WEBVTT

00:00:00.000 --> 00:00:05.279
you can reach what 20 maybe 23 keys on

00:00:03.840 --> 00:00:11.639
your gaming keyboard garbage get a load of this the azeron

00:00:08.880 --> 00:00:16.859
cyborg puts over a hundred keybindings and macros at your literal fingertips

00:00:14.280 --> 00:00:21.779
with up to one two three four five six functions per finger you are gonna need

00:00:19.500 --> 00:00:26.100
a bigger action bar still not enough for you how about Unlimited Custom profiles

00:00:24.240 --> 00:00:33.180
endlessly adjustable switch positions and whatever color scheme you want yeah

00:00:30.119 --> 00:00:36.360
when I saw this thing I knew I had to

00:00:33.180 --> 00:00:38.520
try it or rather pay someone else to try

00:00:36.360 --> 00:00:44.340
it for me because as good as it sounds in theory to have 29 programmable

00:00:42.300 --> 00:00:49.020
buttons within mere millimeters of my fingertips it can take weeks or even

00:00:46.620 --> 00:00:53.940
months to overcome the Steep learning curve on a product like this to review

00:00:50.760 --> 00:00:56.160
it properly and I don't want to drop my

00:00:53.940 --> 00:01:00.539
rank but I will drop though is this segue to our sponsor War Thunder War

00:00:58.980 --> 00:01:04.979
Thunder is a free to play online military vehicle combat game with

00:01:02.640 --> 00:01:10.880
attention to detail and a lot of Thrills try it for free down below today and get

00:01:07.020 --> 00:01:10.880
some special bonus items for signing up

00:01:11.280 --> 00:01:18.060
foreign

00:01:18.060 --> 00:01:24.360
truthfully nobody really wanted to daily Drive the cyborg but plut from the

00:01:22.799 --> 00:01:28.259
writing team made the mistake of saying that looks kind of cool during our

00:01:26.040 --> 00:01:32.759
weekly writers meeting so he was voluntold to take it home set it up and

00:01:30.540 --> 00:01:37.560
game on it for a month so that we could give the Power Glove of the future a

00:01:35.159 --> 00:01:41.520
fair Shake spoiler alert at the end of what ended up being actually two months

00:01:39.360 --> 00:01:46.560
I offered it to him for free for real you can have it

00:01:43.280 --> 00:01:49.140
and he won't take it which is troubling

00:01:46.560 --> 00:01:54.180
for azeron but hold on it's probably not for the reasons you think and he did

00:01:51.420 --> 00:01:58.979
find a lot of potential benefits if you're willing to unlearn what you have

00:01:56.460 --> 00:02:03.600
learned the cyborg is hardly the first game board on the market everyone from

00:02:00.780 --> 00:02:07.740
Belkin to Razer to Red Dragon has at least dabbled in the space but the main

00:02:05.399 --> 00:02:13.980
differentiators are that unlike its competitors it has no support for wasd

00:02:11.340 --> 00:02:19.040
movement it relies instead entirely on the thumbstick and unlike others it has

00:02:16.739 --> 00:02:23.340
the ability to mold to your hand dramatically reducing the distance

00:02:20.940 --> 00:02:27.660
between your fingers and your wide repertoire of abilities potions and

00:02:25.739 --> 00:02:31.020
spells ploof plays a lot of first and third person shooters and while he's

00:02:29.340 --> 00:02:35.400
much more accurate with a mouse than a thumbstick his left hand does

00:02:32.640 --> 00:02:39.120
legitimately get tired from holding down forward or back for hours during a

00:02:37.319 --> 00:02:44.400
lengthy gaming session with three school age kids I can hardly relate with these

00:02:42.120 --> 00:02:48.900
problems or feel bad bad for him at all but it can be a legitimate issue

00:02:47.099 --> 00:02:54.060
especially for people with accessibility concerns to represent FPS games then he

00:02:51.599 --> 00:02:57.540
briefly tried valorent briefly more on that later but ended up logging most of

00:02:55.680 --> 00:03:01.140
his Play Time In Dying Light too for a third person shooter he finished Leon's

00:02:59.459 --> 00:03:05.459
second run in Resident Evil 2 remake then to make sure that we had a game

00:03:03.000 --> 00:03:09.959
that benefits from a lot of key bindings he played a bunch of DOTA 2. first of

00:03:07.680 --> 00:03:14.040
course though he had to set it up I mean it's not ergonomic if it doesn't fit in

00:03:12.180 --> 00:03:18.780
your hand right they ship it with this little hex key and actually really nice

00:03:16.680 --> 00:03:22.920
feeling aluminum driver handle that unfortunately

00:03:19.980 --> 00:03:27.120
uses this non-standard freaking bit so you can't use anything else in it and

00:03:24.840 --> 00:03:30.379
can't use it for anything else kind of a bummer you know what can be used for

00:03:28.379 --> 00:03:36.000
anything though the LTT Screwdriver from lttstore.com we've got a lot of

00:03:32.940 --> 00:03:39.959
adjustments here you got your length you

00:03:36.000 --> 00:03:43.319
got your spread you got your angles here

00:03:39.959 --> 00:03:45.599
okay so is that yeah that's locked lots

00:03:43.319 --> 00:03:48.900
of adjustment on the thumb here and have it here here or here depending on the

00:03:47.099 --> 00:03:54.299
length of your thumb even the thumb ARM has like a second hole so it can be out

00:03:51.840 --> 00:03:59.340
farther Earth than this adjustment range okay this thumb one is a little funky

00:03:57.000 --> 00:04:03.360
very 3D printed in terms of build quality I don't mean

00:04:00.900 --> 00:04:08.099
that as like an insult it just is oh my God yeah I can see why this took

00:04:05.940 --> 00:04:12.659
you so long to configure man literally took me at least a half hour now that

00:04:10.439 --> 00:04:16.859
it's dialed in it's actually like pretty darn comfortable this feels good but one

00:04:15.360 --> 00:04:21.600
thing to note is that they actually have a compact version that instead of having

00:04:19.079 --> 00:04:26.280
these scorpion tail style switches for the uh fingernails actually has a button

00:04:24.479 --> 00:04:29.940
on the tops of these towers and I think that floof and I are on the same page

00:04:27.780 --> 00:04:34.139
when I say that we would probably prefer that yeah yeah let's start with the

00:04:31.680 --> 00:04:38.100
thumbsticks using a stick for wasd is hardly a new idea and has some very real

00:04:36.240 --> 00:04:43.139
world benefits especially when it comes to comfort but there are situations

00:04:40.400 --> 00:04:47.820
particularly for PC gaming where the keyboard is still King the problem with

00:04:45.479 --> 00:04:53.460
a thumbstick like this is twofold you can't press multiple opposite directions

00:04:49.680 --> 00:04:55.440
at once and it's not as easy to hit the

00:04:53.460 --> 00:05:00.300
exact Direction you need this first problem is basically why ploof couldn't

00:04:57.660 --> 00:05:04.440
play valorent or Counter-Strike or any competitive shooter with this thing want

00:05:02.040 --> 00:05:08.400
to get into a strafe battle I mean you can but good luck want to stop on a dime

00:05:07.020 --> 00:05:12.540
by inputting the opposite direction while holding your current direction not

00:05:10.740 --> 00:05:16.259
happening ploof managed to finish just one match of valorent before he

00:05:14.340 --> 00:05:22.560
completely gave up on it and I can definitely see why as for problem number

00:05:18.240 --> 00:05:24.900
two it can't really pull d-pad Duty wasd

00:05:22.560 --> 00:05:30.000
can at least kind of act like a d-pad allowing you to activate each Direction

00:05:27.500 --> 00:05:34.320
individually and this is the kind of thing that mostly doesn't matter I mean

00:05:31.800 --> 00:05:38.639
thumbsticks are superior to d-pads in many ways but in Resident Evil 2 for

00:05:36.419 --> 00:05:42.780
example the d-pad is used in a number of puzzles and for things like lock

00:05:40.500 --> 00:05:47.280
combination entry and we ran into many situations like the statue medallions in

00:05:45.120 --> 00:05:52.080
the police station where accuracy became a problem because of how easy it was to

00:05:49.560 --> 00:05:56.639
accidentally hit left or right when trying to go up or down there is this

00:05:54.780 --> 00:06:00.780
little nub in here that you could rebind to wasd depending on which version of

00:05:58.919 --> 00:06:04.380
the cyborg you get but isn't all that comfortable to reach even for my tiny

00:06:02.820 --> 00:06:07.680
baby hands our last point about the joystick isn't specific to the cyborg

00:06:06.300 --> 00:06:12.720
but it is something to keep in mind because nearly all joysticks have a

00:06:09.960 --> 00:06:17.280
sizable dead zone or an area where they move but don't register an input they

00:06:15.240 --> 00:06:21.539
can feel pretty unresponsive compared to a high quality keyboard with a clear

00:06:19.560 --> 00:06:25.139
tactile actuation point and this can make fine adjustments to character

00:06:23.100 --> 00:06:29.880
position a little bit challenging which comically resulted in ploof walking into

00:06:27.840 --> 00:06:34.500
a lot of door frames and walls user error absolutely but the bottom line is

00:06:32.699 --> 00:06:39.180
that he missed his keyboard in Resident Evil 2. with that being said he loved

00:06:37.139 --> 00:06:43.440
having the cyborg In Dying Light too because you're almost constantly holding

00:06:41.400 --> 00:06:47.580
forward while parkouring through the city unfortunately though this game is

00:06:45.840 --> 00:06:51.900
where the cracks started to show in the software for someone who doesn't want to

00:06:49.800 --> 00:06:58.560
use a keyboard but wants to keep their Mouse the cyborg is a dream come true I

00:06:55.380 --> 00:07:01.199
mean 29 programmable buttons a profile

00:06:58.560 --> 00:07:05.000
for every game mwah but

00:07:02.400 --> 00:07:09.780
that's also its biggest problem sometimes your main profile right the

00:07:07.740 --> 00:07:14.280
one that's just on there by default is going to work perfectly with a new game

00:07:11.759 --> 00:07:20.039
right out of the box but because of the non-standardization of controls on PC a

00:07:17.340 --> 00:07:25.860
lot of the time it won't In Dying Light 2 for example Z is your hand glider H is

00:07:22.800 --> 00:07:28.139
heel m is map and C is Crouch so wait

00:07:25.860 --> 00:07:32.880
now the control key that you had mapped for Crouch and CS go doesn't work in

00:07:30.300 --> 00:07:37.020
this game and bloody hell where's the gym app Z again if you're the kind of

00:07:34.860 --> 00:07:42.479
gamer you know who you are who plays that game just that one game this might

00:07:40.139 --> 00:07:46.139
not be a problem for you but if variety is the spice of your life

00:07:44.220 --> 00:07:49.919
the cyborg may feel a little bit like the next day on the toilet I mean to be

00:07:48.000 --> 00:07:54.240
clear azeron's software was pretty intuitive and bug-free it supports an

00:07:52.139 --> 00:07:58.740
unlimited number of profiles and can store two of them on board for gaming

00:07:56.220 --> 00:08:02.699
events and the like but this sky's the limit flexibility can also take the joy

00:08:01.440 --> 00:08:07.620
out of just sitting down to game for a bit when each

00:08:05.460 --> 00:08:11.460
and every game you play requires going through this process where you launch it

00:08:09.479 --> 00:08:15.180
check the default key bindings Tab out of the game double check your azeron

00:08:13.020 --> 00:08:18.539
profile bindings cross reference the two accounting for any new functions that

00:08:17.099 --> 00:08:23.220
this game might have that the last one didn't then go back into the game test

00:08:20.160 --> 00:08:25.319
drive it a bit tune it and then finally

00:08:23.220 --> 00:08:29.400
begin the process of committing that profile to your muscle memory and the

00:08:27.539 --> 00:08:32.459
worst part is that while this does get easier over time

00:08:30.960 --> 00:08:37.140
you've put in literally dozens of hours on this thing I'm giving you credit for it because you

00:08:35.760 --> 00:08:40.979
really took one for the team there even for the games you play regularly there's

00:08:39.240 --> 00:08:44.520
always going to be a small learning curve when you take a break maybe your

00:08:43.200 --> 00:08:48.600
friends went on vacation and you haven't touched Dying Light too for a few weeks

00:08:46.200 --> 00:08:52.440
uh prompt comes up and it's labeled as a key that you mapped it to

00:08:50.339 --> 00:08:56.700
can you remember where Q is on the cyborg in this profile

00:08:54.660 --> 00:09:00.660
maybe but more likely you're going to end up leaving the software with the

00:08:58.560 --> 00:09:04.980
profile map up on a second screen so that you can reference it which is

00:09:03.000 --> 00:09:09.779
pretty immersion breaking compared to how naturally I suspect most of us would

00:09:06.899 --> 00:09:14.880
use a keyboard or a controller there are some shortcuts to this profiles for

00:09:12.120 --> 00:09:18.480
example can be imported or exported and these surprisingly Vibrant Community

00:09:16.380 --> 00:09:23.580
around the cyborg has created profiles for many of the most popular games but

00:09:20.880 --> 00:09:28.260
as with the steam controller this isn't the Silver Bullet that you might hope it

00:09:25.800 --> 00:09:32.519
would be either and Dota 2 presented us with a fresh problem ploof ended up

00:09:30.180 --> 00:09:37.620
having to make custom profiles not just for the game but also for different

00:09:34.920 --> 00:09:41.339
Heroes depending on the usual items he bought and their number of abilities to

00:09:39.779 --> 00:09:45.240
be clear once it was all set up and working he actually loved having

00:09:43.380 --> 00:09:50.160
everything at his fingertips like this but the ability to just on a whim click

00:09:48.360 --> 00:09:55.560
on a different hero and say yes I'm gonna play as you this match was

00:09:52.620 --> 00:09:59.100
kind of gone you can pay for re-wasd which will apparently detect the game

00:09:57.360 --> 00:10:03.240
that you launch and swap profiles for you automatically it's a nice little

00:10:00.959 --> 00:10:07.500
quality of life thing but it's gonna cost you another 25 dollars for that

00:10:05.519 --> 00:10:12.180
functionality at the time of writing and it doesn't solve the every hero needs a

00:10:09.959 --> 00:10:16.560
different binding problem only the I play a lot of different games one but

00:10:13.800 --> 00:10:20.880
hey at least it's comfortable right well about that we found that over long

00:10:18.839 --> 00:10:24.959
periods of time it was a bit of a mixed bag the shape is actually quite Pleasant

00:10:23.339 --> 00:10:30.360
after adjusting it and you can get the Palm rest in a couple of different styles with the curved one being right

00:10:27.899 --> 00:10:36.300
I'd say for for both of us the Omron d2f01 switches are not too hard to press

00:10:33.300 --> 00:10:37.980
and have a nice clicky sound and while

00:10:36.300 --> 00:10:44.100
you can fumble during some more intense sessions overall it does feel kind of

00:10:41.279 --> 00:10:50.339
right to just rest your hand in this other hand however something about the

00:10:48.000 --> 00:10:55.860
plastic material used for the switches particularly the bottom ones that your

00:10:52.680 --> 00:10:58.260
fingers rest in feels distinctly greasy

00:10:55.860 --> 00:11:01.200
after as little as 20 or 30 minutes and honestly when ploof told me this I

00:10:59.820 --> 00:11:07.440
thought he might just be being a whiny pants about it like seriously dude tired

00:11:03.839 --> 00:11:10.200
from holding down W for too long

00:11:07.440 --> 00:11:14.339
but for this one after a few minutes I can actually kind of see what he means

00:11:12.300 --> 00:11:18.000
before I'm on azeron's website has a guide about using lizard skin on the

00:11:16.140 --> 00:11:21.120
switches and then you can buy grip tape for the Palm rest from azeron directly

00:11:19.800 --> 00:11:26.760
so it's not like these problems aren't solvable but it's just yet another thing

00:11:23.880 --> 00:11:31.200
to faff about with and pay more money for it to have a non-slippery experience

00:11:28.800 --> 00:11:35.700
and remember that all of this cost is on top of whatever mouse and keyboard you

00:11:34.019 --> 00:11:39.180
already have because this is not a full replacement for

00:11:37.560 --> 00:11:43.200
either of them so you can't exactly just sell them to recoup some cost unless you

00:11:41.100 --> 00:11:47.279
plan to just use the default name for every character in every game from now

00:11:45.000 --> 00:11:52.440
on I mean I suppose it would be an option to get two of them for a total of

00:11:49.920 --> 00:11:56.820
58 programmable Keys plus additional layers and like type on them but unless

00:11:55.140 --> 00:12:01.260
you're used to similar systems like the data hand personal I would strongly

00:11:59.640 --> 00:12:05.399
recommend against it I think the more obvious benefit of that right hand

00:12:03.000 --> 00:12:10.200
version is that it could be great for Southpaw Gamers who are notoriously

00:12:07.980 --> 00:12:15.240
underserved by existing keyboard options and even if you're not a southpaw gamer

00:12:12.360 --> 00:12:19.860
it could could be great for you I don't want this to come across harsh or overly

00:12:18.180 --> 00:12:24.120
critical especially because the product does do what it says on the tin and they

00:12:22.200 --> 00:12:27.420
certainly have a lot of happy customers it's just that it is our job to make

00:12:26.100 --> 00:12:33.060
sure that you're up to speed on the potential downsides before you commit

00:12:29.399 --> 00:12:35.760
the desk space money and I'd say most

00:12:33.060 --> 00:12:40.680
importantly time that it takes to adopt a peripheral like this into your gaming

00:12:37.740 --> 00:12:44.820
routine or to adopt our sponsor War Thunder War Thunder is a free to play

00:12:42.779 --> 00:12:51.360
online military vehicle combat game available on Windows Mac Linux PS4 PS5

00:12:48.060 --> 00:12:53.399
Xbox One Xbox series s and x with cross

00:12:51.360 --> 00:12:57.540
play War Thunder features 10 playable Nations and an incredible arsenal of

00:12:55.380 --> 00:13:02.579
more than 2 000 historically accurate playable tanks aircrafts and ships from

00:13:00.420 --> 00:13:06.480
the 1910s to Vehicles still in service today you'll compete in massive combined

00:13:04.740 --> 00:13:10.740
arms battles on over 100 major battlefields from World War II to Modern

00:13:08.880 --> 00:13:14.940
environments War Thunder's vehicles are implemented with a high level of

00:13:12.300 --> 00:13:19.620
authentic and detail so their speed armor Firepower and model are as close

00:13:17.760 --> 00:13:23.339
to real life as possible without compromising on gameplay and their

00:13:21.360 --> 00:13:26.760
damage models are realistic and dynamic adding a huge amount of depth that's

00:13:25.200 --> 00:13:30.779
rarely matched by other free-to-play games head to the link below and start

00:13:28.560 --> 00:13:34.560
playing War Thunder for free you'll also get a free bonus premium vehicle for

00:13:32.519 --> 00:13:38.160
signing up thank you for watching if you liked this video make sure to check out

00:13:36.300 --> 00:13:43.260
that data hand video we made last year that one is meant to replace your

00:13:40.139 --> 00:13:45.920
keyboard but has an even steeper

00:13:43.260 --> 00:13:45.920
learning curve
