WEBVTT

00:00:00.160 --> 00:00:07.600
CPU and heat sink lapping that is a topic that I wanted to make a workshop

00:00:05.440 --> 00:00:12.400
video on and actually spent many hours attempting to do just that what the heck

00:00:10.519 --> 00:00:17.359
is it well theoretically your heat sink has teeny tiny little grooves and nooks

00:00:14.519 --> 00:00:22.000
and edges on the surface imperfections that will theoretically cause issue but

00:00:20.119 --> 00:00:27.640
even worse than this there are the curves convex concave or even the

00:00:25.000 --> 00:00:32.360
sought-after lack thereof also known simply as flat these are are all but

00:00:30.599 --> 00:00:36.960
variables in the overall equation of cooling performance within your system

00:00:34.399 --> 00:00:42.160
and some matter more than others the theory behind lapping is to neutralize

00:00:39.280 --> 00:00:48.120
said variables to remove the Curves and Imperfections and create something flat

00:00:45.079 --> 00:00:51.190
shiny and

00:00:55.840 --> 00:01:03.199
smooth Intel skull Canyon nuck features a sixth generation core I processor and

00:01:01.039 --> 00:01:07.520
Thunderbolt 3 learn more in the link in the video description down below to

00:01:05.519 --> 00:01:11.320
better explain how it is done I will explain the process from the start and

00:01:09.520 --> 00:01:15.439
we can use some of the seemingly endless footage of myself doing so in order to

00:01:13.159 --> 00:01:20.400
represent this You Begin by gathering materials you need a strong sturdy table

00:01:18.080 --> 00:01:24.159
that won't move shake or bend when things are placed on it the table

00:01:22.079 --> 00:01:29.200
surface would hopefully be glass but if not you should Source some relatively

00:01:26.240 --> 00:01:34.079
thick and heavy glass or a mirror as glass and a especially mirrors are very

00:01:31.840 --> 00:01:39.079
flat once you've sourced the flattest surface you can it's time to stop by an

00:01:36.320 --> 00:01:43.280
auto parts shop you need sandpaper and a lot of different grits of it I get wet

00:01:41.439 --> 00:01:50.119
and dry sandpaper and I would recommend you use a fairly standard progression of

00:01:45.560 --> 00:01:53.560
grits consisting of 400 600 800 1,000

00:01:50.119 --> 00:01:55.159
1500 and 2,000 wet the Sandpaper

00:01:53.560 --> 00:01:59.200
starting at your lowest grit and leave some standing water on it in order for

00:01:56.840 --> 00:02:04.039
the heat sink to Glide nicely tape the Sandpaper down to your surface and get

00:02:01.399 --> 00:02:08.920
to work keep note of the direction the heat sink is facing and slide it up and

00:02:06.360 --> 00:02:13.640
down the paper five times totaling 10 total passes when doing this control the

00:02:11.480 --> 00:02:19.000
tilt of the heat sink so that it is able to travel without skipping or tipping as

00:02:16.080 --> 00:02:22.760
it goes along but don't push down let the weight of the heat sink press into

00:02:20.640 --> 00:02:28.040
the Sandpaper instead once you have completed one round of this rotate the

00:02:24.680 --> 00:02:30.760
heat sink 90° once you've completed 10

00:02:28.040 --> 00:02:36.920
full rotations it's time to move up a grit as you can probably guess it's an

00:02:33.720 --> 00:02:38.840
extremely tedious process I would highly

00:02:36.920 --> 00:02:43.879
recommend putting on an audio book or watching a movie or something during the

00:02:41.680 --> 00:02:48.599
process just make sure you don't lose count there was tons of evidence online

00:02:46.480 --> 00:02:52.959
of this working really well for people albeit most of those were super old

00:02:50.519 --> 00:02:58.120
posts but either way it was fairly consistent for people to achieve

00:02:54.680 --> 00:03:01.080
anywhere between 1 and 5° of improvement

00:02:58.120 --> 00:03:05.760
in cooling performance after are lapping awesome perfect candidate for a workshop

00:03:03.239 --> 00:03:10.680
video that might actually have a conclusion that isn't you know actually

00:03:08.360 --> 00:03:14.840
it doesn't matter what you do because trust me it's not just you that's

00:03:12.440 --> 00:03:20.720
getting tired of that I want things to matter I hate it when things are just

00:03:18.080 --> 00:03:26.319
whatever Cable Management whatever fan placement whatever thermal paste

00:03:22.599 --> 00:03:28.760
application whatever I'm tired of it too

00:03:26.319 --> 00:03:32.840
so I grabbed a hyper 212 Evo thinking that it would be a good candidate

00:03:30.439 --> 00:03:37.239
because of how many freaking people own them if there's one small Improvement

00:03:35.200 --> 00:03:41.959
here it would have the biggest impact on the community due to just how many hyper

00:03:39.480 --> 00:03:46.680
212 evos there are there's a lot of them I then spent 3 hours sliding a heat sink

00:03:44.640 --> 00:03:51.439
back and forth the base of which had quite noticeable imperfections when I

00:03:48.720 --> 00:03:56.000
started and looked you know super nice and shiny when all was said and done

00:03:54.159 --> 00:04:03.959
before lapping it was able to cool a 4790k overvolted to 1.35 volts to 60 7°

00:04:00.519 --> 00:04:05.799
C in an ambient room temperature of 19°

00:04:03.959 --> 00:04:12.000
after lapping it cooled the same CPU with the same fan speed to 70° CS but

00:04:08.640 --> 00:04:14.200
the ambient temperature of 22° meaning

00:04:12.000 --> 00:04:20.440
that the temperature of the room went up 3° and the temperature of the computer

00:04:16.959 --> 00:04:23.199
or more specifically the CPU went up 3°

00:04:20.440 --> 00:04:28.040
also known as not a damn thing changed I was frustrated as I am now I felt like

00:04:25.840 --> 00:04:32.240
the results were off like I probably did something wrong I needed to do do some

00:04:29.960 --> 00:04:36.680
research and I did and armed with my recent results I found many additional

00:04:34.320 --> 00:04:39.639
sources of information many disagreeing with each other which is always

00:04:38.080 --> 00:04:43.560
frustrating when trying to get to the bottom of something when you're researching anything having people

00:04:41.919 --> 00:04:47.880
disagree with each other is kind of annoying the most thoroughly tested

00:04:45.759 --> 00:04:54.000
documented and investigated resource I could personally find was from Silent PC

00:04:50.880 --> 00:04:56.960
review namely the article 1366 also

00:04:54.000 --> 00:05:00.639
known as the post-title ourl CPU heat sync test platform here's where it was

00:04:58.919 --> 00:05:04.880
reinforced that the surface scratches and Imperfections are less of a big deal

00:05:03.080 --> 00:05:08.880
than the curve here's where it was reinforced that the curve or lack

00:05:06.720 --> 00:05:13.199
thereof is kind of what matters not really how shiny it is here is where I

00:05:11.320 --> 00:05:19.080
leared that due to the manufacturing process of direct contact coolers like

00:05:16.000 --> 00:05:21.160
the 212 Evo they're all basically flat

00:05:19.080 --> 00:05:25.280
meaning that the sanding that I did just removed some material and made almost no

00:05:23.800 --> 00:05:30.160
other difference at all so do you think lapping is useless no you probably don't

00:05:28.680 --> 00:05:34.800
and that's a good thing it made no impact when I did it but as

00:05:32.319 --> 00:05:39.520
someone who appreciates science that sample size is bad and if I thought it

00:05:37.039 --> 00:05:44.639
was enough I should probably feel pretty bad not even silent PC review really

00:05:42.199 --> 00:05:49.360
tested a wide enough range of heat sinks in my opinion and I wouldn't expect him

00:05:46.919 --> 00:05:54.080
to we need a community of people for that I suggest you go read the article

00:05:51.800 --> 00:05:57.240
on silent PC review and if you would check out the Forum Link in the video

00:05:55.560 --> 00:06:02.600
description and let everyone in the community know including myself what

00:06:00.319 --> 00:06:08.360
experiences you have had with lapping your CPU or CPU heat sink from reading

00:06:05.800 --> 00:06:13.800
the article it seems that con cave heat sinks are bad flat ones are relatively

00:06:11.319 --> 00:06:18.400
neutral and convex ones have a bit of an advantage thanks to their stronger

00:06:15.599 --> 00:06:22.720
mounting pressure directly over the CPU die as it curves this information has

00:06:20.880 --> 00:06:27.520
led water block manufacturers and enthusiasts to intentionally bow the

00:06:25.080 --> 00:06:33.720
bases of popular blocks in the past like the dtec fusion and apog GT so while we

00:06:31.039 --> 00:06:38.520
don't have anything obviously concave to test for you we hope you still found the

00:06:36.280 --> 00:06:44.440
methodology for lapping we presented useful and we'd love to see your results

00:06:41.240 --> 00:06:46.919
on The Forum ifixit.com is your complete

00:06:44.440 --> 00:06:52.080
DIY electronics repair solution from their 19,000 free step-by-step repair

00:06:49.960 --> 00:06:56.400
guides to their huge inventory of replacement parts and tools with

00:06:53.720 --> 00:07:00.560
lifetime warranties iix it has got your repair needs covered today we're talking

00:06:58.360 --> 00:07:04.840
about their latest and great the allnew Protech toolkit it's a completely

00:07:02.440 --> 00:07:09.400
reimagined design but just as rugged and portable as before and it's even easier

00:07:07.160 --> 00:07:14.560
to use the tools as they are easier to access it includes the new 64-bit driver

00:07:12.039 --> 00:07:18.800
kit which replaced the former 54 bit driver kit and it has more durable case

00:07:17.120 --> 00:07:23.759
with magnets included which is actually really nice the 64-bit driver kit is

00:07:21.160 --> 00:07:28.800
held to the tool roll using magnets as is the shell cover that goes on top of

00:07:26.080 --> 00:07:33.120
the 64-bit driver kit it's easy to use it's longer Las in and that means fewer

00:07:31.039 --> 00:07:36.639
repair roadblocks with their newly redesigned swivel top Precision driver

00:07:35.039 --> 00:07:41.000
and all that fun stuff as well it still has the flex extension for hard to-

00:07:38.199 --> 00:07:45.479
reach screws Precision ESD safe tweezers a pair of reverse tweezers and a wider

00:07:43.479 --> 00:07:49.520
variety of plastic opening tools and picks to safely work on tablets and

00:07:47.520 --> 00:07:53.599
smartphones and just prying various things open as well it has suction cups

00:07:51.720 --> 00:08:00.199
for display assembly removal it has a metal spudger and iFix its own rubber

00:07:56.840 --> 00:08:03.199
handled Jimmy pry tool esdc safe strap

00:08:00.199 --> 00:08:06.960
and Etc and all of that is at a price of

00:08:03.199 --> 00:08:08.639
$69.95 so head over to ifixit.com Linus

00:08:06.960 --> 00:08:13.720
and use the code Linus at the checkout to save $5 on your next purchase of $10

00:08:11.240 --> 00:08:18.000
or more thanks for watching this video guys if it sucked you know what to do

00:08:15.360 --> 00:08:20.879
but if it was awesome get subscribed hit the like button or even consider

00:08:19.199 --> 00:08:25.240
supporting us directly by using our Amazon affiliate code to shop at Amazon

00:08:23.520 --> 00:08:29.039
although you'll probably buy sandpaper at a local shop that's fine buy a cool

00:08:27.280 --> 00:08:33.560
t-shirt like this one or the direct monthly contribution to the porum

00:08:31.760 --> 00:08:36.880
porum with the direct monthly contribution to the Forum now that

00:08:35.320 --> 00:08:40.760
you're wondering what to watch next maybe check out one of the previous

00:08:38.680 --> 00:08:45.200
Workshop videos the the answer to every single one of them is it doesn't matter

00:08:43.080 --> 00:08:48.920
but there's going to be one of them up there so check it

00:08:49.040 --> 00:08:52.040
out
