.240
okay so it's been about a week and we've had some time to dig into our data and

00:30:27.919 --> 00:30:34.320
our high speed footage and see if using a high refresh rate monitor and a

00:30:32.080 --> 00:30:40.320
powerful graphics card like a GeForce rtx 2080 ti can make you a better gamer

00:30:38.559 --> 00:30:44.960
it's worth going through test by test here while raw reaction times in our

00:30:43.200 --> 00:30:50.000
synthetic test were similar across refresh rates when it came to reacting

00:30:47.279 --> 00:30:55.279
to moving objects and timing in our double doors test

00:30:51.520 --> 00:30:58.320
hit rates were way lower at 60 FPS 60

00:30:55.279 --> 00:31:00.159
hertz than at our higher refresh rates

00:30:58.320 --> 00:31:04.640
with most of our shots actually being just a few milliseconds off

00:31:02.640 --> 00:31:08.880
we also have a couple of shots here where they look like they could have

00:31:06.480 --> 00:31:13.360
been hits but ended up missing because at 60 frames per second the target's

00:31:11.039 --> 00:31:18.720
location doesn't update as often which meant that what our camera and therefore

00:31:15.760 --> 00:31:23.120
your eyes was seeing was already out of date by the time the shot landed

00:31:21.360 --> 00:31:28.080
mr grimm showed us that with enough practice you can actually overcome some

00:31:25.520 --> 00:31:31.600
of this disadvantage his experience with beat and rhythm games allowed him to

00:31:29.919 --> 00:31:35.120
quickly familiarize himself with the speed of the queue so that's the

00:31:33.440 --> 00:31:38.720
appearance of the opponent and then predict when they would cross his

00:31:37.440 --> 00:31:44.480
crosshair but everyone including brims performed

00:31:41.919 --> 00:31:49.760
better with frame rates over 60 FPS showing that with more information to

00:31:46.880 --> 00:31:54.880
predict trajectory and speed everyone will perform better we actually had

00:31:52.000 --> 00:31:59.679
shroud repeat this test at 60 hertz on his monitor but with a frame rate well

00:31:57.039 --> 00:32:03.760
above 200 and the result was much better because the input lag and overall

00:32:01.200 --> 00:32:09.120
latency is reduced but he still didn't land as many hits as when he had both

00:32:06.240 --> 00:32:13.600
high FPS and a high refresh rate display in the overwatch flick test at 60 frames

00:32:11.600 --> 00:32:18.720
and 60 hertz we definitely saw differences in aim movement it was

00:32:16.240 --> 00:32:22.799
slower and with more corrective movement after the initial flick furthermore

00:32:20.960 --> 00:32:25.760
shots would often be taken a few milliseconds after the target

00:32:24.559 --> 00:32:31.840
disappeared the ghosting effect which occurs regardless of refresh rate is also

00:32:29.440 --> 00:32:36.399
greater at 60 hertz and the displacement of the image between refreshes is larger

00:32:34.399 --> 00:32:41.360
making everything look blurrier at speed which necessitates slowing down

00:32:38.799 --> 00:32:46.399
onto our bombsite defense or flow state test at 60 frames and hertz movement is

00:32:44.480 --> 00:32:50.480
slower because the position of in-game aim is less clear the timing of the

00:32:48.720 --> 00:32:55.200
shots and movement prediction and tracking is worse and a movement between

00:32:52.960 --> 00:32:58.080
targets ends up being slower and less accurate because the subject has to

00:32:56.799 --> 00:33:02.559
readjust unsurprisingly shroud's runs in the

00:33:00.240 --> 00:33:06.799
bombsite defense flow state test were the fastest though not actually the most

00:33:05.679 --> 00:33:12.960
consistent what was surprising was that his fastest

00:33:09.519 --> 00:33:14.720
runs were at 144 frames and hertz

00:33:12.960 --> 00:33:18.559
this appears to have been due to the training effect where he had started to

00:33:16.640 --> 00:33:23.840
recognize patterns in the test by the time he got to the 144hz station

00:33:21.279 --> 00:33:28.080
with mr grims and paul neither of whom have played much cs go we actually found

00:33:26.320 --> 00:33:33.440
that the less familiar you are with the activity the more the results line up

00:33:30.640 --> 00:33:38.640
with our expectations so their runs were both faster and more consistent as the

00:33:36.159 --> 00:33:42.320
refresh rate and frame rate increased we also found that i ended up being a

00:33:40.640 --> 00:33:49.200
great example of the training effect as well i did my 144 frame and hertz test

00:33:45.600 --> 00:33:52.399
first then i did 60 then 240 and my

00:33:49.200 --> 00:33:56.320
runtimes ended up improving as i went

00:33:52.399 --> 00:33:59.120
so overall 60 FPS at 60 hertz clearly

00:33:56.320 --> 00:34:04.320
had the worst results in every test while some individual runs did have

00:34:01.519 --> 00:34:10.720
better scores the consistency between runs was usually much better at 240hz

00:34:08.480 --> 00:34:14.560
and the most predictable improvements were actually found in the more casual

00:34:12.720 --> 00:34:19.919
players who didn't have as much game sense and muscle memory to rely on

00:34:17.599 --> 00:34:25.440
so aim in game then could be described as a function of muscle memory response

00:34:22.879 --> 00:34:29.679
prediction and confirmation when a target appears you begin to aim towards

00:34:27.760 --> 00:34:33.440
it based on your existing knowledge of where your mouse is and where it needs

00:34:31.200 --> 00:34:36.960
to be as you're moving you receive a visual and correct or continue your

00:34:35.599 --> 00:34:41.119
movement until you've reached your target when your target moves you

00:34:39.119 --> 00:34:45.040
predict where the target will be and when based on a combination of

00:34:42.800 --> 00:34:48.000
pre-existing knowledge of speed and your brain calculating the speed and

00:34:46.480 --> 00:34:53.599
trajectory based on what you see on the monitor so with lower frame and refresh rates

00:34:51.599 --> 00:34:56.720
the following disadvantages are present you've got less up-to-date target

00:34:55.200 --> 00:35:01.040
information due to frames being displayed for longer your movement is

00:34:59.200 --> 00:35:06.560
blurrier thanks to the transition of frames between refreshes and you've got

00:35:03.760 --> 00:35:11.440
a worse speed and trajectory estimation due to that lack of information

00:35:08.960 --> 00:35:14.800
these effects can be overcome to a great degree with training but there's going

00:35:13.040 --> 00:35:19.280
to be a limit to the situations where that training can be applied

00:35:16.800 --> 00:35:23.520
so i wasn't surprised to find out that 60 FPS gamers are at a significant

00:35:21.599 --> 00:35:26.880
disadvantage compared to high refresh rate gamers

00:35:24.800 --> 00:35:33.119
but i was surprised at how big the difference was between 144 and 240. so

00:35:30.720 --> 00:35:37.359
then all other things being equal will high FPS and a high refresh rate monitor

00:35:35.359 --> 00:35:40.800
make you a great gamer no

00:35:38.400 --> 00:35:46.720
but will it make you a better gamer undoubtedly so using a powerful graphics

00:35:43.680 --> 00:35:48.240
card like an NVIDIA rtx 2080 ti thanks

00:35:46.720 --> 00:35:53.040
again to our sponsor for making this whole video happen to see things sooner

00:35:50.880 --> 00:35:57.920
and to have a better chance of hitting what you're aiming at does help and i

00:35:55.520 --> 00:36:05.200
can't wait to see how this translates to 300 FPS 300 hertz and beyond

00:36:02.240 --> 00:36:09.079
is that a teaser for a part 3 i will let you be the judge
