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Hey guy, you look like you could use an

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upgrade. I can get YOU NVIDIA'S LATEST $1,000 GPU FOR JUST 20 BUCKS.

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>> REALLY? What's the catch? >> THERE'S NO CATCH, FRIEND. With GeForce

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Now, you don't need to own a GPU. You can use ONE OF NVIDIA'S. THEY'VE GOT

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LOTS. >> BUT cloud gaming? Come on. Everyone

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knows the input latency sucks and compressed video looks super low res.

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>> No way, buddy. With NVIDIA's new Blackwell 5080 Super Pods, those

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problems ARE IN [screaming] THE PAST. IF THAT'S TRUE, it sounds like a pretty

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good deal. I mean, it would take 4 years to spend the same money on my

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subscription. And the service includes the whole gaming PC, not just that GPU.

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Besides, I already rent my games FROM MICROSOFT ANYWAY.

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>> YEAH. And the best part is when new generations of GPUs COME OUT, YOU'LL

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AUTOMATICALLY HAVE THEM. WAIT, NVIDIA

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has raised the prices with new generations before. Can I really count on that value? And what if my internet

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goes down? Then I can't game at all. Hey, where is the other guy that's

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supposed to bring up all the counter points? >> Oh, sorry. Sorry. Oh, I'm sorry. I was

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needs.

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[music] Sponsor sponsor

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sponsor. While the sales pitch for cloud gaming

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is affordability, performance, and convenience, the reason that NVIDIA

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actually invested untold amounts of money in cloud gaming is, of course,

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economics. See, the old deal was you give NVIDIA a thousand of your dollars.

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They buy a nice leather jacket, and you get a GPU that you can keep for a very,

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very long time. But then they thought, "Hold on a second. What if we lease that

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same GPU to gamers for just $20 a month?

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Then we could have leather jackets forever. It's the same you'll own

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nothing and be happy strategy that has led to inflated prices in other markets

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because for the owner class, renting is more profitable than selling over time.

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But I don't know, maybe I'm being too harsh. Game journalists are raving about

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the iniccernable experience of the latest GeForce Now compared to local

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hardware. And it is certainly impressive what NVIDIA is doing. Taking input from

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your local peripherals, then running the games in a virtual machine in their data

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center, compressing that gameplay footage, and shooting it over the

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internet to your screen at up to 5K resolution or up to 360 frames per

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second at 1080p. This support for higher resolutions and higher frame rates is a

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big improvement since we last looked at the service 4 years ago. And there's

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more. There's a lot more titles you can play if you own them on Steam or other

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platforms, including [music] Xbox Game Pass now. So,

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I'm going to go into this with an open mind. It's a problem with having an open

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mind, though. Sometimes your brain falls out.

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For our test machine, we targeted the type of system that you'd probably build

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around an RTX 5080, except we're running

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an older, more affordable GPU, the RTX

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3060. We're going to put the 5080 back in later to compare the experience of

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GeForce Now to running our games locally on the same hardware. Let's kick things

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off with Indiana Jones and the Great Circle. Now, our original plan was to

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run our tests on our CPU's integrated graphics, and you can do that. You don't

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need a GPU, but in our case, our onboard

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graphics is limited to HDMI 2.0, O, meaning we would have been limited to

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[music] 60 Hz 4K and couldn't have experienced the full power of the latest

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GeForce Now, which can do up to 4K 120

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[music] frames per second. Uh, well, it's already not completely bugree.

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Second attempt. Oh, this is fun. If you interact with the Steam interface before

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the VM finishes launching and then opens up the game, you can actually see system

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information. Oh, wow. Eight physical CPU

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cores gives us a [music] clock speed, but that doesn't tell us how much it

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boosts to. Yes, sir. Indiana Jones on the Great Circle gives us an RTX 5080 as

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advertised, except what? With 48 gigs of

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VRAM. Clearly, this is not a 5080. Then

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it's [music] probably an RTX Pro 5000 Blackwell, which is obviously a much

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more expensive GPU, except for NVIDIA.

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You know, they make them, so they can pay however much they feel like for them, I guess. detects our monitor

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refresh rate at 120 Hz. [music] Windows 11. Yeah, I guess they could if they

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want the best game support. Yeah, that makes sense. And the OS itself doesn't

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need to handle any kind of specific virtualization stuff. It just needs to

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run in a virtual environment. 57 gigs of RAM. Okay. No, that actually makes sense

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because they would reserve some of the system memory for the hypervisor and

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then whatever's left, they would divide up evenly for all of the VMs that are

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running. I believe is going to work perfectly this time.

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Hey. Oh, I can feel the latency already. In fairness though, it's a lot easier to

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feel on a mouse than it is with a camera. And in fairness, guys, this is

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the first game that was designed from the ground up to require ray tracing

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hardware for its lighting. And seeing this run on a couple generation old

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mainstream card at 120 frames per second, 4K, and wow, I mean, looks

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pretty damn good, doesn't it? Sharp even. I do notice some blockiness and a

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little bit of compression, especially when in motion, but I wouldn't say that

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it feels like playing at 120 frames per

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second locally, but it's [music] very usable. I think the most impressive

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thing about the image quality, though, is that we're not even at the highest setting. We're running at 60 megabit and

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we're running at 120 FPS. And my understanding is it can go as high as

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100 megabit if you're in the cinematic mode, whereas this is balanced. And I'd

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probably prefer to play in balanced. looks good enough and the latency is uh

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better. If you didn't tell me anything, I'd say I'm probably running at around

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75 80 FPS local because that additional latency feels like you a little bit

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lower frame rate. It's improved a lot since the last time I used it and I'm on

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a mouse. I should try with a controller where it's even harder to tell how much

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latency there is. Do we have one? I wouldn't notice. Damn impressive.

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>> How does this compare to your last impressions of GeForce Now? Even 4 years

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ago, it was pretty good. Now, it's even better. [music] And with a controller,

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from a reasonable distance,

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I don't think I would notice that this is not running on local hardware. I

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wouldn't think it's 120 frames per second, but I would think it's [music]

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running right on this computer right here. Our next game's going to be Borderlands 4. But before we do that, I

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want to experience cinematic mode for myself. And while one of the features of

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the ultimate tier is that you can go into the game settings menu and alter

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things, there are certain elements that you have to configure before you launch

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the VM. And this is one of them. Never

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mind. We got stuck on the dreaded loading user profile bug and we were not

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able to launch cinematic Indiana Jones. Seriously, we tried like many, many

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times. Borderlands it is. I think it's important to acknowledge these sorts of

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bugs as part of evaluating the experience. Now, this this I like. This

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is an art style that lends itself extremely well to compression. And don't

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mistake any of my lack of skill for the game not running correctly. This is kind

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of freaking awesome. Anything with a first person view, I'm going to be able

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to tell that the mouse movements have an extra 25 milliseconds total. Extra, I'm

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going to say 30. And so it should. I mean, this is one of the first games

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that was validated as being optimized for their new Blackwell servers, which

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means what exactly? I mean, obviously, a 5080 can run anything that a 4080 can.

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So, we think this list is likely less about working on the new servers and

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more about NVIDIA identifying which games they feel require a 5080 for an

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optimal experience. To test this, we fired up control on a 5080 enabled

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account and a 5080 enabled location and noticed that we were dropped down to an

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older 4080 server because that was all it really needed. On the subject of

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control, I mentioned before that NVIDIA gives us control over the in-game

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settings. So, what I wanted to do is set

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this to exactly Gearbox's recommended

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settings for an RTX 5080 and see if our VM is bottlenecked in some way where it

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doesn't give us an optimal experience. Here we go. And wow, that looks way

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better. Also, this is still running at over 200 frames per second in game,

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which is more than enough to stream it at 120 FPS. With that said, I can

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definitely see stuff that doesn't look that great with compression artifacts.

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Like, see what's happening as I go through these god rays.

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That's a yuck yuck yuck. I'm not even getting the benefit of the extra level

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of detail and stuff like this grass. It just ends up looking kind of gross when

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I'm in motion. Still, if I'm paying for Ultimate, I would appreciate the ability

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to be able to set this stuff. And you can even configure GeForce Now to

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remember your settings. So the next time you launch it, if there's something you like better, you can totally do that. It

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feels like the latency might be a touch higher here. So it's possible that

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NVIDIA had things turned down to ensure that the GPU doesn't get overburdened by

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the encoding and then end up running a little bit slower. Let's drop it down to

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1440p and see what happens. Oh boy.

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Oh, I still definitely suck at video games.

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Ooh, distant objects definitely fuzzier.

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If you have a 4K monitor, you're going to want to use it. And I gotta say, I

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don't think the latency is really much better. Like maybe we gain back another

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10 milliseconds, five. It's still very noticeable in a firstperson application

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like this. I would want to play at 4K if I could. Garbage in, garbage out when it

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comes to compression, man. So, the cleaner an image you can put into this thing, the better it's going to look

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once you transmit it over the internet. Time to find out if I'm right about the

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latency with a little device called an LDAT. This is a creation from NVIDIA. It

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basically automates mouse clicks and then it checks for the muzzle flash,

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measuring the time between the click and the weapon firing. So, this is adding

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more like 50 milliseconds plus. Damn. Of

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course, we won't know the exact amount until we throw a 5080 into this machine

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and actually run that. And we can't do that until we do one more game. The

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spiciest game yet. See, PC gamers said

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that they could not tell the difference between local hardware and GeForce Now

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while playing Apex Legends at 1440p on

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medium to low settings. That was before it was rolled out publicly and it was in

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a different geographical location. So, we're not sure that we can 100%

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replicate their test conditions, but what we can do is play the game and see

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if we agree. to try to replicate their experience. I've set everything to low

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to medium settings, whatever exactly it is that that means. It feels way better

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than Borderlands. Like way better than Borderlands, dude.

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I would guess that this is a solid like 25 milliseconds better than what I just

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played. Okay, I need the LDAT back. A very big

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difference. However, and this is kind of

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hard to know how to explain to you guys, the difference we're measuring right now

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could be because this game runs way better in GeForce Now. It could also

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just be runto- run variance because when they tested Borderlands at the same

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settings that I was using just now, when they were prepping for this video, they

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got more like 50 milliseconds, like way better than what I got. That's the thing

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about cloud gaming. The experience can be great and other times it can be not

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as great. Just ask Luke. He knows. Dude,

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this is way better. Like, we're averaging freaking 45 milliseconds. This

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is very playable. And we have seen only

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a fraction of its full power. I want to try the 360 Hz competitive mode. In

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order to get the most out of competitive mode though, we need to reconfigure our display. This is a dual mode display

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from LG. So, it was running at 4K 120 Hz before, and now we've reconfigured it to

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run at 1080p 360 Hz. Woo. The image quality is uh not

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as good. Like that's pretty rough. But

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the latency, if you told me this was local and just, you know, not that great

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of a computer, dude, I think I believe you. And not just cuz I'm on a

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controller or whatever, like with Indiana Jones, like in a Twitch shooter.

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But I'm going to guess. I'm going to guess. I'm going to say 25.

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Man, I'm good. That's really impressive. 25 milliseconds full change. I mean,

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back when we were gaming on 60 Hz monitors, that would have been

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impressive even, cuz that's up to 16 milliseconds right there, just from the

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monitor. What's interesting, though, is this time my results are the same as

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when my team tested it a week ago. Maybe I just got a more favored connection

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when I put it in competitive mode. That's a possibility. But another

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possibility is that by running at such a high frame rate, NVIDIA is able to pair

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down the total latency. You can really feel it. Now the question is, is it

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worth what we're giving up compared to if we just spend the money upfront and

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get a GPU? Let's check it in. Naturally, I'll be doing so with my trusty

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transparent LTT screwdriver. Where can we get it?

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>> lttstore.com. >> Now, I fully recognize that most people

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are buying GeForce now because they don't have a 5080 in their gaming PC,

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but we have the luxury of trying them side by side. So, the way that I see it,

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we should. And I got to tell you, yeah, it looks a lot better, but if I was my

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brother-in-law, sorry, Alec, I probably wouldn't be able to tell the difference.

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At 1080p, you're still getting a bunch of, you know, shimmering and aliasing

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all over everything. And in some ways, it looks worse here. So, you're kind of

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trading one version of low fidelity for another one. As for the latency,

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yeah, it's lower, but not in a way that my weak human body could probably

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perceive without like really focusing on it.

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Yes, it's lower. Can confirm not using the internet to stream your game video

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is faster. A lot faster. About 15 millconds, which is cool because that

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actually tells us best case scenario running at 360 hertz. How much latency

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is NVIDIA's encoding? and transmission of this video data actually adding and

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the answer is not that much like 15 milliseconds. Oregon the GPU that we

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were gaming on was now it's right here that only cost me 15 freaking

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milliseconds of course. Okay, this was at 1080p. So this is kind of the worst

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case scenario for the local experience. Let's see how we feel about it once

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we're running at, you know, 4K with all the eye candy turned on. I think we

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could just go straight to Indiana Jones. >> Sure. I don't know that we need

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Borderlands. Jumping into Borderlands, this immediately looks way better, but I

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got to admit something I didn't really think about before when we were testing

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GeForce Now is that a bunch of our

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latency was actually added by frame gen,

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not by video encoding, and not by our distance to the NVIDIA data center. So,

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even though I'm running this locally, it's a little bit on the higher side.

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The animation is super smooth cuz we're probably running at hundreds of frames

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per second. But because we're running at 3x frame gen, just like NVIDIA was,

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feels a little jelloy, if you kind of get what I mean

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by that, man. So, how do I evaluate what

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it feels like? Because there's sort of two different versions of it. It's

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definitely better. Looks so smooth, but it feels so spongy. Say 35. 30.

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Damn. [music] To its credit, Frame Gen

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bamboozled me here. I don't know what's more interesting here. The fact that

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Frame Gen seems to be adding almost as much latency as GeForce Now was or the

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fact that my perception of it is better

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than it actually is. It's definitely the kind of thing that like older TVs, if

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you're a good enough gamer, you can get used to it. When we tested locally

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without frame gen, it was 20 milliseconds, just under.

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>> So, it's adding like 20 milliseconds and then it was only what, like another 25

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to get to the GeForce Now results. Like, that's crazy. Here we go. And

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yeah, it's sharper. But one of the things that I didn't realize because I

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hadn't done a side by side yet is that part of the blockiness that I was

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observing was probably just the game's built-in film grain filter not being

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interpreted that well. to go back. I'd probably just turn that off and it would

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help at least a little bit. The latency is obviously better, though, and that's

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not something that I could fix just by, you know, turning off film grain,

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though. Man, this is a beautiful looking game. Either running locally or with

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GeForce Now. Clearly, you're getting more with local hardware in terms of the

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feel and in terms of the image quality, which totally makes sense. I mean,

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streaming by definition can only add overhead compared to bare metal. But

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that doesn't mean that the value proposition is total trash either. It's

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true what the devil said. If you commit and buy GeForce Now annually, you're

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paying $1,000, which is the RTX 580s MSRP, over 5 years. And during that

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time, you probably won't need to upgrade your other hardware. So, if you're on a

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5-year upgrade cycle for your computer, that's some pretty significant savings.

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And if it works as well on LG TVs and Chromebooks as NVIDIA says, you might

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not need a computer at all. But the Angel meant to make some pretty good

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points, too. You don't own your cloud gaming PC, which puts you completely at

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NVIDIA's mercy for price increases and hardware upgrades. At least you can

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install your own Steam cloud supported games now, but unless you pay extra to

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NVIDIA for persistent storage, you're going to need to install those fresh

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every time you fire up GeForce Now. And yeah, what if your internet goes down?

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Steam has an offline mode, but GeForce Now, [snorts] that makes every game

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always online all the time. And this

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entire conversation completely ignores that if you're in a rural area that

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doesn't have fiber, or if you just happen to be on a node that's unreliable

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or far away, you can just forget the whole thing. Uh, was there anything else

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you wanted to add? Oh, uh, sponsor,

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or click our link in the description to get 20% off today. If you guys enjoyed

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this video, why not check out the first time that I checked out GeForce Now. It

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was impressive, but man, has it ever

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come a long way.
