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so it's been about six years since we got a new console generation from

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microsoft xbox watch tv tv tv tv

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and although we've seen a couple of upgraded xbox one models we're finally

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going to see an all new xbox around the 2020 holiday season that redmond has

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dubbed project scarlet

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and although the name is a lot less intense than 2017's project

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powerful scorpio ever made

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scarlett is being billed as a major leap forward for console gaming but in an era

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where high-end gaming pcs are still running absolute circles around consoles

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what can we realistically expect so specs wise project scarlet features a

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system on a chip in this case meaning a CPU and GPU in one package that is

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supposed to be four times as powerful as the one in the xbox one x now the one x

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was actually a pretty capable piece of hardware at launch compared to similarly

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priced pcs as you can check out in this video from our sister channel however

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even though its selling point was 4k gaming the one x also had some

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limitations on frame rates as well as whether it could natively render 4k in

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many titles some games were too intense for the one x to deliver true 4k the way

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a pc would and so instead it used checkerboard rendering and other

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upscaling tricks to give a pseudo 4k gaming experience

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it wasn't real so back to project scarlett microsoft is

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now promising that its new console will deliver 8k capability

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and it does make some sort of intuitive sense that it could do so i mean four

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times the power might be able to deliver four times the resolution right that's

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how math works but while we think there might be some games that will run in 8k

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especially considering how microsoft might be able to optimize its first

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party titles it's very difficult to imagine that we're going to be getting

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native 8k at high frame rates in games

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to dig a little deeper consider that 8k is a challenge for even the highest end

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pc graphics cards these days and it's hard to imagine that four times as

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powerful means the GPU will be able to spit out four times as many frames per

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second given that the top-end gpus on the market right now only have about

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twice the raw rendering power of the rx 580 which is probably the closest

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desktop equivalent to the one x's GPU

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and of course price is going to constrain just how powerful of a chip

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microsoft can put in project scarlett the one x's msrp of 499 us dollars is

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already a little high for a console and microsoft has hinted that scarlett might

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be even more expensive but there's a large difference between what a pc

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gaming enthusiast would be willing to pay for a GPU and what a console gamer

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would tolerate before they decided it was just too much especially considering

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8k tvs aren't exactly cheap okay guys so

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all that said i wouldn't expect native 8k in very many games and i certainly

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wouldn't expect to see it at over about 30 frames per second except in maybe one

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or two highly optimized titles although microsoft is pitching 120 hertz

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capabilities i'd only expect that at lower resolutions but one thing that

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might be more useful across the board is scarlett's incorporation of variable

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refresh rate technology which has been around for a while now on pcs in the

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form of g-sync and freesync although console games have been notorious for

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being locked at relatively low frame rates this could definitely make quite a

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few titles look smoother especially at lower resolutions provided you have a

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compatible tv which aren't common on the market yet but

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graphical fidelity is only part of the story here project scarlet is also going

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to feature an SSD and microsoft claims that the SSD will

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give 40 times the performance which suggests that it will be a pci express

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SSD and that should significantly cut down on loading times and other

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frustrating delays however pci express

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ssds aren't cheap so it's anyone's guess how spacious they'll be or if microsoft

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will also include a traditional hard drive for spillover storage and if the

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SSD tends to fill up quickly you may end up buying some of your games on good

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old-fashioned optical disks as microsoft has already announced that project

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scarlett won't be all digital and an optical drive will almost certainly

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introduce more latency or longer loading times then of course there's the fact

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that it looks like scarlett will be tightly integrated with microsoft's game

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streaming service xcloud given that microsoft has already invested quite a

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bit in cross-platform gaming with projects like its play anywhere

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initiative it looks like scarlett is going to emphasize cloud streaming

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though it isn't clear if streamed games would partially leverage a local

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console's hardware for some extra power and on the topic of power will project

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scarlet have enough power for vr

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based on what's under the hood it appears that it will though we also know

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that microsoft hasn't shown a whole lot of enthusiasm for bringing vr to the

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xbox however with the popularity of playstation vr and the fact that there's

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still about a year and a half to go before scarlett hits the shelves i

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wouldn't be surprised if microsoft does try a little harder in the vr space to

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compete with sony's upcoming playstation 5 which has many of the same

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specifications as scarlet hopefully those two consoles find a way to

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differentiate themselves from each other in a meaningful way

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other than which one ends up offering the better black friday bundle

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all right that's it for this episode of tech wiki thanks for watching guys like

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dislike check out our other videos if you want to comment below with video

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suggestions and don't forget to subscribe to techwiggy and follow

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