1
00:00:00,080 --> 00:00:08,160
When I saw the announcement for the Analog 3D, I thought, "Come on, no way."

2
00:00:04,720 --> 00:00:11,040
I mean, recreating in hardware the

3
00:00:08,160 --> 00:00:16,560
original Nest, the Super Nintendo, yeah, I can kind of believe that. I mean,

4
00:00:12,719 --> 00:00:19,039
those are cheap 2D systems, but a 3D

5
00:00:16,560 --> 00:00:26,400
gaming system like the Nintendo 64, that's got to be impossible. Well, guess

6
00:00:20,880 --> 00:00:30,560
what? It's not. Here it is. a brand new

7
00:00:26,400 --> 00:00:33,840
recreation of the Nintendo 64 with

8
00:00:30,560 --> 00:00:36,399
modern conveniences like 4K output over

9
00:00:33,840 --> 00:00:41,920
HDMI along with sophisticating filters and upscaling that claim to make your

10
00:00:39,040 --> 00:00:46,079
old games look the best they ever have, maybe even better than the original

11
00:00:43,840 --> 00:00:49,840
hardware. Also, back here, we have an SD card

12
00:00:47,600 --> 00:00:54,640
storage slot that'll hold our software, two USBA ports, as well as a USBC port

13
00:00:52,399 --> 00:01:01,440
for power in. Moving around to the front. Oh yes, my friends. Full support

14
00:00:58,239 --> 00:01:03,440
for original Nintendo 64 controllers or

15
00:01:01,440 --> 00:01:08,400
little brother clones as well as built-in support for Bluetooth

16
00:01:04,960 --> 00:01:09,439
controllers like this one from 8bit do

17
00:01:08,400 --> 00:01:15,840
that we're going to be checking out alongside it. That does not really look

18
00:01:13,119 --> 00:01:22,080
like an N64 controller, but it is designed to work best with N64 games

19
00:01:18,560 --> 00:01:24,400
while adopting a more modern ergonomic

20
00:01:22,080 --> 00:01:28,400
design. So you've got that same what do they call it? Just the the notches in

21
00:01:26,240 --> 00:01:33,759
your joystick, but now it's Hall effect. So it won't just turn into a sloppy

22
00:01:30,960 --> 00:01:37,759
flaccid [music] what that's the best way to describe the N64 stick. You also got

23
00:01:36,079 --> 00:01:41,360
your AV buttons along with your C buttons. And then okay, I'm going to

24
00:01:39,520 --> 00:01:45,680
have to figure this out later. There's only one trigger on the original N64

25
00:01:43,680 --> 00:01:48,320
controller. It's called Z, but now there's two Z's. So maybe you can just

26
00:01:47,280 --> 00:01:55,079
decide if you want to press it with your right or your left. All right, we'll check that out more later. First, what's

27
00:01:51,759 --> 00:01:55,079
in the box?

28
00:01:55,200 --> 00:02:01,439
What? I'm so confused. See, I thought it

29
00:01:59,119 --> 00:02:05,520
was illegal to include power adapters and power cables. Why is nobody else

30
00:02:03,680 --> 00:02:12,239
doing it? No, I'm just kidding. I'm just kidding. I understand why they're doing it. To save money. Not your money, their

31
00:02:09,599 --> 00:02:16,959
money. Anything else in here? Oh. Oh, there is. There's a secret thing.

32
00:02:15,360 --> 00:02:22,080
What? I really thought that said something

33
00:02:18,560 --> 00:02:23,520
else. That just Yeah. Okay, FPGA. Now is

34
00:02:22,080 --> 00:02:28,400
a perfect opportunity to talk about what an FPGA is. Unlike the processor in your

35
00:02:26,640 --> 00:02:33,280
computer right now, which has all its functionality baked in at the factory, a

36
00:02:30,480 --> 00:02:41,120
field programmable gate array is kind of like a CPU or a GPU or an anything PU

37
00:02:38,319 --> 00:02:44,480
that can be programmed after the fact. The advantage of this approach is, of

38
00:02:42,800 --> 00:02:49,440
course, the flexibility. You can use an FPGA in anything from a retro gaming

39
00:02:46,879 --> 00:02:54,640
device to a medical device to a video editing accelerator. Anything that might

40
00:02:52,080 --> 00:02:58,959
not be able to sell in the kind of volume that you would need to have in

41
00:02:56,800 --> 00:03:03,440
order to justify the upfront cost of developing an ASIC. But the drawback is

42
00:03:01,440 --> 00:03:08,800
that the price to performance of them is a lot lower. This is a 20 nanmter chip

43
00:03:06,720 --> 00:03:15,519
when you know the latest processors are what 3 4 nmters and it has a whopping

44
00:03:13,599 --> 00:03:18,879
220,000 programmable elements. That is a

45
00:03:17,360 --> 00:03:25,519
fraction of the number of transistors you would find in a pre-baked [music] ASIC. And it's not cheap. The analog 3D

46
00:03:22,879 --> 00:03:29,920
started at $250 and has already gone up a little bit. But hey, look at this. It

47
00:03:27,920 --> 00:03:32,799
includes a pair of lungs. In all seriousness, don't blow in your

48
00:03:31,120 --> 00:03:36,159
cartridges. Realistically though, for the folks who are into this stuff, I

49
00:03:34,400 --> 00:03:40,480
don't think another $20 is going to deter them. And I don't even blame

50
00:03:38,319 --> 00:03:44,560
Analog for charging a little bit more. FPGAAS are expensive, and the

51
00:03:42,480 --> 00:03:49,360
development of the system was also expensive. Unlike software emulation,

52
00:03:47,440 --> 00:03:55,120
which can be plagued with glitches and incompatibilities, even today, even for

53
00:03:52,239 --> 00:04:02,239
older systems like the Nintendo 64, this is a full hardware recreation of the

54
00:03:58,720 --> 00:04:04,480
original hardware with features added.

55
00:04:02,239 --> 00:04:08,319
Like the aforementioned 4K [music] output, I want to see it go. Oh, right.

56
00:04:07,360 --> 00:04:16,479
I haven't finished showing the interface. We've got a reset button on the top and a power button on the top

57
00:04:12,480 --> 00:04:18,639
and then a non-slidy bottom. And uh yep,

58
00:04:16,479 --> 00:04:21,120
that's about it. One issue with this console that has been raised by some

59
00:04:20,079 --> 00:04:24,479
folks is that it can be a bit of a fingerprint magnet. Oh, don't touch it

60
00:04:23,199 --> 00:04:29,120
then. You're supposed to be gaming with your controller, not the device itself. How do How do you game? I I don't know.

61
00:04:27,280 --> 00:04:32,639
To me, I I I don't think that's a major issue. All right. Should we get this

62
00:04:31,520 --> 00:04:39,600
display out? >> Segue to our sponsor. >> Oh, not until we segue to our sponsor,

63
00:04:36,720 --> 00:04:45,040
Vessie. November brings two things: rainy days and Black Friday sales. Well,

64
00:04:42,880 --> 00:04:48,880
Vessie, they rarely have sales, so now's the perfect time to grab a pair of

65
00:04:46,560 --> 00:04:52,560
stylish shoes and a matching jacket. They claim their products are 100%

66
00:04:51,199 --> 00:04:57,360
waterproof, so you don't have to sacrifice style for those rainy early

67
00:04:55,280 --> 00:05:01,440
morning gift runs. Speaking of gifts, Vessie Shoes and Apparel make a perfect

68
00:04:59,520 --> 00:05:06,000
present. So, don't let your loved ones be befuddled by puddles. Hurry to the

69
00:05:03,520 --> 00:05:12,240
link in the description to get 25% off sitewide and select styles up to 55%

70
00:05:09,520 --> 00:05:14,639
off. That's at vessie.com. Is this included in the package?

71
00:05:13,360 --> 00:05:21,120
>> No, it's another 40 bucks. >> Another 40 bucks. So, you're at 310 by

72
00:05:19,120 --> 00:05:25,520
the time you pick up this 8-bit do controller and the analog 3D. And of

73
00:05:23,759 --> 00:05:29,440
course, unless you already have a game collection, you're going to need one of

74
00:05:26,800 --> 00:05:35,120
those because while some flash carts, that is to say piracy cartridges do

75
00:05:32,320 --> 00:05:40,080
work, some don't. So, your mileage may vary on that. Now, I'm a little confused

76
00:05:38,240 --> 00:05:46,720
because I have not actually activated the power button and it [music] is in

77
00:05:42,160 --> 00:05:49,600
fact quite on. So, it it is on.

78
00:05:46,720 --> 00:05:54,320
>> Oh. Oh, it's a it's a momentary switch. I just turned it off.

79
00:05:52,479 --> 00:05:58,160
One moment, please. Hey, why don't I plug in my controller in the meantime?

80
00:05:55,680 --> 00:06:01,919
I'm going to start with an OG controller and we'll try this later. The N64 is

81
00:06:00,240 --> 00:06:07,199
kind of a weird one for me because it's part of my childhood, but not because I

82
00:06:04,240 --> 00:06:10,560
owned one. I had a Super Nintendo and no way that I was going to get another

83
00:06:08,800 --> 00:06:14,160
Nintendo when I already had Nintendo at home. So, I only ever played on my

84
00:06:12,080 --> 00:06:18,240
friend's N64. So, most of my memories of the system are just getting my ass

85
00:06:16,240 --> 00:06:23,120
kicked by the guy who owns the system when I don't own one. Anywh who,

86
00:06:21,199 --> 00:06:26,880
multiplayer as it was meant to be. That's such a core part of why anyone

87
00:06:24,880 --> 00:06:31,039
would want this because the N64 was one of, if not arguably the greatest

88
00:06:29,360 --> 00:06:33,919
multiplayer consoles. What is it? Something like 70% of all N64 games were

89
00:06:33,440 --> 00:06:41,199
multiplayer. >> It's not hard when there's only 400 games. >> Whoa. Damn. All right. In-game menu.

90
00:06:39,280 --> 00:06:45,520
What do we got? And library. Jump to inserted cartridge. B. Okay, sure. I can

91
00:06:43,199 --> 00:06:52,400
do that. All right. Hell yeah. That's my library, baby. Uh,

92
00:06:49,120 --> 00:06:54,560
all right. Oh, configure. Whoa. Let's

93
00:06:52,400 --> 00:06:58,240
go. I think I'm going to stick on auto for the very first experience. But there

94
00:06:56,800 --> 00:07:02,880
is some cool stuff to talk about in here. You can force original hardware,

95
00:07:00,960 --> 00:07:06,800
which will let it run the way that it did. Meaning that there are games that

96
00:07:04,800 --> 00:07:12,400
are going to [clears throat] lag and stutter, or there's actually an auto

97
00:07:09,919 --> 00:07:16,639
overclocking builtin that will allow original games to run even smoother than

98
00:07:15,039 --> 00:07:21,120
they would have on the original hardware. That's pretty sick. I'm not

99
00:07:19,360 --> 00:07:26,080
enough of a retro emulation nerd to know exactly what all of this stuff is. Scan

100
00:07:23,840 --> 00:07:30,560
lines obviously are the scan lines that make old school consoles look, you know,

101
00:07:28,960 --> 00:07:34,720
like they used to look instead of unnaturally clean like they do on modern

102
00:07:32,560 --> 00:07:39,199
displays. I'm kind of tempted to just go consumer CRT in terms of the mode, but I

103
00:07:37,039 --> 00:07:44,160
said that I would do the default. So, the default was BVM. The hell's BVM? Am

104
00:07:42,240 --> 00:07:51,840
I supposed to know what that is? Oh, broadcast monitor. Okay. So, like a

105
00:07:47,919 --> 00:07:54,479
super high-end CRT is what we're sort of

106
00:07:51,840 --> 00:08:01,599
aiming to emulate here. Oh, dude, it actually does look very CRT like.

107
00:07:57,759 --> 00:08:04,479
That's cool. Even with the fringing.

108
00:08:01,599 --> 00:08:09,199
Love that. Always Yoshi. It was like it was always a race for who could press

109
00:08:06,000 --> 00:08:11,120
down fastest. Time has not been kind to

110
00:08:09,199 --> 00:08:15,840
this joystick. Both this specific one and just in

111
00:08:13,840 --> 00:08:19,360
general. See, the fact that the CPU players do not have to contend with the

112
00:08:17,680 --> 00:08:25,199
disadvantage of their character choice is so unfair. So, they could just be

113
00:08:22,240 --> 00:08:29,520
Bowser, and if Bowser is RNG to be like, you know, your rival that does really

114
00:08:27,280 --> 00:08:34,320
good the whole time, then he's just fast and heavy. So dumb. Okay. Yeah. The

115
00:08:32,640 --> 00:08:40,240
drifting is not the same as Mario Kart DS. Oh my god. Whenever that Oh, I'm

116
00:08:38,320 --> 00:08:45,839
taken all the way back to like childhood rage right now. I want to try this

117
00:08:43,599 --> 00:08:48,959
controller. That's the first thing I want to do. Oh, okay. That was easy.

118
00:08:47,440 --> 00:08:53,600
There's a button right there. Look at that. Easy peasy.

119
00:08:51,839 --> 00:08:58,160
Well, I mean, maybe. Let's see if Let's see how this goes.

120
00:08:56,240 --> 00:09:03,920
Painless. Completely painless.

121
00:09:01,519 --> 00:09:07,440
Okay, here we go. Let's try an analog stick that doesn't feel like it's as old

122
00:09:05,279 --> 00:09:11,360
as me. I guess it's probably the Smash crowd that likes the authenticity of

123
00:09:09,120 --> 00:09:15,600
those flats in the joystick. For someone who's more into like how

124
00:09:13,360 --> 00:09:21,440
finely can I control this? I can't say that that's my preference cuz I am I am

125
00:09:18,320 --> 00:09:24,480
all over the place and I

126
00:09:21,440 --> 00:09:26,480
can only mostly blame my skills. Oh man,

127
00:09:24,480 --> 00:09:31,680
it's that's very sensitive. It is nice to not have like a giant floppy dead

128
00:09:28,560 --> 00:09:33,519
zone though. O

129
00:09:31,680 --> 00:09:36,959
this is embarrassing. Just cut all of this. Let's cut all this

130
00:09:35,120 --> 00:09:43,519
out. Why don't we try a couple other display modes? That's the problem. I

131
00:09:40,000 --> 00:09:46,320
needed to be in consumer CRT mode.

132
00:09:43,519 --> 00:09:49,360
Yeah, this is gonna fix all my problems. Get out of the way. Get out of the way.

133
00:09:47,440 --> 00:09:54,640
Get out of my way. Oh, yeah. No, this is definitely right, though. It looks like

134
00:09:51,839 --> 00:09:59,440
the right kind of crappy. Come on. What was What was that? Oh,

135
00:09:58,160 --> 00:10:05,760
that's nice. So, you get a dedicated button for bringing up the menu on this controller. That's pretty sick. Okay,

136
00:10:03,040 --> 00:10:10,640
display mode. Okay, let's try clean just to show you guys what

137
00:10:08,000 --> 00:10:13,760
it's not supposed to look like. That looks so bad.

138
00:10:12,640 --> 00:10:22,959
>> Vehicles look really bad. >> Oh yeah, this is like look. Oh, stop it.

139
00:10:18,079 --> 00:10:26,800
Wow, that really is like super ass.

140
00:10:22,959 --> 00:10:29,760
Scan lines are okay, but I'd say the

141
00:10:26,800 --> 00:10:35,360
default was probably right. BVM looks good.

142
00:10:32,720 --> 00:10:39,440
Looks really good. What's really wild is this isn't even the best case scenario

143
00:10:36,880 --> 00:10:42,800
for the scaler. This is a 1440p display. So, we'll switch over to the 4K TV

144
00:10:41,120 --> 00:10:46,880
behind me in a moment. I just wanted to see what it would look like on just, you

145
00:10:44,240 --> 00:10:51,680
know, my monitor. I've been told Golden Eye really doesn't hold up that well. I

146
00:10:49,279 --> 00:10:56,959
don't know if I believe it. Did I just rip the game out? Nice.

147
00:10:55,600 --> 00:11:02,800
Oh, that's cool. So, you can just have like different configurations for all your games. Oh, I like that. adds it to

148
00:11:01,360 --> 00:11:07,120
your nice little library. They apparently redid their OS for this.

149
00:11:04,640 --> 00:11:09,519
What's it called? 3D OS now. Cool. >> Wait, wait, wait, wait. Here my

150
00:11:08,320 --> 00:11:15,440
controller. I'll play from here. >> All right, let's go.

151
00:11:11,519 --> 00:11:16,160
Let's go. Man, I cannot remember

152
00:11:15,440 --> 00:11:21,040
>> this is >> how to play this. You can't hit me. You

153
00:11:18,560 --> 00:11:25,120
can't hit this. You can't hit this. You can't hit this. I mean, it looks about

154
00:11:22,959 --> 00:11:27,279
as good as it can probably look. >> All right. You want to switch to the

155
00:11:26,079 --> 00:11:33,760
last game on the TV? >> Yeah. Let's try another game. Oh, nice. It's running in HDR, which is actually

156
00:11:31,600 --> 00:11:38,640
needed if you want the most CRT- like experience because anywhere on a CRT

157
00:11:35,760 --> 00:11:44,720
where there wasn't an image, it was off. So, in a dark room, CRTs actually

158
00:11:40,560 --> 00:11:48,160
provide better contrast than an LCD. Uh,

159
00:11:44,720 --> 00:11:52,279
zoom. Hello. Oh, clean pins with the

160
00:11:48,160 --> 00:11:52,279
white side. Okay, here we go.

161
00:11:53,303 --> 00:11:58,800
[laughter] What? Well, that explains why it wasn't

162
00:11:57,279 --> 00:12:05,093
working. Wow. Gross.

163
00:12:02,000 --> 00:12:07,360
Grooy brother. Oh my god, that looks so

164
00:12:05,093 --> 00:12:13,680
[laughter] ass. Adding the scan lines fixes it so much. Okay, let's go with

165
00:12:09,519 --> 00:12:17,120
BVM. Okay, start. Okay, well, I have no

166
00:12:13,680 --> 00:12:19,760
idea how to do this. So, okay, I'm in

167
00:12:17,120 --> 00:12:22,639
the front and I guess I just do I do Oh, wow. That's unfortunate.

168
00:12:20,800 --> 00:12:26,160
>> I don't think my controller works. >> I am hugging a wall.

169
00:12:24,639 --> 00:12:29,600
>> I thought you said you owned this game. Yeah, >> my controller doesn't work.

170
00:12:28,240 --> 00:12:32,880
>> You know, I'm the one on the top, right? >> I got the little brother controller.

171
00:12:31,360 --> 00:12:36,160
>> You did not. You have the same controller I do. >> It ain't working.

172
00:12:34,959 --> 00:12:40,399
>> Is it a range issue? >> I don't know. I'm not far away from it.

173
00:12:38,560 --> 00:12:42,639
>> I tried to do a back flip. >> Did not work. Oh, wow.

174
00:12:41,600 --> 00:12:51,120
>> Oh, wow. That's That's >> That looks horrible. >> Yeah, that's something. >> Not going to lie, that looks god awful.

175
00:12:48,000 --> 00:12:53,920
>> So far then, very cool. Maybe even

176
00:12:51,120 --> 00:12:58,959
swell. But this is far from the only way to enjoy your old games on your new TV.

177
00:12:56,320 --> 00:13:03,279
And we also have an original N64 hooked up through a Retro Tank. Can we Can we

178
00:13:01,440 --> 00:13:05,440
at least just try this one game? We'll give you one more shot at racing me.

179
00:13:05,040 --> 00:13:11,600
>> Let's go. >> In this game on the Retro Tank. Oh, wait. Before we do that, now is as good

180
00:13:09,680 --> 00:13:17,639
a time as any to talk about the physical differences. Analog 3D. Smaller,

181
00:13:14,639 --> 00:13:17,639
sleeker.

182
00:13:22,639 --> 00:13:26,959
Oh no. >> Well, now you broken it. You want me to

183
00:13:26,240 --> 00:13:33,040
fix it? >> Oh, right. We didn't mention that it's

184
00:13:30,639 --> 00:13:37,519
completely region unlocked. I think we just accidentally realized that we

185
00:13:35,760 --> 00:13:43,519
cannot play this game cuz it's a different region cartridge in this N64

186
00:13:40,800 --> 00:13:48,079
here. So, you can see the region locks. That's so lame. And then you can see the

187
00:13:45,680 --> 00:13:53,360
little block in there. Nintendo, why are you like this? Why

188
00:13:51,360 --> 00:13:57,760
were you always like this? And why are you still like this? All right, Diddy

189
00:13:55,440 --> 00:14:00,800
Kong Racing. This is our tiebreaker. Once again, we're going to have to kind

190
00:13:59,040 --> 00:14:03,680
of play around with our filtering and upscaling. Uh,

191
00:14:02,399 --> 00:14:10,320
>> right now, this looks bad. >> Yeah. Yeah. Give me a sec. Give me a sec. >> It's like watching a VHS tape.

192
00:14:07,839 --> 00:14:16,240
>> HDR on. >> Whoa, that is punchy.

193
00:14:12,800 --> 00:14:19,279
definite advantage to the uh analog 3D

194
00:14:16,240 --> 00:14:23,399
is it's a little less ownorous. I

195
00:14:19,279 --> 00:14:23,399
haven't touched this thing in like

196
00:14:23,440 --> 00:14:30,560
a long time. [laughter] I don't remember how to set this thing

197
00:14:28,240 --> 00:14:33,920
up well enough. Kind of look bad, bro. N64 has one of the worst outputs of any

198
00:14:32,480 --> 00:14:37,680
console ever. >> Okay. >> I thought they were here to help you. No, [laughter]

199
00:14:36,320 --> 00:14:42,639
they put a softening filter on everything to uh minimize the aliasing,

200
00:14:40,240 --> 00:14:46,399
but it makes it really crappy, >> right? >> That's why the analog one's pretty cool,

201
00:14:45,120 --> 00:14:52,079
>> right? >> Retrottink is also FPGA powered and very

202
00:14:49,760 --> 00:14:56,480
expensive. And if you really want the most out of that, you're going to need a

203
00:14:53,600 --> 00:15:01,600
modded N64 that doesn't have the stock output. So, I guess, you know, whatever.

204
00:14:59,519 --> 00:15:07,360
This is probably about as good as this is going

205
00:15:02,880 --> 00:15:09,279
to get. Let's play Diddy Kong Racing.

206
00:15:07,360 --> 00:15:13,120
It's pretty bad. I don't know what I was expecting. I think I was expecting this

207
00:15:11,440 --> 00:15:17,199
to be a little closer, but yeah, composite output. It's awful. It was

208
00:15:15,600 --> 00:15:21,920
always awful. >> How did this even qualify as fun,

209
00:15:19,600 --> 00:15:24,399
>> bro? Frame rate is just a state of mind. >> I can't even tell where I'm supposed to

210
00:15:23,199 --> 00:15:28,399
be going. >> Wrong way. Okay, >> I think I'm going to win.

211
00:15:27,279 --> 00:15:32,800
>> Oh, I think you're going to win. All right. I'm literally still going the

212
00:15:30,639 --> 00:15:39,519
wrong way. This is amazing. Where the hell am I supposed to be going?

213
00:15:36,240 --> 00:15:42,720
>> You know what? I blame the system.

214
00:15:39,519 --> 00:15:44,880
>> I was a lot less sold until I saw the

215
00:15:42,720 --> 00:15:49,440
stock output of an N64 for the first time in a while. I don't know that

216
00:15:47,199 --> 00:15:53,360
there's a ton of N64 games that I would feel the need to spend this kind of

217
00:15:51,120 --> 00:15:58,480
money in order to reexperienced in in the best way that I could. And with

218
00:15:56,639 --> 00:16:01,600
software emulation being as good as it is these days,

219
00:16:00,896 --> 00:16:06,639
[sighs] if I don't care about that extra little

220
00:16:04,399 --> 00:16:10,240
bit more perfection, that would probably be good enough for me. But there's no

221
00:16:08,320 --> 00:16:14,079
denying for the folks that are after that.

222
00:16:12,800 --> 00:16:18,560
It's pretty compelling. >> That is so much better.

223
00:16:15,839 --> 00:16:22,320
>> Night and freaking day. I'm not going easy on you this time, though.

224
00:16:20,160 --> 00:16:28,800
>> That sounds serious. >> Yeah. This is This is great watching.

225
00:16:24,800 --> 00:16:29,759
>> Get out of here. No. No.

226
00:16:28,800 --> 00:16:35,519
>> Oh >> We stay winning.

227
00:16:32,320 --> 00:16:38,480
>> Did not finish. It doesn't even let me

228
00:16:35,519 --> 00:16:42,959
finish. So, this looks a lot better. But it is worth noting that we could get a

229
00:16:40,320 --> 00:16:48,880
way better output out of an original N64 with the right cables if we modded the

230
00:16:44,959 --> 00:16:51,600
console, if we put the work into it. But

231
00:16:48,880 --> 00:16:56,160
this was no work. and that was a marketkedly better gaming experience.

232
00:16:53,440 --> 00:17:02,000
The question is just is it worth it to you or are you willing to settle for the

233
00:16:58,320 --> 00:17:04,959
compromises of emulation or running the

234
00:17:02,000 --> 00:17:09,520
original hardware? I can see why a lot of people are into it. The only weird

235
00:17:08,000 --> 00:17:16,079
one for me is just that I don't know that there's a ton of games for the N64

236
00:17:13,039 --> 00:17:17,439
that I feel hold up so well that I would

237
00:17:16,079 --> 00:17:24,480
need to spend this kind of money on a console that's dedicated to playing them.

238
00:17:20,640 --> 00:17:24,480
But your mileage may vary.
