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all right guys I'm here at the Indie Cade checking out Zing the land Beyond with Corel what can you tell me about

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this game what is this game all right so uh Zing is a first person puzzle

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adventure for the PC and we have it today on the Oculus Rift as well um I

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mean zing is a story about the afterlife and what happens is uh you're dead and

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you have to try to find out you know who you are and um why you're there and you

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solve a lot of different puzzles go to a lot of Fantastical environments and meet

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different Spirits along the way in order to uncover who you are basically right

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so when I was playing uh immediate references came to mind to mist it's it

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feels like I'm on some sort of Island I'm not entirely sure uh I'm solving

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puzzles all the time one thing I really appreciated too is I noticed a lot of

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people when they're trying to integrate with oculus uh go for like these first

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person shooter games and finally we're getting like an environmentally pleasing

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kind of Adventure puzzle game which is actually really cool how did you think

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of making this um so actually this started out as a college project in a

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classroom uh the three of us just met in college and we decided to make a game

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like this and we we started on just on the PC um and we wanted to make

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something really really pretty and and fun and Fantastical and then uh I mean

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Oculus Rift came came out and was like huge and we had a Kickstarter and then

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everyone was like put it on the rift and we were like all right we're going to do it you know and and um I mean it it fits

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so perfectly so we just thought you know why not I mean it's a fantastic new

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medium definitely and I I played with the Oculus I didn't play with keyboard

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or Mouse but I can't imagine it would be difficult in any way it was very cool

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playing it with the Oculus 2 because like I said it's very environmental kind

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of Adventure go go around check things out kind of game and it was immersive

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and it's beautiful what kind of engine you guys running this or did you guys do it yourself or how does that work yeah

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so um right now we're actually uh running it in the unreal 4 engine we

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switched over to Unreal 4 about 2 months ago um before that we were working in

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udk and epic has been extremely supportive the entire time Oculus has

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been extremely supportive the entire time so we're just really happy that you

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know we're getting lots of uh Kudos and

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people telling us to continue right that's really cool so what what like I

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can tell you're deeply connected with the game what is your favorite part of this game what brings you towards this

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game wow I haven't actually been asked that question before but that's a good

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one um I'd say my favorite part of this game is is the fact that I've been

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working on it for 2 years and the the

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the fact that I I play it like every day every week and I'm still not bored of it

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and I still love playing it yeah that's a that's a good answer and that's very

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cool um I don't want to actually ask way too many questions because this game

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seems more of like an experience I'd highly suggest you guys check it out

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when would someone be able to get their hands on this uh so we're looking to release uh at the end of this year so it

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should be 2014 release um don't quote me

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on that but but but we're really trying

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like we've been pushing and um honestly I mean we we're still on target for that

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so it should be good great and then is it like Steam Greenlight or what

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platform yeah so we were steam greenlet uh last October and so we'll be there

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we'll probably be on Gog desora as well and um you know there there's a couple

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other platforms we we might be looking at to probably after

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release cool awesome so again I highly suggest you guys check it out if you

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want to see all the rest of our E3 content be sure to subscribe to L Tech tips and big thanks to hyperx Corsair

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and ncx for sending us here this year without all those guys we wouldn't be

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able to be here so thanks a lot and I'll see you guys next time
