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Linus Tech tips coverage of E3 2014 is brought to you by hyperx Fury series

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high performance ssds the Corsair Vengeance k70 and k90 RGB mechanical

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keyboards and nc.com our trusted

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retailer for high performance gaming PCs all right guys we're here at control VR

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to check out easily the the most impressive demo I've seen at any

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convention so far if I can stroke your ego a little bit more uh with the CEO so

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what H how does this work so uh what

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what control VR is doing doing is we are providing uh users of virtual reality

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such as Oculus the opportunity to put their hands in the game which is

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something that has never been done before and it's really solving the

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biggest issue that's been facing the the VR industry which is you know it's one

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thing to be able to see an environment in 3D but how does one then see himself

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in that experience and once you try it uh it really is hard to go back without

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it and so uh the way it works is we're using uh a form of advanced wearable

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technology and so these were uh tiny little sensors that were originally

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developed for military applications that over time we've been able to uh adapt

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and shrink the size down where we can place sensors on each of your fingers uh

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and have complicated uh algorithms that basically are able to then create a

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language that sends back to your operating system exactly how your

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fingers are moving and it's a real real achievement it's it's it's completely

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surreal because there there's a few things out right now where you can get like your ARM moving but it's usually

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very not very well synced and your fingers aren't going to move with it and all that kind of stuff and when you put

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this thing on and you get the Oculus on and the first thing you do is lift your

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hand up and start wiggling your fingers that's the weirdest thing ever and it it

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feels amazing uh what what can we see coming from you guys in the future sure

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so where we're at right now you can you can get the development kit on Kickstarter uh it's going to be running

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for uh another couple weeks and then

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what you can expect from us in the future is to uh get a great SDK we want

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to provide our community the best tools possible so that they can go and create

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the applications that really speak to them you know we're very passionate

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about this technology and about the potential for really changing the world

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with it because it it starts with gaming but also then you know goes into

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Physical Therapy applications potentially um robotics you know there's

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there's really a lot of different applications for this so what you can expect from us is to get a quality

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product uh with an easy to use SDK and then from there you know we've already

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begun working on uh you know the uh plans for the commercial product and

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what you can expect in the future as a commercial product is you know we're

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going to offer a wireless solution for this and then uh I think the the thing

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that we're most excited about is the incorporation of feedback into into the

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system and so um when you think about uh

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having a controller for virtual reality you want to be able to also experience

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that that sensation when you reach out and touch something that you're touching

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it so uh the real huge hurdle has been

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what we've accomplished now and uh you know including a feedback system

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something we're already working on and is something that uh in in comparison is

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is not nearly as complicated so we're excited to provide that uh as soon as we

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can and as soon as the product's ready and we feel like it's ready for Consumer

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Market where we just want to get it out there as quick as possible and that's

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that's really important and being able to link that together you guys are going to have an SDK so being able to link

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both of those together will be really helpful one really important thing about

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immers is that all of your senses are immersed

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and with oculus you only really get the one you only get Vision so being able to

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pull in touch and movement is very important and something that a lot of

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people don't necessarily understand yeah sure in a drive-in game if you have a

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model whose hands are fixed to the wheel at all points in time and you have a

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wheel in front of you it might work but there's not honestly that many

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situations where that's perfect so it's nice to see you guys trying to tackle

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two extremely important components of VR

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so that people can actually get this experience what is your final vision for

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VR in general the whole experience sure so you know the final vision is

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something that uh I I can't even articulate because we don't know where it's going to go it's like sort of like

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the Internet it's you know it's a very powerful thing that's out there and and

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it'll evolve as people develop different applications for it so you know I

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ultimately want to see this as a tool that improves the world uh and improves

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communication I think it's going to be amazing for the classroom uh so the idea

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of of a uh classroom full of you know 10-year-olds that are able to go to the

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to the to the lou in Paris and be able to walk around and you know talk to each

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other uh once you do social VR um it's

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one of the most powerful experiences uh that you'll have because you realize

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that we have a future ahead of us where we're going to be able to connect with

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people that we usually would not be able to connect with in a real meaningful way

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so ultimately I I I'm just excited to see where where the community takes it

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for sure there's a there's a couple things in that I want to that I want to branch on one is being able to bring

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this to the community is insane because of how much this is traditionally expensive this is an insanely expensive

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device and the fact that you guys are getting it at a fairly affordable amount

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is just nuts and then you brought up uh being able to go to the lou this might

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make history class interesting that's that's probably the first time I've ever been able to say that like it's one of

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the worst possible subjects in school and it's like wow I can actually go to

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these different places and experience that in real life and the social

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interaction that you were talking about the most insane experience I I've been

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saying this is the the greatest demo ever but easily the greatest part of the

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greatest demo ever was when I'm in this demo environment which is the space

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environment which is like pretty cool but it's not the most compelling demo

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ever and then you walk over and you see the other person that's in the demo and

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you wave at them and they wave back and you're like oh that's so cool and you

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see like the little micro movements cuz you just both got excited that's nuts

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that instantly made that demo which is like kind of cool absolutely amazing and

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when you get into things like if you saw the kickstarter demo when there's a bunch of people there and you're all

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just like playing around with food throwing like pingpong balls around and

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like just doing whatever that's crazy it's it's not necessarily about this

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this testing environment which is essentially what it is it's about what

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you do with the testing environment so that is super super cool how is someone

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going to go about getting one of these like I know the kickstarter has 23 24

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days or something whenever you guys see this might be different but like at what

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tiers you going to be able to get different levels of this device sure so

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the see the entry point is $10 in which case you get an SDK and it's going to

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allow you as a developer to see how you could incorporate this and start

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developing for uh for the platform uh you can get a one-ARM system for 350 and

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then the complete experience is 600 for the full upper body motion capture with

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your fingers which is absolutely unheard of you know and uh over time we're going

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to continue to do everything we can to drive the uh the price of the system and

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the sensors down and I think that uh the solution that we're providing is

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something that uh is going to change your world so you know I think it

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already did so well thank you and we want everyone to go out and you know

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support the kickstarter and uh and help us you know realize this Vision that

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that's being created and be a part of History that's fantastic if you're an indie developer that $10 SDK is really

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not that hard to get into or if you're someone who just wants this like you

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said there there's the one ARM experience there's the full body for 600

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any of that kind of stuff that'll really help I'm super excited for this I think

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we're going to have to sign off so I don't stay here for an hour um but

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thanks again for showing us through that was absolutely fantastic thanks to

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hyperx Corsair and ncx for sending us to this E3 like seriously we wouldn't I

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wouldn't have been able to experience this awesome demo if it wasn't for them so thank you very much I'll see you guys

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next time
