WEBVTT

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ah pc gaming in one way or another it's

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provided countless hours days weeks even

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years of entertainment to generations of enthusiasts around the globe or

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disc as it were these last 10 years have been something

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of a roller coaster ride for enthusiasts and novices alike and today we begin our

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story one of sloth and greed of loss and

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rebirth and a never-ending thirst for

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more so make yourself comfortable as we take

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you back in time and celebrate pc gaming

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in the only way we know how by building a bunch of gaming pcs it's gonna be fun

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you ready it's very rude oh and it's brought to

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you by actually powered by seasonic and

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brought to you by lg's ultra gear ultra wide gaming displays yeah

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you need a screwdriver too right i don't

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the first chapter of our story begins way back in the long long ago time known

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as 2009 the 44th president of the united states

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of america was inaugurated the twilight series made its debut and james

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cameron's avatar became the highest grossing film of all time depending on

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your take on those events it was either a great year or one that you'd rather

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forget but fear not 2009 was a pretty good year for pc

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gaming we got borderlands batman arkham asylum left 4 dead 2

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and dragon age origins just to name a few to run those games Intel had just

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launched the core i series as a replacement for the core 2s that had

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gone toe to toe with AMD in the years prior as a result while the linfield

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core i7 handily outperformed its core ii

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quad predecessors the price for those older chips fell

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steadily as the new platform found its legs and they remained a highly popular

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choice for builders especially with early ddr3 costing a pretty penny and

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not significantly outperforming the outgoing ddr2 so our build then is

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equipped with everything we need to make a great 2009 gaming machine a core 2

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quad q9650 with a oh that gorgeous zellman

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flower cooler on it four gigs of ddr2

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800 dual Radeon hd 5970s in crossfire and of

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course Windows 7 all for just under 1800 us

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dollars at the time so i was actually pretty into both of

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these games i guess i'll go with uh dragon age

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it's probably the more graphically demanding of the two

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Anthony have you actually tried these games i loaded them up to make sure they

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launch and that they're in the right resolution but aside from that

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nope you're gonna have to create a character in everything

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i actually probably don't have to do that i could i could remote into my

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computer at home and load up my save i think i still have it all right so theoretically i've thrown my old

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uh save file for lira in here but i

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don't know if it's actually going to work there's a previous folder that has

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like a a portrait and stuff in it man i remember this

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all right let's see if it's in there caverns

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actually that ain't bad i think i was kind of an evil character

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which is why my face ends up looking kind of like scary and stuff arcane bolt

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damn i haven't played this in a while winter's grasp slow down you

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poser finding her controls a little clutchy in this uh after this after so

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long all right i obviously don't know any of

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my uh my binds here oh it's immune to fire

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that that makes sense how about some lightning for you there you know it's

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funny new games are they definitely look better

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but this looks alright doesn't it yeah

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i mean like most of the graphical fidelity is made

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up in the lighting i think because the textures

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don't really hold up very well today no they've aged for sure that was

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definitely a trip down nostalgia lane but one thing i won't miss

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is how loud gaming machines were back then and how bad the cable management

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options were this case sucked the following year saw bioshock 2 hit steam

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libraries along with battlefield bad company 2 civ 5 mass effect 2 and

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starcraft 2 wings of liberty carrying on this pattern of sequels AMD's new phenom

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2 x6 offered more threads than the core 2s did at a price much lower than the

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core i series particularly when it comes to the supporting hardware this made it

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a favorite among enthusiasts looking for something better than a core 2 quad and

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a multi-threading workload without breaking the bank because while it was

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slower per thread it held its own in most titles wider availability of ddr3

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made for a lower early adopter tax although ddr2 would remain much less

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expensive for some time to come our 2010 gaming pc therefore is equipped with a

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phenom 2 x6 1055t

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four gigabytes of ddr3 1333 and twin

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Radeon hd6970s still rocking Windows 7 we're again just

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shy of 1800 in 2010 well remember when you could right click on network crap in

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the bottom right and then you would well okay when it wasn't broken like that

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yeah and then you could just go to your network configuration so it did do that

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all right so what are we trying to run at here again 3440 by 1440.

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so full ultra wide as you can see it uh doesn't exactly scale the

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intro graphics very well no but once again the textures are a little

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rough and mocap technology definitely

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had a long way to go back then compared to now you can definitely tell when

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things like god rays are hard-coded versus

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dynamically generated by the engine and by the light

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sources yeah in this case if you removed all the geometry in the scene those god

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rays would still be there he looks like he just smelled something bad

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so this game apparently scales to ultra wide by narrowing your vertical field of

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view that's not a great gaming experience ultra wide support has

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definitely gotten a lot better over the years so our number 10 bulb is actually

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cut off and so is our point decrease button here uh well i'm not sure how to

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proceed from here to be honest

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2011 brought us a huge number of hot titles like portal 2 skyrim oh

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that's a pretty dead meme sorry skyrim deus ex human revolution and everyone's

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favorite masochism simulator dark souls but 2011 was also a dark year for AMD

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with the release of sandy bridge and Intel's new consumer lga 1156 platform

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Intel not only had a very fast lineup of cpus at their disposal but a

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cost-effective one at that AMD's response in the form of bulldozer failed

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on all counts giving them a reputation as the cheap option that would take

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years to overcome now because in the early days hyper threading had a

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tendency to negatively impact gaming performance there was very little reason

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to go with the high end core i7 2600k so

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as a result our build rocks a core i5

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2500k with four gigs of ddr3 RAM whose

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price had come down a fair bit since 2010. now this time around we've gone

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green team for our graphics card because NVIDIA's gtx 590 outperformed AMD making

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it the go-to card for over-the-top monster machines but it was also around

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this time that enthusiasts began to shy away from dual GPU solutions due to the

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prevalence of micro stuttering the gtx 590 would be among the last such

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consumer cards from NVIDIA this year we picked up an SSD for the first time

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bumping our total build price to nearly 1900

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and that SSD option is something we'll be keeping in all future builds unlike

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Windows 7 for which sadly the road ends

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here one thing that was a big deal that we didn't cover in the blurb for this

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year is that the define was pretty much the defining case of this time unlike

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the p180 series from antec that preceded it it was actually affordable so you

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could get a nice looking quiet discreet

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case without breaking the bank now i actually never actually played skyrim i

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was big into oblivion but i never played this one this is the one that everybody played i

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know right i gotta say the texture

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quality even just in the loading screens is

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feels more than a year ahead of what we were just looking at that's a huge

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difference and this is even without the modding community coming in and fixing

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it for us yeah i remember the 8k texture packs that

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were available for this wasn't actually 8k but you know should

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we just uh jump to one of the towns sure you watch out boom yeah you like that

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boom right fist left fist oh he's got a sword

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oh where does sword go now he's just got a knife or maybe he only had knife in

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the first place

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oh i have an axe how do i equip it let's go ask some shiz

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lightning axe oh wow this is how waiting works in this game yeah that is so ugly

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and unnecessary

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wow this is really a much

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much better looking game though it's still

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it still doesn't hold up that well compared to modern stuff like you can

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really tell a lot of the assets in the trees are obviously reused

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shadows are very lifeless feeling

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it's a shadow map the trees don't move you know yeah no breeze but one of the

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things that was really great about this game was draw distance like you could

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really look out into the distance and feel like you were in an immense world while the

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world didn't end in 2012 it wasn't an outstanding year for gaming as a whole

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either standouts include far cry 3 xcom enemy unknown borderlands 2 and cs go

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the CPU world meanwhile arguably came to a halt ivy bridge was a modest tick to

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sandy bridge's talk representing a die shrink and not much else pci express 3.0

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became a thing and they updated the integrated graphics and improved quick

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sync support but neither of those things were earth-shattering at the time still

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as gamers moved on to the new architecture the lessons of the previous

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generation carried forward to this one too so many went with the core i5 this

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time around and so did we the 3570k powers our rig this year along with

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eight gigabytes of very inexpensive RAM and the Radeon hd 7970 which despite its

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slightly lower performance out of the gate mostly kept pace with NVIDIA's

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kepler and eventually outperformed it in the long haul thanks to its larger frame

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buffer at least this build costs less than last year's at just over 1800 but

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we're now also running Windows 8 so have fun with that i never actually

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played far cry 3. neither did i well i played the first

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one and loved it played the second one and literally had my save game tanked

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because it had auto save and then it auto saved when i was too far from

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anywhere to recover from some poison or something

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oh the malaria yeah so i couldn't i couldn't do anything so my save game got

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complete it was a crappy game anyway so i didn't bother with this one even though it was supposed to be good

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yeah they skewed a little bit less towards the realism aspect of this one

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you know as far as i know i was the first north american retailer to bring

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in the define r2 really yeah we brought in almost a

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container of them at a time when they were basically a

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completely unknown brand it was like a huge gamble for me as a

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product manager they had their issues i remember there was a big scandal where

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their uh their front usb was like wired up wrong

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or something oh yeah and they had to send us a bunch of like replacement usb

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harnesses and i was like what am i going to do with these like you expect me to

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have someone go in the back and replace all your stupid front panel cabling

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literally open every case i guess they expected them to like be

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shipped with the cases or something that was ultimately the solution making the

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customer deal with it but it was not a good time people were not happy

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facial animations have come a long way in even just a few short years

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now they've come a long way further since then

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like these releases here with specular highlights are much better than previous

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gen like we're getting to the point now where

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i'm not gonna play this game and go oh this looks old

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yeah see the highlights on those packages yep and you can see them in

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people's eyes too yeah the eyes especially it gives them a lot more life

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vegetation still looks pretty static

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view distance on this is pretty good as well but i can tell that like it kind of cuts off around there part of it too is

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that they've also applied a depth of field effect that was something that didn't come into play until around this

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time yeah 2013 brought comparatively few but major

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releases like battlefield 4 dota 2 and

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saints row 4. AMD wasn't having much fun though and their desperate attempts to

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compete by both lowering their prices and increasing their clock speeds and

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therefore power consumption never quite managed to break them free of the rut

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they found themselves in haswell then was the next

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talk and this time around we actually did get a bit of a performance boost

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even if it was a single digit one thanks to a move to Intel's 22 nanometer finfet

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manufacturing process hyper threading also became more useful this year as the

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concept of streaming your gaming began to take off in earnest and the core i7

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4770k was also clocked higher than the core i5

00:14:03.120 --> 00:14:12.959
variant so that's what we went with along with 16 gigs of fast ddr3 RAM and

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a GeForce gtx 780 ti kepler's second

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outing certainly did a lot better than the first and unfortunately for AMD

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Radeon still to this day hasn't made a return to the top of the benchmark

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charts this year Windows 8.1 made its debut but i don't know that anyone

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actually cared outside of the fact that it was a free upgrade for Windows 8

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users which i guess might have helped a little with the ballooning prices of

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enthusiast pc hardware this build all told commanded a total of just over 2100

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us dollars now this is where we get into the games that really make me say

00:14:47.360 --> 00:14:52.079
is this even that old like

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i could play this game today and it would be perfectly fine this is

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battlefield 4. textures look freaking

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awesome high-res lighting reflections are handled

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differently depending on the type of surface that the light is hitting

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you can actually see objects that move into the god rays get illuminated by

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them like my gun a lot of the improvements here aren't even just in technology they're also in style like

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you can really just tell how much more attention to detail is put into mocap

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yeah character models too

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these are so detailed compared to the ones that we were looking at at the

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beginning oh that bloom

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yeah boom and lens flare love it like a really complex lens player too the final

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year represented in this first part of our series is 2014 which was another

00:15:38.800 --> 00:15:45.680
relatively light year for high profile releases with dark souls 2 alien

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isolation shadow of mordor and the sims 4 representing as for hardware

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and it's ivy bridge all over again but worse

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tick-tock and war's law largely fell apart this year and instead of a new

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micro architecture or anything of substance we got as well refresh

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literally just a core clock improvement and admittedly much needed

00:16:04.560 --> 00:16:10.480
more efficient tim we did get a new chipset to go with it though which for

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the first time implements NVMe support not that anyone had any use for that at

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the time but hey a feature is a feature so we went with a core i7 4790k along with

00:16:18.240 --> 00:16:23.360
16 gigabytes of ddr3 just like last time

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but now we're dropping our hard drive in favor of a faster large SSD

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the other main difference is in NVIDIA's maxwell-based gtx 980 a complete rework

00:16:31.440 --> 00:16:37.040
of kepler that improved efficiency and overall performance despite running on

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the same process node that was a pretty impressive feat and

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AMD wouldn't release their response until the following year

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mercifully total cost is down significantly this year and this will

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also be the last year that we build with Windows 8.1 with that said i'm sure that

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there are still some fans of it out there

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somewhere so this is alien isolation and

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yeah one of the things that you'll notice is yeah that's kind of the aesthetic of

00:17:05.120 --> 00:17:11.039
this but it was also something that kind of became popular in around this time

00:17:08.559 --> 00:17:14.480
right real-time instagram filters yeah so as you can see it's like fine when

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we're looking right at it but if we move the camera

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yeah you get that red fringing on it yeah i think it'll go green over here

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that's cute yep

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lighting effects are so natural and it's amazing how much of a difference that

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makes i mean the graphics card manufacturers are

00:17:33.039 --> 00:17:40.799
constantly talking about how lighting is such a key component to

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making a game look more natural and more

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immersive but as we've gone through this six years

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of gaming pcs it's like yeah certain things have improved like textures but

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lighting is definitely the one that has been the most game-changing part of the

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pun yeah and like this water effect here

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the way the light plays off of that

00:18:00.799 --> 00:18:07.919
that's something that just didn't happen in previous generations so much subtlety to it like just areas

00:18:06.160 --> 00:18:10.640
on the carpet that are more lit like we've got actual light

00:18:09.520 --> 00:18:14.640
bounces yeah

00:18:12.559 --> 00:18:17.679
so as we come out here we can see that you know the carpet well it's not really

00:18:16.320 --> 00:18:22.240
carpet but like it's way less

00:18:19.840 --> 00:18:26.640
way less shiny than this this trim is yeah it used to be that like going back

00:18:24.000 --> 00:18:30.480
to really old games like doom 3 just like the entire environment felt

00:18:28.480 --> 00:18:33.760
shiny if they wanted to have light reflecting off anything like they it

00:18:32.080 --> 00:18:37.039
lacked subtlety yeah and in this case you can kind of see here like the way

00:18:35.280 --> 00:18:41.039
they did with the bump mapping here yeah it looks shiny but also gritty at once

00:18:39.679 --> 00:18:44.960
which is a really difficult thing to pull off on previous generations

00:18:43.200 --> 00:18:49.760
i remember it being a big deal to even be able to reflect the environment in a

00:18:46.960 --> 00:18:52.559
scope before this oh yeah yeah it used to be like

00:18:51.200 --> 00:18:56.480
it was red orchestra you could have something that was either like a static scope

00:18:55.200 --> 00:19:02.240
or you could have a a low resolution or a high resolution

00:19:00.720 --> 00:19:05.840
reflection yeah and there was a significant performance penalty for

00:19:03.919 --> 00:19:11.679
enabling it it was a discreet menu option man the steam effects here look great

00:19:08.840 --> 00:19:14.960
yep the fact that like when you go buy them and the the light is no longer i

00:19:13.520 --> 00:19:20.240
mean it's that's kind of a screen space thing but it kind of also works

00:19:17.840 --> 00:19:24.960
because it it no longer is in your your field of vision so it kind of just fades

00:19:22.799 --> 00:19:30.240
out so this first half of the last decade represented a steady decline in

00:19:28.080 --> 00:19:32.640
hardware improvements and innovation year over year

00:19:31.840 --> 00:19:37.360
but somehow on the software side of the gaming industry they still managed to

00:19:36.320 --> 00:19:43.600
squeeze far more realism and image quality out

00:19:40.240 --> 00:19:45.840
of said hardware now some believed that

00:19:43.600 --> 00:19:49.840
this decrease in performance improvement would continue ad infinitum as a result

00:19:48.000 --> 00:19:54.799
of the death of moore's law and the future indeed looked pretty dim in 2014

00:19:52.880 --> 00:19:59.440
it seemed as though pc gaming would begin to drop off along with the decline

00:19:57.200 --> 00:20:04.799
in pc shipments in general but stay tuned folks because for part

00:20:02.000 --> 00:20:08.400
two where we go from 2015 all the way up to today well

00:20:06.960 --> 00:20:11.840
let's just say if you're new and you don't already know how this ends i think

00:20:10.320 --> 00:20:16.320
you're going to be surprised at where things go from here what won't be a

00:20:13.840 --> 00:20:21.120
surprise is this segue to our sponsors for today's video lg and c sonic who

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so thanks for watching guys if this video sucked you know what to do but it was awesome get subscribed hit that like

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button or check out the link to where to buy the stuff we featured in the video

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description also link down there is our merch store which has cool shirts like

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this one and that one and that hoodie and our community forum which you guys

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should totally join
