whether it's water or your gaming experience filtering can enhance it and
make it better we're going to be talking about bilinear trilinear and an
isotropic filtering options for improving texture appearance in games as
fast as possible many surfaces in games are covered in what are called textures
this is what avoids that effect where you just have like a flat surface with a
bunch of red squares on it being called a brick wall this is what makes them
actually look realistic but the problem with textures is that if you don't apply
any kind of filtering to them whatso ever you'll usually end up in a
situation where what's up close to the player character or the camera looks
great and what's a little ways off looks absolutely terrible and a sharply
defined line between great and terrible bilinear and trilinear filtering aim to
reduce the visibility of that line so when you're walking down a gravel path
or next to a brick wall with a repeating pattern it's not noticeable that oh hey
I'm in a game because I can tell right there it looks bad and right there it
looks good an isotropic filtering is more advanced than bilinear and
trilinear and seeks to reduce jaggies within the textures themselves or
aliasing and make them appear much higher quality especially when viewed at
extreme angles so in this example on the left it looks terrible past the
immediate vicinity of the plane that is presumably coming down on the runway
whereas on the right with an isotropic filtering enabled it looks great even
further on into the distance or at least much better compared to other visual
quality improvement techniques texture filtering is relatively non demanding on
your gaming hardware and many games these days even come with it enabled by
default so remember guys enable texture filtering on your games for the
best possible experience share this Techquickie like the video and as always
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