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all right guys I'm here at the Indie Cade checking out Zing the land Beyond with Corel what can you tell me about
this game what is this game all right so uh Zing is a first person puzzle
adventure for the PC and we have it today on the Oculus Rift as well um I
mean zing is a story about the afterlife and what happens is uh you're dead and
you have to try to find out you know who you are and um why you're there and you
solve a lot of different puzzles go to a lot of Fantastical environments and meet
different Spirits along the way in order to uncover who you are basically right
so when I was playing uh immediate references came to mind to mist it's it
feels like I'm on some sort of Island I'm not entirely sure uh I'm solving
puzzles all the time one thing I really appreciated too is I noticed a lot of
people when they're trying to integrate with oculus uh go for like these first
person shooter games and finally we're getting like an environmentally pleasing
kind of Adventure puzzle game which is actually really cool how did you think
of making this um so actually this started out as a college project in a
classroom uh the three of us just met in college and we decided to make a game
like this and we we started on just on the PC um and we wanted to make
something really really pretty and and fun and Fantastical and then uh I mean
Oculus Rift came came out and was like huge and we had a Kickstarter and then
everyone was like put it on the rift and we were like all right we're going to do it you know and and um I mean it it fits
so perfectly so we just thought you know why not I mean it's a fantastic new
medium definitely and I I played with the Oculus I didn't play with keyboard
or Mouse but I can't imagine it would be difficult in any way it was very cool
playing it with the Oculus 2 because like I said it's very environmental kind
of Adventure go go around check things out kind of game and it was immersive
and it's beautiful what kind of engine you guys running this or did you guys do it yourself or how does that work yeah
so um right now we're actually uh running it in the unreal 4 engine we
switched over to Unreal 4 about 2 months ago um before that we were working in
udk and epic has been extremely supportive the entire time Oculus has
been extremely supportive the entire time so we're just really happy that you
know we're getting lots of uh Kudos and
people telling us to continue right that's really cool so what what like I
can tell you're deeply connected with the game what is your favorite part of this game what brings you towards this
game wow I haven't actually been asked that question before but that's a good
one um I'd say my favorite part of this game is is the fact that I've been
working on it for 2 years and the the
the fact that I I play it like every day every week and I'm still not bored of it
and I still love playing it yeah that's a that's a good answer and that's very
cool um I don't want to actually ask way too many questions because this game
seems more of like an experience I'd highly suggest you guys check it out
when would someone be able to get their hands on this uh so we're looking to release uh at the end of this year so it
should be 2014 release um don't quote me
on that but but but we're really trying
like we've been pushing and um honestly I mean we we're still on target for that
so it should be good great and then is it like Steam Greenlight or what
platform yeah so we were steam greenlet uh last October and so we'll be there
we'll probably be on Gog desora as well and um you know there there's a couple
other platforms we we might be looking at to probably after
release cool awesome so again I highly suggest you guys check it out if you
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and ncx for sending us here this year without all those guys we wouldn't be
able to be here so thanks a lot and I'll see you guys next time