{"video_id":"DD0nHDb5_bE","title":"RTX Finally Has a Reason to Exist: Minecraft!","channel":"Linus Tech Tips","show":"Linus Tech Tips","published_at":"2020-05-05T14:53:29Z","duration_s":636,"segments":[{"start_s":1.28,"end_s":7.52,"text":"bad news everyone the rtx real-time ray","speaker":null,"is_sponsor":0},{"start_s":4.64,"end_s":11.2,"text":"tracing beta for minecraft bedrock is finally here and it looks absolutely","speaker":null,"is_sponsor":0},{"start_s":9.76,"end_s":16.64,"text":"amazing and i'm not in office to benchmark it","speaker":null,"is_sponsor":0},{"start_s":13.679,"end_s":22.16,"text":"for you and tell you all about it fear not though for Jake is back at the","speaker":null,"is_sponsor":0},{"start_s":19.359,"end_s":27.119,"text":"office and he has done the benchmarking for me and i'm gonna tell you guys all","speaker":null,"is_sponsor":0},{"start_s":24.48,"end_s":32.48,"text":"about it but first there's some really cool changes that have taken place under","speaker":null,"is_sponsor":0},{"start_s":29.359,"end_s":34.48,"text":"the hood to get rtx properly implemented","speaker":null,"is_sponsor":0},{"start_s":32.48,"end_s":38.559,"text":"in minecraft oh and also this message from our","speaker":null,"is_sponsor":0},{"start_s":36.0,"end_s":41.76,"text":"sponsor cablemod cablemod offers quality cables and modding accessories that are","speaker":null,"is_sponsor":1},{"start_s":40.0,"end_s":45.36,"text":"trusted by system builders everywhere head over to cablemod at the link below","speaker":null,"is_sponsor":1},{"start_s":43.36,"end_s":53.8,"text":"and enter coupon code Linus to get 10 percent off","speaker":null,"is_sponsor":1},{"start_s":57.039,"end_s":64.0,"text":"wow i should have turned rtx on a long time ago all right guys in normal","speaker":null,"is_sponsor":0},{"start_s":61.76,"end_s":69.92,"text":"bedrock edition minecraft there are two maps for every texture in the game the","speaker":null,"is_sponsor":0},{"start_s":66.88,"end_s":72.0,"text":"base color as well as the opacity these","speaker":null,"is_sponsor":0},{"start_s":69.92,"end_s":77.759,"text":"maps contribute the colors as well as the transparency or how see-through","speaker":null,"is_sponsor":0},{"start_s":74.799,"end_s":81.6,"text":"every block is however when they moved to implement ray-traced lighting there","speaker":null,"is_sponsor":0},{"start_s":79.68,"end_s":87.759,"text":"was a pretty apparent problem regular minecraft doesn't calculate light","speaker":null,"is_sponsor":0},{"start_s":84.08,"end_s":91.04,"text":"bouncing instead light just spreads","speaker":null,"is_sponsor":0},{"start_s":87.759,"end_s":93.04,"text":"across any nearby surface evenly now","speaker":null,"is_sponsor":0},{"start_s":91.04,"end_s":97.28,"text":"they could have just made every type of block bounce light in the same way","speaker":null,"is_sponsor":0},{"start_s":95.439,"end_s":103.28,"text":"problem is that wouldn't have been true to the real world behavior of materials","speaker":null,"is_sponsor":0},{"start_s":100.56,"end_s":108.32,"text":"and light for instance if you shine a flashlight at a mirror the majority of","speaker":null,"is_sponsor":0},{"start_s":106.24,"end_s":111.119,"text":"that light is going to bounce right off and illuminate the surface that it","speaker":null,"is_sponsor":0},{"start_s":109.68,"end_s":115.119,"text":"bounces to but if you were to shine a light at your","speaker":null,"is_sponsor":0},{"start_s":112.72,"end_s":119.36,"text":"carpet chances are that most of that light will end up illuminating the","speaker":null,"is_sponsor":0},{"start_s":116.64,"end_s":123.52,"text":"carpet itself without much bouncing to other surfaces this is because your","speaker":null,"is_sponsor":0},{"start_s":121.36,"end_s":129.2,"text":"carpet is not very metallic or reflective and because it's very rough","speaker":null,"is_sponsor":0},{"start_s":126.64,"end_s":134.239,"text":"relative to the smoothness of a mirror problem is in the existing version of","speaker":null,"is_sponsor":0},{"start_s":131.599,"end_s":140.16,"text":"minecraft there is no way to define a block or a texture as reflective or","speaker":null,"is_sponsor":0},{"start_s":137.84,"end_s":146.0,"text":"rough so for light to be able to properly bounce the developers actually","speaker":null,"is_sponsor":0},{"start_s":142.48,"end_s":148.64,"text":"had to add four new mappings to every","speaker":null,"is_sponsor":0},{"start_s":146.0,"end_s":153.2,"text":"texture in the game metalness or reflectiveness","speaker":null,"is_sponsor":0},{"start_s":150.0,"end_s":156.48,"text":"emissivity or how much it should glow","speaker":null,"is_sponsor":0},{"start_s":153.2,"end_s":158.239,"text":"roughness so how rough it is as well as","speaker":null,"is_sponsor":0},{"start_s":156.48,"end_s":162.959,"text":"a height map where you could add artificial depth to parts of a texture","speaker":null,"is_sponsor":0},{"start_s":160.64,"end_s":166.64,"text":"in the game with this added data ray traced lighting can be a lot more","speaker":null,"is_sponsor":0},{"start_s":164.8,"end_s":170.72,"text":"accurate for example in the demo you're looking at right now we can see the","speaker":null,"is_sponsor":0},{"start_s":168.72,"end_s":174.879,"text":"hardwood flooring is very smooth and reflective whereas the carpeting is","speaker":null,"is_sponsor":0},{"start_s":172.72,"end_s":179.44,"text":"rough and doesn't reflect much light what this means is that rtx support in","speaker":null,"is_sponsor":0},{"start_s":177.12,"end_s":184.8,"text":"the game comes with some caveats primarily that ray tracing is not going","speaker":null,"is_sponsor":0},{"start_s":182.239,"end_s":187.68,"text":"to work on a non-rtx card even though NVIDIA has allowed this at times in the","speaker":null,"is_sponsor":0},{"start_s":186.8,"end_s":193.519,"text":"past and it also won't work on just any old","speaker":null,"is_sponsor":0},{"start_s":191.2,"end_s":198.4,"text":"minecraft save game right out of the box you're going to need to select an rtx","speaker":null,"is_sponsor":0},{"start_s":196.0,"end_s":202.64,"text":"compatible resource pack to enable ray traced lighting it's not a huge deal it","speaker":null,"is_sponsor":0},{"start_s":200.959,"end_s":206.959,"text":"just means that for the moment you're stuck to the sample texture packs that","speaker":null,"is_sponsor":0},{"start_s":204.48,"end_s":211.519,"text":"NVIDIA and mojang have provided on the plus side it does make it super easy to","speaker":null,"is_sponsor":0},{"start_s":209.36,"end_s":216.48,"text":"use rtx on maps that are ported over from the java version of the game which","speaker":null,"is_sponsor":0},{"start_s":213.92,"end_s":219.799,"text":"actually looks pretty sweet if we port over the lobby of our upcoming java","speaker":null,"is_sponsor":0},{"start_s":218.4,"end_s":225.2,"text":"edition server mc.LTT.g by the way there are also a","speaker":null,"is_sponsor":0},{"start_s":222.4,"end_s":229.36,"text":"couple of rtx tailored maps but behind the scenes these are just regular maps","speaker":null,"is_sponsor":0},{"start_s":226.799,"end_s":234.0,"text":"with rtx resource packs specific to them bundled in to see what it takes to run","speaker":null,"is_sponsor":0},{"start_s":231.2,"end_s":239.76,"text":"them we grabbed three different tiers of graphics cards we used the same CPU","speaker":null,"is_sponsor":0},{"start_s":236.4,"end_s":241.439,"text":"across the board because spoiler alert","speaker":null,"is_sponsor":0},{"start_s":239.76,"end_s":246.4,"text":"it will make little to no difference due to how GPU bottlenecked we're expecting","speaker":null,"is_sponsor":0},{"start_s":244.0,"end_s":251.439,"text":"to be now we tried both an experiential test just running around breaking blocks","speaker":null,"is_sponsor":0},{"start_s":249.28,"end_s":255.76,"text":"and killing mobs to get a sense of how playable the game felt on each of our","speaker":null,"is_sponsor":0},{"start_s":253.68,"end_s":260.479,"text":"graphics cards and then we also ran benchmarks on the NVIDIA supplied","speaker":null,"is_sponsor":0},{"start_s":257.759,"end_s":265.04,"text":"imagination island sample map riding around one of the in-game trains on a","speaker":null,"is_sponsor":0},{"start_s":262.639,"end_s":268.8,"text":"predefined loop we settled on a render distance of 16 chunks since it's the","speaker":null,"is_sponsor":0},{"start_s":267.12,"end_s":274.0,"text":"only option that's supported with both rtx on and off and ended up being less","speaker":null,"is_sponsor":0},{"start_s":272.0,"end_s":278.72,"text":"than a 10 performance hit compared to using the lowest eight render distance","speaker":null,"is_sponsor":0},{"start_s":276.32,"end_s":284.32,"text":"with rtx on every other visual setting we left turned on beginning with the","speaker":null,"is_sponsor":0},{"start_s":281.28,"end_s":286.96,"text":"lowest end rtx supported option an rtx","speaker":null,"is_sponsor":0},{"start_s":284.32,"end_s":291.84,"text":"2060 ko from evga after loading an imagination island with","speaker":null,"is_sponsor":0},{"start_s":289.04,"end_s":297.52,"text":"rtx off in 1080p we were greeted with the expected crisp clean 180 plus FPS","speaker":null,"is_sponsor":0},{"start_s":295.52,"end_s":301.68,"text":"experience no stutters then we turned rtx on and uh","speaker":null,"is_sponsor":0},{"start_s":300.24,"end_s":307.84,"text":"woof we were both shocked and a bit relieved","speaker":null,"is_sponsor":0},{"start_s":304.88,"end_s":312.479,"text":"experientially the game actually feels a bit less responsive to movements but","speaker":null,"is_sponsor":0},{"start_s":310.32,"end_s":317.84,"text":"it was playable with no noticeable stuttering and an average FPS of 53","speaker":null,"is_sponsor":0},{"start_s":316.16,"end_s":322.24,"text":"although that is less than a third of what we had with rtx off we also noticed","speaker":null,"is_sponsor":0},{"start_s":320.8,"end_s":327.039,"text":"that when interacting with the environment like playing or breaking","speaker":null,"is_sponsor":0},{"start_s":324.639,"end_s":332.32,"text":"blocks or opening doors we could see the shadows being processed which made it","speaker":null,"is_sponsor":0},{"start_s":329.52,"end_s":336.72,"text":"feel a little disingenuous to call it real time ray tracing","speaker":null,"is_sponsor":0},{"start_s":334.32,"end_s":341.039,"text":"it's honestly kind of a bit jarring this is where another newly introduced","speaker":null,"is_sponsor":0},{"start_s":338.479,"end_s":347.36,"text":"technology comes into play though dlss 2.0 allows the game to be rendered at a","speaker":null,"is_sponsor":0},{"start_s":344.16,"end_s":349.12,"text":"lower than native resolution and then ai","speaker":null,"is_sponsor":0},{"start_s":347.36,"end_s":354.08,"text":"upscaled with the help of the tensor cores on rtx gpus it actually works","speaker":null,"is_sponsor":0},{"start_s":352.16,"end_s":359.12,"text":"really well and we didn't notice a visual difference with it enabled versus","speaker":null,"is_sponsor":0},{"start_s":356.4,"end_s":364.8,"text":"disabled the only problem is that 50-ish FPS number that we mentioned","speaker":null,"is_sponsor":0},{"start_s":361.6,"end_s":366.88,"text":"earlier that was with dlss turned on","speaker":null,"is_sponsor":0},{"start_s":364.8,"end_s":373.36,"text":"already and if we switch it off we're actually looking at closer to 30 FPS on","speaker":null,"is_sponsor":0},{"start_s":369.6,"end_s":375.28,"text":"average or about a sixth of our rtx off","speaker":null,"is_sponsor":0},{"start_s":373.36,"end_s":380.56,"text":"performance moving up to an rtx 2070 super is where","speaker":null,"is_sponsor":0},{"start_s":378.479,"end_s":384.88,"text":"the experience starts to feel a lot smoother with an average of 72 frames","speaker":null,"is_sponsor":0},{"start_s":382.56,"end_s":389.52,"text":"per second the sluggishness we felt with the 2060 ko is completely gone and i","speaker":null,"is_sponsor":0},{"start_s":387.84,"end_s":395.44,"text":"think it's safe to say that this is definitely the sweet spot for 1080p rtx","speaker":null,"is_sponsor":0},{"start_s":392.8,"end_s":400.24,"text":"on minecraft at the moment and now that it's running decently we can actually","speaker":null,"is_sponsor":0},{"start_s":397.28,"end_s":404.4,"text":"take a second to appreciate this i think in some of the example maps the colors","speaker":null,"is_sponsor":0},{"start_s":402.639,"end_s":408.16,"text":"in direct sunlight are probably a bit over saturated and some textures like","speaker":null,"is_sponsor":0},{"start_s":406.8,"end_s":411.919,"text":"water could stand to have their reflectiveness toned down like it kind","speaker":null,"is_sponsor":0},{"start_s":410.479,"end_s":416.08,"text":"of makes the game feel like one of those cheap minecraft clones","speaker":null,"is_sponsor":0},{"start_s":413.759,"end_s":421.919,"text":"however when you get into a map with some interior lighting and some Windows","speaker":null,"is_sponsor":0},{"start_s":418.56,"end_s":424.08,"text":"the god rays are insane or in something","speaker":null,"is_sponsor":0},{"start_s":421.919,"end_s":428.88,"text":"like this cave area the way the light bounces around is just","speaker":null,"is_sponsor":0},{"start_s":426.24,"end_s":433.759,"text":"stunning like it really goes to show how much better rtx can look than a","speaker":null,"is_sponsor":0},{"start_s":431.52,"end_s":438.24,"text":"traditional java edition shader pack that is at least until sonic ether","speaker":null,"is_sponsor":0},{"start_s":435.599,"end_s":443.68,"text":"releases his software path trace shaders but dang for now the rtx 2070 super is","speaker":null,"is_sponsor":0},{"start_s":441.759,"end_s":449.28,"text":"for sure the way to go if you're looking to buy a GPU for your spoiled af kids so","speaker":null,"is_sponsor":0},{"start_s":446.639,"end_s":454.319,"text":"they can play minecraft with real-time rtx","speaker":null,"is_sponsor":0},{"start_s":450.56,"end_s":455.36,"text":"at 1080p then there's the rtx 2080 super","speaker":null,"is_sponsor":0},{"start_s":454.319,"end_s":460.24,"text":"the last reasonable option in the rtx GPU lineup","speaker":null,"is_sponsor":0},{"start_s":458.24,"end_s":465.199,"text":"the improvements moving up to this card actually were surprisingly unimpressive","speaker":null,"is_sponsor":0},{"start_s":462.96,"end_s":471.12,"text":"with an average FPS of 80 compared to the 72 average on the 2070 super now","speaker":null,"is_sponsor":0},{"start_s":468.24,"end_s":476.479,"text":"that is technically an upgrade but i would say it's probably not worth the","speaker":null,"is_sponsor":0},{"start_s":473.199,"end_s":479.199,"text":"money for this specific use case","speaker":null,"is_sponsor":0},{"start_s":476.479,"end_s":484.0,"text":"at least at 1080p but hey since we've got a bit of headroom how about 1440p","speaker":null,"is_sponsor":0},{"start_s":482.639,"end_s":491.28,"text":"or even 4k yeah","speaker":null,"is_sponsor":0},{"start_s":487.36,"end_s":494.08,"text":"good luck with that 1440p with dlss on","speaker":null,"is_sponsor":0},{"start_s":491.28,"end_s":498.639,"text":"brings our 2080 super right down to 61 FPS","speaker":null,"is_sponsor":0},{"start_s":495.12,"end_s":499.52,"text":"so that's usable and as for 4k","speaker":null,"is_sponsor":0},{"start_s":498.639,"end_s":505.36,"text":"well it's approaching what i would consider","speaker":null,"is_sponsor":0},{"start_s":501.84,"end_s":507.199,"text":"to be playable at around 41 FPS average","speaker":null,"is_sponsor":0},{"start_s":505.36,"end_s":513.279,"text":"but the thing is that's not the kind of experience anyone spending 750 us","speaker":null,"is_sponsor":0},{"start_s":510.24,"end_s":516.08,"text":"dollars on a graphics card wants to have","speaker":null,"is_sponsor":0},{"start_s":513.279,"end_s":519.519,"text":"with all of that in mind was it worth the wait","speaker":null,"is_sponsor":0},{"start_s":517.519,"end_s":523.76,"text":"well it's not something we're gonna switch development of our LTT servers to","speaker":null,"is_sponsor":0},{"start_s":521.76,"end_s":530.56,"text":"bedrock for by the way you can check out the beta at mc.lt.g but it does look","speaker":null,"is_sponsor":0},{"start_s":527.76,"end_s":536.0,"text":"legitimately next-gen in a way that i never thought i'd hear myself say about","speaker":null,"is_sponsor":0},{"start_s":533.12,"end_s":541.519,"text":"minecraft as for the performance the beta is a bit of a poop demonstration i","speaker":null,"is_sponsor":0},{"start_s":538.399,"end_s":544.8,"text":"mean even on a 750 us dollar graphics","speaker":null,"is_sponsor":0},{"start_s":541.519,"end_s":547.36,"text":"card it's really only playable at 1440p","speaker":null,"is_sponsor":0},{"start_s":544.8,"end_s":552.0,"text":"max and then forget about getting the most out of your high refresh rate","speaker":null,"is_sponsor":0},{"start_s":548.88,"end_s":554.32,"text":"gaming display and while rtx has a long","speaker":null,"is_sponsor":0},{"start_s":552.0,"end_s":559.279,"text":"and proud history of massive performance penalties normally we're talking like 30","speaker":null,"is_sponsor":0},{"start_s":556.64,"end_s":564.08,"text":"to 50 massive not more than that massive so what we're","speaker":null,"is_sponsor":0},{"start_s":561.92,"end_s":568.32,"text":"hoping is that with some optimizations they can get it to be a little bit more","speaker":null,"is_sponsor":0},{"start_s":566.0,"end_s":574.08,"text":"performant and if they do honestly i am pretty stoked to see what","speaker":null,"is_sponsor":0},{"start_s":571.519,"end_s":578.56,"text":"the community can do to make even better and more unique builds and really cool","speaker":null,"is_sponsor":0},{"start_s":576.64,"end_s":582.56,"text":"looking experiences with the extra flexibility that rtx and minecraft can","speaker":null,"is_sponsor":0},{"start_s":581.68,"end_s":586.48,"text":"offer speaking of flexible i'm real flexible","speaker":null,"is_sponsor":0},{"start_s":584.88,"end_s":592.72,"text":"about the way i work these segways in drop.com is featuring the","speaker":null,"is_sponsor":1},{"start_s":590.16,"end_s":597.68,"text":"sennheiser hd6xx headphones these are one of their all-time best sellers with","speaker":null,"is_sponsor":1},{"start_s":594.8,"end_s":601.76,"text":"over 90 000 units sold they've got an unchanged driver and sound structure","speaker":null,"is_sponsor":1},{"start_s":599.36,"end_s":605.6,"text":"compared to the hd650 so you can expect nice balanced mid-range and natural","speaker":null,"is_sponsor":1},{"start_s":603.839,"end_s":609.12,"text":"sounding bass they've got a detachable six foot cable with an eighth inch plug","speaker":null,"is_sponsor":1},{"start_s":607.12,"end_s":612.24,"text":"that's versatile for everyday use and a quarter inch adapter if you need one of","speaker":null,"is_sponsor":1},{"start_s":610.56,"end_s":615.839,"text":"those and it comes with sennheiser's long-term support they're super comfy","speaker":null,"is_sponsor":1},{"start_s":614.16,"end_s":619.92,"text":"basically they're great headphones and you can buy them today at the link in","speaker":null,"is_sponsor":1},{"start_s":618.16,"end_s":623.04,"text":"the video description if you guys enjoyed this video you might","speaker":null,"is_sponsor":1},{"start_s":621.44,"end_s":627.76,"text":"also enjoy the one where we made our own minecraft server we actually didn't end","speaker":null,"is_sponsor":0},{"start_s":625.36,"end_s":632.16,"text":"up leaving that one deployed um it's like hosted in a proper data center now","speaker":null,"is_sponsor":0},{"start_s":630.0,"end_s":637.289,"text":"and all that good stuff but what the hey it was a fun experiment","speaker":null,"is_sponsor":0}],"full_text":"bad news everyone the rtx real-time ray tracing beta for minecraft bedrock is finally here and it looks absolutely amazing and i'm not in office to benchmark it for you and tell you all about it fear not though for Jake is back at the office and he has done the benchmarking for me and i'm gonna tell you guys all about it but first there's some really cool changes that have taken place under the hood to get rtx properly implemented in minecraft oh and also this message from our sponsor cablemod cablemod offers quality cables and modding accessories that are trusted by system builders everywhere head over to cablemod at the link below and enter coupon code Linus to get 10 percent off wow i should have turned rtx on a long time ago all right guys in normal bedrock edition minecraft there are two maps for every texture in the game the base color as well as the opacity these maps contribute the colors as well as the transparency or how see-through every block is however when they moved to implement ray-traced lighting there was a pretty apparent problem regular minecraft doesn't calculate light bouncing instead light just spreads across any nearby surface evenly now they could have just made every type of block bounce light in the same way problem is that wouldn't have been true to the real world behavior of materials and light for instance if you shine a flashlight at a mirror the majority of that light is going to bounce right off and illuminate the surface that it bounces to but if you were to shine a light at your carpet chances are that most of that light will end up illuminating the carpet itself without much bouncing to other surfaces this is because your carpet is not very metallic or reflective and because it's very rough relative to the smoothness of a mirror problem is in the existing version of minecraft there is no way to define a block or a texture as reflective or rough so for light to be able to properly bounce the developers actually had to add four new mappings to every texture in the game metalness or reflectiveness emissivity or how much it should glow roughness so how rough it is as well as a height map where you could add artificial depth to parts of a texture in the game with this added data ray traced lighting can be a lot more accurate for example in the demo you're looking at right now we can see the hardwood flooring is very smooth and reflective whereas the carpeting is rough and doesn't reflect much light what this means is that rtx support in the game comes with some caveats primarily that ray tracing is not going to work on a non-rtx card even though NVIDIA has allowed this at times in the past and it also won't work on just any old minecraft save game right out of the box you're going to need to select an rtx compatible resource pack to enable ray traced lighting it's not a huge deal it just means that for the moment you're stuck to the sample texture packs that NVIDIA and mojang have provided on the plus side it does make it super easy to use rtx on maps that are ported over from the java version of the game which actually looks pretty sweet if we port over the lobby of our upcoming java edition server mc.LTT.g by the way there are also a couple of rtx tailored maps but behind the scenes these are just regular maps with rtx resource packs specific to them bundled in to see what it takes to run them we grabbed three different tiers of graphics cards we used the same CPU across the board because spoiler alert it will make little to no difference due to how GPU bottlenecked we're expecting to be now we tried both an experiential test just running around breaking blocks and killing mobs to get a sense of how playable the game felt on each of our graphics cards and then we also ran benchmarks on the NVIDIA supplied imagination island sample map riding around one of the in-game trains on a predefined loop we settled on a render distance of 16 chunks since it's the only option that's supported with both rtx on and off and ended up being less than a 10 performance hit compared to using the lowest eight render distance with rtx on every other visual setting we left turned on beginning with the lowest end rtx supported option an rtx 2060 ko from evga after loading an imagination island with rtx off in 1080p we were greeted with the expected crisp clean 180 plus FPS experience no stutters then we turned rtx on and uh woof we were both shocked and a bit relieved experientially the game actually feels a bit less responsive to movements but it was playable with no noticeable stuttering and an average FPS of 53 although that is less than a third of what we had with rtx off we also noticed that when interacting with the environment like playing or breaking blocks or opening doors we could see the shadows being processed which made it feel a little disingenuous to call it real time ray tracing it's honestly kind of a bit jarring this is where another newly introduced technology comes into play though dlss 2.0 allows the game to be rendered at a lower than native resolution and then ai upscaled with the help of the tensor cores on rtx gpus it actually works really well and we didn't notice a visual difference with it enabled versus disabled the only problem is that 50-ish FPS number that we mentioned earlier that was with dlss turned on already and if we switch it off we're actually looking at closer to 30 FPS on average or about a sixth of our rtx off performance moving up to an rtx 2070 super is where the experience starts to feel a lot smoother with an average of 72 frames per second the sluggishness we felt with the 2060 ko is completely gone and i think it's safe to say that this is definitely the sweet spot for 1080p rtx on minecraft at the moment and now that it's running decently we can actually take a second to appreciate this i think in some of the example maps the colors in direct sunlight are probably a bit over saturated and some textures like water could stand to have their reflectiveness toned down like it kind of makes the game feel like one of those cheap minecraft clones however when you get into a map with some interior lighting and some Windows the god rays are insane or in something like this cave area the way the light bounces around is just stunning like it really goes to show how much better rtx can look than a traditional java edition shader pack that is at least until sonic ether releases his software path trace shaders but dang for now the rtx 2070 super is for sure the way to go if you're looking to buy a GPU for your spoiled af kids so they can play minecraft with real-time rtx at 1080p then there's the rtx 2080 super the last reasonable option in the rtx GPU lineup the improvements moving up to this card actually were surprisingly unimpressive with an average FPS of 80 compared to the 72 average on the 2070 super now that is technically an upgrade but i would say it's probably not worth the money for this specific use case at least at 1080p but hey since we've got a bit of headroom how about 1440p or even 4k yeah good luck with that 1440p with dlss on brings our 2080 super right down to 61 FPS so that's usable and as for 4k well it's approaching what i would consider to be playable at around 41 FPS average but the thing is that's not the kind of experience anyone spending 750 us dollars on a graphics card wants to have with all of that in mind was it worth the wait well it's not something we're gonna switch development of our LTT servers to bedrock for by the way you can check out the beta at mc.lt.g but it does look legitimately next-gen in a way that i never thought i'd hear myself say about minecraft as for the performance the beta is a bit of a poop demonstration i mean even on a 750 us dollar graphics card it's really only playable at 1440p max and then forget about getting the most out of your high refresh rate gaming display and while rtx has a long and proud history of massive performance penalties normally we're talking like 30 to 50 massive not more than that massive so what we're hoping is that with some optimizations they can get it to be a little bit more performant and if they do honestly i am pretty stoked to see what the community can do to make even better and more unique builds and really cool looking experiences with the extra flexibility that rtx and minecraft can offer speaking of flexible i'm real flexible about the way i work these segways in drop.com is featuring the sennheiser hd6xx headphones these are one of their all-time best sellers with over 90 000 units sold they've got an unchanged driver and sound structure compared to the hd650 so you can expect nice balanced mid-range and natural sounding bass they've got a detachable six foot cable with an eighth inch plug that's versatile for everyday use and a quarter inch adapter if you need one of those and it comes with sennheiser's long-term support they're super comfy basically they're great headphones and you can buy them today at the link in the video description if you guys enjoyed this video you might also enjoy the one where we made our own minecraft server we actually didn't end up leaving that one deployed um it's like hosted in a proper data center now and all that good stuff but what the hey it was a fun experiment"}