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hey guys I know you all expected an Oculus video from me at E3 2014 but what
I didn't expect and what I don't think you expected was an interview with Palmer luckily I was able to catch him
for an interview and I hope you guys check that out all right guys we're here at the Oculus Booth with Palmer which is
fantastic thank you for taking time on your day to have this interview and I wanted to ask you a question we we see
certain games all the time going oh 30 FPS is fine we're on the Xbox 30 FPS is
fine and then we see on the VR side Oculus and everybody else is thumping in
the complete opposite direction so what are your thoughts on refresh rate
monitors and F High FPS games for virtual reality you need much higher
frame rate than you need on a typical screen 60 FPS definitely is enough you
see huge improvements up to 90 or 120
hertz and even beyond that you can see small improvements um so VR is going to
need much higher frame rates than consoles although I even for consoles or
or or normal P traditional PC games I don't think 30 FPS is is smart I don't
it's not a good artist artistic decision it's a failure that's a that's an
amazing quote I love that now in terms of virtual reality where do you see like
far in the future where do you see refresh rate going what what's kind of
the the limit of improvement I think that you see diminishing returns between
90 and 120 Herz so I think that in the
in the foreseeable future VR is going to end up somewhere in that range right
okay now in terms of interacting with virtual reality I know the first thing
everyone does when they put a headset on is try to see their fingers now we we've
seen stuff here like control VR what are your thoughts on on like body tracking
motion tracking and uh haptic feedback I think that there's a lot of interesting
R&D being done in public and in private and the best Solutions are not
necessarily yet announced so there's a lot of stuff in the pipe that's going to be pretty amazing because R isn't just
about what you're seeing it is about being able to interact with the world in
a natural way that's as natural as looking around it with the headset for
sure and then another thing is I know you guys have been playing around with
Android STK for Oculus and there's going to have to be a vast difference in the
experience between what happens on Android and PC what kind of stuff do you
expect to come into the Android in I think you're going to see things like uh
panoramic photo capture you're going to see virtual movie theaters and a lot of
more simple communication and gaming experiences then you're going to see on
PC or you're going to be able to really crank up the graphics and do some cool
stuff like alien isolation that's just not going to happen on a mobile device
so if you ordered a DK2 early on your order will still be shipping in July if
you ordered your DK2 after the August shipping announcement your shipping is
still on track and if you buy one now you should be getting one in August as
well arus is still flexing their strength with the Facebook acquisition
they have hired even more people they recently hired on a co-founder of
naughty dog every single time they hire someone I'm just like holy crap you
could run your own company and you're being hired by Oculus extremely
impressive I'm extremely excited to see what Oculus has to show us in the future
I know Palmer was kind of hinting on a few things both on the game side and on
the interaction side so I'm extremely excited to see what that is and I hope we see some of that in the future thank
you guys for watching this video thank you for hyperx for sending us here this year and also thank you to corsera and
ncx without all you guys we wouldn't be able to be here and I hope you guys
watch the rest of our E3 content if you want to see the rest of our E3 content be sure to subscribe to lus Tech tips
and I'll see you guys next time