WEBVTT

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whether it's water or your gaming experience filtering can enhance it and

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make it better we're going to be talking about bilinear trilinear and an

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isotropic filtering options for improving texture appearance in games as

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fast as possible many surfaces in games are covered in what are called textures

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this is what avoids that effect where you just have like a flat surface with a

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bunch of red squares on it being called a brick wall this is what makes them

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actually look realistic but the problem with textures is that if you don't apply

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any kind of filtering to them whatso ever you'll usually end up in a

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situation where what's up close to the player character or the camera looks

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great and what's a little ways off looks absolutely terrible and a sharply

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defined line between great and terrible bilinear and trilinear filtering aim to

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reduce the visibility of that line so when you're walking down a gravel path

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or next to a brick wall with a repeating pattern it's not noticeable that oh hey

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I'm in a game because I can tell right there it looks bad and right there it

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looks good an isotropic filtering is more advanced than bilinear and

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trilinear and seeks to reduce jaggies within the textures themselves or

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aliasing and make them appear much higher quality especially when viewed at

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extreme angles so in this example on the left it looks terrible past the

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immediate vicinity of the plane that is presumably coming down on the runway

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whereas on the right with an isotropic filtering enabled it looks great even

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further on into the distance or at least much better compared to other visual

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quality improvement techniques texture filtering is relatively non demanding on

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your gaming hardware and many games these days even come with it enabled by

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default so remember guys enable texture filtering on your games for the

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best possible experience share this Techquickie like the video and as always

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don't forget to subscribe
