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when the oculus rift and the htc vive hit the market a couple of years ago the

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gaming world was stoked at the possibility of everyone being able to

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strap on a headset and be instantly immersed in a realistic virtual world

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that responded to the players every move seamlessly

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so hyped was the potential of vr that facebook famously spent 2

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billion to acquire oculus vr in 2014 but

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here we are a few years later and the vr scene is as stagnant as swamp water with

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headset manufacturers slashing their prices in a vain attempt to boost their

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sales but why i mean the graphics have certainly come a long way since the

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virtual boy flopped well although many folks who have tried one of these

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newfangled vr headsets have come away impressed with the experience vr has

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fallen short in areas other than what you see and hear once you put on the

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headset for one the high frame rates needed for a smooth vr experience that

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won't break your immersion or make you sick demands fairly high-end computer

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hardware which when combined with an expensive vr headset is out of reach for

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many consumers plus even if you have the

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money for a vr setup they are not immune to a criticism that is common in many

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wearables people just don't particularly want to

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wear a bunch of gadgets you can learn more about that up here but many

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consumers were reportedly turned off by the weight and bulk of vr headsets as

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well as the tentacle-like cables connecting them to their pc or

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playstation as it were and on the subject of bulk the sheer amount of

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space needed to get the full rim scale

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vr experience is a straight up non-starter for folks who live in

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smaller spaces especially if they already have a large gaming tower and

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battle station that's taking up a bunch of room then there's the lack of solid

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vr focused games out there developer reception to vr platforms has been a

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little lackluster due to tepid sales of the headsets themselves creating a

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chicken and egg problem where it's hard for the entire ecosystem to gain

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momentum you can only sell so many units based on robo recall and you can only

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play so much robo recall before you're like is there something else and this is a

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problem that is exacerbated by the fact that vr development is more difficult

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and expensive than regular game development due to the technological

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challenges involved for one thing the game engines that are needed to develop

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and refine these vr titles are still themselves being developed since the

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tech is relatively new and there aren't

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that many developers with you know deep resumes about all their experience

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working on vr over the last 10 or 20 years because like

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it's new so

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are we saying then that we should just give up any hope that vr will ever be relevant

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well no at least not in the long term the technology does have potential

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especially when you consider that mainstream vr headsets have only been

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around a few years and the wireless adapters for them are starting to appear

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on the market additionally vr could simply prove to be more popular for

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applications other than gaming than we expected such as education healthcare

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engineering or well seedier uses

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but it's also pretty clear that with the obstacles we have it may be quite a few

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years before vr becomes a fixture in our homes especially as augmented reality

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experiences and this includes everything from snapchat filters to pokemon go have

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commanded far more attention in the immersive entertainment space with

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developers seeing it as a much more lucrative cash cow than vr gaming but

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don't worry if spending half your paycheck on a vr setup is unrealistic

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for you there's good news i hear that sitting in a real cubicle for eight

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hours a day is actually a pretty close approximation of job simulator in vr

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anyway speaking of cubicles why look at your cubicle walls

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so thanks for watching guys like dislike check out our other videos don't forget

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you're sitting in a public place right now okay like starbucks it's not good

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enough for you to subscribe go make someone else subscribe walk over there

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