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this is the most powerful computer you can buy

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for four thousand dollars or so apple would have you believe could

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this tiny box basically two mac minis

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stacked on top of each other really be more powerful than a core i9 or an rtx

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3090 from the pc world or is apple cherry picking their data again come

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along for the ride because it's more difficult than you'd think to find out

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but it's easy to talk about our sponsor jackery the explorer 1500 power station

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provides 1500 watt hour capacity allowing up to seven devices to charge

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at the same time only four hours are needed to recharge from zero up to

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eighty percent and you can get ten percent off with code Linus tech tips at

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the link below

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we've got both the m1 max and m1 ultra

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max studios here along with the 16 inch m1 max macbook pro and a pc bench to

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compare against for reference that pc bench runs a little more with shipping

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than a base spec m1 ultra while our ultra as specked costs about 1800 more i

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want to start off with gaming this time because it highlights exactly why it's

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so difficult to benchmark apple silicon dolphin a native gamecube emulator that

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i've tested extensively with m1 chips was struggling to reach frame rates

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above 120 when i know it should be capable of much more because i can crank

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the resolution without losing much performance that indicates that we're hitting a CPU

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bottleneck since it only uses a few cores at once

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we are off to a bad start here the rest of the games in our typical lineup use

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the rosetta compatibility layer to translate Intel native apps because

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native apple silicon ports are few and far between civ 6 is such a mess that i

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don't even want to talk about it thoraxis really needs to get on a native

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port maybe bundle it with some nice expansion packs if they need to

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m1 ultra doesn't perform very well at all in cs go either with a measly 95 FPS

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average and a healthy dose of stuttering to go along with it thanks to that

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game's use of the opengl API long ago deprecated on macOS

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feral interactive's port of shadow of the tomb raider does a little bit better

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thanks to using apple's modern metal 2 API but remember we're running at 1080p

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here the frame rate simply does not compare to the pc bench

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and this clearly isn't indicative of m1 ultra's performance potential the same

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is true of total war warhammer 3 a game that straight up requires apple silicon

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but runs through rosetta anyway yeah they say that there's no

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performance penalty and they're doing it because they need certain features only

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found on Intel max what a mess

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the m1 ultra for its part breaks the 60fps barrier at nearly double the

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performance of the m1 max but lags to about half the performance

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of the pc bench so a win of the loss

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gaming on m1 is such a minefield that the only two games that are fully native

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to apple silicon are massively multiplayer

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world of warcraft and eve online i've never played eve and i honestly have no

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idea how it would benchmark it as for wow

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last time my lack of game knowledge made our previous benchmark pointless

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thankfully i do know someone who still plays wow and she threw together a

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simple lua script that longs the current frame rate at regular intervals letting

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us for the first time truly get something close to frame data out of a

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mac without pulling a digital foundry and analyzing video capture

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this is its own minefield within the minefield however

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even local multiplayer games introduced two machines worth of uncertainty

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instead of just one let alone an mmo with other players and server instances

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to deal with so we made the script also output the current location and the

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number of players in the vicinity into csv format which should let us sanitize

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our data for our testing we dragged a heal shaman

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through the same area a total of four times across each of our test systems

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and average the results before we talk numbers though check this

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out the m1 ultra exhibited some visual artifacting with assets blinking in and

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out of existence this didn't affect stability but it was

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definitely a thing clearly they didn't have the m1 ultra in mind when they made

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this native port now the numbers the m1

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ultra impressively captures between 70 and 88 percent of the rtx 3090 pc bench

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and doesn't dip below 60 FPS meanwhile the m1 max doesn't do so hot

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which indicates that wow is able to utilize either those extra CPU cores or

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the additional memory bandwidth available on m1 ultra

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since this test skews heavily towards the GPU at 4k max settings my money is

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on memory bandwidth interestingly the max studio loses less

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performance than the pc bench does with a consistent 25 players compared to runs

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where the players dropped out this could just be run to run variants

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but the fact that it held across both of our mac studios is a pattern worth

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bringing up but productivity not gaming is what

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apple was talking about when they said that this was the most powerful desktop

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you can buy for four thousand dollars and to be fair to them it's where most

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potential buyers will spend their time with a mac studio but there are

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inconsistencies here too and we'll go through them one by one

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cinebench and cinema 4d in general isn't

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fully ready for apple silicon but multi-threaded CPU performance isn't

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far off from the core i9 which is frankly amazing it's basically what we'd

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expect at double the performance of our m1 max

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geekbench is another test that's not fully optimized CPU usage doesn't quite

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max out for some reason but it's not far off per thread and it

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does surpass the core i9's multi-threaded performance that is

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impressive though it does slip when we move over to the GPU test which is

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obviously not correct with double the GPU cores we'd expect a

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linear improvement unless we're limited somewhere else but m1 ultra is only

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about 60 faster than the m1 max here way behind the rtx 3090

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let's move away from synthetics and into the real world starting with blender's

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CPU rendering we're looking at a worse showing than our core i9 from both apple

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machines albeit with roughly correct scaling between the m1 ultra and m1 max

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this tells me that perhaps there's some optimizations still left to be done here

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and that's definitely the case with the GPU renderer which is still quite early

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and falls well behind our rtx 3090 which

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we tested with the traditional cuda renderer not the ray accelerated optics

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renderer another major category for prospective apple customers is

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development compile time isn't everything but with the mac studio

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coming with a minimum of 32 gigs of RAM to take care of most other aspects of

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devwork compile time is likely to be the

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limited factor so we grabbed the chromium source code and compiled it m1

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ultra is twice as fast as the m1 max and nearly 5 minutes ahead of the 12 900k

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that's more than 20 percent faster i'm not sure that platform differences alone

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would really make that much of a difference but devs can feel free to

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correct me if i'm wrong here i can picture them now just typing out angry

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comments and their wan hoodies and dad hats from

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lt2store.com majestic now for apple silicon's bread and butter video editing

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final cut pro allows for timelines with up to 24 simultaneous raw streams on m1

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ultra before any frames drop in our multi-cam test

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which is such ludicrous performance that it's tough to imagine how you would even

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fully utilize it that's the magic of fixed function

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hardware what's more our davinci resolve timeline

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rendered out in a little under five and a half minutes on the m1 ultra which

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while not quite double the performance of m1 max is still a huge improvement

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it's over 25 ahead of our pc bench here

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video and coding however is rough thanks

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to the magic of that fixed function hardware

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see on Floatplane you can download videos directly and when i did that with

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our mac studio unboxing on ShortCircuit both apple's own compressor and the

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third-party app handbrake failed but only while encoding the h.264 codec

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compressor falls back to the CPU without a word and takes forever while handbrake

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just errors out it turns out that apple's h264 compression engine and

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NVIDIA's end bank to be fair doesn't support our 2 1 aspect ratio if i scale

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the consumer 4k during the transcode instead it works just fine

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performance wise this is worse than a straight trans code

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but it is still somewhat favorable against NVIDIA

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what's really a head scratcher for me is that the cheaper m1 max pulls ahead in

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both h.264 and h.265 encoding for

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reasons i struggle to comprehend i

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retested this at least a dozen times and

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here we are to apple's credit prores is probably a

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more common target for transcodes from raw especially given the timeline

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performance we saw in final cut but prores encoding time isn't materially

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better between any of our macs wait what no m1 ultra is clearly several

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seconds faster than the max what am i talking about well

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okay prores is more limited by how fast

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the SSD can write than how fast the encoder is

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our ultra equipped mac studio and our macbook pro both have one terabyte of

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storage while our base model m1 max equipped studio

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has a 512 gig module the bigger ssds boast much better write

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performance in most scenarios and the difference in prores encoding

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performance roughly corresponds to the difference in write speeds across

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amorphous disc mark moral of the story avoid the base tier storage option if

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you want the best possible performance out of your mac studio

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there's a reason why the m1 ultra comes with a terabyte by default

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moving on to creative cloud while most of puget bench can run natively on apple

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silicon the photoshop plugin needs to run via

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rosetta accordingly we get overall poor performance in photoshop here but

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after effects and especially premiere are way better like they're they're out

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ahead of the pc bench to pull one of the highest scores that i have ever seen

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in fact even the m1 max is out of head in this test too which tells me that

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apple's decoders are doing a lot of heavy lifting here

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now we need to talk thermals the cooler design of the max studio differs between

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the m1 max and m1 ultra with the lander getting a copper rather than aluminum

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heatsink a difference that makes the ultra two pounds heavier

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in both cases the heatsink is attached to the same thermal module that handles

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cooling for the entire machine testing thermals turned out to be

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another difficult task blender alone wasn't cutting it so

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instead i turned to stress ng a cross-platform stress test suite that

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has native apple silicon support through brew these are the parameters that i

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found stress to CPU the most add in gooseberry at 3 000 samples to hit the

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GPU as well and you've got yourself an apple cooker

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i'm not sure if anyone outside of apple has pushed m1 ultra to quite these

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temperatures before this is a mostly synthetic and highly unreasonable load

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but the copper cooler design is more than capable of handling it yes the

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hottest CPU cores are in the mid to high 90s but the hottest GPU clusters and

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memory sensors are nowhere near that meaning the soc itself is comfortable

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not only that but the fans only ever ramped up to around 50 percent

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throughout the entire run not bad though i bet we could push the

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GPU a little harder if we had a dedicated apple silicon native stress

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test the m1 max by comparison fares a bit

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better in terms of raw heat output but we knew that already

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while the hottest core sensor does slowly creep up past the 90 degree mark

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that aluminum heatsink is more than adequate sensors elsewhere in the

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package showed downright cool thermals by pc standards and

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this time the fans never spun up much faster than they did

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at idle with results like that like how much power could they possibly be drawing

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with this load to get a good idea we're using a power

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meter at the wall it's worth noting that we've seen at least three different

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power supply designs from apple at this point which means efficiency will differ

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very slightly between each design is there a best one

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that's a question for ltd Labs later for now we can see the idle consumption for

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the m1 ultra is a measly 10.8 watts with the m1 max at 8.7

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just a little more than an led light bulb this is why the idle thermal output

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for both models is incredibly low and makes max studio actually a pretty good

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fit for hotter climates it's worth putting into perspective how little

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power is being used here despite the load i hit them with the idle wattage of

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our Intel bench was just two-thirds of

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the full load reading on the m1 max at full bore it pulled 10

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times that with CPU cores at 100 degrees under our

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knock Noctua nhd15s true even apple's best GPU doesn't come

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near the raw performance of this top end pc hardware but the m1 ultra racked up

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over 80 percent of the pc bench's performance in overall productivity

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at 34 of the power draw at full load

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m1 max is even more efficient at 57 of the pc's performance while drawing just

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15 of the power under full load

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in a world where pc power consumption just creeps ever upward

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this is a breath of fresh air fresh

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smogless air all this in a machine

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with the same footprint as the mac mini only about twice as tall admit it that's

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impressive for such a small boy and it's not all for cooling and power

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either the addition of front i o was a welcome mom when i unboxed the mac

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studio on ShortCircuit and with those type c ports doubling as Thunderbolt 4

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ports on the m1 ultra there's a frankly ridiculous amount of Thunderbolt on

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display here meanwhile tangie Ethernet as standard

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doesn't need anything special to work and this tells me that apple knows what

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their professional customers need but

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apple has always been hesitant to provide their customers with what they

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want and it's finally time to talk expansion and repairability

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or lack thereof we know by now that getting into the mac

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studio is a bit painful that ring on the bottom will probably never look the same

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again unless you're careful but that's not the bad part

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it's the SSD you can learn more about our findings in

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this previous video but the tldr is that these modules are not ssds in the

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traditional sense but rather only contain raw nand chips the storage

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controller is integrated into the m1 series socs themselves and is simply

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programmed from the factory why can't you just swap or even rearrange them

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even with a factory reset well apple has created a de facto allow

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list by only supporting the specific combinations they're selling

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this because apple says so thing isn't new

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i upgraded my 2011 macbook pro with the wi-fi module from the continuity

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supporting 2012 model but couldn't use it without a hack

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specifically because apple never shipped that configuration with that model it

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has the drivers didn't bother loading them it's just

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bubble okay you can't you can't use it

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but as mad as that makes me consumers have come

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to expect this kind of limitation from apple silicon by now so at the end of

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the day it all boils down to performance and lasting power

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will the max studio and m1 ultra be relevant in the next five to ten years

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honestly i'm not so sure the greatest irony with

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the m1 ultra is that the one thing that it's really

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really good at is also the one thing

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that m1 max is already really really good at

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video editing unless you absolutely need access to 128 gigs of memory or you do a

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lot of vfx work chances are you'll never fully appreciate the extra power that

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affords you until it's already obsolete if your use cases are covered by the few

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exceptions like compilation and resolve then m1 ultra is great otherwise

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wherever it's not within spinning distance of m1 max

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it's still matched or outmatched by pcs that cost the same or less

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now this could be a optimization thing that apple will just have to deal with

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in the future with additional updates to swift and

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xcode but for now that's just the reality as for the mac studio itself

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like m1 ultra it's impressive but as excited as i was

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when it was announced thank you apple

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now i'm not sure i get the point it lacks peripherals and a display and it

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shares many of apple silicon's current limitations like the lack of 48 gigabits

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per second HDMI output if you buy apple's matching peripherals

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the cost of owning even the base model works out to be more than a macbook pro

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with the same specs and anchors it to a desk

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a macbook pro with the same soc can drive the same studio display has the

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same HDMI output and has the same card reader you can bring a macbook's i o up

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to speed with a dock too this one not only provides more connectivity than the

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mac studio would have with a studio display but it costs 400 and also

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supports audio video bridging something that i'm told apple silicon's lan ports

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dropped support for but is critically important for broadcast

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work the total cost of a macbook pro with this dock remains well below that of the

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studio setup even if you got the 16 inch model

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max studio's only saving grace is that you don't have to buy the studio display

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or magic peripherals apple just expects you to we'll have

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them linked down below just in case and this really is the overall theme

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here apple expects you to want the m1 ultra you probably don't

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apple expects you to think that the mac studio is a good value it's really not

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what it is is a uniquely compact efficient and surprisingly powerful

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machine but with a price tag to match and without matching the pc competition in

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terms of performance in most workloads if it aligns with your priorities then

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great i can't tell you not to shell out for it

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if your priority is value then apple has trapped themselves into a corner with

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how ludicrously good the 2021 macbook pros already are

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and those even come with magsafe just like this video it comes with a segue to

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Linus or click the link down below thanks for watching guys go check out

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our investigation on the mac studios ssds for a little more context into

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what's going on there apple silicon really is a new frontier

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for better or for worse
