WEBVTT

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pymax then so these guys are actually a pretty new company based out of china

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and they are making some very bold claims

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so they boast that their vr headset i've got a

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prototype of it right here delivers dramatically better field of view and

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resolution compared to competing solutions from big name companies like

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oculus and htc and they actually flew

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all the way out to my studio here in vancouver to have me try it but my bs

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detector started going off pretty hardcore when i realized that they were

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calling the two 4k displays one for each

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eye 8k that is at best a little misleading

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but i mean i'm already in at work on my

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sunday due to some scheduling challenges so

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what the hey why don't we check it out

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my weekend trip to the office by the way is brought to you by tunnelbear the

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well this bag broke okay

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i guess we don't get another shot at this then um

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so right here in my hands i've got what they're calling emphasis on their

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calling because i don't necessarily agree what they're calling the pimax 8

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k the resolution that it's running at here

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is 3840 by 2160 per

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eye so in order to achieve that

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well they had to put some pretty different hardware in here although

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there's really not much point um showing it to you because the finished version

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of the pi max 8k is actually going to have one usb 3 this one has a usb 3 and

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a usb 2 and it's going to have a single displayport 1.4

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this guy is using dual hdmis and then because we're using a laptop for the

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demo uh an HDMI to mini DisplayPort

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adapter to drive the displays while the displays themselves run at

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3840x2160 the way that we're actually driving this

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is with two 2560x1440

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signals that are being upscaled if you

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want to run them at native resolution you are actually going to need a higher

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end product called the pimax 8k x

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and you're going to need a pretty banging computer because running two

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displays at 4k is not exactly straightforward especially if you factor

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in that they gotta run at 90 hertz if you

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want the kind of fluidity that well you're gonna want if you are

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playing games in vr now size-wise this thing is really big

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it's like kinda chunky looking but the good news is that when you're gaming in

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vr you're obviously not looking at yourself so all that really means is

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that your your wife or your boyfriend or whoever's watching you play vr gets to

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watch you look like even more of an idiot but weight wise it's actually not bad

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you still got that tether drag but the distribution of weight is

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actually pretty solid i got to give them credit for that

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now tracking is handled with these laser trackers along the outside right now

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they don't look like anything special but this is pretty early going

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and this is pretty cool so they're gonna ship they have a complete kit that ships

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with lighthouses but if you already have an htc vive you can actually use your

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existing htc lighthouses and just plug

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and play and then that's also true

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of any vive controllers so those are

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intercompatible with a pimax headset whether you go with the 8k the 8k x or

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the lower end 5k now that's not to say that they don't

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strive to build their own controller so this

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is actually a prototype version of their controller it seems to bear a lot of

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resemblance to the htc controller but check this out

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somebody dropped it at an earlier demo this whole thing has been fairly well

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used so hey intercompatibility is still pretty cool the the rep was able to run

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to the store buy a couple of these and then bring them over here for the demo

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so experience wise because it uses the lighthouses you can do a seated vr

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experience or you can do a room scale vr experience the maximum distance is about

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the same as the vive so you can do a play area about

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well this big i think it's a five meter

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distance uh between the two lighthouses

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brutally i can't say i'm too disappointed that i'm going to be using vive controllers today um

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this is a prototype but they've got a lot of work to do here

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so this touch pad has to be matte there's no way that they

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they can ship it with a glossy surface like this and the tactility of the

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buttons i'll give them credit it's lighter than the vive controller so

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that's good but the tactile feel of the buttons has a long way to go especially

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this trigger down here so hopefully these are all things they can

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get resolved one bonus though is hey type c charging so that's good this is

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what they're planning to ship but i would consider this to be kind of the base model because part of their whole

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concept is having a modular design for this product so you could add like

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a scent module you could add support for prescription built-in lenses

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um you could add freaking what else they got they're

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claiming that they can do wireless transmission though they sure as heck

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won't be doing that at full resolution um there's there's a cooling fan module

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planned apparently that would be pretty trippy oh and there

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it is it is it's running

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oh no they weren't kidding about the field of view it's all the way from

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about i mean i can't see what i'm doing but from about here to about here

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and then from like here to here and we've got another hilariously

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yes this thing is definitely a prototype in case you were wondering

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revelation here um the controllers are not running

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wirelessly yet that will happen this is only prototype

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two i think out of like i think they're gonna do they're

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planning four prototypes at least before they actually deliver this thing

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feel like uh freaking you know

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i don't know i don't watch movies so i have a hard

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time doing like movie references okay yes i know i'm mirroring the

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display i'm gonna try and get away with it steamvr give me a break here

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okay so man this is going to be hard to

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to not walk too far uh

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okay i think i need to adjust my inter-pupillary distance here because

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this is clearly not correct

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it's clear that they have some work to do

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with respect to making the flat displays

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appear a little bit more natural as you move your head around

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so right now there's a little bit of waviness

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as you look from one side to another

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there's a little bit of distortion and it is a little bit motion sickness

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inducing but clearly they're not done yet and i

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will say text is incredibly readable

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compared to anything that i have tried before

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all right so let's let's fire up a game shall we why don't

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we do my first vr game

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space pirate trainer

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so this is what i initially set up my first time trying vr

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in my uh in my computer room upstairs

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the night before i had to bring the htc vive back to the office for luke to do

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his review this was the game that i played when i set it up in my office

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upstairs

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oh that's my oh wow i've never seen this enemy before

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what the heck so what it's like armored until it's like not armored or something or well

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okay oh come on now

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now i just want the high score on this uh setup here

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so that everybody whoever does this demo can know

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that i was better than them all right so i'm dead so initial impressions um i'm gonna try

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it again in a minute without that secondary screen running because i know that that can

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affect performance but what i will say right now is that

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they have got some um

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they have some motion tracking responsiveness stuff

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to address because as someone who can comfortably play vr for over an hour

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in games like hollow point running around jumping

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i've been in for about five minutes so far and i'm already feeling nauseated

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they're saying that they're planning to ship units early next year

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i don't think they're going to hit that target and if they don't hit that target i don't necessarily think that's a bad

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thing because i would rather that they spend a little bit more time on that

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with that said they're moving in the right direction

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in some ways the increased field of view

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and the increased pixel density makes

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for a very different experience i was pretty skeptical about 2560 by 1440

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upscaled to 4k and for text i don't know

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what the people talking about how you could use this at

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the desktop or talking about like it's clearer but it's obviously upscaled so

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for text i wouldn't recommend the non-x version or i just get the 5k and run

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that at 5k natively but in games

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there is virtually no screen door effect so they're using what they're calling a

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c l p l display and i don't remember

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what the clp stands for but the l at the end is liquid um and they're saying that

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it's competitive with OLED in terms of the

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pixel response times so that the smearing that you'll see in the image as

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you move from side to side it is not and i don't know i don't know why they would

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say that it's a very um

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it's a very strange thing to say because

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it's common knowledge that an OLED responds instantly while the best you

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can do gray to gray with an lcd is

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multiple milliseconds

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with that said it is better than i thought it would be but right now it's

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hard for me to say how much of the motion sickness is from that and how

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much of it is from the actual motion delay when i'm moving around or moving

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my hands now they told me that they haven't validated space pirate trainer

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so the next game i'm going to try is one that i've spent a lot of time with and

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one that they actually suggested and that is the lab

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so here in longbow definitely enjoying the increased

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peripheral vision so like

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facing this way looking at the gate i can clearly see guys coming down the

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steps towards the right approach also in a brightly colored scene like this i'm

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not noticing any difference in pixel response times

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to nearly the same degree that i did when i was in space pirate trainer where

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everything that you're looking at is brightly colored objects on a black

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backdrop which is typically a more difficult scenario

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so i think i've narrowed down

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where most of the motion sickness is coming from

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um it seems to be mostly to do

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with the slight distortion effect of the display because ultimately you're

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looking at a flat display through a lens that is stretching it out into your

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peripheral vision but it seems to be coming from the way

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that the image distorts as i move around particularly when i look up and down

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now they tell me

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that the next version is going to have an updated lens

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so i'm hoping that they can resolve everything that i'm experiencing today

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but like anything that you'd be backing

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on kickstarter based on an early prototype you can't take for granted that

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anything will be any better than it was when they were initially pitching it

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i will say this though again the field of view is incredible like i

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actually feel like i'm standing in a plaza

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instead of feeling like i'm looking at

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a three-dimensional plaza that's like threw a pair of binoculars in front of

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me and that effect is really cool

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so impressions wise guys remember this is based on a

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pre-production unit so take it for what it is right now they're asking for

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4.99 for a pi max bare bones on their

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kickstarter campaign so by bare bones i mean it is just the headset and they

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assume that you already own vive controllers and vive lighthouses that

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you'll continue to use then if you want the full package it's

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eight hundred dollars for this one with the whole kit or a thousand dollars for

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the pi max 8k x although that one is actually sold out at this time right now

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even though that is actually quite a bit cheaper than the htc vive the rift at

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400 bucks with sensors and with touch controllers

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included is a more seamless experience for sure

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with that said now that i've experienced what a next-gen resolution display is

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like in vr i would have a very hard time recommending that you buy a current gen

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vr experience because the increased immersion from the wider field of view

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and the higher pixel density makes an enormous

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difference and this was a pretty cool experience

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even if i do feel a little nauseated right now i wish them the best of luck

00:14:32.639 --> 00:14:38.079
on the next couple of iterations because i can see they're headed towards

00:14:36.079 --> 00:14:41.279
something pretty cool here and on the subject of being headed

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