{"video_id":"IzeJlBomZ_s","title":"What is Anisotropic Filtering (AF) as Fast as Possible - CORRECTED","channel":"Techquickie","show":"Techquickie","published_at":"2014-05-07T14:58:16Z","duration_s":107,"segments":[{"start_s":0.12,"end_s":6.12,"text":"whether it's water or your gaming experience filtering can enhance it and","speaker":null,"is_sponsor":0},{"start_s":4.279,"end_s":9.96,"text":"make it better we're going to be talking about bilinear trilinear and an","speaker":null,"is_sponsor":0},{"start_s":8.32,"end_s":14.719,"text":"isotropic filtering options for improving texture appearance in games as","speaker":null,"is_sponsor":0},{"start_s":12.559,"end_s":19.199,"text":"fast as possible many surfaces in games are covered in what are called textures","speaker":null,"is_sponsor":0},{"start_s":16.92,"end_s":22.68,"text":"this is what avoids that effect where you just have like a flat surface with a","speaker":null,"is_sponsor":0},{"start_s":20.88,"end_s":26.439,"text":"bunch of red squares on it being called a brick wall this is what makes them","speaker":null,"is_sponsor":0},{"start_s":24.599,"end_s":29.96,"text":"actually look realistic but the problem with textures is that if you don't apply","speaker":null,"is_sponsor":0},{"start_s":28.599,"end_s":33.6,"text":"any kind of filtering to them whatso ever you'll usually end up in a","speaker":null,"is_sponsor":0},{"start_s":31.599,"end_s":37.719,"text":"situation where what's up close to the player character or the camera looks","speaker":null,"is_sponsor":0},{"start_s":35.239,"end_s":42.879,"text":"great and what's a little ways off looks absolutely terrible and a sharply","speaker":null,"is_sponsor":0},{"start_s":39.92,"end_s":47.84,"text":"defined line between great and terrible bilinear and trilinear filtering aim to","speaker":null,"is_sponsor":0},{"start_s":45.8,"end_s":51.6,"text":"reduce the visibility of that line so when you're walking down a gravel path","speaker":null,"is_sponsor":0},{"start_s":49.52,"end_s":55.96,"text":"or next to a brick wall with a repeating pattern it's not noticeable that oh hey","speaker":null,"is_sponsor":0},{"start_s":53.92,"end_s":59.399,"text":"I'm in a game because I can tell right there it looks bad and right there it","speaker":null,"is_sponsor":0},{"start_s":57.239,"end_s":63.8,"text":"looks good an isotropic filtering is more advanced than bilinear and","speaker":null,"is_sponsor":0},{"start_s":61.16,"end_s":68.159,"text":"trilinear and seeks to reduce jaggies within the textures themselves or","speaker":null,"is_sponsor":0},{"start_s":65.76,"end_s":72.72,"text":"aliasing and make them appear much higher quality especially when viewed at","speaker":null,"is_sponsor":0},{"start_s":70.04,"end_s":76.08,"text":"extreme angles so in this example on the left it looks terrible past the","speaker":null,"is_sponsor":0},{"start_s":74.4,"end_s":79.84,"text":"immediate vicinity of the plane that is presumably coming down on the runway","speaker":null,"is_sponsor":0},{"start_s":77.84,"end_s":84.439,"text":"whereas on the right with an isotropic filtering enabled it looks great even","speaker":null,"is_sponsor":0},{"start_s":82.159,"end_s":88.2,"text":"further on into the distance or at least much better compared to other visual","speaker":null,"is_sponsor":0},{"start_s":86.159,"end_s":92.28,"text":"quality improvement techniques texture filtering is relatively non demanding on","speaker":null,"is_sponsor":0},{"start_s":90.479,"end_s":96.479,"text":"your gaming hardware and many games these days even come with it enabled by","speaker":null,"is_sponsor":0},{"start_s":94.079,"end_s":102.079,"text":"default so remember guys enable texture filtering on your games for the","speaker":null,"is_sponsor":0},{"start_s":99.24,"end_s":108.0,"text":"best possible experience share this Techquickie like the video and as always","speaker":null,"is_sponsor":0},{"start_s":104.64,"end_s":108.0,"text":"don't forget to subscribe","speaker":null,"is_sponsor":0}],"full_text":"whether it's water or your gaming experience filtering can enhance it and make it better we're going to be talking about bilinear trilinear and an isotropic filtering options for improving texture appearance in games as fast as possible many surfaces in games are covered in what are called textures this is what avoids that effect where you just have like a flat surface with a bunch of red squares on it being called a brick wall this is what makes them actually look realistic but the problem with textures is that if you don't apply any kind of filtering to them whatso ever you'll usually end up in a situation where what's up close to the player character or the camera looks great and what's a little ways off looks absolutely terrible and a sharply defined line between great and terrible bilinear and trilinear filtering aim to reduce the visibility of that line so when you're walking down a gravel path or next to a brick wall with a repeating pattern it's not noticeable that oh hey I'm in a game because I can tell right there it looks bad and right there it looks good an isotropic filtering is more advanced than bilinear and trilinear and seeks to reduce jaggies within the textures themselves or aliasing and make them appear much higher quality especially when viewed at extreme angles so in this example on the left it looks terrible past the immediate vicinity of the plane that is presumably coming down on the runway whereas on the right with an isotropic filtering enabled it looks great even further on into the distance or at least much better compared to other visual quality improvement techniques texture filtering is relatively non demanding on your gaming hardware and many games these days even come with it enabled by default so remember guys enable texture filtering on your games for the best possible experience share this Techquickie like the video and as always don't forget to subscribe"}