WEBVTT

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you know what this dinky little standalone vr headset

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running mobile hardware just might be

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the ultimate must-have vr device you see

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the oculus quest came out almost a year ago as the first standalone vr headset

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to support full room scale experiences and we did a video about it where we

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called it the nintendo switch a vr

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unfortunately like the switch the quest's game store was completely locked

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down so your choices were limited to quest exclusives or those titles that

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were lucky enough to be ported over but that

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is all changing it seems like the quest is the favorite oculus child of facebook

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oculus facebook because in september 2019 facebook announced two new killer

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features oculus link which lets you play desktop

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vr games on the quest and

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built-in controller free hand tracking

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so we got ourselves a link compatible cable which was a journey in and of

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itself and we're going to try it out today comparing the quest to the desktop

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bound rift s i mean imagine guys playing

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desktop vr games on a quest yeah you've um

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you've actually been able to do that uh for a while now uh so

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well wait why do we need all this then boy you're gonna find out

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ridge wallet is the sleek way to keep wallet bulge down with its compact frame

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and rfid blocking inner plates use offer code Linus to save 10 and get free

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worldwide shipping at the link below

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you don't need these anymore you're free

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my hands are small powerful

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wow so like normal that is actually

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not bad it's a cool experience the first time you try it what do you do do you

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just like yeah so you pinch so uh when you start to pinch

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their a pointer shows up so you can like point at things and then when you tap

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your finger and the circle gets smaller and bigger yep

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wow wow i would rather just use a controller i can tell you that already

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yes but we're going to go into some experiences that you can only really do

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with your hands i mean that's not necessarily yeah that's not like uh

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no no okay different kind of thing this is a beta so

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this is not beta this this is alpha might as well be alpha

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uh cubism hey

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i'm oh i wow that was used to launch the game you cubism oh wow

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yeah i want easy okay oh my god this is go this would

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this is a nightmare oh no really yeah it's terrible it's terrible i was barely

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able to line up a thing let alone all

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this crap it wants me to put into place right now but don't you feel like you're

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in the matrix a little bit um

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if the matrix like sucked and wasn't convincing at all i guess the matrix gen

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one the matrix when the machines are still like game boys come

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on oh okay somehow yeah i'm done with this okay all right i wish this was

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better so ultimate ultimate uh verdict on hand tracking it's not ready it's a

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cool demo but yeah it's no additional hardware

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yeah it was a software update that made it that gave a completely new feature

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yeah so it's better than you know a kick in the groin hand

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tracking wasn't as much of a hit yeah but the other new feature oculus link

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yes wasted a little bit of time with this trying to make it work with the built-in with the cable that's included

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with the headset it doesn't work doesn't work you have to buy a special cable or you have a high

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quality usb 3 cable on hand yeah so the thing is usb 3 cables type c cables have

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a lot of different internal configurations they can be Thunderbolt

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or they can be charging only or they can carry some data

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like just usb 2 data or they can carry usb 3 data there's a lot of complexity

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there it's very confusing i ended up ordering one on amazon yeah uh the

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anchor powerline plus okay and that ended up working okay so that's what

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we've got hooked up here nice cable management riley

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wow thanks starting the output failed so both

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GeForce experience like shadow play and

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obs have flipped out when we've tried to

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record anything i wonder if that has to do with how

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it is streaming the desktop experience over to the headset because we have

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determined after some googling that yes in fact it is all carried over usb and we are in

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fact using the power of the pc right now

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i i believe it's a hybrid situation i don't know it feels just a little

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jelloy

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did you have jello for lunch yeah move your move your sabers around

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show your force ability this is absolutely not indistinguishable from a

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real pc experience beat saber time is over

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teenagers all right i'm done i'm done i'm done dad

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turn that vr headset off and put on this other vr headset so what you are now

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wearing is the oculus rift s which for those who don't know is the

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desktop focused oculus so you need a pc to run this thing you don't need a pc to

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run a quest i definitely am not getting that jello-y

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feel i don't know how to describe the jelloiness other than to say that it

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felt just a little bit not quite synced right like it didn't feel like leg it

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almost felt like leg with leg compensation

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like it just felt a little wrong right right it's like there there's probably

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some code stuff going on in there to

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to make up for the fact that it's not as much of a system that's

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designed for pcvr like this just definitely feels

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a little more accurate

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okay all right that's enough of that stop it now we're gonna try boneworks

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using the other method of playing pc vr

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games on quest okay which is gonna lose this then which is streaming them

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wirelessly oh interesting it might make you appreciate oculus link a little more

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so take that you dug okay that's one way of putting it people

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who own oculus quests who have been watching this video up to now have

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probably been watching with a little bit of frustration because you have actually

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been able to stream pc vr games to the quest almost since day one not not since

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day one but a few months after it came out they were they figured it out how to

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do it so there's a few different ways you can do it alvr vr ridge what we used

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in this instance is virtual desktop which allows you to stream

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steam vr to the quest and oculus games using revive

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so you can open oculus games and steam vr games all on the quest without

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actually streaming wait you are using you are using the wrong you're on oculus

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link right now i want you to stream okay wait

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this might be disorienting okay

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i just unplugged you from the matrix okay oh wow this is

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what it's oh it's kind of all over the place sometimes it's really great and i'm like

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wow i can i can't tell the difference and then other times whoa look at that

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one there's definitely a bit of delay but imagine

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this is you're streaming from your pc to your quest right now this is all

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wireless so there's a little bit of delay but

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i mean the video feed is surprisingly good it's

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mostly the controller tracking that feels a little bit chop-tastic that's

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what i found as well that delay on the release is pretty bad

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what's the excuse for that though i don't understand you're wireless yeah

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but the the video feed you'd think that oh wow oh that's crazy i moved too fast

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and there's a black thing you can see that happened to me once too that

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happened to me once yeah you just moved too fast yeah it's just only rendering

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exactly as much as it has to like exactly the viewport it it runs out of a

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picture it's more than foveated rendering okay that's there and then

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yeah just snake it in there even though these wireless options have

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existed since the the quest came out almost this new

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solution appears to be a lot better yeah this is i would say that's my experience

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as well oh no oh wow okay so the uh the

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black edge of the frame uh-huh it's still there but you gotta move really

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fast to see it so just because the data rate is so much

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higher it's able to keep up better so that's interesting i mean without

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actually knowing how the pipeline works or anything i wonder how much of this

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experience is running on the quest versus the graphics card i think very little is

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running on the quest now you just you just had the exact same

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graphical problem that you had no but i don't think that's a graphical problem i

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think that's just a function of streaming the data over

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a data connection rather than over a display link

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um that delay is still there

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wait really yeah it's the same

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maybe a little better is that just is that just are you talking about the

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delay between the arrow leaving your bow and getting to the enemy because that's

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just like that's how boaz and arrows work i mean riley can you can you see the

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screen right now yes okay so you can hear it

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see that yeah

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yeah there's a delay it's definitely not as much as when it was wireless for sure

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it's there for sure for sure bud

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nice shots way better than wireless so the last thing that i wanted to check

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is if i was imagining the jellowiness so

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i'm running beat saber natively on the quest now and it's not here

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it feels right again like interesting i'm back to

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being impressed by it but here's the thing

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nobody was ever pitching the quest as

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the be-all end-all greatest vr experience on the market no

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it was always going to be a compromise and you know what

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i still like it i like it even more so now you've got

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options you can run it natively if you're just

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playing basic simple games that can run on mobile hardware

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or you can run it wirelessly i don't know if wireless technology gets a lot

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better or with oculus link now you can play games from any game

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library you want yeah there's a little bit of jellowiness

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and there's some you know you know weird interface delay that i noticed in the

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lab they're not bad enough that for most users they're going to say oh you know

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what i should have spent two and a half times as much on you know a valve index

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or whatever else right and that's really what i thought was so amazing about this

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experience uh with the oculus link is that the quest is a standalone headset

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that you can also now use as a legitimate pc vr headset and i think

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that's a future that like it's not perfect like you said but it's a future

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that vr enthusiasts have been waiting for for a while having this kind of platform agnostic hardware absolutely so

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and there's still compromises it's still a quest yes and

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without a doubt as a valve index owner you can say

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that it's not as high-end as that it's not as we're fine but i didn't expect it

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to be yes it's a fraction of the cost wow

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amazing did you know that americans spend 42 percent of their waking hours

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staring at a digital device that adds up to about 7 956 days in a lifetime nearly

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22 years and all this screen time can cause eye dryness and tiredness luckily

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going to coopervision.com forward slash Linus dash tech we're going to have that

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linked below so thanks for watching guys if you enjoyed this video but you want

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to see something a little higher in maybe check out our recent video reviewing the valve index it's at the

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other end of the spectrum but uh

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i don't know maybe you're just interested in vr or whatever you know we should have done i should have like

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played you in something
