four the number of super nintendo's that i own that's also technically the number
of super nintendo's that i own that are also broken but we won't talk about that
four the number of snes hardware revisions recommended by purists for
optimal RGB output four the number of
available colors for the super nt a hardware reverse engineering of the
original super nintendo and four the number of seconds before i
tell you this video is brought to you by us
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the super nt is the latest retro console from analog built by enthusiasts for
enthusiasts right off the bat it appears to be quite a bit less premium than
their original reverse engineered nes the nt it ditches the usb charging port
for its included wireless controller and it's made entirely of plastic instead of
6061 aluminium but that's actually okay
because in return we get a selection of classic and modern designs for both the
console and its controllers we get a price tag that's dramatically lower than
anything analog has produced to date a
mere 189 dollars including two built-in
games putting the super nt within the reach at least of mere mortals unlike
first party snes classics which have gone for as high as 400 dollars on ebay
thanks for limiting your production nintendo anyway what else do we get here it's
still got an sd card slot for firmware updates with the possibility of a
jailbreak firmware that would enable you to run games off of it and we have a
single universally compatible snes cartridge slot thanks mainly to 1990s
nintendo and their curious implementation of cartridge region
locking move around back there's micro b usb for power a single HDMI port and
that's actually it no fancy outputs this time but we do still have real snes
controller ports compatible with every single snes accessory
outside of the super scope and again with the downgrades where the nt and nt
mini had four here we only get two
thankfully multi-taps worked just fine though and that's it aside from power
and reset buttons they really simplify the outside this time around so have the
internals been cost down to
absolutely not we've got the same altera cyclone v and all its companion
circuitry on the top side of its beautiful pcb programmed again by kevin
horton aka kevtris the same legend who did the reverse engineering for the
analog nt minis fpga though he didn't go
it alone this whole thing has actually been something of a community effort
with input from people like bu the author of the super accurate hegan
emulator intro sound effects by electronic musician square pusher and a
shiny new user interface designed by indie developer phil fish
yes that phil fish complete with a super slick optional animated intro that
randomizes each and every time you power on the console within the menu you'll
find a ton of options to customize the experience from adding and controlling
the depth of scan lines to enabling more sprites on screen than the real snes
could handle to adjusting hotkeys audio volume and even the skin of the user
interface it allows you to add filters like the previous consoles or remove
filtering entirely if you just want those beautiful chunky pixels in all
their unaltered glory as for what it's like to actually game
on to answer that question i brought in my framemeister to test out an og
nintendo adapted to HDMI alongside our
super nt with an sd2 snes so we could
test as many games as possible let's start with compatibility testing analog
claims it's 100 because they're actually simulating the
chips in a real super nintendo and from what we've been able to tell they've hit
the mark dead on believe it or not not only does the super nt handle edge cases
that were only recently discovered and patched in emulators the way they've
done it allows them to improve upon the
original without sacrificing that compatibility in particular with the
sound so after spending some time with it to say that it's a great experience
would be a huge understatement it handled literally everything we could
throw at it including enhanced msu-1 games with cd audio tracks and fmv
the picture is sharper the audio is clearer the input lag is non-existent
every box is so thoroughly checked for this little thing that people around the
office are already competing for their pick of the sample units with others
saying they're just gonna buy one themselves if they miss out which is
probably the boat i will be in if you spend any significant amount of your
childhood playing super nintendo games and you want the real experience on
modern hardware this is
it i mentioned this already but the sound is one of the best things about
the super nt although i would personally like a toggle to put it back to 100
original they won't tell us how they improved things exactly but knowing a
little about the super nintendo's audio processor helped us kind of piece it
together the snes mixed together individual sounds like a drum or a
guitar to make music or sound effects and these small sounds were usually
somewhere between 8 and 22 kilohertz the og super nintendo just mixed them
together at 32 kilohertz with a gaussian
gaussian goosen gauchon filter that basically muffled it to hide the
resulting noise meanwhile the super nt mixes them at 44.1 kilohertz along with
modern cubic or sink filtering so everything sounds much sharper and truer
to the artist's intent pretty cool stuff there are some dilemmas with the console
like this if you're a new collector and want to support the original developers of the
games you're playing the only real way to do this is ironically via
virtual console and the classic series which are emulators that don't give you
the original experience and the only way to get the classic series anyway is on
ebay making your purchase less meaningful to developers and more
meaningful to opportunistic scalpers
and what if you already have some games is it worse to buy unofficial hardware
or is it worse to pay scalpers who buy up all the
official stuff is it just as bad to download all your games and throw them
onto sd2 snes or a
raspberry pi for that matter well no i can't answer that i'm going to bail hard
so anyways then if what you're after is a no frills easy to use experience with
full compatibility with all your favorite snes games and as close to real
hardware as possible all while having
full compatibility with modern displays
there's really no contest this is your go-to
it's super inexpensive compared to getting a framemeister and potentially
modding your snes it's well built it's
feature-rich and it's clearly a labor of love
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