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you guys loved our last video using a high-speed camera to investigate the

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real-world performance impact of upgrading to a high refresh rate gaming

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monitor but you also had some feedback on both our testing methodology and our

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gaming skills so for round two we reached out to NVIDIA for the

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sponsorship we needed to take our test to the next level thanks to them we are

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on location in the santa ana esports arena we've got a much wider variety of

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tests and systems and we were able to get some very special guests to come and

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participate representing the filthy casuals we've got yours truly and paul

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from paul's hardware and we are going to get truly embarrassed today because in

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the pro gamer tier we've got corey here from the washington justice esports team

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i've kind of a general idea of what i'm doing today then we've got a couple of

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outstanding twitch streamers mr grimms going from 144 to 240 kind of felt like

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a slight upgrade for me and as so very

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many of you requested the one and only

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shroud going from 60 to 144 is like

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night and day for me obviously right but 144 to 240.

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so let's get down to business shall we

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so to measure the impact of monitor refresh rate and FPS in game on our

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subjects we've built a suite of five tests going from synthetic reaction time

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tests to aiming tests to putting the whole thing together so behind me i have

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three identical systems except that they've got one key trait modified so

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they're all running core i9 9900k processors they're all running the same

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acer predator 240hz displays

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but their graphics cards have been altered system number one is running an

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rtx 2060 super which is capable of running our test games today at anywhere

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from around 250 to 300 frames per second

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and its monitor has been completely uncapped to 240 hertz this is our best

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case scenario for competitive gamers or so we think we'll see how the results

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go today system number two is at the other end of the spectrum so our monitor

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refresh rate has been turned all the way down to 60 hertz but we went even

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further than that because having a very high performance graphics card on a 60hz

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display still does actually give you

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better responsiveness than if you had a lower performance graphics card so we

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have dropped our GPU all the way down to a gtx 750. this is going to give us

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anywhere from 70 to 85 FPS in our games

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and finally by popular request representing the middle ground we've got

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our third monitor dialed into 144 hertz and hooked up to a gtx 1650 that is

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going to push anywhere from around 150 to 185 200 FPS now just like last time

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our test subjects are going to have no idea what hardware they're sitting down

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in front of until they actually start to game and we're going to be using

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high-speed cameras to record not just their test scores that we could get out

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of the software but also the exact points they're aiming at and even how

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they aim so pulling that duty we've got a couple of prototype cameras from our

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homeboys chronos that are capable of 1080p capture at a thousand FPS for 10

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seconds at a time each giving us a total of 20 seconds of thousand FPS capture

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now because that's not long enough for some of our tests pulling backup duty

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today is our red epic w 8k camera that

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is going to be running at 1080p 240 FPS

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hey how's it going dude it's good

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yeah okay so we set it up so that while we are

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running in engine tests in game tests rather than just like a

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web browser-based skills trainer the tests are really designed to test your

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skills as opposed to test your ability at a game we actually had some special

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development done for this video in the yprac game trainer so that we could get

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exactly the data that we were after okay and what is ypak it's a workshop map by

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jasper that's basically like a combination of a whole bunch of

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different skills training things that you can do testing your reaction time

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testing your flick shot aiming capabilities uh your your flow

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kill rates as you have enemies popping up in a shooting gallery all kinds of

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cool stuff okay so we got a lot of tests we've got five different tests and we're

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gonna run them until we start to see statistical convergence and we can be

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confident in our results per gamer so you'll be trying at three different

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frame rates 60 FPS 240 FPS and 144 FPS

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to determine where is that point of diminishing returns or

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does FPS make a difference at all are great gamers just great gamers is it FPS

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difference or and hertz or is it just FPS you know what i'm saying what a

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wonderful question i am so glad to be working with people who get it today

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this is awesome so that matters because if you're running a

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60hz display but your graphics card is pumping out 300 frames per second in cs

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go and your frame rate capped you are effectively getting much newer

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information on screen than you would be if your graphics card was only

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outputting let's say 70 75 frames per second so i was

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actually really late to the 120 hertz uh monitor change so when i played

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counter-strike i played on 60 hertz and all the top players i had no money at

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the time because i was really young and all the top players had 120 hertz they were on that new new

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right and i was sitting there and i was on 60 and i was still doing great i swapped to

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120 honestly it didn't really change that much so i do

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really think that if somebody played on a 60hz long enough they would play just

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the same as playing as 144 long enough i guess we'll find out

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well there's a lot of that today uh so i'm cory i go by corey inside of

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game and i'm a damage dealer for the washington justice in overwatch uh i

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didn't really start using like 144 240 until i started playing overwatch

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interesting so that was quite recent for you then you're a late converter

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how much of an improvement are you expecting to see going from 60 frames

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per second to 144 and then from 144 to

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240. 60 to 144 is like a huge jump like 70 like you feel the difference yeah you

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immediately see it yeah uh you really have to be looking for that 144 to 240

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yeah to really notice it but i'd say there's definitely a jump like a smaller

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jump to the other maybe like 20 okay

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started on twitch about like four plus years ago i got really into i actually

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started with fighting games believe it or not got into shooters about like a

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year later and then i just kind of basically just rode the wave of like all

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the FPS uh you know evolution from like h1z1 to

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like pubg and all the games that you know today i understand i'm supposed to

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be representing a certain class of gamer

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uh you told me it was probably the best the best of the best the technology

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enthusiast class of gamer someone someone who builds more gaming

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computers than actually plays video games yes we've got five different tests and

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we're gonna run them until we start to see statistical convergence and we can

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be confident in our results per gamer test number one today is pure reaction

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time shroud clicks in order to indicate that he's ready for the test to begin and as

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soon as it turns green he clicks again as quickly as he can

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this tells us his raw reflexes do you want a red bull

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what about coffee have coffee but have a little bit of

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coffee sips it at every stage yeah you sip it at every stage

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so this is a great discussion mike was hankering for a coffee and we actually

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turned them down because we shot the tests out of order and we've already

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done one without caffeine in the system so now we're just gonna have to see

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just that's this is it your biological steady state i'm slow

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i'm sorry i'm slow yeah i just don't i don't think for this

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test specifically i don't think 60 240 144 i don't think it's gonna make a

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difference because you're i mean the only time you feel 60 versus

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240 is when you're moving around like so and you can feel like the tear and

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everything and it's just something that you're not used to but when you're standing still it's all the same so i

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don't think anyone knows the difference in my mind i know that it does not feel

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good right because i'm on 60 and i'm like oh this feels terrible but i

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actually haven't done legitimate like stats and break it down and like maybe i

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did get less kills no i haven't wow so

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one of the things our audience asked us to figure out is whether you are in fact

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human and with that kind of consistency yes i

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can't say that i'm sure that's really good is it

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yeah i mean so consistent back in my glory days

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maybe 1.5 consistent 1.72

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now some of our tests are purely synthetic and a couple of them are

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really focused on your reaction time now everyone knows that gamers are basically

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over the hill by the time they turn 30. are you expecting your youth to be an

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advantage in those kinds of tests versus someone like me i'm 33

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i would say yeah a little bit wow what a dick you know what this interview is

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over i mean it helps a little bit i'd say a lot of it comes down to practice in the

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game because being used to be able to see like certain things like i was

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watching sure i'll do the off in the middle of the double doors and if you're

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not familiar with doing that every single day then uh it would kind of make a little bit of

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a difference sure test number two is still a reaction time

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test but this time it's a practical one the classic double doors sniper position

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on dust2 so once you shoot to start

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at random intervals a counter-terrorist player is going to

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run across the door and jump across now these are bots so it will be in exactly

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the same location every time so right there on the second line on the truck

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there is about where he's gonna cross okay so this isn't about aiming it's not

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about just keeping it steady clicking when i can correct okay how how am i

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missing right now this is are we on 64 take

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i'm telling you i hit this guy at least three times okay that was a whiff but

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this is bad i guess this is a hard man

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i'll get him eventually

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oh boy i got nothing zero

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how is that even possible

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i it looks to me like he's hitting it just so you guys know we double checked

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the server tick it's 128 that's not the issue it's not good

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i'm sorry Linus well don't apologize to me apologize to

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the millions of viewers oh okay

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can you explain to both of us the science behind why those shots looked

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like they were hitting but did not register yeah so at 60

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frames and hertz you're kind of getting delay in two areas you're getting delay

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from the game state to what's actually being shown on screen so the guy is

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actually in a little bit different spot because the rendering took long enough to reach your monitor additionally your

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input is also delayed so when you click

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that is going to take a little bit longer time to actually reach the game site so you're getting

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you're getting kind of latency in both directions that's pretty cool is there anything i

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don't know and you can see we have multiple frames

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of our thousand frame per second camera that correspond to a single

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frame on the monitor because it's only refreshing 60 times a second right so i

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go scroll through pretty quick here so that was a clear miss yeah

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but this one up here how uh how tippy toes

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can you get cause we can't really adjust this right now i'm good okay

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so this one right here there's your crosshair

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that one's more arguable you kind of hit him in the tush

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so that tiny difference could be exactly what

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was just explained to us then maybe interesting hey i hope so because that

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makes me look real bad so i'm going to tell you something you

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absolutely smoked shroud and corey in that test at 60 hertz do you think you

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could train up at 60 and hit as many targets as you did at a higher

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refreshment yeah definitely yeah i can't because honestly like when i was kind of

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like going through the test and i was kind of feeling like you know that slight delay it's

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almost like a pattern right you don't want to press it too fast otherwise

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you're just going to come up short so like i mentioned before like i came

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from fighting games right we had like a big uh delay between like xbox and

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playstation especially when it comes down like three frame inputs and stuff like that for

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this one it's a little similar if you press it too soon even though you feel

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like you're confident you're gonna hit it right on the target you're gonna hit it way before so you have to like kind

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of enter in your head that it's it's like a slight pattern because this one

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you have to like master a delay with the higher refresh rate you just have to

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master more of a reaction time i would say like it it's more on towards that

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aspect high refresh rate doesn't make you a better gamer but it makes it

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easier to be a better gamer i would say so yeah uh i am older now i'm a dad

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not that that affects your reaction time it shouldn't get through your reaction did you get a good night's sleep last

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night you know it wasn't bad it wasn't bad i only got up twice to change diapers

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if it makes you feel any better shroud only hit 2 out of 30 on this really yeah

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and same for corey the legitimate actual professional gamer oh

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so the reason you're saying that i should also be a legitimate professional

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gamer no that's not what i'm saying uh grimm's hit four out of ten

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wow consistently he does have a reputation for being

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pretty quick so you had mentioned something really interesting to me you said that

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because we're running at such a low frame rate you can't really trust your

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eyes and you're just going off muscle memory pretty much

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interesting i can't track either it's too hard test number three we change

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things up again your reaction time still matters a lot because you've only got

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.45 seconds to hit each target at least

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this is your game how you feeling about this one you got

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one minute to hit as many red dots as you can yeah i mean i feel pretty good

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so you just put up a 13 yeah in this one

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that's really good i mean i'm missing like half of them so like

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true listen to this guy missing half of them

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so is that just pure muscle memory you've got your own mouse today you just

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yeah i mean go yeah i think i'll own on that one

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probably hopefully oh yeah

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this guy he will he definitely definitely will

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for sure yeah but he's like a cocky so i don't want to root for him it's my

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game i play this game professionally i have to this is a hard test yeah

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even 0.4 even 0.5 seconds would make a

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big difference because i could tell there were ones where you in your room

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it was so close

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next up is test number four so you need great reaction time so you can spot the

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bots popping up in our shooting gallery and you need to make your flick shots

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because they're not going to stand still for long we're looking for your best time to make

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15 kills this makes me look like i don't know how to play the game

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i swear it's the settings in the flow test can you name a name for someone

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that you think would just destroy that i would say

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i probably could name every every counter-strike professional you know

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they're all so good but if i was to name anybody i would name like

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somebody from team liquid so maybe like stewie your

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raw reaction time improvement going from 60 to 240 was the cleanest out of anyone

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we tested today it was very noticeable to me and it was very consistent on the

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60 hertz i was about 210 immediately dropped down to around 180

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and i even i think i hit 142 or 146 at best which apparently makes me as good

225
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or better than shroud i've been told i'm not sure if

226
00:15:50,959 --> 00:15:57,920
wow 8-10 and how many did you get on 60 2

227
00:15:54,560 --> 00:16:00,079
out of 110 i think if like i feel like

228
00:15:57,920 --> 00:16:03,680
i'm doing the exact same same thing and watching for him to just appear in the

229
00:16:01,519 --> 00:16:08,320
doorway and i'm clicking but incredible difference in in how effective i was at

230
00:16:06,079 --> 00:16:12,480
this test on this test i got nine out of ten in comparison

231
00:16:10,720 --> 00:16:16,399
to the last test where i could barely get two out of 30. i could

232
00:16:15,519 --> 00:16:21,440
how sorry does it make a difference i guess the

233
00:16:18,959 --> 00:16:24,320
answer is yeah

234
00:16:22,720 --> 00:16:28,320
well mind you this is just one task one test just one test so what's interesting

235
00:16:26,399 --> 00:16:32,880
though is that when i was here looking at your reaction times in milliseconds

236
00:16:31,839 --> 00:16:36,639
they weren't that different

237
00:16:35,040 --> 00:16:40,240
so then it comes down to that delay between the frame being prepared and

238
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when it's drawn on the screen and

239
00:16:41,839 --> 00:16:46,720
registering the click too it's great it's crazy i was sitting there it was

240
00:16:45,360 --> 00:16:52,800
just a piece of cake i was just like done done done and then the other one

241
00:16:50,639 --> 00:16:57,920
i just couldn't i couldn't land a shot he feels the same way right now

242
00:16:55,759 --> 00:17:00,800
you guys got the exact same result that's a low bar that's all i have to

243
00:16:59,839 --> 00:17:05,600
beat hey i love it it's way harder than that i feel like i

244
00:17:03,920 --> 00:17:08,480
think i'm mindful then just keep the time

245
00:17:06,959 --> 00:17:13,439
this is the first time i'm actually trying out like flick like programs or

246
00:17:11,039 --> 00:17:16,880
like yeah modes i feel actually pretty good about it um

247
00:17:15,360 --> 00:17:22,240
like i mentioned i regret not doing this earlier because i feel like i was getting better and better

248
00:17:19,679 --> 00:17:26,160
so i definitely um i definitely feel way better than i thought it was so you're

249
00:17:23,679 --> 00:17:29,919
definitely more comfortable shooting at human targets yeah like straight

250
00:17:28,079 --> 00:17:35,520
absolutely 100 that was a completely different level

251
00:17:33,360 --> 00:17:40,880
yeah it feels very different 19.16

252
00:17:38,400 --> 00:17:45,600
seconds yeah compared to weren't you more in the neighborhood of 30

253
00:17:42,799 --> 00:17:50,880
at 60 hertz yeah i had two 19s on 30 and i had like 35 one time and like 33. it's

254
00:17:48,480 --> 00:17:54,880
so much harder on the other setup so much harder all right so that's

255
00:17:52,320 --> 00:17:59,280
another under 20. yep i think i could get a 15. you think so i

256
00:17:57,200 --> 00:18:03,280
i'm confident i can this one feels so weird though i'm actually just like

257
00:18:01,679 --> 00:18:06,799
just hoping i hit it in time because i feel like i have a whole second delay as

258
00:18:05,679 --> 00:18:10,960
if you would have a whole second more on that one yeah yeah you can definitely it

259
00:18:09,120 --> 00:18:14,960
feels it's weird it feels like you actually have so much more time to react

260
00:18:13,200 --> 00:18:19,280
even though it's this in theory it's the same amount of time but it's 12

261
00:18:16,880 --> 00:18:24,559
milliseconds worst case scenario but then plus the actual

262
00:18:21,760 --> 00:18:28,160
uh input delay as well so in terms of the actual like refresh rate of the

263
00:18:26,400 --> 00:18:32,160
monitor it's very little but it actually is more than that so yeah it's great

264
00:18:29,919 --> 00:18:36,799
very interesting so you just put up a 9 out of 10 in the double doors at 144.

265
00:18:34,799 --> 00:18:40,320
yep so are you comfortable saying that 144 to 240 didn't really make a

266
00:18:38,640 --> 00:18:45,919
difference for you here in this exact situation now because it feels it

267
00:18:43,120 --> 00:18:49,600
i think the reason why this feels so so much the same is that it's

268
00:18:48,080 --> 00:18:52,640
it's kind of like a still you're not really moving right you're just they're

269
00:18:51,200 --> 00:18:57,440
looking for the cross you got the good frames you got 144 very

270
00:18:55,679 --> 00:19:01,120
very similar and both your frame rate and your refresh rate are exceeding the

271
00:18:59,039 --> 00:19:05,280
tick rate of the server yeah so you literally 10xed your result

272
00:19:03,679 --> 00:19:10,960
in the flick shooting challenge going from 60 to 240 did it feel that much

273
00:19:07,360 --> 00:19:13,520
better yes i i was hitting more shots uh

274
00:19:10,960 --> 00:19:17,360
in particular the the the doorway on cs go like

275
00:19:15,039 --> 00:19:22,640
i could barely touch it before like such poor performance and then suddenly i'm

276
00:19:19,679 --> 00:19:26,559
hitting seven like seven out of ten so i can't accept responsibility myself it's

277
00:19:24,640 --> 00:19:30,960
the technology that's that has given me this skill no it's great the difference

278
00:19:29,280 --> 00:19:35,360
the frame rate and the hurts on the guy crossing the door it's so weird how on

279
00:19:33,360 --> 00:19:38,480
that that okay it's the same thing but it's just not

280
00:19:37,440 --> 00:19:42,880
it's weird okay so right now i'm doing 60 hertz but

281
00:19:41,360 --> 00:19:48,480
on 300 frames instead of 60 hertz on like 80 frames

282
00:19:44,799 --> 00:19:49,280
yes it's harder than the 240 hertz but

283
00:19:48,480 --> 00:19:53,360
it's not quite as hard as the 60 60. you know

284
00:19:51,760 --> 00:19:57,919
what i mean but it definitely is easier for sure there's not as much

285
00:19:55,760 --> 00:20:01,679
i guess input lag is what i'd explained yeah i'd call it like jello yeah like

286
00:19:59,760 --> 00:20:06,000
it's weird it does it doesn't float as much as yeah floaty floating that's a

287
00:20:04,480 --> 00:20:10,320
really good word for it that result is exactly like you'd

288
00:20:08,160 --> 00:20:16,080
describe the feel right in between a natural 60 FPS and 240 240.

289
00:20:14,240 --> 00:20:21,360
so i had i think i had misunderstood this test i have to play against shroud

290
00:20:18,799 --> 00:20:24,240
just for the first one you say that like it makes it a lot

291
00:20:22,799 --> 00:20:29,600
better so test number five is going to be a good one and we've just got shroud

292
00:20:27,039 --> 00:20:34,240
dialing in his mouse dpi and in-game sensitivity settings until he's at the

293
00:20:31,600 --> 00:20:38,159
point where he feels like yeah this is pretty good ready to go now he does

294
00:20:36,159 --> 00:20:42,240
usually use a g-pro wireless instead of a g-pro with a wire so that might

295
00:20:40,799 --> 00:20:46,000
introduce a little bit of variability but at least it's the same

296
00:20:44,080 --> 00:20:51,120
basic sensor so yep hopefully it's all right so test

297
00:20:48,320 --> 00:20:56,799
number five is the shooting gallery test obviously everything we've seen so far

298
00:20:54,240 --> 00:21:01,840
is still synthetic in the sense that you're playing against bots now it's

299
00:21:00,000 --> 00:21:06,960
time to see if those skills translate into the real world and take on a human

300
00:21:04,480 --> 00:21:12,240
opponent i sure wish i could have picked my opponent here but i don't get to

301
00:21:10,400 --> 00:21:15,520
i did pick him but like not because i thought it would give me a chance to win

302
00:21:13,679 --> 00:21:19,679
hey you could beat me here yeah i don't think so so the way this test works is

303
00:21:17,840 --> 00:21:24,799
both competitors are going to be at the far end of a long hallway and seth from

304
00:21:22,640 --> 00:21:28,400
NVIDIA is going to be crouched behind a half-height wall and just

305
00:21:27,200 --> 00:21:33,039
popping up at random human

306
00:21:30,559 --> 00:21:36,960
intervals whoever kills them first gets a point we play the best of five

307
00:21:35,840 --> 00:21:42,720
then we get to switch computers

308
00:21:40,080 --> 00:21:46,240
so you're on the struggle bus computer we'll see

309
00:21:44,880 --> 00:21:50,720
is that what the pros do they switch switch to their weapons real fast i gotta get the jitters

310
00:21:49,200 --> 00:21:55,760
gotta get the jitters out the land jitters

311
00:21:53,039 --> 00:22:02,159
what man we're competing i would wish you luck but you don't need it

312
00:21:59,120 --> 00:22:04,720
yeah yeah we're ready i guess wait oh

313
00:22:02,159 --> 00:22:07,520
what the hell i was still talking wait a minute when he's a silhouette is he

314
00:22:06,240 --> 00:22:10,640
hittable oh yeah he's got spawn

315
00:22:10,840 --> 00:22:14,080
protection it

316
00:22:17,840 --> 00:22:20,240
damn it

317
00:22:21,600 --> 00:22:26,039
oh come on we both lived

318
00:22:26,240 --> 00:22:32,320
yeah okay oh that's five nothing

319
00:22:32,559 --> 00:22:39,919
how do you like that machine this is rough it's okay i'll be fine

320
00:22:38,400 --> 00:22:44,799
i still don't think i'm going to win he was so fast

321
00:22:42,559 --> 00:22:49,200
i'm ready i'm ready all right let's try this

322
00:22:46,480 --> 00:22:49,200
oh there you go

323
00:22:50,000 --> 00:22:54,280
crap i got one

324
00:22:56,240 --> 00:23:01,520
damn holding a shot i'm slow

325
00:23:02,080 --> 00:23:09,200
oh no crap you're faster than me

326
00:23:06,320 --> 00:23:12,080
fact i overshot

327
00:23:12,159 --> 00:23:14,720
oh no

328
00:23:16,000 --> 00:23:19,280
yes no

329
00:23:25,200 --> 00:23:29,320
okay fine okay okay

330
00:23:36,240 --> 00:23:42,329
oh no unreal come on baby

331
00:23:44,240 --> 00:23:51,840
no oh come on that's what i'm saying there

332
00:23:50,400 --> 00:23:59,159
we go that was hard that was actually

333
00:23:54,400 --> 00:23:59,159
noticeably harder i still lost

334
00:24:04,480 --> 00:24:11,840
now what you guys are going head-to-head oh so nice to see who can headshot me

335
00:24:09,520 --> 00:24:15,400
first i didn't even shoot

336
00:24:20,880 --> 00:24:23,360
there's one

337
00:24:25,840 --> 00:24:28,880
nice that was quick

338
00:24:31,039 --> 00:24:39,600
oh hold on nice

339
00:24:35,760 --> 00:24:39,600
we kind of suck at the off to be honest

340
00:24:40,080 --> 00:24:42,799
oh boy

341
00:24:43,279 --> 00:24:47,159
there's one damn

342
00:24:48,400 --> 00:24:56,880
there's one

343
00:24:56,880 --> 00:25:02,720
so that's it 5-2 for corey but

344
00:25:00,720 --> 00:25:06,799
now they have to change places i don't think i played counter-strike in like an

345
00:25:04,400 --> 00:25:11,679
absurd amount of time it's crazy i mean this whole thing's hard because

346
00:25:08,720 --> 00:25:15,760
monitor fresh rate frames everything is that's what we're trying to do to you

347
00:25:12,960 --> 00:25:18,720
it's it's rough you guys ready yep yep all right

348
00:25:22,000 --> 00:25:27,960
okay it's just better that was quick

349
00:25:31,440 --> 00:25:35,600
oh thai game ladies and gentlemen

350
00:25:37,279 --> 00:25:41,640
hold on nice right in the center

351
00:25:44,720 --> 00:25:47,039
jeez

352
00:25:50,320 --> 00:25:58,159
we'll get him eventually yeah i'm not gonna lie i suck at this

353
00:25:56,640 --> 00:26:01,120
it's two two red d ready

354
00:26:01,840 --> 00:26:04,159
damn

355
00:26:06,080 --> 00:26:13,440
nice still tied

356
00:26:10,080 --> 00:26:13,440
oh what a shot

357
00:26:14,000 --> 00:26:23,279
oh my god we're terrible yeah actually

358
00:26:19,200 --> 00:26:23,279
oh boy you're embarrassing us

359
00:26:23,679 --> 00:26:29,279
nice so no pressure or anything boys but next one wins

360
00:26:30,559 --> 00:26:35,000
i'm gonna be as trixie as i can

361
00:26:38,559 --> 00:26:45,600
shoot that's it

362
00:26:43,279 --> 00:26:48,960
did you feel like 240 hertz made a difference in that challenge definitely

363
00:26:47,279 --> 00:26:53,039
does for sure yeah especially in like the middle one you pick up and you go

364
00:26:50,480 --> 00:26:56,880
down i think that matters the most do you feel

365
00:26:54,320 --> 00:26:59,919
four hours smarter nope

366
00:26:57,679 --> 00:27:02,400
no did you already know everything that we saw today

367
00:27:01,440 --> 00:27:08,000
i so i want to say everything because i'm still under the impression that somebody

368
00:27:05,679 --> 00:27:10,880
on 60 hertz can be just as good as somebody on 240 but now i'm starting to

369
00:27:09,919 --> 00:27:16,080
think that it might vary based on games

370
00:27:13,840 --> 00:27:21,600
i didn't expect my reaction time to be so bad because in reality my reaction

371
00:27:18,799 --> 00:27:25,039
speed might look good compared to i don't know maybe like a

372
00:27:23,360 --> 00:27:28,720
casual player or something yeah but in comparison to these pros and i've seen

373
00:27:26,720 --> 00:27:32,760
their reaction time they're doing like 1.4 easy on average

374
00:27:31,200 --> 00:27:37,760
and i'm at like 1.67 or something

375
00:27:35,520 --> 00:27:41,279
when you're scanning around a map do you think having a higher refresh

376
00:27:39,120 --> 00:27:45,919
rate monitor helps you identify a target more quickly that's where i'd say it

377
00:27:43,440 --> 00:27:50,400
helps you the most because when you're moving the faster you move the harder it

378
00:27:47,760 --> 00:27:54,399
is to see on 60 hertz if you're i mean the reaction time is

379
00:27:52,159 --> 00:27:57,200
kind of a good way to put it i guess because like when you're looking at a

380
00:27:55,440 --> 00:28:00,559
still image nothing's going to change but once everything's moving around it's

381
00:27:58,880 --> 00:28:06,080
going to get a lot harder so yeah absolutely do you think that compared to

382
00:28:03,120 --> 00:28:09,279
the gear you use your game sense and training your mind

383
00:28:07,600 --> 00:28:12,559
is more important less important or equally important

384
00:28:10,960 --> 00:28:18,000
i would say it's way more important that's like what you need to be a top tier gamer

385
00:28:16,240 --> 00:28:21,279
hardware and peripherals and stuff of course does matter but you got to be

386
00:28:19,840 --> 00:28:25,440
good at the game you know 144 and 248 does have a difference but

387
00:28:23,600 --> 00:28:30,399
the difference is not like huge i would say

388
00:28:27,279 --> 00:28:32,559
so you were the 60 hertz king today not

389
00:28:30,399 --> 00:28:36,720
only did you nail more double door shots than shroud and corey combined i think

390
00:28:35,919 --> 00:28:43,679
um you also scored equally on your bomb site defense between 60 and 144 i don't

391
00:28:41,679 --> 00:28:47,600
know like i mean like i mentioned before like 60 hertz was you know pretty much

392
00:28:45,760 --> 00:28:52,960
like my main thing for a while and then finally moving on it like when i

393
00:28:50,000 --> 00:28:56,320
switched to 60 hertz um it all kind of felt familiar with like the delays and

394
00:28:55,200 --> 00:29:02,080
you know button timing and all that stuff so i was kind of able to just pick it up right away

395
00:28:59,200 --> 00:29:06,320
so um and with 144hz i mean pretty much that was like my main thing back at home

396
00:29:04,159 --> 00:29:11,760
so it for me it wasn't really too tough to transition going back into the past

397
00:29:08,799 --> 00:29:17,120
and then kind of back to the present cory and shroud had a lot of mitigation

398
00:29:14,320 --> 00:29:22,880
strategies to compensate particularly between 144 and 240 their results were

399
00:29:19,520 --> 00:29:24,640
usually very close do you think that the

400
00:29:22,880 --> 00:29:28,480
lack of those strategies made it so that the hardware affected your ability to

401
00:29:27,039 --> 00:29:34,480
perform better i would say definitely um just looking

402
00:29:31,679 --> 00:29:36,880
at the scaling of my testing and i wasn't i wasn't trying to do anything

403
00:29:35,760 --> 00:29:42,240
like that i was trying to be very straightforward from test to test

404
00:29:39,360 --> 00:29:46,159
so i wasn't trying to figure out the ai too much or anything like that

405
00:29:45,120 --> 00:29:51,360
but i so i think that maybe goes to show that

406
00:29:49,039 --> 00:29:56,240
the hardware is going to have more of an impact on a casual gamer versus somebody

407
00:29:53,600 --> 00:29:58,720
who's professional where those little those little gains you get from the

408
00:29:57,360 --> 00:30:03,840
hardware are gonna have less of effect because they're already playing at such a high level one really interesting

409
00:30:01,200 --> 00:30:10,640
takeaway based on shroud's much better performance at 60 hertz with the rtx

410
00:30:06,399 --> 00:30:13,039
2060 super versus that aging 750

411
00:30:10,640 --> 00:30:17,840
was that even if you're still running a 60hz monitor there is something to be

412
00:30:15,600 --> 00:30:21,600
gained from a graphics card upgrade and running at much higher FPS because

413
00:30:19,520 --> 00:30:25,760
there's just so much less delay even on your inputs

414
00:30:23,520 --> 00:30:30,240
okay so it's been about a week and we've had some time to dig into our data and

415
00:30:27,919 --> 00:30:34,320
our high speed footage and see if using a high refresh rate monitor and a

416
00:30:32,080 --> 00:30:40,320
powerful graphics card like a GeForce rtx 2080 ti can make you a better gamer

417
00:30:38,559 --> 00:30:44,960
it's worth going through test by test here while raw reaction times in our

418
00:30:43,200 --> 00:30:50,000
synthetic test were similar across refresh rates when it came to reacting

419
00:30:47,279 --> 00:30:55,279
to moving objects and timing in our double doors test

420
00:30:51,520 --> 00:30:58,320
hit rates were way lower at 60 FPS 60

421
00:30:55,279 --> 00:31:00,159
hertz than at our higher refresh rates

422
00:30:58,320 --> 00:31:04,640
with most of our shots actually being just a few milliseconds off

423
00:31:02,640 --> 00:31:08,880
we also have a couple of shots here where they look like they could have

424
00:31:06,480 --> 00:31:13,360
been hits but ended up missing because at 60 frames per second the target's

425
00:31:11,039 --> 00:31:18,720
location doesn't update as often which meant that what our camera and therefore

426
00:31:15,760 --> 00:31:23,120
your eyes was seeing was already out of date by the time the shot landed

427
00:31:21,360 --> 00:31:28,080
mr grimm showed us that with enough practice you can actually overcome some

428
00:31:25,520 --> 00:31:31,600
of this disadvantage his experience with beat and rhythm games allowed him to

429
00:31:29,919 --> 00:31:35,120
quickly familiarize himself with the speed of the queue so that's the

430
00:31:33,440 --> 00:31:38,720
appearance of the opponent and then predict when they would cross his

431
00:31:37,440 --> 00:31:44,480
crosshair but everyone including brims performed

432
00:31:41,919 --> 00:31:49,760
better with frame rates over 60 FPS showing that with more information to

433
00:31:46,880 --> 00:31:54,880
predict trajectory and speed everyone will perform better we actually had

434
00:31:52,000 --> 00:31:59,679
shroud repeat this test at 60 hertz on his monitor but with a frame rate well

435
00:31:57,039 --> 00:32:03,760
above 200 and the result was much better because the input lag and overall

436
00:32:01,200 --> 00:32:09,120
latency is reduced but he still didn't land as many hits as when he had both

437
00:32:06,240 --> 00:32:13,600
high FPS and a high refresh rate display in the overwatch flick test at 60 frames

438
00:32:11,600 --> 00:32:18,720
and 60 hertz we definitely saw differences in aim movement it was

439
00:32:16,240 --> 00:32:22,799
slower and with more corrective movement after the initial flick furthermore

440
00:32:20,960 --> 00:32:25,760
shots would often be taken a few milliseconds after the target

441
00:32:24,559 --> 00:32:31,840
disappeared the ghosting effect which occurs regardless of refresh rate is also

442
00:32:29,440 --> 00:32:36,399
greater at 60 hertz and the displacement of the image between refreshes is larger

443
00:32:34,399 --> 00:32:41,360
making everything look blurrier at speed which necessitates slowing down

444
00:32:38,799 --> 00:32:46,399
onto our bombsite defense or flow state test at 60 frames and hertz movement is

445
00:32:44,480 --> 00:32:50,480
slower because the position of in-game aim is less clear the timing of the

446
00:32:48,720 --> 00:32:55,200
shots and movement prediction and tracking is worse and a movement between

447
00:32:52,960 --> 00:32:58,080
targets ends up being slower and less accurate because the subject has to

448
00:32:56,799 --> 00:33:02,559
readjust unsurprisingly shroud's runs in the

449
00:33:00,240 --> 00:33:06,799
bombsite defense flow state test were the fastest though not actually the most

450
00:33:05,679 --> 00:33:12,960
consistent what was surprising was that his fastest

451
00:33:09,519 --> 00:33:14,720
runs were at 144 frames and hertz

452
00:33:12,960 --> 00:33:18,559
this appears to have been due to the training effect where he had started to

453
00:33:16,640 --> 00:33:23,840
recognize patterns in the test by the time he got to the 144hz station

454
00:33:21,279 --> 00:33:28,080
with mr grims and paul neither of whom have played much cs go we actually found

455
00:33:26,320 --> 00:33:33,440
that the less familiar you are with the activity the more the results line up

456
00:33:30,640 --> 00:33:38,640
with our expectations so their runs were both faster and more consistent as the

457
00:33:36,159 --> 00:33:42,320
refresh rate and frame rate increased we also found that i ended up being a

458
00:33:40,640 --> 00:33:49,200
great example of the training effect as well i did my 144 frame and hertz test

459
00:33:45,600 --> 00:33:52,399
first then i did 60 then 240 and my

460
00:33:49,200 --> 00:33:56,320
runtimes ended up improving as i went

461
00:33:52,399 --> 00:33:59,120
so overall 60 FPS at 60 hertz clearly

462
00:33:56,320 --> 00:34:04,320
had the worst results in every test while some individual runs did have

463
00:34:01,519 --> 00:34:10,720
better scores the consistency between runs was usually much better at 240hz

464
00:34:08,480 --> 00:34:14,560
and the most predictable improvements were actually found in the more casual

465
00:34:12,720 --> 00:34:19,919
players who didn't have as much game sense and muscle memory to rely on

466
00:34:17,599 --> 00:34:25,440
so aim in game then could be described as a function of muscle memory response

467
00:34:22,879 --> 00:34:29,679
prediction and confirmation when a target appears you begin to aim towards

468
00:34:27,760 --> 00:34:33,440
it based on your existing knowledge of where your mouse is and where it needs

469
00:34:31,200 --> 00:34:36,960
to be as you're moving you receive a visual and correct or continue your

470
00:34:35,599 --> 00:34:41,119
movement until you've reached your target when your target moves you

471
00:34:39,119 --> 00:34:45,040
predict where the target will be and when based on a combination of

472
00:34:42,800 --> 00:34:48,000
pre-existing knowledge of speed and your brain calculating the speed and

473
00:34:46,480 --> 00:34:53,599
trajectory based on what you see on the monitor so with lower frame and refresh rates

474
00:34:51,599 --> 00:34:56,720
the following disadvantages are present you've got less up-to-date target

475
00:34:55,200 --> 00:35:01,040
information due to frames being displayed for longer your movement is

476
00:34:59,200 --> 00:35:06,560
blurrier thanks to the transition of frames between refreshes and you've got

477
00:35:03,760 --> 00:35:11,440
a worse speed and trajectory estimation due to that lack of information

478
00:35:08,960 --> 00:35:14,800
these effects can be overcome to a great degree with training but there's going

479
00:35:13,040 --> 00:35:19,280
to be a limit to the situations where that training can be applied

480
00:35:16,800 --> 00:35:23,520
so i wasn't surprised to find out that 60 FPS gamers are at a significant

481
00:35:21,599 --> 00:35:26,880
disadvantage compared to high refresh rate gamers

482
00:35:24,800 --> 00:35:33,119
but i was surprised at how big the difference was between 144 and 240. so

483
00:35:30,720 --> 00:35:37,359
then all other things being equal will high FPS and a high refresh rate monitor

484
00:35:35,359 --> 00:35:40,800
make you a great gamer no

485
00:35:38,400 --> 00:35:46,720
but will it make you a better gamer undoubtedly so using a powerful graphics

486
00:35:43,680 --> 00:35:48,240
card like an NVIDIA rtx 2080 ti thanks

487
00:35:46,720 --> 00:35:53,040
again to our sponsor for making this whole video happen to see things sooner

488
00:35:50,880 --> 00:35:57,920
and to have a better chance of hitting what you're aiming at does help and i

489
00:35:55,520 --> 00:36:05,200
can't wait to see how this translates to 300 FPS 300 hertz and beyond

490
00:36:02,240 --> 00:36:09,079
is that a teaser for a part 3 i will let you be the judge
