WEBVTT

00:00:00.080 --> 00:00:05.600
so it's been about six years since we got a new console generation from

00:00:03.840 --> 00:00:10.800
microsoft xbox watch tv tv tv tv

00:00:09.360 --> 00:00:15.920
and although we've seen a couple of upgraded xbox one models we're finally

00:00:13.759 --> 00:00:20.000
going to see an all new xbox around the 2020 holiday season that redmond has

00:00:18.720 --> 00:00:24.880
dubbed project scarlet

00:00:22.960 --> 00:00:28.880
and although the name is a lot less intense than 2017's project

00:00:28.960 --> 00:00:34.719
powerful scorpio ever made

00:00:32.239 --> 00:00:39.280
scarlett is being billed as a major leap forward for console gaming but in an era

00:00:37.200 --> 00:00:45.200
where high-end gaming pcs are still running absolute circles around consoles

00:00:42.320 --> 00:00:49.920
what can we realistically expect so specs wise project scarlet features a

00:00:47.680 --> 00:00:54.879
system on a chip in this case meaning a CPU and GPU in one package that is

00:00:52.719 --> 00:01:00.239
supposed to be four times as powerful as the one in the xbox one x now the one x

00:00:58.320 --> 00:01:04.960
was actually a pretty capable piece of hardware at launch compared to similarly

00:01:02.480 --> 00:01:09.680
priced pcs as you can check out in this video from our sister channel however

00:01:07.439 --> 00:01:14.080
even though its selling point was 4k gaming the one x also had some

00:01:11.920 --> 00:01:19.119
limitations on frame rates as well as whether it could natively render 4k in

00:01:16.560 --> 00:01:23.920
many titles some games were too intense for the one x to deliver true 4k the way

00:01:21.520 --> 00:01:28.640
a pc would and so instead it used checkerboard rendering and other

00:01:25.759 --> 00:01:32.079
upscaling tricks to give a pseudo 4k gaming experience

00:01:30.479 --> 00:01:36.560
it wasn't real so back to project scarlett microsoft is

00:01:34.640 --> 00:01:42.000
now promising that its new console will deliver 8k capability

00:01:39.119 --> 00:01:47.040
and it does make some sort of intuitive sense that it could do so i mean four

00:01:44.320 --> 00:01:51.520
times the power might be able to deliver four times the resolution right that's

00:01:48.799 --> 00:01:55.840
how math works but while we think there might be some games that will run in 8k

00:01:54.000 --> 00:02:00.320
especially considering how microsoft might be able to optimize its first

00:01:57.439 --> 00:02:06.320
party titles it's very difficult to imagine that we're going to be getting

00:02:01.840 --> 00:02:08.720
native 8k at high frame rates in games

00:02:06.320 --> 00:02:13.200
to dig a little deeper consider that 8k is a challenge for even the highest end

00:02:10.959 --> 00:02:17.520
pc graphics cards these days and it's hard to imagine that four times as

00:02:15.280 --> 00:02:22.160
powerful means the GPU will be able to spit out four times as many frames per

00:02:19.760 --> 00:02:26.720
second given that the top-end gpus on the market right now only have about

00:02:24.319 --> 00:02:32.480
twice the raw rendering power of the rx 580 which is probably the closest

00:02:29.200 --> 00:02:34.480
desktop equivalent to the one x's GPU

00:02:32.480 --> 00:02:39.280
and of course price is going to constrain just how powerful of a chip

00:02:36.879 --> 00:02:45.280
microsoft can put in project scarlett the one x's msrp of 499 us dollars is

00:02:42.959 --> 00:02:49.840
already a little high for a console and microsoft has hinted that scarlett might

00:02:47.519 --> 00:02:53.360
be even more expensive but there's a large difference between what a pc

00:02:51.760 --> 00:02:57.680
gaming enthusiast would be willing to pay for a GPU and what a console gamer

00:02:56.080 --> 00:03:04.159
would tolerate before they decided it was just too much especially considering

00:03:00.160 --> 00:03:06.800
8k tvs aren't exactly cheap okay guys so

00:03:04.159 --> 00:03:10.959
all that said i wouldn't expect native 8k in very many games and i certainly

00:03:08.959 --> 00:03:16.959
wouldn't expect to see it at over about 30 frames per second except in maybe one

00:03:14.239 --> 00:03:22.080
or two highly optimized titles although microsoft is pitching 120 hertz

00:03:19.280 --> 00:03:26.239
capabilities i'd only expect that at lower resolutions but one thing that

00:03:24.239 --> 00:03:30.319
might be more useful across the board is scarlett's incorporation of variable

00:03:28.239 --> 00:03:34.400
refresh rate technology which has been around for a while now on pcs in the

00:03:32.159 --> 00:03:38.080
form of g-sync and freesync although console games have been notorious for

00:03:36.080 --> 00:03:42.400
being locked at relatively low frame rates this could definitely make quite a

00:03:40.239 --> 00:03:46.799
few titles look smoother especially at lower resolutions provided you have a

00:03:44.640 --> 00:03:51.200
compatible tv which aren't common on the market yet but

00:03:49.040 --> 00:03:56.319
graphical fidelity is only part of the story here project scarlet is also going

00:03:53.760 --> 00:04:00.720
to feature an SSD and microsoft claims that the SSD will

00:03:58.239 --> 00:04:05.760
give 40 times the performance which suggests that it will be a pci express

00:04:03.040 --> 00:04:10.640
SSD and that should significantly cut down on loading times and other

00:04:07.439 --> 00:04:13.360
frustrating delays however pci express

00:04:10.640 --> 00:04:17.519
ssds aren't cheap so it's anyone's guess how spacious they'll be or if microsoft

00:04:16.000 --> 00:04:22.800
will also include a traditional hard drive for spillover storage and if the

00:04:19.919 --> 00:04:27.280
SSD tends to fill up quickly you may end up buying some of your games on good

00:04:24.720 --> 00:04:31.360
old-fashioned optical disks as microsoft has already announced that project

00:04:28.800 --> 00:04:35.280
scarlett won't be all digital and an optical drive will almost certainly

00:04:32.880 --> 00:04:38.880
introduce more latency or longer loading times then of course there's the fact

00:04:37.280 --> 00:04:43.520
that it looks like scarlett will be tightly integrated with microsoft's game

00:04:41.199 --> 00:04:47.360
streaming service xcloud given that microsoft has already invested quite a

00:04:45.360 --> 00:04:51.120
bit in cross-platform gaming with projects like its play anywhere

00:04:49.120 --> 00:04:55.199
initiative it looks like scarlett is going to emphasize cloud streaming

00:04:53.199 --> 00:04:59.120
though it isn't clear if streamed games would partially leverage a local

00:04:56.880 --> 00:05:04.320
console's hardware for some extra power and on the topic of power will project

00:05:01.199 --> 00:05:05.840
scarlet have enough power for vr

00:05:04.320 --> 00:05:09.600
based on what's under the hood it appears that it will though we also know

00:05:08.000 --> 00:05:14.320
that microsoft hasn't shown a whole lot of enthusiasm for bringing vr to the

00:05:11.759 --> 00:05:17.520
xbox however with the popularity of playstation vr and the fact that there's

00:05:16.240 --> 00:05:21.360
still about a year and a half to go before scarlett hits the shelves i

00:05:19.600 --> 00:05:26.320
wouldn't be surprised if microsoft does try a little harder in the vr space to

00:05:24.080 --> 00:05:30.560
compete with sony's upcoming playstation 5 which has many of the same

00:05:28.160 --> 00:05:33.840
specifications as scarlet hopefully those two consoles find a way to

00:05:32.240 --> 00:05:37.440
differentiate themselves from each other in a meaningful way

00:05:35.360 --> 00:05:41.440
other than which one ends up offering the better black friday bundle

00:05:39.759 --> 00:05:45.440
all right that's it for this episode of tech wiki thanks for watching guys like

00:05:43.360 --> 00:05:48.479
dislike check out our other videos if you want to comment below with video

00:05:46.960 --> 00:05:53.680
suggestions and don't forget to subscribe to techwiggy and follow

00:05:50.880 --> 00:05:57.840
techwiki and and everyone else who who's involved dennis

00:05:56.000 --> 00:06:03.720
follow dennis he's he's really nice

00:06:00.000 --> 00:06:03.720
sometimes sometimes
