Linus Tech tips coverage of E3 2014 is brought to you by hyperx Fury series
high performance ssds the Corsair Vengeance k70 and k90 RGB mechanical
keyboards and nc.com our trusted
retailer for high performance gaming PCs all right guys we're here at control VR
to check out easily the the most impressive demo I've seen at any
convention so far if I can stroke your ego a little bit more uh with the CEO so
what H how does this work so uh what
what control VR is doing doing is we are providing uh users of virtual reality
such as Oculus the opportunity to put their hands in the game which is
something that has never been done before and it's really solving the
biggest issue that's been facing the the VR industry which is you know it's one
thing to be able to see an environment in 3D but how does one then see himself
in that experience and once you try it uh it really is hard to go back without
it and so uh the way it works is we're using uh a form of advanced wearable
technology and so these were uh tiny little sensors that were originally
developed for military applications that over time we've been able to uh adapt
and shrink the size down where we can place sensors on each of your fingers uh
and have complicated uh algorithms that basically are able to then create a
language that sends back to your operating system exactly how your
fingers are moving and it's a real real achievement it's it's it's completely
surreal because there there's a few things out right now where you can get like your ARM moving but it's usually
very not very well synced and your fingers aren't going to move with it and all that kind of stuff and when you put
this thing on and you get the Oculus on and the first thing you do is lift your
hand up and start wiggling your fingers that's the weirdest thing ever and it it
feels amazing uh what what can we see coming from you guys in the future sure
so where we're at right now you can you can get the development kit on Kickstarter uh it's going to be running
for uh another couple weeks and then
what you can expect from us in the future is to uh get a great SDK we want
to provide our community the best tools possible so that they can go and create
the applications that really speak to them you know we're very passionate
about this technology and about the potential for really changing the world
with it because it it starts with gaming but also then you know goes into
Physical Therapy applications potentially um robotics you know there's
there's really a lot of different applications for this so what you can expect from us is to get a quality
product uh with an easy to use SDK and then from there you know we've already
begun working on uh you know the uh plans for the commercial product and
what you can expect in the future as a commercial product is you know we're
going to offer a wireless solution for this and then uh I think the the thing
that we're most excited about is the incorporation of feedback into into the
system and so um when you think about uh
having a controller for virtual reality you want to be able to also experience
that that sensation when you reach out and touch something that you're touching
it so uh the real huge hurdle has been
what we've accomplished now and uh you know including a feedback system
something we're already working on and is something that uh in in comparison is
is not nearly as complicated so we're excited to provide that uh as soon as we
can and as soon as the product's ready and we feel like it's ready for Consumer
Market where we just want to get it out there as quick as possible and that's
that's really important and being able to link that together you guys are going to have an SDK so being able to link
both of those together will be really helpful one really important thing about
immers is that all of your senses are immersed
and with oculus you only really get the one you only get Vision so being able to
pull in touch and movement is very important and something that a lot of
people don't necessarily understand yeah sure in a drive-in game if you have a
model whose hands are fixed to the wheel at all points in time and you have a
wheel in front of you it might work but there's not honestly that many
situations where that's perfect so it's nice to see you guys trying to tackle
two extremely important components of VR
so that people can actually get this experience what is your final vision for
VR in general the whole experience sure so you know the final vision is
something that uh I I can't even articulate because we don't know where it's going to go it's like sort of like
the Internet it's you know it's a very powerful thing that's out there and and
it'll evolve as people develop different applications for it so you know I
ultimately want to see this as a tool that improves the world uh and improves
communication I think it's going to be amazing for the classroom uh so the idea
of of a uh classroom full of you know 10-year-olds that are able to go to the
to the to the lou in Paris and be able to walk around and you know talk to each
other uh once you do social VR um it's
one of the most powerful experiences uh that you'll have because you realize
that we have a future ahead of us where we're going to be able to connect with
people that we usually would not be able to connect with in a real meaningful way
so ultimately I I I'm just excited to see where where the community takes it
for sure there's a there's a couple things in that I want to that I want to branch on one is being able to bring
this to the community is insane because of how much this is traditionally expensive this is an insanely expensive
device and the fact that you guys are getting it at a fairly affordable amount
is just nuts and then you brought up uh being able to go to the lou this might
make history class interesting that's that's probably the first time I've ever been able to say that like it's one of
the worst possible subjects in school and it's like wow I can actually go to
these different places and experience that in real life and the social
interaction that you were talking about the most insane experience I I've been
saying this is the the greatest demo ever but easily the greatest part of the
greatest demo ever was when I'm in this demo environment which is the space
environment which is like pretty cool but it's not the most compelling demo
ever and then you walk over and you see the other person that's in the demo and
you wave at them and they wave back and you're like oh that's so cool and you
see like the little micro movements cuz you just both got excited that's nuts
that instantly made that demo which is like kind of cool absolutely amazing and
when you get into things like if you saw the kickstarter demo when there's a bunch of people there and you're all
just like playing around with food throwing like pingpong balls around and
like just doing whatever that's crazy it's it's not necessarily about this
this testing environment which is essentially what it is it's about what
you do with the testing environment so that is super super cool how is someone
going to go about getting one of these like I know the kickstarter has 23 24
days or something whenever you guys see this might be different but like at what
tiers you going to be able to get different levels of this device sure so
the see the entry point is $10 in which case you get an SDK and it's going to
allow you as a developer to see how you could incorporate this and start
developing for uh for the platform uh you can get a one-ARM system for 350 and
then the complete experience is 600 for the full upper body motion capture with
your fingers which is absolutely unheard of you know and uh over time we're going
to continue to do everything we can to drive the uh the price of the system and
the sensors down and I think that uh the solution that we're providing is
something that uh is going to change your world so you know I think it
already did so well thank you and we want everyone to go out and you know
support the kickstarter and uh and help us you know realize this Vision that
that's being created and be a part of History that's fantastic if you're an indie developer that $10 SDK is really
not that hard to get into or if you're someone who just wants this like you
said there there's the one ARM experience there's the full body for 600
any of that kind of stuff that'll really help I'm super excited for this I think
we're going to have to sign off so I don't stay here for an hour um but
thanks again for showing us through that was absolutely fantastic thanks to
hyperx Corsair and ncx for sending us to this E3 like seriously we wouldn't I
wouldn't have been able to experience this awesome demo if it wasn't for them so thank you very much I'll see you guys
next time