you know what this dinky little standalone vr headset
running mobile hardware just might be
the ultimate must-have vr device you see
the oculus quest came out almost a year ago as the first standalone vr headset
to support full room scale experiences and we did a video about it where we
called it the nintendo switch a vr
unfortunately like the switch the quest's game store was completely locked
down so your choices were limited to quest exclusives or those titles that
were lucky enough to be ported over but that
is all changing it seems like the quest is the favorite oculus child of facebook
oculus facebook because in september 2019 facebook announced two new killer
features oculus link which lets you play desktop
vr games on the quest and
built-in controller free hand tracking
so we got ourselves a link compatible cable which was a journey in and of
itself and we're going to try it out today comparing the quest to the desktop
bound rift s i mean imagine guys playing
desktop vr games on a quest yeah you've um
you've actually been able to do that uh for a while now uh so
well wait why do we need all this then boy you're gonna find out
ridge wallet is the sleek way to keep wallet bulge down with its compact frame
and rfid blocking inner plates use offer code Linus to save 10 and get free
worldwide shipping at the link below
you don't need these anymore you're free
my hands are small powerful
wow so like normal that is actually
not bad it's a cool experience the first time you try it what do you do do you
just like yeah so you pinch so uh when you start to pinch
their a pointer shows up so you can like point at things and then when you tap
your finger and the circle gets smaller and bigger yep
wow wow i would rather just use a controller i can tell you that already
yes but we're going to go into some experiences that you can only really do
with your hands i mean that's not necessarily yeah that's not like uh
no no okay different kind of thing this is a beta so
this is not beta this this is alpha might as well be alpha
uh cubism hey
i'm oh i wow that was used to launch the game you cubism oh wow
yeah i want easy okay oh my god this is go this would
this is a nightmare oh no really yeah it's terrible it's terrible i was barely
able to line up a thing let alone all
this crap it wants me to put into place right now but don't you feel like you're
in the matrix a little bit um
if the matrix like sucked and wasn't convincing at all i guess the matrix gen
one the matrix when the machines are still like game boys come
on oh okay somehow yeah i'm done with this okay all right i wish this was
better so ultimate ultimate uh verdict on hand tracking it's not ready it's a
cool demo but yeah it's no additional hardware
yeah it was a software update that made it that gave a completely new feature
yeah so it's better than you know a kick in the groin hand
tracking wasn't as much of a hit yeah but the other new feature oculus link
yes wasted a little bit of time with this trying to make it work with the built-in with the cable that's included
with the headset it doesn't work doesn't work you have to buy a special cable or you have a high
quality usb 3 cable on hand yeah so the thing is usb 3 cables type c cables have
a lot of different internal configurations they can be Thunderbolt
or they can be charging only or they can carry some data
like just usb 2 data or they can carry usb 3 data there's a lot of complexity
there it's very confusing i ended up ordering one on amazon yeah uh the
anchor powerline plus okay and that ended up working okay so that's what
we've got hooked up here nice cable management riley
wow thanks starting the output failed so both
GeForce experience like shadow play and
obs have flipped out when we've tried to
record anything i wonder if that has to do with how
it is streaming the desktop experience over to the headset because we have
determined after some googling that yes in fact it is all carried over usb and we are in
fact using the power of the pc right now
i i believe it's a hybrid situation i don't know it feels just a little
jelloy
did you have jello for lunch yeah move your move your sabers around
show your force ability this is absolutely not indistinguishable from a
real pc experience beat saber time is over
teenagers all right i'm done i'm done i'm done dad
turn that vr headset off and put on this other vr headset so what you are now
wearing is the oculus rift s which for those who don't know is the
desktop focused oculus so you need a pc to run this thing you don't need a pc to
run a quest i definitely am not getting that jello-y
feel i don't know how to describe the jelloiness other than to say that it
felt just a little bit not quite synced right like it didn't feel like leg it
almost felt like leg with leg compensation
like it just felt a little wrong right right it's like there there's probably
some code stuff going on in there to
to make up for the fact that it's not as much of a system that's
designed for pcvr like this just definitely feels
a little more accurate
okay all right that's enough of that stop it now we're gonna try boneworks
using the other method of playing pc vr
games on quest okay which is gonna lose this then which is streaming them
wirelessly oh interesting it might make you appreciate oculus link a little more
so take that you dug okay that's one way of putting it people
who own oculus quests who have been watching this video up to now have
probably been watching with a little bit of frustration because you have actually
been able to stream pc vr games to the quest almost since day one not not since
day one but a few months after it came out they were they figured it out how to
do it so there's a few different ways you can do it alvr vr ridge what we used
in this instance is virtual desktop which allows you to stream
steam vr to the quest and oculus games using revive
so you can open oculus games and steam vr games all on the quest without
actually streaming wait you are using you are using the wrong you're on oculus
link right now i want you to stream okay wait
this might be disorienting okay
i just unplugged you from the matrix okay oh wow this is
what it's oh it's kind of all over the place sometimes it's really great and i'm like
wow i can i can't tell the difference and then other times whoa look at that
one there's definitely a bit of delay but imagine
this is you're streaming from your pc to your quest right now this is all
wireless so there's a little bit of delay but
i mean the video feed is surprisingly good it's
mostly the controller tracking that feels a little bit chop-tastic that's
what i found as well that delay on the release is pretty bad
what's the excuse for that though i don't understand you're wireless yeah
but the the video feed you'd think that oh wow oh that's crazy i moved too fast
and there's a black thing you can see that happened to me once too that
happened to me once yeah you just moved too fast yeah it's just only rendering
exactly as much as it has to like exactly the viewport it it runs out of a
picture it's more than foveated rendering okay that's there and then
yeah just snake it in there even though these wireless options have
existed since the the quest came out almost this new
solution appears to be a lot better yeah this is i would say that's my experience
as well oh no oh wow okay so the uh the
black edge of the frame uh-huh it's still there but you gotta move really
fast to see it so just because the data rate is so much
higher it's able to keep up better so that's interesting i mean without
actually knowing how the pipeline works or anything i wonder how much of this
experience is running on the quest versus the graphics card i think very little is
running on the quest now you just you just had the exact same
graphical problem that you had no but i don't think that's a graphical problem i
think that's just a function of streaming the data over
a data connection rather than over a display link
um that delay is still there
wait really yeah it's the same
maybe a little better is that just is that just are you talking about the
delay between the arrow leaving your bow and getting to the enemy because that's
just like that's how boaz and arrows work i mean riley can you can you see the
screen right now yes okay so you can hear it
see that yeah
yeah there's a delay it's definitely not as much as when it was wireless for sure
it's there for sure for sure bud
nice shots way better than wireless so the last thing that i wanted to check
is if i was imagining the jellowiness so
i'm running beat saber natively on the quest now and it's not here
it feels right again like interesting i'm back to
being impressed by it but here's the thing
nobody was ever pitching the quest as
the be-all end-all greatest vr experience on the market no
it was always going to be a compromise and you know what
i still like it i like it even more so now you've got
options you can run it natively if you're just
playing basic simple games that can run on mobile hardware
or you can run it wirelessly i don't know if wireless technology gets a lot
better or with oculus link now you can play games from any game
library you want yeah there's a little bit of jellowiness
and there's some you know you know weird interface delay that i noticed in the
lab they're not bad enough that for most users they're going to say oh you know
what i should have spent two and a half times as much on you know a valve index
or whatever else right and that's really what i thought was so amazing about this
experience uh with the oculus link is that the quest is a standalone headset
that you can also now use as a legitimate pc vr headset and i think
that's a future that like it's not perfect like you said but it's a future
that vr enthusiasts have been waiting for for a while having this kind of platform agnostic hardware absolutely so
and there's still compromises it's still a quest yes and
without a doubt as a valve index owner you can say
that it's not as high-end as that it's not as we're fine but i didn't expect it
to be yes it's a fraction of the cost wow
amazing did you know that americans spend 42 percent of their waking hours
staring at a digital device that adds up to about 7 956 days in a lifetime nearly
22 years and all this screen time can cause eye dryness and tiredness luckily
coopervision biofinity energised contact lenses are designed specifically for
digital lifestyles helping combat the symptoms associated with digital eye
fatigue and keeping your eyes comfortable throughout the day so start
your free trial with coopervision biofinity energy contact lenses today by
going to coopervision.com forward slash Linus dash tech we're going to have that
linked below so thanks for watching guys if you enjoyed this video but you want
to see something a little higher in maybe check out our recent video reviewing the valve index it's at the
other end of the spectrum but uh
i don't know maybe you're just interested in vr or whatever you know we should have done i should have like
played you in something