WEBVTT

00:00:00.299 --> 00:00:07.620
settle for Just Two Dimensions

00:00:03.500 --> 00:00:10.860
when you can have free a decade ago the

00:00:07.620 --> 00:00:12.900
marketing machine behind 3D TV was so

00:00:10.860 --> 00:00:17.279
strong that even we got caught up in the hype but after all those years not to

00:00:14.940 --> 00:00:22.320
mention the millions and millions of dollars spent promoting 3D as the next

00:00:20.039 --> 00:00:28.080
big thing seems like no one cares anymore

00:00:25.019 --> 00:00:30.240
to the point where if you blinked and

00:00:28.080 --> 00:00:36.899
missed the craze entirely you might have never seen a 3D TV in person are you

00:00:33.540 --> 00:00:39.840
missing out did 3D TVs really deserve to

00:00:36.899 --> 00:00:44.760
die or were they simply left to slowly bleed out by an uncaring industry that's

00:00:41.879 --> 00:00:49.320
always chasing the next shiny box badge to imagine what could have been we

00:00:46.980 --> 00:00:54.780
tracked down two of the most notable 3D TVs to trial on our staff of highly

00:00:51.539 --> 00:00:57.420
trained guinea pigs was it cool or does

00:00:54.780 --> 00:01:03.420
the third d stand for disappointment what's never disappointing is our

00:01:00.059 --> 00:01:05.280
sponsor AMD are you overdue for a GPU

00:01:03.420 --> 00:01:10.260
upgrade well it's a great time to purchase an AMD Radeon RX 6000 series

00:01:07.500 --> 00:01:16.280
GPU and you can get the inside scoop on some great options from AMD and their

00:01:12.299 --> 00:01:16.280
Partners at the link down below

00:01:16.799 --> 00:01:23.820
foreign

00:01:23.820 --> 00:01:32.580
in the late 2000s 3D was picking up steam again as a cool new innovation but

00:01:29.340 --> 00:01:34.939
it's actually really really old Tech Way

00:01:32.580 --> 00:01:40.500
Back In 1832 yes 190 years ago Sir Charles wheatstone

00:01:37.799 --> 00:01:44.579
invented the stereoscope which used a pair of mirrors angled towards images

00:01:42.479 --> 00:01:49.380
taken from two slightly different perspectives to create the illusion of

00:01:46.740 --> 00:01:53.520
depth you might remember these and you've almost certainly seen one of

00:01:51.000 --> 00:01:58.200
these well both of them used the exact same principle but it's a bit of a

00:01:55.979 --> 00:02:02.040
lonely experience and here isn't it when the motion picture was created people

00:02:00.060 --> 00:02:08.239
were eager to try and blend the popular novelty of stereoscopes and view masters

00:02:04.619 --> 00:02:11.400
with movies resulting in anaglyphic 3D

00:02:08.239 --> 00:02:14.099
these iconic red and cyan glasses have

00:02:11.400 --> 00:02:19.200
become the de facto symbol of 3D but while they were super wowzers for black

00:02:17.040 --> 00:02:24.360
and white movies they significantly degraded the experience of your

00:02:21.000 --> 00:02:26.580
newfangled Technicolor movies of course

00:02:24.360 --> 00:02:30.900
we've come a long way since then and thanks to light polarizing glass

00:02:28.319 --> 00:02:37.500
developed by Polaroid that allowed both convincing depth and full color 3D films

00:02:34.920 --> 00:02:43.860
would surge back at least three more times first in the 1950s Golden Age

00:02:40.800 --> 00:02:48.420
Again in the 80s

00:02:43.860 --> 00:02:51.300
3D the third Dimensions Terror and

00:02:48.420 --> 00:02:57.000
finally in the 2010s spurred on by your favorite big blue aliens no not those

00:02:54.660 --> 00:03:03.120
ones these ones the difference they said was that this

00:02:59.819 --> 00:03:08.160
time you could bring the immersion home

00:03:03.120 --> 00:03:09.900
with you Jake get over here oh yeah

00:03:08.160 --> 00:03:16.800
I expected an action tumble over the couch but that's pretty good no oh god

00:03:12.540 --> 00:03:19.800
with no obvious downsides then

00:03:16.800 --> 00:03:21.720
3D was suddenly thrust back into nearly

00:03:19.800 --> 00:03:26.400
every form of entertainment that could fit a third D but how did they bring it

00:03:24.360 --> 00:03:31.379
to the home where previous attempts failed to understand home 3D we need to

00:03:28.920 --> 00:03:37.260
First understand commercial 3D the most common of which is the real D 3D found

00:03:34.140 --> 00:03:39.480
in theaters it works by projecting the

00:03:37.260 --> 00:03:47.040
image through a polarizing lens that actually Alters its polarization

00:03:42.440 --> 00:03:50.060
144 times per second in step with 144

00:03:47.040 --> 00:03:52.680
frames per second of film wait a second

00:03:50.060 --> 00:03:57.599
144 frames per second I thought movies are at 24 FPS

00:03:54.659 --> 00:04:02.159
well they are but for starters each of your eyes is going to need its own 24

00:03:59.580 --> 00:04:07.440
frames per second so there's 48 frames right there and at that frame rate

00:04:04.340 --> 00:04:10.560
flicker from the polarization lens is

00:04:07.440 --> 00:04:13.080
very noticeable so to create a smoother

00:04:10.560 --> 00:04:17.880
experience each frame actually gets shown three times for a shorter period

00:04:15.540 --> 00:04:22.380
each of your eyes gets covered by its own polarized lens which filters out

00:04:19.859 --> 00:04:27.540
every other frame giving you that 3D experience in the home by contrast

00:04:24.720 --> 00:04:33.180
though the two steps of polarizing the light and filtering it out were split

00:04:30.240 --> 00:04:38.820
resulting in two main categories of 3D technology active and passive

00:04:36.360 --> 00:04:41.940
representing these two we've got two displays that we're going to look at

00:04:39.900 --> 00:04:48.300
today first of which is a Sony PlayStation 3D display this is not to be

00:04:45.120 --> 00:04:52.440
confused with the PlayStation TV this is

00:04:48.300 --> 00:04:56.520
our active 3D TV it's 24 inches 1080P

00:04:52.440 --> 00:04:58.880
and sports a 240Hz fresh rate but that

00:04:56.520 --> 00:05:04.979
does not mean that it actually supports 240 FPS content it was a whole

00:05:01.940 --> 00:05:08.100
advertising holdover from the plasma TV

00:05:04.979 --> 00:05:10.320
days it should be noted that in 3D it

00:05:08.100 --> 00:05:17.699
was only able to do 120 frames per second at 720p our second representing

00:05:14.040 --> 00:05:20.580
passive 3D is the LG signature G6 OLED

00:05:17.699 --> 00:05:27.539
from 2016. this is one of the last and arguably the best 3D TVs made before all

00:05:25.139 --> 00:05:35.940
manufacturing of 3D TVs stopped later that year it's 65 inches 4K it cost a

00:05:31.740 --> 00:05:38.580
whopping 8 000 and it's HDR Peak

00:05:35.940 --> 00:05:43.440
brightness is only 500 nits so it only kind of supports HDR kind of like

00:05:40.979 --> 00:05:47.280
YouTube only kind of supports HDR get subscribed by the way so you don't miss

00:05:44.820 --> 00:05:51.780
our upcoming video on that because it uses passive 3D it comes with some huge

00:05:49.979 --> 00:05:57.600
advantages before we take a look at the king though let's talk about the peasant I'm just

00:05:55.139 --> 00:06:02.220
going to get all I'm going to get all oh my god oh move your hand does that not

00:06:00.000 --> 00:06:05.880
immediate oh don't look at the lights uh use your other stick I don't even know

00:06:03.720 --> 00:06:10.800
how to fire use your other stick oh god oh the stick fires this doesn't seem

00:06:09.180 --> 00:06:15.600
like a game where the 3D really does a whole lot I mean it's cool what's better

00:06:13.020 --> 00:06:19.380
about passive versus active oh we're gonna talk about that boys actually I

00:06:17.520 --> 00:06:26.280
guess now's as good a time as any to say that early on pretty much all 3D TVs

00:06:22.680 --> 00:06:28.800
used a mostly normal LCD display which

00:06:26.280 --> 00:06:34.020
helped reduce cost and complexity but unfortunately relied on Active 3D

00:06:31.199 --> 00:06:38.460
shutter glasses which brought both cost and complexity back into the picture

00:06:36.240 --> 00:06:43.440
like the polarizing lenses built into the movie theater projector these

00:06:40.800 --> 00:06:47.280
glasses are powered and their lenses contain a layer of crystals that can

00:06:45.479 --> 00:06:52.139
rotate when an electrical charge is sent through them when those crystals rotate

00:06:49.259 --> 00:06:56.940
they block the TV's image from one of your eyes so if you sync this up with a

00:06:55.500 --> 00:07:00.620
high refresh rate display that alternates between the views that you're

00:06:58.919 --> 00:07:06.780
supposed to see the left and right image voila the brain does its magic producing

00:07:03.720 --> 00:07:08.400
a 3D image hell the script says before I

00:07:06.780 --> 00:07:13.440
try it I got a gamer up with my Wan hoodie but um I guess we've already started trying

00:07:10.919 --> 00:07:17.400
it so how did you store.com yeah exactly right when the game starts it

00:07:15.060 --> 00:07:21.000
immediately makes me want to barf okay oh man so you keep saying stuff that's

00:07:19.259 --> 00:07:24.900
like wow this is a perfect time to transition into the next scripted bit

00:07:22.680 --> 00:07:28.979
fine let's just do it the issues with these passive displays

00:07:27.060 --> 00:07:33.419
and active shutter glasses are many first up the powered glasses need

00:07:31.020 --> 00:07:37.259
batteries thus needing to be recharged they can also suffer from Wireless

00:07:35.400 --> 00:07:41.639
interference if you block the sync transmitter that's either on the display

00:07:38.880 --> 00:07:46.560
or as a separate piece of hardware and many users complained about comfort and

00:07:44.280 --> 00:07:50.639
flicker especially if there's any other light in the room oh don't look at the

00:07:48.360 --> 00:07:54.660
lights finally of course they're expensive displays that relied on these

00:07:53.160 --> 00:07:59.099
kinds of glasses for their 3d effect would sometimes come with a pair or

00:07:57.000 --> 00:08:02.819
maybe two included in the box but if you wanted any more than that they would run

00:08:00.660 --> 00:08:06.960
you anywhere from fifty dollars to over a hundred and fifty dollars each not

00:08:05.520 --> 00:08:13.500
that you were likely to need more glasses the impressive library of about

00:08:10.020 --> 00:08:15.599
60 3D games for the PlayStation 3 pales

00:08:13.500 --> 00:08:22.139
in comparison to its overall library and notably includes very few multiplayer

00:08:18.780 --> 00:08:23.699
titles in a nutshell PlayStation 3D had

00:08:22.139 --> 00:08:28.919
many of the same pros and cons as NVIDIA's 3D Vision for PC gaming high

00:08:26.460 --> 00:08:33.659
cost limited game support reduced image brightness and LCD technology that

00:08:31.620 --> 00:08:38.880
simply wasn't fast enough to fully separate the stereo images which led to

00:08:36.300 --> 00:08:44.039
a lot of brightness loss as well as frequent user headaches options oh this

00:08:41.700 --> 00:08:48.480
is so cool yeah should I try it now similar view here we go and you lose so

00:08:47.100 --> 00:08:52.680
much brightness with these they literally block half the light half the

00:08:51.360 --> 00:08:56.880
light yeah and then lift the glasses up oh one other issue is that devs weren't

00:08:55.080 --> 00:09:01.140
used to working in 3D meaning that important information like the subtitles

00:08:59.040 --> 00:09:04.500
in Killzone for example would appear at a different depth than where you

00:09:03.240 --> 00:09:08.580
normally had to look so you had to refocus your eyes to read them and then

00:09:06.779 --> 00:09:13.140
look back so if you blinked you could miss important information of course the

00:09:11.399 --> 00:09:18.120
killer feature in my mind when I heard about the PlayStation 3D display wasn't

00:09:15.600 --> 00:09:24.779
necessarily stereoscopic gaming but simulvue simulvue promised to allow

00:09:21.240 --> 00:09:27.839
local multiplayer without splitting the

00:09:24.779 --> 00:09:30.540
screen so each Jake and I could use half

00:09:27.839 --> 00:09:34.920
of the frames being output to see our own version of the game really cool

00:09:32.640 --> 00:09:37.800
right yeah I can see that being cool if you could like watch different content

00:09:36.660 --> 00:09:43.920
from your spouse when you're sitting okay that's exactly the next talking point one of the most things I was most

00:09:41.820 --> 00:09:47.100
excited for was like the kids are watching their kids movie with their

00:09:45.300 --> 00:09:51.240
headphones in the wife and I are watching some serious movie right on the

00:09:49.980 --> 00:09:56.220
same TV yeah that'd be pretty cool family family time right instead you got

00:09:53.940 --> 00:10:00.200
to buy multiple TVs yeah it's stupid are we are we playing at the same time

00:09:58.019 --> 00:10:06.300
right now I think so oh my God whoa this is so cool though I never got

00:10:03.779 --> 00:10:11.399
to try it I never had a PlayStation 3D display back in the day and only a

00:10:09.060 --> 00:10:15.240
handful of games ever supported this but I heard about this and I was like wow

00:10:13.260 --> 00:10:19.320
how amazing would that be right like for like something like Mario Kart yeah if

00:10:17.279 --> 00:10:24.959
you could just both have a full screen freaking display that'd be amazing it is

00:10:21.660 --> 00:10:27.000
pounding now it's very obvious right

00:10:24.959 --> 00:10:31.860
that the polarization filter isn't perfect and the pixels don't switch fast

00:10:29.580 --> 00:10:34.640
enough with LCD to completely get rid of the ghost of the other image so it can

00:10:33.839 --> 00:10:40.380
be very unpleasant in the real world

00:10:38.160 --> 00:10:46.620
because of the hard to ignore downsides of active 3D glasses this Tech ended up

00:10:43.680 --> 00:10:51.300
pretty much completely abandoned so then how does the passive alternative fare to

00:10:50.220 --> 00:10:56.540
find out we're going to have to jump ahead a few years and a few price

00:10:53.700 --> 00:11:01.800
brackets to the LG signature OLED G6 holy if I just close my right eye

00:10:59.160 --> 00:11:08.040
and Jake closes his left here we go boys it still works the first advantage of

00:11:05.100 --> 00:11:12.899
passive 3D TVs is that they can be more easily enjoyed with the whole family

00:11:09.480 --> 00:11:15.240
thanks to much cheaper glasses how cheap

00:11:12.899 --> 00:11:19.440
you might ask well free if you're willing to be creative this is a pair

00:11:17.100 --> 00:11:23.339
that Taryn actually liberated from the movie theater and they work just fine

00:11:21.899 --> 00:11:26.820
we're supposed to try it with a Blu-ray first but Jake already got ahead of

00:11:25.140 --> 00:11:32.100
ourselves a little bit and tried just Closing one eye to see half of our Kill

00:11:29.100 --> 00:11:34.019
Zone game and it's like how how well

00:11:32.100 --> 00:11:38.040
does this compare to shutters yeah way better the brightness isn't crazy but I

00:11:36.180 --> 00:11:43.320
can screen Peak so easy well it's cool we can show the camera this though oh

00:11:40.560 --> 00:11:49.260
Linus this looks so cool I know it does here's the thing Jake I was a 3D nerd

00:11:46.260 --> 00:11:51.300
but really yeah the problem is that the

00:11:49.260 --> 00:11:56.100
active shutter glasses gave me just a splitting headache like I wanted to love

00:11:52.920 --> 00:11:59.579
it and the passive stuff well it never

00:11:56.100 --> 00:12:02.880
really got good until the moment 3D died

00:11:59.579 --> 00:12:06.360
yeah this came out like in the the the

00:12:02.880 --> 00:12:09.240
body of 3D was twitching and this TV was

00:12:06.360 --> 00:12:14.640
its last spasm and it finally got not good but great okay here we go you ready

00:12:12.540 --> 00:12:18.899
this doesn't look that 3D to me um I can't tell

00:12:16.079 --> 00:12:23.820
I mean it does kind of look 3D there's definitely stuff popping out but I don't

00:12:21.360 --> 00:12:27.600
think that I would call this a very satisfying experience well we have

00:12:25.980 --> 00:12:30.839
Blu-rays um yeah but I really wanted to see

00:12:29.339 --> 00:12:35.360
something that I think is actually going to look good and Titanic definitely

00:12:33.959 --> 00:12:41.120
won't Independence Day Resurgence I mean I

00:12:37.620 --> 00:12:41.120
don't think that even looks good in 2D

00:12:44.339 --> 00:12:49.920
TV oh my God maybe that's a thing that

00:12:47.519 --> 00:12:55.260
might be a thing Jake we gave up on trying to play 3D files we are on our

00:12:52.019 --> 00:12:57.720
Titanic Blu-ray with our Panasonic fancy

00:12:55.260 --> 00:13:04.560
Blu-ray player and we're ready now right yeah well hit it well wait is it is it

00:13:00.180 --> 00:13:06.060
my controller yeah press 3D act oh wow I

00:13:04.560 --> 00:13:10.079
don't know if this is the movie I would go watch in 3D like oh wow the people

00:13:08.880 --> 00:13:14.459
are coming they pop out of the corner oh that's pen

00:13:12.300 --> 00:13:22.279
is coming right out wow this guy is really in front very 3D like obnoxiously

00:13:18.540 --> 00:13:24.839
through the brightness difference is

00:13:22.279 --> 00:13:30.180
marginal we've got some better stuff coming in terms of the actual

00:13:26.959 --> 00:13:32.700
3dness of the content but in terms of

00:13:30.180 --> 00:13:39.060
how the TV performs like good gravy isn't that amazing passive TVs are able

00:13:36.120 --> 00:13:43.680
to achieve this level of brightness and I mean it doesn't give you a headache no

00:13:41.700 --> 00:13:47.339
I don't have a headache I mean I do have a headache still from yesterday but

00:13:45.420 --> 00:13:52.980
that's the same headache the way that they do this is that each alternate line

00:13:49.800 --> 00:13:54.660
vertically is actually polarized the

00:13:52.980 --> 00:13:59.459
opposite way coming right out of the TV and you can actually see it if you take

00:13:57.120 --> 00:14:04.560
a pair of glasses and you hold it right up to your content now on a regular

00:14:01.980 --> 00:14:09.240
1080p display that would be a bit of a problem because you'd be giving up half

00:14:06.600 --> 00:14:14.820
of your vertical resolution for a 1080p 3D movie but because this one is 4K

00:14:12.420 --> 00:14:21.360
there's actually some trickery in the TV itself so we are getting the full 1080p

00:14:18.180 --> 00:14:23.820
images interlaced because we have double

00:14:21.360 --> 00:14:27.720
the resolution that's part of what it makes this like frame smashing or

00:14:25.500 --> 00:14:32.100
something like that uh what interlacing no no it works kind of like an

00:14:30.360 --> 00:14:37.980
interlaced video frame except that instead of having just one in frame with

00:14:35.399 --> 00:14:42.540
half of it being shown alternately we've actually got two full frames one for

00:14:40.260 --> 00:14:45.839
each eye utilizing that full vertical resolution

00:14:43.920 --> 00:14:52.320
come try it David this is an absolutely incredible 3D

00:14:49.980 --> 00:14:56.940
experience though well why don't we try a movie that might actually use 3D

00:14:54.959 --> 00:15:02.339
better yeah ocean predators oh there we go oh whoa that looks awful

00:15:00.120 --> 00:15:06.360
wow if you move around it looks so weird I'm actually kind of surprised at how

00:15:04.740 --> 00:15:10.260
well it works from different viewing angles I wanna Let's do an animated one

00:15:08.940 --> 00:15:15.120
you figured out a way to play one of the animated ones oh uh I figured out how to

00:15:12.600 --> 00:15:18.600
play Doom I don't want to watch Avatar I want to watch something that's not going

00:15:16.260 --> 00:15:23.279
to be boss baby hi there this is a bit of a long shot do you guys have any

00:15:20.699 --> 00:15:29.040
3D Blu-rays in stock you have a huge selection of course you do

00:15:25.380 --> 00:15:31.199
found it in the clearance section

00:15:29.040 --> 00:15:34.860
very popular 3D Blu-ray they definitely got some animated stuff in here uh yeah

00:15:32.699 --> 00:15:38.820
whoa Toy Story yeah that'd be cool oh this is not three oh 3D version included

00:15:37.260 --> 00:15:46.380
okay well let's pick up some good stuff then okay Cloudy with a Chance of Meatballs we got

00:15:42.300 --> 00:15:49.019
some finding oh yeah 14 okay

00:15:46.380 --> 00:15:53.160
I'm actually excited about this Shrek that's what it takes we all saw that I'm

00:15:51.420 --> 00:15:56.699
buying these for work purposes so I'm using the work card and they're staying

00:15:54.600 --> 00:16:02.279
at work are you ready I'm I'm ready

00:15:58.860 --> 00:16:05.519
you ready to get shreked okay wow this

00:16:02.279 --> 00:16:08.519
is actually this is awesome wow though

00:16:05.519 --> 00:16:09.899
the 3D is done like pretty well this is

00:16:08.519 --> 00:16:14.579
the first one so far that I've been like this actually like kind of adds something the thing is when you've got a

00:16:12.899 --> 00:16:19.980
two camera rig and you're trying to shoot live action in 3D focus is a

00:16:18.300 --> 00:16:25.380
nightmare right because you can only have one part of the scene in focus and

00:16:22.860 --> 00:16:31.320
when you're watching it back then if you look and focus your eyes at a closer or

00:16:28.139 --> 00:16:33.959
a farther away object it's out of focus

00:16:31.320 --> 00:16:37.199
so you're focused on a blurry object it just doesn't work there's still some

00:16:35.760 --> 00:16:41.639
weirdness like when somebody runs into the frame it's kind of like jittery yes

00:16:39.300 --> 00:16:44.820
man now I want a 3D projector for the theater room God damn it man this is

00:16:43.860 --> 00:16:49.560
like a video game there's like propaganda before oh here we go

00:16:47.399 --> 00:16:54.120
interesting they didn't try to overdo the 3D in this movie yeah like in that

00:16:52.800 --> 00:16:57.660
scene it was just the fireworks really yeah I feel like because everything is

00:16:55.920 --> 00:17:02.459
so dark though you don't really it kind of masks the 3dness like in other

00:17:00.540 --> 00:17:05.339
content you notice it a lot more when there's big color changes between what's

00:17:04.199 --> 00:17:10.439
in the foreground and what's in the background this is just that where buddy

00:17:07.980 --> 00:17:15.299
was like below the playing field was pretty cool

00:17:12.439 --> 00:17:17.939
okay this is pretty cool switch it to 2D for a second I want to see what the

00:17:16.199 --> 00:17:23.760
difference is like sure oh yeah that's immediately way more lame

00:17:21.500 --> 00:17:28.860
at some point it should be noted that even with a 4K display depending on the

00:17:26.699 --> 00:17:33.120
3D content you could still be limited to a vertical resolution of 540 lines

00:17:31.860 --> 00:17:37.559
why it often came down to bandwidth

00:17:34.860 --> 00:17:42.720
limitations at the time while Blu-rays could simply double the frame rate and

00:17:40.320 --> 00:17:47.460
or resolution that would have added enough cost for broadcasters that any

00:17:45.480 --> 00:17:53.580
push for home 3D would have been Dead on Arrival so most 3D is actually handled

00:17:50.640 --> 00:17:59.400
by sending two images at half resolution and then broadcasting them together in a

00:17:56.220 --> 00:18:02.460
single 1920x1080 frame the two main ways

00:17:59.400 --> 00:18:04.559
they do this are side by side or top

00:18:02.460 --> 00:18:08.880
bottom where you either lose half of the horizontal resolution or half of the

00:18:06.660 --> 00:18:13.320
vertical resolution respectively the image gets sent to the TV where they are

00:18:11.160 --> 00:18:19.140
then merged and displayed as a single 1080p frame 1080p ish it's kind of like

00:18:16.799 --> 00:18:22.919
when you're interlacing a 2D image but instead of interlacing data from a

00:18:20.760 --> 00:18:27.720
single frame it's actually from two separate frames that are destined to go

00:18:24.780 --> 00:18:33.960
to each of your eye holes truthfully on a quality display like this one it still

00:18:30.480 --> 00:18:36.900
looks pretty good so why I didn't 3D

00:18:33.960 --> 00:18:42.419
stick around this time 3D was and continues to be more difficult to

00:18:38.760 --> 00:18:44.820
produce and really easy to mess up so

00:18:42.419 --> 00:18:49.380
even with that additional cost it would often end up looking cheap adding insult

00:18:47.039 --> 00:18:52.460
to injury the content was expensive to distribute less comfortable for

00:18:51.059 --> 00:18:58.260
audiences you can say that again and all of this

00:18:55.320 --> 00:19:03.179
at a higher price glasses list 3D displays like on the Nintendo 3DS

00:19:00.120 --> 00:19:05.700
addressed some of these problems games

00:19:03.179 --> 00:19:10.980
and animated films use Virtual rather than physical cameras and are therefore

00:19:07.500 --> 00:19:13.260
much easier to convert to 3D but as 3DS

00:19:10.980 --> 00:19:17.820
users can attest they have their own drawbacks including crummy resolution

00:19:15.240 --> 00:19:22.620
and even crummier viewing angles with all these problems in mind it's no

00:19:19.620 --> 00:19:24.660
surprise that by 2016 just six years

00:19:22.620 --> 00:19:31.559
after being thrust into the mainstream production of 3D TVs by all major brands

00:19:27.840 --> 00:19:34.500
ceased 4K Blu-ray doesn't support 3D at

00:19:31.559 --> 00:19:38.820
all nor do any modern consoles and as far as we know there are no 3D TV

00:19:36.840 --> 00:19:42.720
channels still available making it effectively dead

00:19:40.320 --> 00:19:47.039
there are still Niche pockets of 3D enthusiasts though to my knowledge

00:19:44.700 --> 00:19:52.860
NVIDIA's final 3D Vision capable driver can still play Old stereo 3D games and

00:19:50.280 --> 00:19:58.919
the latest is from I think 2020. Voodoo apparently still supports 3D and these

00:19:55.919 --> 00:20:01.559
current model projectors from JVC still

00:19:58.919 --> 00:20:05.580
include robust 3D support for the handful of 3D Blu-rays that are still

00:20:03.360 --> 00:20:09.600
being produced but due to the complexity of shooting live action films in 3D many

00:20:07.980 --> 00:20:15.539
of them have 3D implemented in a way that's just kind of cheap and gimmicky

00:20:12.419 --> 00:20:17.640
looking because it's added in post so I

00:20:15.539 --> 00:20:22.200
it's in the script I doubt they sell very well but we know that for a fact

00:20:19.799 --> 00:20:26.280
based on having actually gone to the store I don't know maybe the new Avatar

00:20:24.480 --> 00:20:30.660
is going to kick start another 3D Renaissance I don't know they have a kid

00:20:28.559 --> 00:20:33.780
now and there's water um seems compelling enough to spend 13

00:20:32.220 --> 00:20:37.799
years of your life working on right well maybe we can buy another 8 000 TV right

00:20:35.700 --> 00:20:42.600
or maybe you could be compelled to spend some money on our sponsor jackery

00:20:40.500 --> 00:20:46.200
jackery makes solar ready portable power stations designed to improve life on the

00:20:44.340 --> 00:20:50.760
go by providing that sweet sweet power Outdoors whenever and wherever you need

00:20:48.660 --> 00:20:54.600
it they're Explorer 1500 portable power station has enough juice to keep all

00:20:52.620 --> 00:20:59.280
your devices moving like jackrabbits its huge 1500 watt hour capacity and 1800

00:20:57.120 --> 00:21:02.760
watt output rate allows up to seven devices to be plugged in simultaneously

00:21:01.080 --> 00:21:06.720
and it only takes four hours to charge from zero to eighty percent so you can

00:21:04.799 --> 00:21:10.740
keep living large Off the Grid so check out the Explorer 1500 at the link below

00:21:08.520 --> 00:21:14.880
and get 10 off with code Linus Tech tips if you like this video check out our

00:21:12.960 --> 00:21:19.380
video on the Looking Glass holographic monitor another attempt at making

00:21:16.620 --> 00:21:22.880
game-changing 3D display Tech but one that actually could have a ton of

00:21:20.520 --> 00:21:22.880
potential
