WEBVTT

00:00:00.080 --> 00:00:06.839
Linus Tech tips coverage of E3 2014 is brought to you by hyperx Fury series

00:00:04.600 --> 00:00:12.719
high performance ssds the Corsair Vengeance k70 and k90 RGB mechanical

00:00:09.679 --> 00:00:15.920
keyboards and nc.com our trusted

00:00:12.719 --> 00:00:17.199
retailer for high performance gaming PCs

00:00:15.920 --> 00:00:21.359
hey guys I know you all expected an Oculus video from me at E3 2014 but what

00:00:20.039 --> 00:00:25.599
I didn't expect and what I don't think you expected was an interview with Palmer luckily I was able to catch him

00:00:24.480 --> 00:00:30.320
for an interview and I hope you guys check that out all right guys we're here at the Oculus Booth with Palmer which is

00:00:29.119 --> 00:00:35.600
fantastic thank you for taking time on your day to have this interview and I wanted to ask you a question we we see

00:00:33.840 --> 00:00:40.039
certain games all the time going oh 30 FPS is fine we're on the Xbox 30 FPS is

00:00:38.160 --> 00:00:43.920
fine and then we see on the VR side Oculus and everybody else is thumping in

00:00:42.039 --> 00:00:47.760
the complete opposite direction so what are your thoughts on refresh rate

00:00:45.200 --> 00:00:50.680
monitors and F High FPS games for virtual reality you need much higher

00:00:49.199 --> 00:00:56.000
frame rate than you need on a typical screen 60 FPS definitely is enough you

00:00:52.840 --> 00:00:58.160
see huge improvements up to 90 or 120

00:00:56.000 --> 00:01:02.519
hertz and even beyond that you can see small improvements um so VR is going to

00:01:00.760 --> 00:01:08.280
need much higher frame rates than consoles although I even for consoles or

00:01:05.799 --> 00:01:13.159
or or normal P traditional PC games I don't think 30 FPS is is smart I don't

00:01:11.280 --> 00:01:17.520
it's not a good artist artistic decision it's a failure that's a that's an

00:01:15.240 --> 00:01:20.840
amazing quote I love that now in terms of virtual reality where do you see like

00:01:19.600 --> 00:01:24.799
far in the future where do you see refresh rate going what what's kind of

00:01:22.680 --> 00:01:31.200
the the limit of improvement I think that you see diminishing returns between

00:01:26.600 --> 00:01:33.200
90 and 120 Herz so I think that in the

00:01:31.200 --> 00:01:37.439
in the foreseeable future VR is going to end up somewhere in that range right

00:01:35.200 --> 00:01:40.560
okay now in terms of interacting with virtual reality I know the first thing

00:01:39.079 --> 00:01:44.320
everyone does when they put a headset on is try to see their fingers now we we've

00:01:42.720 --> 00:01:50.040
seen stuff here like control VR what are your thoughts on on like body tracking

00:01:47.159 --> 00:01:53.680
motion tracking and uh haptic feedback I think that there's a lot of interesting

00:01:51.119 --> 00:01:56.880
R&D being done in public and in private and the best Solutions are not

00:01:55.280 --> 00:02:02.439
necessarily yet announced so there's a lot of stuff in the pipe that's going to be pretty amazing because R isn't just

00:02:00.680 --> 00:02:06.159
about what you're seeing it is about being able to interact with the world in

00:02:04.399 --> 00:02:10.119
a natural way that's as natural as looking around it with the headset for

00:02:08.360 --> 00:02:14.200
sure and then another thing is I know you guys have been playing around with

00:02:11.640 --> 00:02:17.200
Android STK for Oculus and there's going to have to be a vast difference in the

00:02:16.040 --> 00:02:21.599
experience between what happens on Android and PC what kind of stuff do you

00:02:19.319 --> 00:02:25.959
expect to come into the Android in I think you're going to see things like uh

00:02:23.760 --> 00:02:30.440
panoramic photo capture you're going to see virtual movie theaters and a lot of

00:02:28.519 --> 00:02:33.160
more simple communication and gaming experiences then you're going to see on

00:02:31.720 --> 00:02:36.800
PC or you're going to be able to really crank up the graphics and do some cool

00:02:35.160 --> 00:02:41.040
stuff like alien isolation that's just not going to happen on a mobile device

00:02:38.400 --> 00:02:44.959
so if you ordered a DK2 early on your order will still be shipping in July if

00:02:42.640 --> 00:02:49.040
you ordered your DK2 after the August shipping announcement your shipping is

00:02:47.080 --> 00:02:52.360
still on track and if you buy one now you should be getting one in August as

00:02:50.800 --> 00:02:55.599
well arus is still flexing their strength with the Facebook acquisition

00:02:53.879 --> 00:02:59.599
they have hired even more people they recently hired on a co-founder of

00:02:57.519 --> 00:03:02.599
naughty dog every single time they hire someone I'm just like holy crap you

00:03:01.159 --> 00:03:06.200
could run your own company and you're being hired by Oculus extremely

00:03:04.440 --> 00:03:10.120
impressive I'm extremely excited to see what Oculus has to show us in the future

00:03:08.040 --> 00:03:13.840
I know Palmer was kind of hinting on a few things both on the game side and on

00:03:12.280 --> 00:03:17.959
the interaction side so I'm extremely excited to see what that is and I hope we see some of that in the future thank

00:03:16.720 --> 00:03:22.760
you guys for watching this video thank you for hyperx for sending us here this year and also thank you to corsera and

00:03:21.200 --> 00:03:25.720
ncx without all you guys we wouldn't be able to be here and I hope you guys

00:03:24.200 --> 00:03:31.599
watch the rest of our E3 content if you want to see the rest of our E3 content be sure to subscribe to lus Tech tips

00:03:28.599 --> 00:03:31.599
and I'll see you guys next time
