took me a while to find out yeah that that was that was bs that was bs right
there that was crap game development is notorious for long
hours job instability and early burnout so when Gigabyte reached out to sponsor
this video featuring their aero 16 and aero17 creator laptops we thought hey
these things are super powerful why don't we try them out as a game
development workstation i mean how hard could it really be it's really hard
seriously fun fact this guy actually came to us from the
game development industry so all right ploof what did you manage to make in the
12 hours that i budgeted for this project i mean it's pretty much drag and
drop these days right uh sort of actually i mean in some ways yes it's a
lot easier than 20 years ago instead of creating an engine from scratch you can
purchase or depending on your business model and revenue even freely use a
number of development kits like unreal engine game maker studio or unity like
we've got here today they graciously lent us a pro license to make this video
yep that's a pretty normal thing that happens a lot okay
suck it haters anyway that's the game that's it yeah enough
enough i know better than to think that's the game oh god
oh my god what is this
oh my goodness so uh when i went to make this guy the actual sprite like it
didn't work for some reason so i had to use a different sprite for the jumping
and falling animations uh-huh so it would actually show up otherwise you'd
be invisible while you were in the air ah cool that would oh hell yeah so
as you guys can see it's a simple 2d platformer even though ploof has game
development experience it's mostly in level design and art so rather than
trying to scratch build something he chose a really excellent tutorial from
coding in flow that you guys could actually also follow along with we're
going to have that link down below now that i know that you're a level designer
i actually have much much higher
expectations what's funny about this is please don't please don't have high
expectations i made it in like 12 hours
the thing is that like now that i know that someone else did all the animation
and programming sure and that your background actually is level design i
know i do have high expectations i mean i really feel like that saw was placed
very poorly for for level flow oh sure yeah this is
level one and this should be a lot easier
considering the time invested it is kind of impressive though so we used free
assets from the unity asset store namely pixel adventure one by pixel frog free
casual game sfx by dusty room and casual
game bgm number five by bgm and there's
some pretty cool details in here yeah everything's animated uh the saws are
actually rotating they're not animated to rotate so they're physically like
rotating in that space one of the problems with that is that it's got the
bounce box on it or your your collision box so if the collision box isn't
perfectly square it'll kill you a little differently based on where the saw is
it's fully animated there's background music i added like an actual start
screen there's a end screen for when you get to the end see there's the checkered
flag you're a winner um and if this was actually built out
the quit button should actually close the game right now it doesn't do
anything because we're just in unity and it's called jump for joy it's the best game ever it's not i mean this is really
cool so whether it's an indie aaa or project that lies
somewhere in between you can use these types of templates as a base to start
from and then slowly add maps unique
gameplay mechanics hazards and enemies and bring your creation to life i mean
it is really cool when you think about how someone with absolutely zero
experience could come in and create something like this though yeah it might
take them a few more hours a few a few tutorials in i was actually
starting to move forward a little bit on my own because i remembered how to do it i remember how to do it yeah not not so
much the coding aspect of it because i was never a programmer i didn't do well in all my
programming classes but i can follow a script and i know
when to look for missing things that should be there tell me something though
how does the sponsor fit into all this
so developer kits and engines they have become a bit more robust over the years
but you still need assets and you need code to tell those assets what to do so
you write your own code in visual studio for c and then for smaller games or
light scripts it doesn't take a lot of processing power a general rule is that
outside of specific roles like audio design and you know high poly model
creation you only need a bit more performance to develop the game than
your recommended specs to run it and the main reason you even need that extra bit
is that the optimization happens at the end which would be why so many games end
up being left poorly optimized because that's when you ran out of money i mean
what percentage of the game development process is that tidying everything up
optimization it's the 80 20 rule right 80 of your work is happening at the end
of the project so then what we showed here today no offense
could have been done on a pretty basic laptop but with either the aero 16 or
the arrow 17 i mean would you say we've got enough grunt to deal with aaa game
development like a god of war or horizon level game i mean they've got a core i9
rtx 3080 ti level mobile GPU ddr5
desktop class performance right i mean obviously we didn't have the assets on
hand to load up a project like that but from my past experience other than
waiting longer when making major changes or compiling code or building the
project the experience isn't that different compared to a high-end desktop
obviously the biggest benefit of using a laptop for a project like this is the
portability and built-in battery i mean last friday we actually lost power to
our building i had to leave um my apartment still had power so i basically
saved the project packed the laptop up and headed home luckily it wasn't
raining but if you got caught in the rain with a laptop make sure to get
subscribed for upcoming video about laptop repair yeah that one's gonna be
really good colin's working on that we've got a bunch of different laptops and we're going to like simulate
horrible situations and see how bad it is to repair them now i don't know what
your deal is here maybe you just want to flex a little bit but you said i'm
supposed to try your student project now oh yeah sure so if we have time let's do
it let's do it i want to try it all right all right it's great heroes of space here we go whoa whoa wow i'm
getting like a very captain keane kind of yeah we're going for like metal slug
meets like captain keane or something similar oh there's a weird bug where his
um what's going on there oh my god okay that bug's not supposed to happen what
he's going fast so those are the projectiles and i don't know but i don't know why they're getting stuck it worked
fine at home oh my god okay something's messed up maybe it's the aspect ratio or
something oh whoa i just got to go right up to him i mean what's the point if you
have to it's broken sword gun i mean he did work
on gears it's broken i've worked on real games this this one is a real game it's
just also super broken did i die am i stuck here no i think
you're stuck can you shoot him can you shoot him and kill him nope you're just slowly taking damage oh nice
are they supposed to be shooting at me too yeah yeah all the projectiles are just broken right now
i don't know why normally they shoot at you and stuff it worked when i played it
i was like oh sweet everything works still and it's like 3d and everything yeah so we ow
yeah these guys drop bombs and they're a little hard to shoot when your projectiles don't work properly okay
let's try loading it back up i don't want to see that problem okay now just shoot and see if
everything hey see i know it worked wow
it's got like record recording everything yeah it's got screen shake we
worked a lot to actually get that stuff to feel really good um there's a whole
video by i think verbier or something where they talk about like how screen
shake and just knock back makes a game feel a lot better how much fun would it
be to play a game sitting right next to one of the lead developers so that you
can criticize them in person when things suck
like a bomb falls it would be exactly this fun and it's great
final level uh is there a bunch there's a boss yeah there's a bus
that's pretty much it i don't think we really had an end screen anyway
so a lot of your stuff wouldn't really
benefit from like color calibrated 4k
OLED display but 16 by 10 aspect ratio
ability to hook up up to three additional displays like there's no way
you'd work on a single monitor no no there's too much you need so you got two
Thunderbolt 4 ports one HDMI port with the included adapter majiggy it is sort
of a bummer for like a more professional oriented machine that you have to have
an adapter for Ethernet usb type-a it's got a DisplayPort and an HDMI on it but
at least they include it and it's compact so you know you don't have to like run out
and buy extra stuff so then final question going back to
the first game was making that game easy
god no oh you meant the first game oh i thought you meant this one no oh yeah
the first game was a lot easier so if you don't mind using pre-made assets and
following tutorials making a game can be easy but not only will that barely get
you out the door anytime something does go wrong due to a missed tutorial step
or a typo in your code you're gonna have a much harder time troubleshooting so
for ploof obviously having enough experience to build something like the
second game we looked at today it's gonna help a fair bit but if you don't
know anything about c sharp you might not know to look for a missing semicolon
our misplaced bracket let alone something more complex so if you've never used unity or another program
common issues that people might fix every day could seem as mysterious as
our product lineup just what will come next at lttstore.com screwdriver uh no
no probably other things but in the meantime you can check out our sweatpants big thanks to Gigabyte for
sponsoring this video so that we could pay proof to develop games once again
this time using the aero16 creator laptop not your best work on top of the
great specs we talked about earlier it's also just got solid construction with a
cnc aluminum body it comes with Windows hello and microsoft azure ai and wi-fi
6e to make sure you've always got the best wireless connection whenever you're
not using the included wired Ethernet connection when you're downloading or
uploading huge asset files so you can check it out at the link down below
thanks for watching are you developer looking for something to take to and from work or are you thinking about
making indie games in your spare time let us know in the comments and if you
like this video make sure to check out our tour of monolith productions from a
few years ago to see what a real studio looks like hint it has a lot of people
who look kind of like this in it but more more nick on the beach