1
00:00:00,040 --> 00:00:06,520
lineus Tech tips coverage of pxs 2013 is brought to you by Western Digital Intel

2
00:00:04,600 --> 00:00:10,519
and steel series hey guys we're here at the Indie Mega Booth checking out as tez

3
00:00:08,800 --> 00:00:13,799
I had to check this game out not only because the art style looks amazing but

4
00:00:12,240 --> 00:00:17,640
there's blood everywhere and that's just awesome so what can you tell me about

5
00:00:15,280 --> 00:00:22,039
this game so ases is a it's actually two games it's a beat them up and also a

6
00:00:19,640 --> 00:00:25,119
strategy game so the idea is that you're going to go back and forth between the

7
00:00:23,400 --> 00:00:28,720
two going to have some fun real time beat them up segments and then kind of

8
00:00:27,119 --> 00:00:31,759
make some decisions and and think a little bit um the reason we did that

9
00:00:30,480 --> 00:00:37,399
it's just cuz we're tired of the standard beat them up formula and just want to see something new so for sure

10
00:00:35,879 --> 00:00:41,320
what can you tell me more about the the building mode or the the the nation

11
00:00:39,559 --> 00:00:44,440
controlling mode so you're basically going to be looking at a giant map of

12
00:00:42,680 --> 00:00:47,840
the Aztec empire shortly before the Spanish show up and the idea is that

13
00:00:46,559 --> 00:00:54,039
you're you're going to be pushing on the boundaries of the Empire trying to expand it but also managing chaos so

14
00:00:52,239 --> 00:00:58,000
when it happens you're going to enter one of the many City environments and

15
00:00:55,840 --> 00:01:01,399
and knock some heads around so you know it's kind of the way the Aztec did

16
00:00:59,440 --> 00:01:04,720
things Yeah so basically if someone messes with your Turf you go knock them

17
00:01:03,000 --> 00:01:08,600
out which sounds pretty cool yeah exactly now one thing is when you go to

18
00:01:07,080 --> 00:01:13,640
knock these guys out you can control different characters can you tell me more about that you're actually

19
00:01:11,320 --> 00:01:18,600
controlling a like a Special Forces Unit almost so this is just like a very very

20
00:01:15,880 --> 00:01:23,400
powerful get in there make a mess send the message get out um but when it's all

21
00:01:21,720 --> 00:01:26,560
said and done you'll be able to look however you want you'll be able to use

22
00:01:24,720 --> 00:01:30,280
one of four different weapons we want it to be very expressive and feel like it's

23
00:01:28,799 --> 00:01:35,040
it's you know you're making a ision and it's a reflection of you but but it is

24
00:01:32,280 --> 00:01:40,320
just a uh a non-descript special forces Warrior so that's cool that's cool I

25
00:01:37,320 --> 00:01:41,920
noticed again you said making a mess uh

26
00:01:40,320 --> 00:01:47,240
as I mentioned earlier there's blood everywhere what can you tell me about the blood mechanic so the reason there's

27
00:01:45,240 --> 00:01:51,560
a blood mechanic because the Aztecs were very very big on blood it was actually

28
00:01:49,040 --> 00:01:55,320
part of their religious belief system um they believed that the sun was moving

29
00:01:53,119 --> 00:01:58,520
through the sky on an engine of blood which is why they were so crazy about

30
00:01:56,759 --> 00:02:02,000
sacrifice like those aren't Legends they actually did that a lot so we figured it

31
00:02:00,640 --> 00:02:06,399
would really pipe into what was cool about the Aztec to have the blood

32
00:02:04,360 --> 00:02:09,879
actually be a part of the game so the way it works is that in the game you're

33
00:02:08,239 --> 00:02:14,120
spilling blood constantly because of the fighting you can absorb it and and based

34
00:02:12,599 --> 00:02:18,319
on different factors it'll do different things for you always advantageous but

35
00:02:16,519 --> 00:02:23,200
it's just a way to to make something that's always there actually be useful

36
00:02:20,599 --> 00:02:27,800
yeah right and that ties into the combo points and amount of hits you can get in

37
00:02:25,200 --> 00:02:31,640
what way uh it depends sometimes it'll give you health back sometimes it'll

38
00:02:29,480 --> 00:02:34,200
extend your your combo meter we we're thinking at this point and it's not

39
00:02:32,840 --> 00:02:41,440
finalized yet but we're thinking at this point we want to give you a choice what do you want the blood to do so that's

40
00:02:38,599 --> 00:02:44,080
great and like uh with the combo stuff wow sorry I just had to point out that

41
00:02:42,840 --> 00:02:48,920
was an insane amount of blood that just flew through the screen um certain like

42
00:02:47,480 --> 00:02:53,560
every once in a while you hear an eagle sound and the guy jumps up is that just the jump or is that something else going

43
00:02:51,840 --> 00:02:58,159
on there we're trying to give every single enemy attack a distinct tell and

44
00:02:56,120 --> 00:03:01,920
that means a very specific Visual and a very specific piece of audio so when

45
00:03:00,040 --> 00:03:05,120
you're hearing that eagle scream that basically means that it's a specific

46
00:03:03,400 --> 00:03:08,799
attack that's about to happen and so it kind of gives you mentally prepared for

47
00:03:06,599 --> 00:03:12,720
what's happening in the next second yeah right and the whole mental preparedness

48
00:03:11,000 --> 00:03:17,560
this is not a game that's based around button mashing if you notice when he

49
00:03:15,319 --> 00:03:20,959
just whiffed right there a whiff is when you miss a person so you're trying to

50
00:03:19,519 --> 00:03:24,440
grow up your combo you're trying to get all those extra points you whiff you

51
00:03:22,680 --> 00:03:27,720
lose your combo so it's more about strategy listening to the key points

52
00:03:26,400 --> 00:03:31,200
like you were just talking about and making sure that you land all those hits

53
00:03:29,799 --> 00:03:35,680
because that is how you can get more blood and more points um one other thing

54
00:03:33,959 --> 00:03:39,439
that I had to touch on is the art style because the second you walk past this

55
00:03:37,120 --> 00:03:42,680
booth you notice it's very unique what can you tell me about that so the reason

56
00:03:41,319 --> 00:03:46,080
we have an art style that looks like this is because a I thought it would be

57
00:03:44,480 --> 00:03:49,840
a cool challenge I've never really done anything like this before and I'm the

58
00:03:47,760 --> 00:03:53,439
only artist on the project so the other reason something like this makes a lot

59
00:03:51,159 --> 00:03:57,319
of sense is because if we had a very very complex art style it would be

60
00:03:55,280 --> 00:04:00,799
difficult to create a lot of assets so we had to do something that would make

61
00:03:58,560 --> 00:04:04,720
us stand out and that also made sense from a production point of view and

62
00:04:02,439 --> 00:04:08,079
that's kind kind of why we ended up here um the only other reason is that it sort

63
00:04:06,519 --> 00:04:12,760
of makes sense and kind of looks as techy at the end of the day so it's just

64
00:04:10,799 --> 00:04:17,199
it's it's what ended up making the most sense for us yeah it looks fantastic and

65
00:04:15,519 --> 00:04:21,919
you're definitely right it does look as sucky but there must have been some amount of challenges in running this as

66
00:04:19,919 --> 00:04:25,000
well because making things pop out must have been interesting was was that

67
00:04:23,600 --> 00:04:30,800
difficult oh yeah I mean it took a long time to get it to the point to where it was both interesting and not difficult

68
00:04:28,479 --> 00:04:34,440
to look at so I mean people compare it to Mad World a lot which I totally

69
00:04:32,800 --> 00:04:37,680
understand but the thing about mad world is that there's no gray and it's

70
00:04:36,039 --> 00:04:41,080
actually very very difficult on a lot of people's eyes so I was trying to get as

71
00:04:39,720 --> 00:04:46,720
far away from something like that as possible because obviously I don't want to create any physical pain in anyone

72
00:04:44,759 --> 00:04:50,280
playing my game but it did take a while to get it to the sweet spot so it's a

73
00:04:48,840 --> 00:04:55,000
really good point about the gray because when you look at this game it's not it's

74
00:04:52,639 --> 00:04:57,960
sharp contrast but it's not sharp because it's still comfortable and

75
00:04:56,479 --> 00:05:03,360
smooth to look at and it's really cool that you were able to capture that yeah for sure I mean the the trick is really

76
00:05:01,360 --> 00:05:08,000
that the characters and the effects are black the foreground is like a dark gray

77
00:05:06,360 --> 00:05:12,800
and then it just slowly creates this fake sense of depth by just lightening

78
00:05:10,080 --> 00:05:15,960
the gray so it is it is ultimately so very simple but it's helping create the

79
00:05:14,800 --> 00:05:20,520
distinction in the layers for the eyeballs so yeah that's really cool and

80
00:05:18,680 --> 00:05:24,600
one thing that they also added in is that you can play this on Oculus Rift

81
00:05:22,560 --> 00:05:28,840
luckily in unity it's not really that hard to add Rift support so they added

82
00:05:26,880 --> 00:05:31,600
that and honestly if I was to play this game I'd love to pick up on Oculus Rift

83
00:05:30,520 --> 00:05:35,960
so I'm super happy that you guys implemented that they've slightly changed the angle so that it makes a lot

84
00:05:34,680 --> 00:05:41,120
more sense what can you tell me about that so the only thing that we really did is that we brought the camera a

85
00:05:39,280 --> 00:05:45,039
little bit lower and a little bit closer into the characters so what that means

86
00:05:42,880 --> 00:05:49,240
is that um you've got to actually look to the left in the right to see what's

87
00:05:46,639 --> 00:05:52,120
happening around you and it's just very compelling something about it made it

88
00:05:50,639 --> 00:05:55,360
much more engaging it made it much more interesting but since you have to look

89
00:05:53,880 --> 00:05:59,240
around it also makes the environment much more alive and so that was the only

90
00:05:57,440 --> 00:06:03,080
change we made in 5 minutes we're like let's try this and ended up being

91
00:06:00,560 --> 00:06:06,400
awesome so we're sticking with it but yeah I mean like I said it's Unity it's

92
00:06:04,400 --> 00:06:09,960
an easy implementation so you'll be able to play on the rift when the game is out

93
00:06:08,160 --> 00:06:14,039
yeah that's great to hear a recurring theme I find with this game is that you

94
00:06:11,919 --> 00:06:17,759
guys made something that seems simple a change that seems simple that made all

95
00:06:15,800 --> 00:06:20,960
the difference and will make in my opinion will make this game which is

96
00:06:19,440 --> 00:06:25,639
really great to hear I appreciate thank you for running us through the booth yeah thank you um if you'd like to see

97
00:06:24,160 --> 00:06:31,560
all of our content in the Indie Mega Booth if you'd like to see all of our content at PS be sure to subscribe to

98
00:06:28,639 --> 00:06:31,560
lus Tech tips
