{"video_id":"5qjSGEOEaXo","title":"How Much Latency Makes You a WORSE Gamer? - FT. TypicalGamer, BBNO$, Khanada","channel":"Linus Tech Tips","show":"Linus Tech Tips","published_at":"2026-01-04T14:53:45Z","duration_s":1253,"segments":[{"start_s":0.0,"end_s":7.4,"text":"Everyone knows that adding latency to your gaming experience is bad, but","speaker":null,"is_sponsor":0},{"start_s":4.584,"end_s":12.0,"text":"[music] exactly how much latency is too much latency? At what point can you","speaker":null,"is_sponsor":0},{"start_s":9.68,"end_s":17.92,"text":"legitimately blame the lag for being hard stuck at copper seven? To find out,","speaker":null,"is_sponsor":0},{"start_s":14.96,"end_s":22.96,"text":"we've assembled a cracked team of four certified gamers that range in skill","speaker":null,"is_sponsor":0},{"start_s":19.76,"end_s":24.6,"text":"level from absolute hack all the way to","speaker":null,"is_sponsor":0},{"start_s":22.96,"end_s":28.88,"text":"god like. And we're going to tell you exactly how","speaker":null,"is_sponsor":0},{"start_s":27.04,"end_s":33.56,"text":"much input latency it takes to measurably affect your KD ratio.","speaker":null,"is_sponsor":0},{"start_s":31.64,"end_s":37.64,"text":"And all of this is possible thanks to ASUS who sponsored this video. We'll be","speaker":null,"is_sponsor":1},{"start_s":35.84,"end_s":41.92,"text":"using their ROG gaming peripherals including their new [music] 27-in tandem","speaker":null,"is_sponsor":1},{"start_s":40.4,"end_s":49.96,"text":"OLED monitor that can switch between 720p 720 Hz and 1440p 540 Hz using just","speaker":null,"is_sponsor":1},{"start_s":48.12,"end_s":52.8,"text":"a hot key. And it can do all of that without relying on display stream","speaker":null,"is_sponsor":1},{"start_s":51.64,"end_s":56.76,"text":"compression. But enough ado, let's","speaker":null,"is_sponsor":1},{"start_s":55.08,"end_s":60.96,"text":"ado this. Every test subject will use one of the","speaker":null,"is_sponsor":0},{"start_s":58.68,"end_s":65.48,"text":"three identical setups behind me. They use the same high-performance ASUS PCs,","speaker":null,"is_sponsor":0},{"start_s":63.2,"end_s":69.68,"text":"the same low-latency gaming peripherals, and the same silky-smooth mousing","speaker":null,"is_sponsor":0},{"start_s":67.76,"end_s":75.8,"text":"surfaces courtesy of these desk pads from lttstore.com. The real star of the","speaker":null,"is_sponsor":1},{"start_s":72.2,"end_s":78.2,"text":"show today though is these black boxes.","speaker":null,"is_sponsor":0},{"start_s":75.8,"end_s":84.08,"text":"Inside each one of these is an Arduino Leonardo that connects to this USB hub.","speaker":null,"is_sponsor":0},{"start_s":81.24,"end_s":91.56,"text":"This setup allows us to add latency in 1 ms increments from 0 to 100 ms which I","speaker":null,"is_sponsor":0},{"start_s":88.44,"end_s":93.96,"text":"remind you is 1/10 of a second.","speaker":null,"is_sponsor":0},{"start_s":91.56,"end_s":97.32,"text":"That would be terrible. Or would it?","speaker":null,"is_sponsor":0},{"start_s":95.64,"end_s":102.52,"text":"Each participant will complete three sets of tests while David here secretly","speaker":null,"is_sponsor":0},{"start_s":100.2,"end_s":106.44,"text":"changes their latency in between and then benchmarks their gaming performance","speaker":null,"is_sponsor":0},{"start_s":104.32,"end_s":110.52,"text":"using Aim Labs. It's important to note that we tested our base system latency","speaker":null,"is_sponsor":0},{"start_s":108.48,"end_s":114.04,"text":"at about 12 and a quarter milliseconds which we will be adding to whatever we","speaker":null,"is_sponsor":0},{"start_s":112.32,"end_s":119.8,"text":"have on our box which will give us our theoretical click to photon latency. We","speaker":null,"is_sponsor":0},{"start_s":117.72,"end_s":123.32,"text":"did consider adding latency to different parts in the chain, but in our","speaker":null,"is_sponsor":0},{"start_s":121.48,"end_s":126.72,"text":"preliminary testing we found that it didn't have a major impact and so we","speaker":null,"is_sponsor":0},{"start_s":125.08,"end_s":130.56,"text":"decided to keep it in one spot to keep it simple and consistent. But enough","speaker":null,"is_sponsor":0},{"start_s":128.679,"end_s":135.68,"text":"with the boring facts, let's game.","speaker":null,"is_sponsor":0},{"start_s":131.88,"end_s":139.516,"text":"I'm a 30-year-old unk at this point.","speaker":null,"is_sponsor":0},{"start_s":135.68,"end_s":140.48,"text":"I I go by baby no money.","speaker":null,"is_sponsor":0},{"start_s":139.516,"end_s":147.28,"text":">> [laughter] >> And I make music and I play video games","speaker":null,"is_sponsor":0},{"start_s":144.64,"end_s":152.04,"text":"occasionally joke. My gaming ability out of 10, I used to be pretty good, but now","speaker":null,"is_sponsor":0},{"start_s":150.2,"end_s":156.96,"text":"I'm garbage cuz all these these 12 12-year-old kids are just insane. I","speaker":null,"is_sponsor":0},{"start_s":154.64,"end_s":161.84,"text":"don't really play much like competitive gaming anymore cuz it's just unhealthy.","speaker":null,"is_sponsor":0},{"start_s":159.16,"end_s":166.12,"text":"Lock in, bro. Baby no accuracy.","speaker":null,"is_sponsor":0},{"start_s":163.12,"end_s":167.0,"text":">> 45, come on now. Did I have any latency","speaker":null,"is_sponsor":0},{"start_s":166.12,"end_s":170.56,"text":"or no? No no no no no. WOAH. WOAH.","speaker":null,"is_sponsor":0},{"start_s":169.52,"end_s":175.6,"text":"THAT'S WHERE YOU'RE MESSING WITH THE VARIABLES. >> WOAH. OH, MAN. Oh my god, I'm sweating.","speaker":null,"is_sponsor":0},{"start_s":174.0,"end_s":180.4,"text":"Literally [music] dripping in sweat. Brother, he hit 50k.","speaker":null,"is_sponsor":0},{"start_s":178.32,"end_s":184.08,"text":"High score. Wait, hold on. Wait, you're actually talking. Wait wait yo, crazy?","speaker":null,"is_sponsor":0},{"start_s":183.0,"end_s":188.24,"text":"All right, this next one's going to be a doozy. Oh, this one this next one wraps","speaker":null,"is_sponsor":0},{"start_s":186.64,"end_s":191.68,"text":"wraps the whole thing up. This is straight torture. It looks so easy when","speaker":null,"is_sponsor":0},{"start_s":190.24,"end_s":195.56,"text":"you watch someone else do it and you're just like bro, just point at the thing.","speaker":null,"is_sponsor":0},{"start_s":194.24,"end_s":200.16,"text":"Oh, that's >> We've reached new depths. Wow, bro.","speaker":null,"is_sponsor":0},{"start_s":198.16,"end_s":203.08,"text":">> New lows. It's got some tips. No, there's tips for you. There's tips.","speaker":null,"is_sponsor":0},{"start_s":201.76,"end_s":206.88,"text":"There's tips. Keep it up. >> [laughter]","speaker":null,"is_sponsor":0},{"start_s":205.36,"end_s":211.48,"text":">> Yeah, and there's another tip on the bottom saying like yeah, we're getting weird latency issues.","speaker":null,"is_sponsor":0},{"start_s":209.602,"end_s":215.68,"text":">> [laughter] >> That was better. Hey, look at that. It's","speaker":null,"is_sponsor":0},{"start_s":213.2,"end_s":220.88,"text":"suggesting you become a pro. Is that your arm hurting now? Oh, yeah.","speaker":null,"is_sponsor":0},{"start_s":218.76,"end_s":224.4,"text":"It's getting real now. All right, what if I what if I lock in","speaker":null,"is_sponsor":0},{"start_s":222.8,"end_s":229.24,"text":"like this? Okay. I'll share the screen. Less less input","speaker":null,"is_sponsor":0},{"start_s":226.36,"end_s":234.28,"text":"delay closer, bro. Yeah, yeah. Oh oh, locked in position. I really","speaker":null,"is_sponsor":0},{"start_s":231.68,"end_s":239.08,"text":"don't think this is going to help. All right, more. Definitely had latency","speaker":null,"is_sponsor":0},{"start_s":236.76,"end_s":246.72,"text":"there, too. Okay. Okay, pro perspective though. Is this actually useful? This is","speaker":null,"is_sponsor":0},{"start_s":242.2,"end_s":254.0,"text":"useful maybe 20% of the time in my","speaker":null,"is_sponsor":0},{"start_s":246.72,"end_s":255.12,"text":"opinion. 1 2 3 4 5 6 7 8 9 10","speaker":null,"is_sponsor":0},{"start_s":254.0,"end_s":259.64,"text":"11 Oh, wait. The counting is off. Wait wait","speaker":null,"is_sponsor":0},{"start_s":257.2,"end_s":263.52,"text":"wait wait, crazy crazy? Okay, over flicks under flicks perfect flicks.","speaker":null,"is_sponsor":0},{"start_s":261.84,"end_s":266.6,"text":"I just want to be an okay flick. Now, there's too many unders. Yeah, there's a","speaker":null,"is_sponsor":0},{"start_s":264.88,"end_s":272.12,"text":"lot of under. What does that mean? That means I'm shooting lower, right? >> tracking it, but you're shooting it","speaker":null,"is_sponsor":0},{"start_s":270.04,"end_s":274.8,"text":"basically way too behind it. Yeah, good job. Good job.","speaker":null,"is_sponsor":0},{"start_s":273.44,"end_s":278.12,"text":"Solid. Solid. Sorry sorry.","speaker":null,"is_sponsor":0},{"start_s":287.92,"end_s":293.8,"text":"My name is Leon Kim also known as Kanata. I'm a professional Fortnite","speaker":null,"is_sponsor":0},{"start_s":291.52,"end_s":299.28,"text":"player for Dignitas. I think I'm really good at gaming and like I can go like","speaker":null,"is_sponsor":0},{"start_s":297.4,"end_s":304.08,"text":"basically go to any game and be good at it. [music] I think I'm like 8.5 OUT OF","speaker":null,"is_sponsor":0},{"start_s":301.72,"end_s":306.598,"text":"10. >> [screaming]","speaker":null,"is_sponsor":0},{"start_s":307.76,"end_s":313.748,"text":">> I THINK YOU'RE UNDERSELLING YOURSELF. >> [laughter]","speaker":null,"is_sponsor":0},{"start_s":310.8,"end_s":317.12,"text":">> WHENEVER you are ready, go for it. [music] All right, bet. I'm starting.","speaker":null,"is_sponsor":0},{"start_s":315.08,"end_s":320.92,"text":"Oh, he's going for a base score. This one's lucky easy.","speaker":null,"is_sponsor":0},{"start_s":318.72,"end_s":323.88,"text":"His movements are so much more precise than mine. This guy's lucky messing with","speaker":null,"is_sponsor":0},{"start_s":322.4,"end_s":330.24,"text":"the input delay over here. You can't really tell on this one though cuz this one's just easy. Like I could be on like","speaker":null,"is_sponsor":0},{"start_s":326.96,"end_s":332.72,"text":"20 Hz type of thing and it'll be fine.","speaker":null,"is_sponsor":0},{"start_s":330.24,"end_s":336.4,"text":"It's not that it's not that hard. It's too easy over here. Okay, this one","speaker":null,"is_sponsor":0},{"start_s":334.72,"end_s":341.4,"text":"is crazy. This one like you're moving and you're not even moving.","speaker":null,"is_sponsor":0},{"start_s":339.68,"end_s":345.88,"text":"Like I want to move, but it's like it's like I'm dragging through mud [music] type of movement.","speaker":null,"is_sponsor":0},{"start_s":344.4,"end_s":351.32,"text":"It's like someone's holding my legs back in a race. Damn, dude.","speaker":null,"is_sponsor":0},{"start_s":348.64,"end_s":355.68,"text":"How my reaction time go up? All right, next task. Oh yeah, this one","speaker":null,"is_sponsor":0},{"start_s":353.36,"end_s":359.6,"text":"is bad. Yeah. Okay, that was terrible. Oh my god, that","speaker":null,"is_sponsor":0},{"start_s":357.44,"end_s":363.52,"text":"was terrible. Tenses up your forearms too much. Last time I did it. Oh my god.","speaker":null,"is_sponsor":0},{"start_s":362.44,"end_s":366.804,"text":"Oh, that's terrible. >> really bad. Like the pixels aren't even","speaker":null,"is_sponsor":0},{"start_s":365.68,"end_s":371.64,"text":"working. >> [laughter] >> No, it's over. It's over. No, that one","speaker":null,"is_sponsor":0},{"start_s":369.56,"end_s":374.84,"text":"that one was impossible. They were all the input delays actually it's actually","speaker":null,"is_sponsor":0},{"start_s":373.12,"end_s":377.8,"text":"just affecting the whole thing. Okay, this one feeling good.","speaker":null,"is_sponsor":0},{"start_s":378.32,"end_s":384.32,"text":"Okay. That one felt better. That one felt a lot better.","speaker":null,"is_sponsor":0},{"start_s":382.64,"end_s":387.8,"text":"All right, last one. Damn, your arm actually does like tense","speaker":null,"is_sponsor":0},{"start_s":385.92,"end_s":390.68,"text":"up, bro. Like it it it actually like messes you up.","speaker":null,"is_sponsor":0},{"start_s":391.76,"end_s":397.96,"text":"How long is this thing? Okay. Damn, you're so close to 67%.","speaker":null,"is_sponsor":0},{"start_s":395.88,"end_s":402.829,"text":">> Oh my god, I hit 67. Oh no, you were. 67.","speaker":null,"is_sponsor":0},{"start_s":400.92,"end_s":406.68,"text":"You guys are too old for this, man. >> [laughter] >> Okay, this one was cocked this one's","speaker":null,"is_sponsor":0},{"start_s":404.96,"end_s":412.24,"text":"cocked. This one's cocked. This one's cocked. This one's cocked. Oh my god,","speaker":null,"is_sponsor":0},{"start_s":409.28,"end_s":412.24,"text":"it's really bad.","speaker":null,"is_sponsor":0},{"start_s":415.929,"end_s":417.949,"text":">> [music]","speaker":null,"is_sponsor":0},{"start_s":421.64,"end_s":426.84,"text":">> As many of you will know, I'm Linus from Linus Tech Tips. Love technology, love","speaker":null,"is_sponsor":0},{"start_s":425.6,"end_s":430.8,"text":"gaming. Not really as good at gaming as I am at","speaker":null,"is_sponsor":0},{"start_s":428.64,"end_s":434.68,"text":"tech. I'm confident that I will be able to try my best. Lock in, bro.","speaker":null,"is_sponsor":0},{"start_s":433.36,"end_s":438.199,"text":"Bro, I don't feel it. Oh, that one looks bad. >> to begin. Okay, you're not supposed to","speaker":null,"is_sponsor":0},{"start_s":436.72,"end_s":440.219,"text":"influence the test. >> [laughter]","speaker":null,"is_sponsor":0},{"start_s":441.4,"end_s":449.04,"text":">> Okay. Pretty good. So theoretically, the more latency that","speaker":null,"is_sponsor":0},{"start_s":446.24,"end_s":453.8,"text":"you add, the reaction time should just naturally go up. Well, here's the thing.","speaker":null,"is_sponsor":0},{"start_s":450.88,"end_s":460.24,"text":"We're not adding so much latency that your human reaction time and movement is","speaker":null,"is_sponsor":0},{"start_s":457.52,"end_s":465.28,"text":"likely to be a major factor. The latency we're adding is more likely to make it","speaker":null,"is_sponsor":0},{"start_s":462.52,"end_s":469.32,"text":"so that you will overshoot things and you're not as It's like you're not","speaker":null,"is_sponsor":0},{"start_s":466.56,"end_s":472.76,"text":"as connected to the machine. Are the routes the exact same? No. No,","speaker":null,"is_sponsor":0},{"start_s":471.44,"end_s":476.0,"text":"it's they're randomly generated. >> Okay, yeah. How many other variables do","speaker":null,"is_sponsor":0},{"start_s":474.56,"end_s":481.72,"text":"you guys have? No, no. Don't worry about that. >> [laughter]","speaker":null,"is_sponsor":0},{"start_s":478.6,"end_s":481.72,"text":">> Next task. Okay.","speaker":null,"is_sponsor":0},{"start_s":483.16,"end_s":487.68,"text":"Pretty good. >> [laughter]","speaker":null,"is_sponsor":0},{"start_s":486.52,"end_s":490.64,"text":">> Hey, man. I'm trying to be positive reinforcement here.","speaker":null,"is_sponsor":0},{"start_s":494.53,"end_s":496.55,"text":">> [music]","speaker":null,"is_sponsor":0},{"start_s":500.08,"end_s":505.12,"text":">> So my name's Typical Gamer and I've been live streaming and making videos since","speaker":null,"is_sponsor":0},{"start_s":503.76,"end_s":509.76,"text":"2009. So I'd rate my gaming ability out of 10","speaker":null,"is_sponsor":0},{"start_s":507.6,"end_s":512.87,"text":"for Fortnite, I would put it at like a 8.5. I feel like there's got to be Yeah,","speaker":null,"is_sponsor":0},{"start_s":511.96,"end_s":516.88,"text":"there's latency on this one already. [music] They pre-fired it. Yeah.","speaker":null,"is_sponsor":0},{"start_s":515.44,"end_s":522.56,"text":"Don't even don't think about that though. Just do your best every time. >> Yeah, come on Typical, bro.","speaker":null,"is_sponsor":0},{"start_s":520.64,"end_s":524.919,"text":"Oh, I'm still good. I'm still good. I'm still good.","speaker":null,"is_sponsor":0},{"start_s":526.44,"end_s":533.88,"text":"Wait, hold on. Oh yeah, you're Oh, CHILL OUT.","speaker":null,"is_sponsor":0},{"start_s":531.04,"end_s":533.88,"text":"56","speaker":null,"is_sponsor":0},{"start_s":534.8,"end_s":540.6,"text":"UNK'S GOT IT. UNK'S GOT IT. UNK'S literally got it.","speaker":null,"is_sponsor":0},{"start_s":538.16,"end_s":545.48,"text":"Oh my Oh, what is this? Oh, this is maximum delay.","speaker":null,"is_sponsor":0},{"start_s":542.72,"end_s":548.96,"text":"That was you, though. Holy. That was so bad. All right, last one.","speaker":null,"is_sponsor":0},{"start_s":547.64,"end_s":552.76,"text":"I'm bricked up right now. What?","speaker":null,"is_sponsor":0},{"start_s":551.16,"end_s":555.2,"text":"What? That is a Fortnite term, though.","speaker":null,"is_sponsor":0},{"start_s":554.68,"end_s":559.48,"text":"Bricked up? >> Bricked up? Yeah, it's when you [music] have max brick. No.","speaker":null,"is_sponsor":0},{"start_s":558.32,"end_s":563.84,"text":">> I don't know about that one, dude. >> Yo, can you can you give me your brick? I've never heard that one [laughter]","speaker":null,"is_sponsor":0},{"start_s":561.44,"end_s":563.84,"text":"before.","speaker":null,"is_sponsor":0},{"start_s":571.166,"end_s":577.36,"text":">> [music] >> We have enough data at this point, but","speaker":null,"is_sponsor":0},{"start_s":575.8,"end_s":581.92,"text":"one thing we thought would be kind of interesting would be to go head-to-head","speaker":null,"is_sponsor":0},{"start_s":579.8,"end_s":586.04,"text":"and find out just how much latency it takes for","speaker":null,"is_sponsor":0},{"start_s":584.08,"end_s":590.161,"text":"one of our more typical gamers to beat one of well, typical gamer, but also","speaker":null,"is_sponsor":0},{"start_s":588.48,"end_s":594.44,"text":"like the better gamers. >> [clears throat] >> Are you interested to know?","speaker":null,"is_sponsor":0},{"start_s":593.36,"end_s":599.04,"text":"Let's do it. I'm like actually I'm talking I know you're talking about","speaker":null,"is_sponsor":0},{"start_s":597.56,"end_s":601.68,"text":"awareness. No, I mean you guys Leave a comment below if you want.","speaker":null,"is_sponsor":0},{"start_s":600.641,"end_s":606.16,"text":">> [laughter] >> All right, ready? Let's go. Come on, match starting. I'm locking Linus.","speaker":null,"is_sponsor":1},{"start_s":605.226,"end_s":609.96,"text":">> [laughter] >> All right, 3 2 1 peek. No. You saw him","speaker":null,"is_sponsor":0},{"start_s":608.28,"end_s":614.6,"text":"on the left. I'm not going to. I don't want it. Move this way then. I could","speaker":null,"is_sponsor":0},{"start_s":611.92,"end_s":618.56,"text":"stay alive. Go this way. Okay. Look down. I could be alive man.","speaker":null,"is_sponsor":0},{"start_s":616.44,"end_s":621.64,"text":"I could be alive man. All right, 3 2 1 peek. No, I don't want it. You should","speaker":null,"is_sponsor":0},{"start_s":620.12,"end_s":625.56,"text":"peek. I think it's a really good time to be Just peek.","speaker":null,"is_sponsor":0},{"start_s":628.152,"end_s":633.84,"text":">> [groaning] >> Wow, that was disgusting.","speaker":null,"is_sponsor":0},{"start_s":632.082,"end_s":638.08,"text":">> [laughter] >> Oh, okay. They they have nerfed me. I","speaker":null,"is_sponsor":0},{"start_s":636.04,"end_s":642.4,"text":"will say. I TOLD YOU BRO.","speaker":null,"is_sponsor":0},{"start_s":640.24,"end_s":645.837,"text":"I TOLD YOU. IT'S OBVIOUS. ALWAYS right side. It's","speaker":null,"is_sponsor":0},{"start_s":644.6,"end_s":649.36,"text":"obvious, man. >> [laughter] >> Obvious right side right there. Okay,","speaker":null,"is_sponsor":0},{"start_s":647.76,"end_s":653.68,"text":"this is Okay, now it feels a little wavy.","speaker":null,"is_sponsor":0},{"start_s":650.92,"end_s":657.56,"text":"Oh, okay Linus. He was locked in on that. It feels like","speaker":null,"is_sponsor":0},{"start_s":655.52,"end_s":662.68,"text":"I'm like it's like a pendulum when I'm swinging.","speaker":null,"is_sponsor":0},{"start_s":659.76,"end_s":667.72,"text":"Oh, eyes. Oh my. Awareness. It's a negative awareness, man. Now Did you","speaker":null,"is_sponsor":0},{"start_s":665.16,"end_s":671.48,"text":"just call me negative awareness? That was negative awareness right there. What","speaker":null,"is_sponsor":0},{"start_s":669.36,"end_s":674.657,"text":"kind of a thing to say is that? We are now at 75 ms.","speaker":null,"is_sponsor":0},{"start_s":673.72,"end_s":680.28,"text":"OH MY >> [laughter] >> WOW. THAT'S A TOUGH GO.","speaker":null,"is_sponsor":0},{"start_s":679.4,"end_s":686.48,"text":"All right, let's go, bro. >> Let's swap. >> Are we swapping? All right, we're swapping.","speaker":null,"is_sponsor":0},{"start_s":683.16,"end_s":688.36,"text":"GG GG good game. GG.","speaker":null,"is_sponsor":0},{"start_s":686.48,"end_s":691.36,"text":"Dude, this is probably the dopest lab I've ever been a part of.","speaker":null,"is_sponsor":0},{"start_s":691.44,"end_s":696.56,"text":"Oh my, what the","speaker":null,"is_sponsor":0},{"start_s":694.76,"end_s":699.96,"text":"Bro, why is Kenna actually nasty? Yeah, this is actually nasty, dude. You got to","speaker":null,"is_sponsor":0},{"start_s":698.56,"end_s":703.6,"text":"find awareness on it. You saw that, right? You saw that shot? Yeah, but","speaker":null,"is_sponsor":0},{"start_s":701.76,"end_s":706.96,"text":"that's that's just being better at it. That had nothing to do with awareness.","speaker":null,"is_sponsor":0},{"start_s":705.44,"end_s":710.08,"text":"He knew where you were just as much as you knew where he was. You just are way","speaker":null,"is_sponsor":0},{"start_s":708.839,"end_s":714.16,"text":"faster. All right, don't play with the same angle too much. You're doing great.","speaker":null,"is_sponsor":0},{"start_s":712.56,"end_s":717.839,"text":"Okay, you need awareness. You guys are the worst coaches ever. He's never going","speaker":null,"is_sponsor":0},{"start_s":716.56,"end_s":724.438,"text":"to peek it twice, all right? Unless right now. Then he's aware that I said that.","speaker":null,"is_sponsor":0},{"start_s":721.0,"end_s":725.64,"text":"Oh, I had that. Dude, I had that.","speaker":null,"is_sponsor":0},{"start_s":724.438,"end_s":729.023,"text":">> [laughter] >> Like maybe like Okay, he's so sweaty,","speaker":null,"is_sponsor":0},{"start_s":728.28,"end_s":733.28,"text":"bro. >> [laughter] >> He's actually not. He's actually not.","speaker":null,"is_sponsor":0},{"start_s":731.839,"end_s":736.88,"text":"Now's maybe a good time to talk about the monitor. Tandem OLED that gives you","speaker":null,"is_sponsor":1},{"start_s":735.24,"end_s":740.44,"text":"boosted brightness as well as better longevity according to ASUS. They've got","speaker":null,"is_sponsor":1},{"start_s":738.52,"end_s":745.36,"text":"their true black glossy coating so you get that gorgeous OLED contrast and it","speaker":null,"is_sponsor":1},{"start_s":743.28,"end_s":750.88,"text":"looks almost as good from the back. Oh, you Got transparent accents, RGB,","speaker":null,"is_sponsor":1},{"start_s":748.44,"end_s":753.8,"text":"absolutely flipping gorgeous. It is gorgeous.","speaker":null,"is_sponsor":1},{"start_s":752.24,"end_s":757.8,"text":"Oh, and don't forget that it has ROG OLED Care Pro which includes the Neo","speaker":null,"is_sponsor":1},{"start_s":756.0,"end_s":762.24,"text":"Proximity Sensor which means the display will turn off when you step away and","speaker":null,"is_sponsor":1},{"start_s":759.6,"end_s":768.48,"text":"back on when you step back to games. Okay, we're at 50 ms. 50 ms. No way.","speaker":null,"is_sponsor":1},{"start_s":767.36,"end_s":776.12,"text":"Peek, bro. Peek that? Yeah, peek. Should I peek it? Peek it. You think so? Yeah, do it.","speaker":null,"is_sponsor":0},{"start_s":773.04,"end_s":776.12,"text":"All right, 3 2 1.","speaker":null,"is_sponsor":0},{"start_s":776.183,"end_s":778.203,"text":">> [laughter]","speaker":null,"is_sponsor":0},{"start_s":779.56,"end_s":786.32,"text":">> NO. >> [screaming]","speaker":null,"is_sponsor":0},{"start_s":783.36,"end_s":791.6,"text":">> HOW'S THAT AWARENESS? AWARENESS, COACH. Maybe no chill. Yeah, you got clapped,","speaker":null,"is_sponsor":0},{"start_s":789.2,"end_s":791.6,"text":"bro.","speaker":null,"is_sponsor":0},{"start_s":796.8,"end_s":801.92,"text":"No, no, no, we're good. Yeah, give me some latency, bro.","speaker":null,"is_sponsor":0},{"start_s":802.72,"end_s":808.2,"text":"Put it in the hands of God there for a second. I saw that.","speaker":null,"is_sponsor":0},{"start_s":805.96,"end_s":811.96,"text":"Prayed it went the right way. Oh, I had that. I swear I swear you you hit him","speaker":null,"is_sponsor":0},{"start_s":810.6,"end_s":816.32,"text":"through the wall like twice. Yeah, I know.","speaker":null,"is_sponsor":0},{"start_s":814.36,"end_s":819.32,"text":"See that? See how I just did that? You think I would peek this thing?","speaker":null,"is_sponsor":0},{"start_s":820.0,"end_s":825.08,"text":"LET'S GO. SIT ON. I JUST [laughter] SAT THERE. I SHOULD","speaker":null,"is_sponsor":0},{"start_s":823.76,"end_s":828.92,"text":"HAVE JUST LET'S GO, DUDE. He's losing confidence.","speaker":null,"is_sponsor":0},{"start_s":827.0,"end_s":832.0,"text":"Losing confidence, losing confidence, no awareness? Yeah, ego challenge. Ego","speaker":null,"is_sponsor":0},{"start_s":830.68,"end_s":836.96,"text":"challenge. Every opportunity.","speaker":null,"is_sponsor":0},{"start_s":834.0,"end_s":840.56,"text":"Oh. How much has he got now, David? 75. Give me like 100, bro. Oh, it's over.","speaker":null,"is_sponsor":0},{"start_s":838.96,"end_s":843.6,"text":"Give me like 120 and that's it. >> It's over. You won. It's over.","speaker":null,"is_sponsor":0},{"start_s":842.32,"end_s":848.96,"text":"A lot more analysis is going to be needed for the Aim Lab stuff, but what is clear from the 1v1 is whether you","speaker":null,"is_sponsor":0},{"start_s":847.52,"end_s":852.819,"text":"call it awareness, whether you call it experience,","speaker":null,"is_sponsor":0},{"start_s":851.32,"end_s":856.959,"text":"if you're not good at the game, >> [music] >> no amount of latency advantage is going","speaker":null,"is_sponsor":0},{"start_s":854.839,"end_s":860.56,"text":"to make you good at the game compared to someone who's got it. It was a great","speaker":null,"is_sponsor":0},{"start_s":859.44,"end_s":865.44,"text":"time. Um yeah, I mean it was a What day is today?","speaker":null,"is_sponsor":0},{"start_s":863.52,"end_s":868.36,"text":"Wednesday? I think so. It's a good day to be a Wednesday.","speaker":null,"is_sponsor":0},{"start_s":866.88,"end_s":874.435,"text":"It was a lot of fun. Yeah, I had a great time. That was pretty fun. I actually had a good time playing that Aim Lab","speaker":null,"is_sponsor":0},{"start_s":872.72,"end_s":880.24,"text":"with the different latency. Like >> [music] >> I can see why it affects gaming heavily.","speaker":null,"is_sponsor":0},{"start_s":878.16,"end_s":884.839,"text":"That was rough. Like I know that I'm average,","speaker":null,"is_sponsor":0},{"start_s":882.64,"end_s":887.535,"text":"but standing next to someone who's not average just makes it so much more","speaker":null,"is_sponsor":0},{"start_s":886.56,"end_s":893.4,"text":"apparent. >> [laughter] >> What surprised you the most about today?","speaker":null,"is_sponsor":0},{"start_s":891.0,"end_s":897.32,"text":"That this is your guys' job. It's really sick. Yeah. [laughter]","speaker":null,"is_sponsor":0},{"start_s":895.36,"end_s":899.68,"text":"Like the ability to basically just do science with the bros.","speaker":null,"is_sponsor":0},{"start_s":899.325,"end_s":905.0,"text":">> [laughter] >> It's sick.","speaker":null,"is_sponsor":0},{"start_s":902.48,"end_s":908.2,"text":"So, how'd it go? Initial testing, it was super clear right away that input","speaker":null,"is_sponsor":0},{"start_s":906.56,"end_s":914.2,"text":"latency has a big impact on gaming performance. At just 10 ms, we were","speaker":null,"is_sponsor":0},{"start_s":910.68,"end_s":917.72,"text":"seeing almost a 7% drop and by 50 ms,","speaker":null,"is_sponsor":0},{"start_s":914.2,"end_s":920.92,"text":"over 25% drop in scores on average.","speaker":null,"is_sponsor":0},{"start_s":917.72,"end_s":923.44,"text":"Really, that is surprising to me because","speaker":null,"is_sponsor":0},{"start_s":920.92,"end_s":926.839,"text":"as one of the test subjects, I would say that at just a small amount of input","speaker":null,"is_sponsor":0},{"start_s":925.56,"end_s":931.76,"text":"latency, I didn't feel it. It didn't bother me.","speaker":null,"is_sponsor":0},{"start_s":929.28,"end_s":937.48,"text":"For me, there was very much a threshold, but you're saying that across our four","speaker":null,"is_sponsor":0},{"start_s":934.68,"end_s":941.28,"text":"subjects, even a little bit clearly matters. Yes, even before you can feel","speaker":null,"is_sponsor":0},{"start_s":939.56,"end_s":945.839,"text":"it which everyone sort of made comments at about 35 to 50 ms about you can cuz","speaker":null,"is_sponsor":0},{"start_s":944.12,"end_s":949.32,"text":"it's so yeah, jiggly. [music] Even before then, it's a pretty clear line","speaker":null,"is_sponsor":0},{"start_s":947.76,"end_s":953.24,"text":"down. And then what I also found interesting was that each task had a","speaker":null,"is_sponsor":0},{"start_s":950.92,"end_s":957.28,"text":"different difference from the input latency. The biggest difference was the","speaker":null,"is_sponsor":0},{"start_s":955.0,"end_s":962.6,"text":"The second king one. Everyone had a very clear decline across all skill sets. The","speaker":null,"is_sponsor":0},{"start_s":960.32,"end_s":965.92,"text":"third one was a pretty similar linear. And the thing I found really interesting","speaker":null,"is_sponsor":0},{"start_s":964.2,"end_s":970.4,"text":"about the first test is that its secondary measurement was just reaction","speaker":null,"is_sponsor":0},{"start_s":967.52,"end_s":974.92,"text":"time and I assumed that the more input latency I added would linearly add to","speaker":null,"is_sponsor":0},{"start_s":972.72,"end_s":979.36,"text":"the reaction time score, but it seemed like it kind of compounds. When you","speaker":null,"is_sponsor":0},{"start_s":976.44,"end_s":983.24,"text":"added like 50, it would increase by 100 ms. So there's kind of like a","speaker":null,"is_sponsor":0},{"start_s":981.0,"end_s":987.72,"text":"compounding effect in the tracking aim click. But one thing that I realized was","speaker":null,"is_sponsor":0},{"start_s":985.56,"end_s":991.68,"text":"that 10 to 50 ms [music] was not granular enough. I chose those","speaker":null,"is_sponsor":0},{"start_s":989.92,"end_s":994.04,"text":"metrics because when I was testing, that's when I could start to feel it. So","speaker":null,"is_sponsor":0},{"start_s":992.92,"end_s":999.24,"text":"I was like, oh, that's going to be, you know, the the thing. So that's what you were doing the second time.","speaker":null,"is_sponsor":0},{"start_s":997.24,"end_s":1003.44,"text":">> We did a second round of testing with 3 ms increments. Surely you're not going","speaker":null,"is_sponsor":0},{"start_s":1002.04,"end_s":1008.079,"text":"to be able to tell a difference from like 3 to 6 ms.","speaker":null,"is_sponsor":0},{"start_s":1006.2,"end_s":1012.839,"text":"The first round of this ad hoc testing was really interesting where there is a","speaker":null,"is_sponsor":0},{"start_s":1009.8,"end_s":1016.92,"text":"clear pattern down to about","speaker":null,"is_sponsor":0},{"start_s":1012.839,"end_s":1019.52,"text":"7 8 9% at the 9 ms range, but there was","speaker":null,"is_sponsor":0},{"start_s":1016.92,"end_s":1024.32,"text":"a weird jump at 6 ms performance where at 6 ms of added input latency,","speaker":null,"is_sponsor":0},{"start_s":1022.48,"end_s":1029.64,"text":"the average performance was higher than zero which made zero sense. Not","speaker":null,"is_sponsor":0},{"start_s":1027.36,"end_s":1033.6,"text":"logically, not intuitively, but I wasn't really satisfied with that so I tested","speaker":null,"is_sponsor":0},{"start_s":1031.12,"end_s":1037.56,"text":"another like 14 15 people. Oh. >> Those results were","speaker":null,"is_sponsor":0},{"start_s":1035.6,"end_s":1042.56,"text":"weirder. And so it goes down at 3 ms, up a little","speaker":null,"is_sponsor":0},{"start_s":1040.64,"end_s":1046.64,"text":"bit again at 6 ms and then down to almost the same at 9. So 9 and 3 are","speaker":null,"is_sponsor":0},{"start_s":1045.24,"end_s":1052.0,"text":"almost identical. So I started to wonder, does [music] it not matter below 10 ms?","speaker":null,"is_sponsor":0},{"start_s":1050.8,"end_s":1055.92,"text":"But then I separated top performers from bottom","speaker":null,"is_sponsor":0},{"start_s":1054.16,"end_s":1061.64,"text":"performers. Oh. [music] And in the top performers, it's a super","speaker":null,"is_sponsor":0},{"start_s":1058.32,"end_s":1063.04,"text":"clear line. Like undeniably just 3% each","speaker":null,"is_sponsor":0},{"start_s":1061.64,"end_s":1067.92,"text":"added 3 ms. >> So if you're any good,","speaker":null,"is_sponsor":0},{"start_s":1065.16,"end_s":1070.44,"text":"then functionally speaking, there is no limit to how low you want your latency","speaker":null,"is_sponsor":0},{"start_s":1070.04,"end_s":1074.88,"text":"to be. [music] >> Yeah, we could try to get a system that would get us","speaker":null,"is_sponsor":0},{"start_s":1073.12,"end_s":1078.92,"text":"less than the 12 and a half that we were testing with, but it's not a realistic","speaker":null,"is_sponsor":0},{"start_s":1077.6,"end_s":1083.16,"text":"scenario in any game. >> gamers though, that [music] could potentially make a difference. See, I","speaker":null,"is_sponsor":0},{"start_s":1081.64,"end_s":1084.96,"text":"was not expecting this. Me neither. I was hoping that this video would","speaker":null,"is_sponsor":0},{"start_s":1084.692,"end_s":1089.96,"text":">> [music] >> tell people that it's really your gaming skill that's the problem. Like your","speaker":null,"is_sponsor":0},{"start_s":1088.04,"end_s":1095.679,"text":"peripherals are fine, but what I found out is that >> is Wait, and that is true to a degree. I","speaker":null,"is_sponsor":0},{"start_s":1093.56,"end_s":1100.88,"text":"mean you saw how much latency we had to add to","speaker":null,"is_sponsor":0},{"start_s":1097.56,"end_s":1103.6,"text":"either Kenna or typical gamer, right?","speaker":null,"is_sponsor":0},{"start_s":1100.88,"end_s":1106.88,"text":"For me to have any shot of hitting them. But","speaker":null,"is_sponsor":0},{"start_s":1104.84,"end_s":1110.8,"text":"if you have the game sensor What did What [music] did Kenna call it? Uh","speaker":null,"is_sponsor":0},{"start_s":1108.84,"end_s":1114.64,"text":"awareness. You got to find awareness on it. You saw that, right? You saw that","speaker":null,"is_sponsor":0},{"start_s":1112.32,"end_s":1118.76,"text":"shot? Awareness. It's a negative awareness, man. Then there is no limit","speaker":null,"is_sponsor":0},{"start_s":1117.36,"end_s":1123.08,"text":"functionally that we found. >> No, we can confidently say that as","speaker":null,"is_sponsor":0},{"start_s":1120.64,"end_s":1127.88,"text":"little as 3 ms impacts gaming performance for high","speaker":null,"is_sponsor":0},{"start_s":1124.96,"end_s":1132.04,"text":"not even high, above average gamers. Huh. It's a It's the takeaway that I","speaker":null,"is_sponsor":0},{"start_s":1130.4,"end_s":1137.159,"text":"find interesting is that most peripherals now are pretty low latency.","speaker":null,"is_sponsor":0},{"start_s":1134.28,"end_s":1139.88,"text":"Gaming mice are sub 1 ms. Sub 1 ms if they're good, but I bet there's a lot of","speaker":null,"is_sponsor":0},{"start_s":1139.159,"end_s":1145.32,"text":"you out there that are playing competitive games on Bluetooth mice or on the wrong monitor mode. Monitors are","speaker":null,"is_sponsor":0},{"start_s":1143.919,"end_s":1149.32,"text":"often the biggest source of input latency. If you're gaming on a display","speaker":null,"is_sponsor":0},{"start_s":1147.08,"end_s":1153.76,"text":"that also has a film mode, make sure you are off that because that's how you get","speaker":null,"is_sponsor":0},{"start_s":1150.84,"end_s":1156.72,"text":"to like 100 ms of delay. And like that was enough to get you on on level with a","speaker":null,"is_sponsor":0},{"start_s":1155.84,"end_s":1162.679,"text":"pro gamer. >> Right. [music] And so When we say source of input latency, we mean because","speaker":null,"is_sponsor":0},{"start_s":1161.0,"end_s":1166.76,"text":"technically it's not the input, but it's the input to your eyes that will affect","speaker":null,"is_sponsor":0},{"start_s":1164.6,"end_s":1170.679,"text":"when you put your input in. It also makes sense that all the esports teams","speaker":null,"is_sponsor":0},{"start_s":1168.64,"end_s":1176.56,"text":"are all in the same cities because that 25 ms extra of LA to Dallas is enough to","speaker":null,"is_sponsor":0},{"start_s":1174.72,"end_s":1179.72,"text":"drastically affect your performance. Well, there it is. I","speaker":null,"is_sponsor":0},{"start_s":1178.56,"end_s":1186.32,"text":"mean ASUS will be happy about [music] that. PC gaming, is it pay to win?","speaker":null,"is_sponsor":0},{"start_s":1183.96,"end_s":1189.56,"text":"Well, if you have the awareness, then yes.","speaker":null,"is_sponsor":0},{"start_s":1187.52,"end_s":1193.32,"text":"If you don't, then there's not much you can do about it. No. I was kind of","speaker":null,"is_sponsor":0},{"start_s":1191.36,"end_s":1196.12,"text":"hoping there'd be some ambiguity here because","speaker":null,"is_sponsor":0},{"start_s":1194.64,"end_s":1201.24,"text":"you know, obviously ASUS sponsored the video and it's in their best interest for lower latency, high performance","speaker":null,"is_sponsor":0},{"start_s":1199.6,"end_s":1204.68,"text":"peripherals [music] to make a difference to gaming. Just like we would, sponsored","speaker":null,"is_sponsor":0},{"start_s":1203.52,"end_s":1210.36,"text":"or not. All we're doing is giving you guys the results that we have, semi-scientific as","speaker":null,"is_sponsor":0},{"start_s":1208.36,"end_s":1213.32,"text":"they are. Uh you can check out we'll have maybe some uh downloads of the","speaker":null,"is_sponsor":0},{"start_s":1212.0,"end_s":1217.64,"text":"graphs if you guys want to see them down below. >> sure. Yeah, we'll have a little package for you guys. We'll also have links to","speaker":null,"is_sponsor":0},{"start_s":1216.36,"end_s":1221.16,"text":"all the products that we used down there in the video description. Uh or you can","speaker":null,"is_sponsor":1},{"start_s":1219.48,"end_s":1224.44,"text":"check out the LTC Labs website for our growing database of in-depth testing of","speaker":null,"is_sponsor":1},{"start_s":1223.0,"end_s":1229.92,"text":"gaming peripherals including latency measurements of mice and keyboards.","speaker":null,"is_sponsor":1},{"start_s":1227.44,"end_s":1234.48,"text":"Huge thank you Typical Gamer, Baby No Money, and [music] Canada for joining us","speaker":null,"is_sponsor":0},{"start_s":1231.8,"end_s":1237.52,"text":"today. I had a ton of fun, at least as much fun as the last time we did a video","speaker":null,"is_sponsor":0},{"start_s":1235.84,"end_s":1241.36,"text":"like this, which maybe you should check out. It was more focused on how many","speaker":null,"is_sponsor":0},{"start_s":1239.48,"end_s":1242.76,"text":"frames per second you need before it affects gaming performance.","speaker":null,"is_sponsor":0},{"start_s":1242.549,"end_s":1246.92,"text":">> [music] >> And the results may surprise you.","speaker":null,"is_sponsor":0},{"start_s":1245.6,"end_s":1251.76,"text":"If you completely weren't paying attention today. >> [laughter]","speaker":null,"is_sponsor":0},{"start_s":1249.6,"end_s":1254.0,"text":">> Turns out more is better. Shh.","speaker":null,"is_sponsor":0}],"full_text":"Everyone knows that adding latency to your gaming experience is bad, but [music] exactly how much latency is too much latency? At what point can you legitimately blame the lag for being hard stuck at copper seven? To find out, we've assembled a cracked team of four certified gamers that range in skill level from absolute hack all the way to god like. And we're going to tell you exactly how much input latency it takes to measurably affect your KD ratio. And all of this is possible thanks to ASUS who sponsored this video. We'll be using their ROG gaming peripherals including their new [music] 27-in tandem OLED monitor that can switch between 720p 720 Hz and 1440p 540 Hz using just a hot key. And it can do all of that without relying on display stream compression. But enough ado, let's ado this. Every test subject will use one of the three identical setups behind me. They use the same high-performance ASUS PCs, the same low-latency gaming peripherals, and the same silky-smooth mousing surfaces courtesy of these desk pads from lttstore.com. The real star of the show today though is these black boxes. Inside each one of these is an Arduino Leonardo that connects to this USB hub. This setup allows us to add latency in 1 ms increments from 0 to 100 ms which I remind you is 1/10 of a second. That would be terrible. Or would it? Each participant will complete three sets of tests while David here secretly changes their latency in between and then benchmarks their gaming performance using Aim Labs. It's important to note that we tested our base system latency at about 12 and a quarter milliseconds which we will be adding to whatever we have on our box which will give us our theoretical click to photon latency. We did consider adding latency to different parts in the chain, but in our preliminary testing we found that it didn't have a major impact and so we decided to keep it in one spot to keep it simple and consistent. But enough with the boring facts, let's game. I'm a 30-year-old unk at this point. I I go by baby no money. >> [laughter] >> And I make music and I play video games occasionally joke. My gaming ability out of 10, I used to be pretty good, but now I'm garbage cuz all these these 12 12-year-old kids are just insane. I don't really play much like competitive gaming anymore cuz it's just unhealthy. Lock in, bro. Baby no accuracy. >> 45, come on now. Did I have any latency or no? No no no no no. WOAH. WOAH. THAT'S WHERE YOU'RE MESSING WITH THE VARIABLES. >> WOAH. OH, MAN. Oh my god, I'm sweating. Literally [music] dripping in sweat. Brother, he hit 50k. High score. Wait, hold on. Wait, you're actually talking. Wait wait yo, crazy? All right, this next one's going to be a doozy. Oh, this one this next one wraps wraps the whole thing up. This is straight torture. It looks so easy when you watch someone else do it and you're just like bro, just point at the thing. Oh, that's >> We've reached new depths. Wow, bro. >> New lows. It's got some tips. No, there's tips for you. There's tips. There's tips. Keep it up. >> [laughter] >> Yeah, and there's another tip on the bottom saying like yeah, we're getting weird latency issues. >> [laughter] >> That was better. Hey, look at that. It's suggesting you become a pro. Is that your arm hurting now? Oh, yeah. It's getting real now. All right, what if I what if I lock in like this? Okay. I'll share the screen. Less less input delay closer, bro. Yeah, yeah. Oh oh, locked in position. I really don't think this is going to help. All right, more. Definitely had latency there, too. Okay. Okay, pro perspective though. Is this actually useful? This is useful maybe 20% of the time in my opinion. 1 2 3 4 5 6 7 8 9 10 11 Oh, wait. The counting is off. Wait wait wait wait, crazy crazy? Okay, over flicks under flicks perfect flicks. I just want to be an okay flick. Now, there's too many unders. Yeah, there's a lot of under. What does that mean? That means I'm shooting lower, right? >> tracking it, but you're shooting it basically way too behind it. Yeah, good job. Good job. Solid. Solid. Sorry sorry. My name is Leon Kim also known as Kanata. I'm a professional Fortnite player for Dignitas. I think I'm really good at gaming and like I can go like basically go to any game and be good at it. [music] I think I'm like 8.5 OUT OF 10. >> [screaming] >> I THINK YOU'RE UNDERSELLING YOURSELF. >> [laughter] >> WHENEVER you are ready, go for it. [music] All right, bet. I'm starting. Oh, he's going for a base score. This one's lucky easy. His movements are so much more precise than mine. This guy's lucky messing with the input delay over here. You can't really tell on this one though cuz this one's just easy. Like I could be on like 20 Hz type of thing and it'll be fine. It's not that it's not that hard. It's too easy over here. Okay, this one is crazy. This one like you're moving and you're not even moving. Like I want to move, but it's like it's like I'm dragging through mud [music] type of movement. It's like someone's holding my legs back in a race. Damn, dude. How my reaction time go up? All right, next task. Oh yeah, this one is bad. Yeah. Okay, that was terrible. Oh my god, that was terrible. Tenses up your forearms too much. Last time I did it. Oh my god. Oh, that's terrible. >> really bad. Like the pixels aren't even working. >> [laughter] >> No, it's over. It's over. No, that one that one was impossible. They were all the input delays actually it's actually just affecting the whole thing. Okay, this one feeling good. Okay. That one felt better. That one felt a lot better. All right, last one. Damn, your arm actually does like tense up, bro. Like it it it actually like messes you up. How long is this thing? Okay. Damn, you're so close to 67%. >> Oh my god, I hit 67. Oh no, you were. 67. You guys are too old for this, man. >> [laughter] >> Okay, this one was cocked this one's cocked. This one's cocked. This one's cocked. This one's cocked. Oh my god, it's really bad. >> [music] >> As many of you will know, I'm Linus from Linus Tech Tips. Love technology, love gaming. Not really as good at gaming as I am at tech. I'm confident that I will be able to try my best. Lock in, bro. Bro, I don't feel it. Oh, that one looks bad. >> to begin. Okay, you're not supposed to influence the test. >> [laughter] >> Okay. Pretty good. So theoretically, the more latency that you add, the reaction time should just naturally go up. Well, here's the thing. We're not adding so much latency that your human reaction time and movement is likely to be a major factor. The latency we're adding is more likely to make it so that you will overshoot things and you're not as It's like you're not as connected to the machine. Are the routes the exact same? No. No, it's they're randomly generated. >> Okay, yeah. How many other variables do you guys have? No, no. Don't worry about that. >> [laughter] >> Next task. Okay. Pretty good. >> [laughter] >> Hey, man. I'm trying to be positive reinforcement here. >> [music] >> So my name's Typical Gamer and I've been live streaming and making videos since 2009. So I'd rate my gaming ability out of 10 for Fortnite, I would put it at like a 8.5. I feel like there's got to be Yeah, there's latency on this one already. [music] They pre-fired it. Yeah. Don't even don't think about that though. Just do your best every time. >> Yeah, come on Typical, bro. Oh, I'm still good. I'm still good. I'm still good. Wait, hold on. Oh yeah, you're Oh, CHILL OUT. 56 UNK'S GOT IT. UNK'S GOT IT. UNK'S literally got it. Oh my Oh, what is this? Oh, this is maximum delay. That was you, though. Holy. That was so bad. All right, last one. I'm bricked up right now. What? What? That is a Fortnite term, though. Bricked up? >> Bricked up? Yeah, it's when you [music] have max brick. No. >> I don't know about that one, dude. >> Yo, can you can you give me your brick? I've never heard that one [laughter] before. >> [music] >> We have enough data at this point, but one thing we thought would be kind of interesting would be to go head-to-head and find out just how much latency it takes for one of our more typical gamers to beat one of well, typical gamer, but also like the better gamers. >> [clears throat] >> Are you interested to know? Let's do it. I'm like actually I'm talking I know you're talking about awareness. No, I mean you guys Leave a comment below if you want. >> [laughter] >> All right, ready? Let's go. Come on, match starting. I'm locking Linus. >> [laughter] >> All right, 3 2 1 peek. No. You saw him on the left. I'm not going to. I don't want it. Move this way then. I could stay alive. Go this way. Okay. Look down. I could be alive man. I could be alive man. All right, 3 2 1 peek. No, I don't want it. You should peek. I think it's a really good time to be Just peek. >> [groaning] >> Wow, that was disgusting. >> [laughter] >> Oh, okay. They they have nerfed me. I will say. I TOLD YOU BRO. I TOLD YOU. IT'S OBVIOUS. ALWAYS right side. It's obvious, man. >> [laughter] >> Obvious right side right there. Okay, this is Okay, now it feels a little wavy. Oh, okay Linus. He was locked in on that. It feels like I'm like it's like a pendulum when I'm swinging. Oh, eyes. Oh my. Awareness. It's a negative awareness, man. Now Did you just call me negative awareness? That was negative awareness right there. What kind of a thing to say is that? We are now at 75 ms. OH MY >> [laughter] >> WOW. THAT'S A TOUGH GO. All right, let's go, bro. >> Let's swap. >> Are we swapping? All right, we're swapping. GG GG good game. GG. Dude, this is probably the dopest lab I've ever been a part of. Oh my, what the Bro, why is Kenna actually nasty? Yeah, this is actually nasty, dude. You got to find awareness on it. You saw that, right? You saw that shot? Yeah, but that's that's just being better at it. That had nothing to do with awareness. He knew where you were just as much as you knew where he was. You just are way faster. All right, don't play with the same angle too much. You're doing great. Okay, you need awareness. You guys are the worst coaches ever. He's never going to peek it twice, all right? Unless right now. Then he's aware that I said that. Oh, I had that. Dude, I had that. >> [laughter] >> Like maybe like Okay, he's so sweaty, bro. >> [laughter] >> He's actually not. He's actually not. Now's maybe a good time to talk about the monitor. Tandem OLED that gives you boosted brightness as well as better longevity according to ASUS. They've got their true black glossy coating so you get that gorgeous OLED contrast and it looks almost as good from the back. Oh, you Got transparent accents, RGB, absolutely flipping gorgeous. It is gorgeous. Oh, and don't forget that it has ROG OLED Care Pro which includes the Neo Proximity Sensor which means the display will turn off when you step away and back on when you step back to games. Okay, we're at 50 ms. 50 ms. No way. Peek, bro. Peek that? Yeah, peek. Should I peek it? Peek it. You think so? Yeah, do it. All right, 3 2 1. >> [laughter] >> NO. >> [screaming] >> HOW'S THAT AWARENESS? AWARENESS, COACH. Maybe no chill. Yeah, you got clapped, bro. No, no, no, we're good. Yeah, give me some latency, bro. Put it in the hands of God there for a second. I saw that. Prayed it went the right way. Oh, I had that. I swear I swear you you hit him through the wall like twice. Yeah, I know. See that? See how I just did that? You think I would peek this thing? LET'S GO. SIT ON. I JUST [laughter] SAT THERE. I SHOULD HAVE JUST LET'S GO, DUDE. He's losing confidence. Losing confidence, losing confidence, no awareness? Yeah, ego challenge. Ego challenge. Every opportunity. Oh. How much has he got now, David? 75. Give me like 100, bro. Oh, it's over. Give me like 120 and that's it. >> It's over. You won. It's over. A lot more analysis is going to be needed for the Aim Lab stuff, but what is clear from the 1v1 is whether you call it awareness, whether you call it experience, if you're not good at the game, >> [music] >> no amount of latency advantage is going to make you good at the game compared to someone who's got it. It was a great time. Um yeah, I mean it was a What day is today? Wednesday? I think so. It's a good day to be a Wednesday. It was a lot of fun. Yeah, I had a great time. That was pretty fun. I actually had a good time playing that Aim Lab with the different latency. Like >> [music] >> I can see why it affects gaming heavily. That was rough. Like I know that I'm average, but standing next to someone who's not average just makes it so much more apparent. >> [laughter] >> What surprised you the most about today? That this is your guys' job. It's really sick. Yeah. [laughter] Like the ability to basically just do science with the bros. >> [laughter] >> It's sick. So, how'd it go? Initial testing, it was super clear right away that input latency has a big impact on gaming performance. At just 10 ms, we were seeing almost a 7% drop and by 50 ms, over 25% drop in scores on average. Really, that is surprising to me because as one of the test subjects, I would say that at just a small amount of input latency, I didn't feel it. It didn't bother me. For me, there was very much a threshold, but you're saying that across our four subjects, even a little bit clearly matters. Yes, even before you can feel it which everyone sort of made comments at about 35 to 50 ms about you can cuz it's so yeah, jiggly. [music] Even before then, it's a pretty clear line down. And then what I also found interesting was that each task had a different difference from the input latency. The biggest difference was the The second king one. Everyone had a very clear decline across all skill sets. The third one was a pretty similar linear. And the thing I found really interesting about the first test is that its secondary measurement was just reaction time and I assumed that the more input latency I added would linearly add to the reaction time score, but it seemed like it kind of compounds. When you added like 50, it would increase by 100 ms. So there's kind of like a compounding effect in the tracking aim click. But one thing that I realized was that 10 to 50 ms [music] was not granular enough. I chose those metrics because when I was testing, that's when I could start to feel it. So I was like, oh, that's going to be, you know, the the thing. So that's what you were doing the second time. >> We did a second round of testing with 3 ms increments. Surely you're not going to be able to tell a difference from like 3 to 6 ms. The first round of this ad hoc testing was really interesting where there is a clear pattern down to about 7 8 9% at the 9 ms range, but there was a weird jump at 6 ms performance where at 6 ms of added input latency, the average performance was higher than zero which made zero sense. Not logically, not intuitively, but I wasn't really satisfied with that so I tested another like 14 15 people. Oh. >> Those results were weirder. And so it goes down at 3 ms, up a little bit again at 6 ms and then down to almost the same at 9. So 9 and 3 are almost identical. So I started to wonder, does [music] it not matter below 10 ms? But then I separated top performers from bottom performers. Oh. [music] And in the top performers, it's a super clear line. Like undeniably just 3% each added 3 ms. >> So if you're any good, then functionally speaking, there is no limit to how low you want your latency to be. [music] >> Yeah, we could try to get a system that would get us less than the 12 and a half that we were testing with, but it's not a realistic scenario in any game. >> gamers though, that [music] could potentially make a difference. See, I was not expecting this. Me neither. I was hoping that this video would >> [music] >> tell people that it's really your gaming skill that's the problem. Like your peripherals are fine, but what I found out is that >> is Wait, and that is true to a degree. I mean you saw how much latency we had to add to either Kenna or typical gamer, right? For me to have any shot of hitting them. But if you have the game sensor What did What [music] did Kenna call it? Uh awareness. You got to find awareness on it. You saw that, right? You saw that shot? Awareness. It's a negative awareness, man. Then there is no limit functionally that we found. >> No, we can confidently say that as little as 3 ms impacts gaming performance for high not even high, above average gamers. Huh. It's a It's the takeaway that I find interesting is that most peripherals now are pretty low latency. Gaming mice are sub 1 ms. Sub 1 ms if they're good, but I bet there's a lot of you out there that are playing competitive games on Bluetooth mice or on the wrong monitor mode. Monitors are often the biggest source of input latency. If you're gaming on a display that also has a film mode, make sure you are off that because that's how you get to like 100 ms of delay. And like that was enough to get you on on level with a pro gamer. >> Right. [music] And so When we say source of input latency, we mean because technically it's not the input, but it's the input to your eyes that will affect when you put your input in. It also makes sense that all the esports teams are all in the same cities because that 25 ms extra of LA to Dallas is enough to drastically affect your performance. Well, there it is. I mean ASUS will be happy about [music] that. PC gaming, is it pay to win? Well, if you have the awareness, then yes. If you don't, then there's not much you can do about it. No. I was kind of hoping there'd be some ambiguity here because you know, obviously ASUS sponsored the video and it's in their best interest for lower latency, high performance peripherals [music] to make a difference to gaming. Just like we would, sponsored or not. All we're doing is giving you guys the results that we have, semi-scientific as they are. Uh you can check out we'll have maybe some uh downloads of the graphs if you guys want to see them down below. >> sure. Yeah, we'll have a little package for you guys. We'll also have links to all the products that we used down there in the video description. Uh or you can check out the LTC Labs website for our growing database of in-depth testing of gaming peripherals including latency measurements of mice and keyboards. Huge thank you Typical Gamer, Baby No Money, and [music] Canada for joining us today. I had a ton of fun, at least as much fun as the last time we did a video like this, which maybe you should check out. It was more focused on how many frames per second you need before it affects gaming performance. >> [music] >> And the results may surprise you. If you completely weren't paying attention today. >> [laughter] >> Turns out more is better. Shh."}