when the oculus rift and the htc vive hit the market a couple of years ago the
gaming world was stoked at the possibility of everyone being able to
strap on a headset and be instantly immersed in a realistic virtual world
that responded to the players every move seamlessly
so hyped was the potential of vr that facebook famously spent 2
billion to acquire oculus vr in 2014 but
here we are a few years later and the vr scene is as stagnant as swamp water with
headset manufacturers slashing their prices in a vain attempt to boost their
sales but why i mean the graphics have certainly come a long way since the
virtual boy flopped well although many folks who have tried one of these
newfangled vr headsets have come away impressed with the experience vr has
fallen short in areas other than what you see and hear once you put on the
headset for one the high frame rates needed for a smooth vr experience that
won't break your immersion or make you sick demands fairly high-end computer
hardware which when combined with an expensive vr headset is out of reach for
many consumers plus even if you have the
money for a vr setup they are not immune to a criticism that is common in many
wearables people just don't particularly want to
wear a bunch of gadgets you can learn more about that up here but many
consumers were reportedly turned off by the weight and bulk of vr headsets as
well as the tentacle-like cables connecting them to their pc or
playstation as it were and on the subject of bulk the sheer amount of
space needed to get the full rim scale
vr experience is a straight up non-starter for folks who live in
smaller spaces especially if they already have a large gaming tower and
battle station that's taking up a bunch of room then there's the lack of solid
vr focused games out there developer reception to vr platforms has been a
little lackluster due to tepid sales of the headsets themselves creating a
chicken and egg problem where it's hard for the entire ecosystem to gain
momentum you can only sell so many units based on robo recall and you can only
play so much robo recall before you're like is there something else and this is a
problem that is exacerbated by the fact that vr development is more difficult
and expensive than regular game development due to the technological
challenges involved for one thing the game engines that are needed to develop
and refine these vr titles are still themselves being developed since the
tech is relatively new and there aren't
that many developers with you know deep resumes about all their experience
working on vr over the last 10 or 20 years because like
it's new so
are we saying then that we should just give up any hope that vr will ever be relevant
well no at least not in the long term the technology does have potential
especially when you consider that mainstream vr headsets have only been
around a few years and the wireless adapters for them are starting to appear
on the market additionally vr could simply prove to be more popular for
applications other than gaming than we expected such as education healthcare
engineering or well seedier uses
but it's also pretty clear that with the obstacles we have it may be quite a few
years before vr becomes a fixture in our homes especially as augmented reality
experiences and this includes everything from snapchat filters to pokemon go have
commanded far more attention in the immersive entertainment space with
developers seeing it as a much more lucrative cash cow than vr gaming but
don't worry if spending half your paycheck on a vr setup is unrealistic
for you there's good news i hear that sitting in a real cubicle for eight
hours a day is actually a pretty close approximation of job simulator in vr
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