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you can reach what 20 maybe 23 keys on

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your gaming keyboard garbage get a load of this the azeron

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cyborg puts over a hundred keybindings and macros at your literal fingertips

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with up to one two three four five six functions per finger you are gonna need

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a bigger action bar still not enough for you how about Unlimited Custom profiles

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endlessly adjustable switch positions and whatever color scheme you want yeah

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when I saw this thing I knew I had to

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try it or rather pay someone else to try

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it for me because as good as it sounds in theory to have 29 programmable

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buttons within mere millimeters of my fingertips it can take weeks or even

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months to overcome the Steep learning curve on a product like this to review

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it properly and I don't want to drop my

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rank but I will drop though is this segue to our sponsor War Thunder War

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some special bonus items for signing up

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foreign

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truthfully nobody really wanted to daily Drive the cyborg but plut from the

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writing team made the mistake of saying that looks kind of cool during our

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weekly writers meeting so he was voluntold to take it home set it up and

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game on it for a month so that we could give the Power Glove of the future a

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fair Shake spoiler alert at the end of what ended up being actually two months

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I offered it to him for free for real you can have it

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and he won't take it which is troubling

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for azeron but hold on it's probably not for the reasons you think and he did

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find a lot of potential benefits if you're willing to unlearn what you have

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learned the cyborg is hardly the first game board on the market everyone from

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Belkin to Razer to Red Dragon has at least dabbled in the space but the main

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differentiators are that unlike its competitors it has no support for wasd

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movement it relies instead entirely on the thumbstick and unlike others it has

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the ability to mold to your hand dramatically reducing the distance

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between your fingers and your wide repertoire of abilities potions and

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spells ploof plays a lot of first and third person shooters and while he's

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much more accurate with a mouse than a thumbstick his left hand does

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legitimately get tired from holding down forward or back for hours during a

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lengthy gaming session with three school age kids I can hardly relate with these

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problems or feel bad bad for him at all but it can be a legitimate issue

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especially for people with accessibility concerns to represent FPS games then he

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briefly tried valorent briefly more on that later but ended up logging most of

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his Play Time In Dying Light too for a third person shooter he finished Leon's

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second run in Resident Evil 2 remake then to make sure that we had a game

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that benefits from a lot of key bindings he played a bunch of DOTA 2. first of

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course though he had to set it up I mean it's not ergonomic if it doesn't fit in

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your hand right they ship it with this little hex key and actually really nice

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feeling aluminum driver handle that unfortunately

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uses this non-standard freaking bit so you can't use anything else in it and

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can't use it for anything else kind of a bummer you know what can be used for

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anything though the LTT Screwdriver from lttstore.com we've got a lot of

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adjustments here you got your length you

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got your spread you got your angles here

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okay so is that yeah that's locked lots

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of adjustment on the thumb here and have it here here or here depending on the

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length of your thumb even the thumb ARM has like a second hole so it can be out

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farther Earth than this adjustment range okay this thumb one is a little funky

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very 3D printed in terms of build quality I don't mean

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that as like an insult it just is oh my God yeah I can see why this took

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you so long to configure man literally took me at least a half hour now that

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it's dialed in it's actually like pretty darn comfortable this feels good but one

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thing to note is that they actually have a compact version that instead of having

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these scorpion tail style switches for the uh fingernails actually has a button

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on the tops of these towers and I think that floof and I are on the same page

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when I say that we would probably prefer that yeah yeah let's start with the

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thumbsticks using a stick for wasd is hardly a new idea and has some very real

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world benefits especially when it comes to comfort but there are situations

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particularly for PC gaming where the keyboard is still King the problem with

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a thumbstick like this is twofold you can't press multiple opposite directions

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at once and it's not as easy to hit the

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exact Direction you need this first problem is basically why ploof couldn't

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play valorent or Counter-Strike or any competitive shooter with this thing want

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to get into a strafe battle I mean you can but good luck want to stop on a dime

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by inputting the opposite direction while holding your current direction not

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happening ploof managed to finish just one match of valorent before he

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completely gave up on it and I can definitely see why as for problem number

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two it can't really pull d-pad Duty wasd

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can at least kind of act like a d-pad allowing you to activate each Direction

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individually and this is the kind of thing that mostly doesn't matter I mean

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thumbsticks are superior to d-pads in many ways but in Resident Evil 2 for

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example the d-pad is used in a number of puzzles and for things like lock

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combination entry and we ran into many situations like the statue medallions in

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the police station where accuracy became a problem because of how easy it was to

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accidentally hit left or right when trying to go up or down there is this

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little nub in here that you could rebind to wasd depending on which version of

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the cyborg you get but isn't all that comfortable to reach even for my tiny

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baby hands our last point about the joystick isn't specific to the cyborg

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but it is something to keep in mind because nearly all joysticks have a

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sizable dead zone or an area where they move but don't register an input they

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can feel pretty unresponsive compared to a high quality keyboard with a clear

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tactile actuation point and this can make fine adjustments to character

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position a little bit challenging which comically resulted in ploof walking into

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a lot of door frames and walls user error absolutely but the bottom line is

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that he missed his keyboard in Resident Evil 2. with that being said he loved

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having the cyborg In Dying Light too because you're almost constantly holding

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forward while parkouring through the city unfortunately though this game is

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where the cracks started to show in the software for someone who doesn't want to

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use a keyboard but wants to keep their Mouse the cyborg is a dream come true I

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mean 29 programmable buttons a profile

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for every game mwah but

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that's also its biggest problem sometimes your main profile right the

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one that's just on there by default is going to work perfectly with a new game

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right out of the box but because of the non-standardization of controls on PC a

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lot of the time it won't In Dying Light 2 for example Z is your hand glider H is

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heel m is map and C is Crouch so wait

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now the control key that you had mapped for Crouch and CS go doesn't work in

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this game and bloody hell where's the gym app Z again if you're the kind of

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gamer you know who you are who plays that game just that one game this might

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not be a problem for you but if variety is the spice of your life

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the cyborg may feel a little bit like the next day on the toilet I mean to be

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clear azeron's software was pretty intuitive and bug-free it supports an

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unlimited number of profiles and can store two of them on board for gaming

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events and the like but this sky's the limit flexibility can also take the joy

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out of just sitting down to game for a bit when each

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and every game you play requires going through this process where you launch it

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check the default key bindings Tab out of the game double check your azeron

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profile bindings cross reference the two accounting for any new functions that

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this game might have that the last one didn't then go back into the game test

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drive it a bit tune it and then finally

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begin the process of committing that profile to your muscle memory and the

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worst part is that while this does get easier over time

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you've put in literally dozens of hours on this thing I'm giving you credit for it because you

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really took one for the team there even for the games you play regularly there's

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always going to be a small learning curve when you take a break maybe your

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friends went on vacation and you haven't touched Dying Light too for a few weeks

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uh prompt comes up and it's labeled as a key that you mapped it to

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can you remember where Q is on the cyborg in this profile

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maybe but more likely you're going to end up leaving the software with the

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profile map up on a second screen so that you can reference it which is

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pretty immersion breaking compared to how naturally I suspect most of us would

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use a keyboard or a controller there are some shortcuts to this profiles for

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example can be imported or exported and these surprisingly Vibrant Community

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around the cyborg has created profiles for many of the most popular games but

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as with the steam controller this isn't the Silver Bullet that you might hope it

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would be either and Dota 2 presented us with a fresh problem ploof ended up

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having to make custom profiles not just for the game but also for different

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Heroes depending on the usual items he bought and their number of abilities to

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be clear once it was all set up and working he actually loved having

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everything at his fingertips like this but the ability to just on a whim click

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on a different hero and say yes I'm gonna play as you this match was

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kind of gone you can pay for re-wasd which will apparently detect the game

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that you launch and swap profiles for you automatically it's a nice little

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quality of life thing but it's gonna cost you another 25 dollars for that

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functionality at the time of writing and it doesn't solve the every hero needs a

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different binding problem only the I play a lot of different games one but

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hey at least it's comfortable right well about that we found that over long

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periods of time it was a bit of a mixed bag the shape is actually quite Pleasant

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after adjusting it and you can get the Palm rest in a couple of different styles with the curved one being right

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I'd say for for both of us the Omron d2f01 switches are not too hard to press

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and have a nice clicky sound and while

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you can fumble during some more intense sessions overall it does feel kind of

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right to just rest your hand in this other hand however something about the

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plastic material used for the switches particularly the bottom ones that your

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fingers rest in feels distinctly greasy

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after as little as 20 or 30 minutes and honestly when ploof told me this I

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thought he might just be being a whiny pants about it like seriously dude tired

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from holding down W for too long

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but for this one after a few minutes I can actually kind of see what he means

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before I'm on azeron's website has a guide about using lizard skin on the

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switches and then you can buy grip tape for the Palm rest from azeron directly

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so it's not like these problems aren't solvable but it's just yet another thing

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to faff about with and pay more money for it to have a non-slippery experience

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and remember that all of this cost is on top of whatever mouse and keyboard you

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already have because this is not a full replacement for

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either of them so you can't exactly just sell them to recoup some cost unless you

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plan to just use the default name for every character in every game from now

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on I mean I suppose it would be an option to get two of them for a total of

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58 programmable Keys plus additional layers and like type on them but unless

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you're used to similar systems like the data hand personal I would strongly

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recommend against it I think the more obvious benefit of that right hand

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version is that it could be great for Southpaw Gamers who are notoriously

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underserved by existing keyboard options and even if you're not a southpaw gamer

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it could could be great for you I don't want this to come across harsh or overly

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critical especially because the product does do what it says on the tin and they

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certainly have a lot of happy customers it's just that it is our job to make

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sure that you're up to speed on the potential downsides before you commit

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the desk space money and I'd say most

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importantly time that it takes to adopt a peripheral like this into your gaming

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to real life as possible without compromising on gameplay and their

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signing up thank you for watching if you liked this video make sure to check out

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that data hand video we made last year that one is meant to replace your

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keyboard but has an even steeper

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learning curve
