WEBVTT

00:00:00.120 --> 00:00:07.680
when the HTC Vive launched in 2016 it was the de facto VR headset But as time

00:00:05.580 --> 00:00:13.019
has passed HTC's presence in the space is kind of faded as we see Facebook

00:00:09.660 --> 00:00:14.880
coming in with oculus Quest and valve

00:00:13.019 --> 00:00:19.939
coming in with their index headset but that's all about to change with HTC's

00:00:16.920 --> 00:00:22.800
new oh my God I just forgot the name

00:00:19.939 --> 00:00:27.359
we'll put b-roll there but that's all about to change with the HTC's Vive XR

00:00:25.260 --> 00:00:32.099
Elite a brand new headset that's taking HTC's consumer VR to the next level and

00:00:30.599 --> 00:00:36.780
look at the size difference and we haven't even talked about the fact that this has to be connected to a whole

00:00:34.680 --> 00:00:40.800
computer this is a standalone VR headset that's competing with meta's Quest 2.

00:00:39.000 --> 00:00:44.280
what does that mean it's Standalone VR which means it makes use of stuff like

00:00:42.420 --> 00:00:47.700
inside out tracking using the four cameras on the front that allows you to

00:00:46.079 --> 00:00:51.660
have complete mobility and enabling you to use this in any room that you want

00:00:49.079 --> 00:00:55.199
and it might actually make sense for traveling because this comes with a

00:00:53.219 --> 00:00:58.440
incredible battery life you can expect to use this for up to two hours at a

00:00:56.940 --> 00:01:03.840
time which is impressive considering it's using qualcomm's powerful new xr2

00:01:01.140 --> 00:01:08.939
processor now why not the xr2 plus well the xr2 and the xr2 plus are basically

00:01:06.540 --> 00:01:13.439
the same chip what's Qualcomm did with the xr2 plus was that they changed the

00:01:11.040 --> 00:01:16.920
orientation of some of the components on the chip itself to help with heat

00:01:14.880 --> 00:01:20.040
dissipation however this has active Cooling in the form of a fan that's in

00:01:18.420 --> 00:01:23.460
the headset that's going to prevent any sort of overheating from occurring let's

00:01:21.659 --> 00:01:28.619
talk about the specs of the headset it comes with 128 gigs of storage and 12

00:01:25.740 --> 00:01:32.220
gigabytes of RAM so you can hold a good amount of games on here as well but a

00:01:31.020 --> 00:01:38.880
nice feature is that there's gonna be pass-through to your computer pretty cool it features 2K per eye

00:01:36.360 --> 00:01:44.759
that's a 1920 by 1920 display for each eye they're calling it 4K but that's not

00:01:41.220 --> 00:01:48.180
what 4K is it adds up to 3840 by 1920.

00:01:44.759 --> 00:01:50.700
that's not 2160. don't lie HTC I don't

00:01:48.180 --> 00:01:55.259
like it okay but what is true is that we have a 90 Hertz display with a 110

00:01:52.860 --> 00:01:59.880
degree field of view which is not best in class but very very good and directly

00:01:57.420 --> 00:02:03.180
in line with the competing Quest too but they have other enhancements that are

00:02:01.320 --> 00:02:07.560
going to make a big impact obviously they have interpupillary distance

00:02:04.860 --> 00:02:11.640
adjustments we have speakers in for each of the ears very slickly integrated into

00:02:10.020 --> 00:02:16.379
the frame of the headset the audio solution that they have here is I would

00:02:14.220 --> 00:02:20.459
say sufficient it's nowhere near as good as say the audio on the index but

00:02:18.540 --> 00:02:23.879
obviously it's much much smaller and they do get relatively loud at least as

00:02:22.260 --> 00:02:28.500
loud as I was comfortable having them here and this is a very loud room and

00:02:26.220 --> 00:02:31.680
these also feature a diopter for each lens which allows you to dial it in

00:02:30.060 --> 00:02:34.739
exactly to your prescription and these numbers here they line up with your

00:02:33.120 --> 00:02:38.459
actual prescription so if you have a minus six then you can adjust it to six

00:02:36.660 --> 00:02:41.640
and it should look great that's going to make a huge difference for glasses

00:02:39.780 --> 00:02:45.300
whereas who have had a lot of issues of enjoying VR right here's a proximity

00:02:44.040 --> 00:02:48.840
sensor so that when you take off the headset you don't have to worry about uh

00:02:47.280 --> 00:02:52.500
it's still running and rendering your games it turns the displays off and

00:02:50.459 --> 00:02:56.340
pauses everything but it's not just an all-in-one device you can actually take

00:02:53.879 --> 00:03:00.720
off the battery pack and swap out for a lighter headband while you use this with

00:02:58.920 --> 00:03:05.340
your desktop computer and what's great is that you're not going to be locked into the Oculus ecosystem and have to

00:03:04.080 --> 00:03:09.060
use a hacky workaround to play your steam VR games this has steamvr support

00:03:07.200 --> 00:03:13.319
just like the HTC Vive so everything that you have on Steam for all of the

00:03:10.860 --> 00:03:17.640
best VR games are I mean now I will say this kind of Disconnect feels a little

00:03:15.120 --> 00:03:21.000
bit flimsy it's a very Plasky headset and they did that in the name of weight

00:03:19.260 --> 00:03:25.319
reduction which helps make it super comfortable but as you can see and this

00:03:23.459 --> 00:03:28.379
is pre-production It's a demo unit but you can kind of see there's a there's a

00:03:27.060 --> 00:03:31.800
little bit of stress that's caused these buckles to kind of come out a little bit

00:03:30.239 --> 00:03:35.879
I don't know if that's gonna be fixed in the final version right now this

00:03:33.239 --> 00:03:41.220
connection is hard to pull out and feels a little flimsy the headset by itself

00:03:38.040 --> 00:03:43.019
weighs about 250 grams give or take a

00:03:41.220 --> 00:03:47.700
few with the battery attached it's only just around 650. when compared to the

00:03:45.000 --> 00:03:51.900
HTC Vive which weighs 555 grams now you might be thinking hey wait a second

00:03:48.900 --> 00:03:53.040
that's like less than this combined but

00:03:51.900 --> 00:03:59.640
because the batteries at the back of your head it kind of counterbalances the headset whereas with the HTC Vive it's

00:03:56.940 --> 00:04:02.819
all at the front and like an inch and a half away from your face so it's kind of

00:04:01.379 --> 00:04:06.599
constantly pulling onto the front of your face this makes a really big

00:04:04.860 --> 00:04:11.099
difference this all sounds really good and I'm very excited to try it out but

00:04:08.459 --> 00:04:16.620
first let's talk about dbrand so our sponsor for CES 2023 actually dropped

00:04:13.739 --> 00:04:21.540
out but dbrand footed the bill the only catch is they want me to come out onto

00:04:18.299 --> 00:04:25.080
the streets and offer Tech tips to

00:04:21.540 --> 00:04:28.560
random people for free it's I I'm not

00:04:25.080 --> 00:04:32.759
optimistic do you want a tech tip

00:04:28.560 --> 00:04:34.620
on what on anything any kind of tech

00:04:32.759 --> 00:04:39.060
any ever ever have any questions about technology no I don't think you don't

00:04:37.020 --> 00:04:43.500
need any Tech tips no I'm not very techy you know how to use Google perfectly

00:04:40.560 --> 00:04:47.040
yeah was that an iPhone yeah do you like iPhones

00:04:45.479 --> 00:04:52.320
but you don't want any Tech tips about how to use it no thanks your master I

00:04:50.100 --> 00:04:56.479
think so yeah okay can you do one thing for me what go to shortliness.com

00:04:57.600 --> 00:05:01.919
this is for a YouTube video the headset also comes with a set of these Vive

00:05:01.080 --> 00:05:06.360
controllers they're a little bit different than the ones that you're used to with the Vive Pro or the original

00:05:04.620 --> 00:05:12.060
Vive they're a lot more like the quest Pros again they use Inside Out tracking

00:05:08.759 --> 00:05:13.979
you have a analog trigger up here with a

00:05:12.060 --> 00:05:18.060
hard press at the bottom instead of using proximity for grip sensing there's

00:05:15.840 --> 00:05:20.820
a single button so you'd hold it indexing on the trigger you want to

00:05:19.620 --> 00:05:25.500
squeeze with your hand you just kind of grip there that button A and A B button

00:05:23.340 --> 00:05:28.860
and some joysticks that are not really that comfortable I'm not a huge fan of

00:05:27.000 --> 00:05:33.000
them but they track really well speaking of tracking really well I was really

00:05:30.720 --> 00:05:37.199
Blown Away by how good the finger tracking was it was very very responsive

00:05:35.639 --> 00:05:42.180
and the range was much further than the tracking on The Meta Quest where if you

00:05:40.320 --> 00:05:46.560
go full arms out if you're a tall person like me it just loses track of them my

00:05:44.820 --> 00:05:49.199
full range of motion was totally usable for me and the only way I could break

00:05:48.180 --> 00:05:53.520
the hand tracking was when you were doing stuff like hiding your fingers I was really impressed with it and it

00:05:52.020 --> 00:05:57.960
makes a big difference in terms of how immersive things feels being able to

00:05:55.199 --> 00:06:03.000
like actually you know pinch away guitar pick and like finger the guitar

00:06:01.020 --> 00:06:06.180
it was really really impressive on the back of the headband you have this soft

00:06:04.560 --> 00:06:10.560
rubber that keeps a good grip with the back of your head and for the gasket

00:06:07.979 --> 00:06:14.280
it's a very nice nylon kind of texture it feels really good it's very soft and

00:06:12.660 --> 00:06:17.940
I found that it did a great job of alleviating the pressure of the mask on

00:06:16.080 --> 00:06:22.680
my head despite the fact that it's so thin and small and I'm very pleased to

00:06:20.280 --> 00:06:28.860
be your Guide to the metavera today I'm really excited are you I'm excited I'm a

00:06:26.340 --> 00:06:37.039
huge classical music fan uh-huh you got Bach Mozart Beethoven all the big ones

00:06:32.880 --> 00:06:37.039
today we're gonna conduct Verdi

00:06:37.759 --> 00:06:43.620
will be in your right hand okay that's

00:06:41.100 --> 00:06:49.080
it finger on the trigger as we say here in the U.S

00:06:45.199 --> 00:06:51.000
and you're gonna see me I see it yes you

00:06:49.080 --> 00:06:55.979
see me in real life and now you see me digitally about the power of Maestro and

00:06:54.120 --> 00:06:59.100
the middle name I think it's incredible I'm glad that culture is finally coming

00:06:57.720 --> 00:07:02.000
to Tech look at it

00:07:04.520 --> 00:07:09.660
so I've spent some time playing a couple of games we played like this Maestro

00:07:07.979 --> 00:07:13.680
demo where I was controlling an orchestra and this air guitar demo where

00:07:11.639 --> 00:07:17.580
I was about as good as air guitar as I was at real guitar and I have some

00:07:15.120 --> 00:07:23.220
thoughts one it is a supremely comfortable headset it's very light it's

00:07:20.220 --> 00:07:26.099
really easy to use but there are some

00:07:23.220 --> 00:07:29.819
issues for one the gasket it's a magnetic attachment for the pressure

00:07:28.020 --> 00:07:33.000
that you want on your face to make sure it's secure especially if you're playing

00:07:31.139 --> 00:07:36.960
like an active game here here's a demonstration look at how easy like I

00:07:35.160 --> 00:07:40.199
barely had to touch that it has an RGB camera in the front for pass-through so

00:07:38.580 --> 00:07:42.900
you can see what's in front of you and a depth sensor to help make sure that what

00:07:41.699 --> 00:07:47.639
you're actually seeing kind of reflects what the physical space is showing and it's a really good looking camera you

00:07:46.199 --> 00:07:51.479
can like use your phone with it you can type a message out it's a very very good

00:07:49.680 --> 00:07:56.639
camera you're buying into an ecosystem and Facebook has had a lot of time to

00:07:54.120 --> 00:08:01.319
develop their ecosystem filling it with great exclusives and a ton of Community

00:07:58.319 --> 00:08:03.360
Support thanks to being the most popular

00:08:01.319 --> 00:08:10.080
option out there whereas the metaquest 2 is 400 this comes in at 1100 which is

00:08:08.039 --> 00:08:15.240
pricey especially considering that you know the valve index is a thing which a

00:08:12.960 --> 00:08:18.599
valve index has higher resolution but you require base stations so this allows

00:08:17.280 --> 00:08:22.979
for the convenience of the metaquest 2 but with some quality improvements in terms of the specs as well as

00:08:21.300 --> 00:08:25.979
accessibility improvements like just the glasses and the die-opters makes a huge

00:08:24.900 --> 00:08:30.419
difference to how many people can finally get around to experiencing VR assuming they have the cash this is

00:08:28.919 --> 00:08:35.760
going to come out in February 2023 so keep an eye out and it's really cool to finally see HTC back in the consumer

00:08:33.659 --> 00:08:38.339
space again in a real big way if you like this video why don't you check out

00:08:36.899 --> 00:08:42.060
some of our other CES coverage there's been a ton of cool stuff with the show

00:08:39.959 --> 00:08:45.680
this year and we've covered a lot of it go go watch other thing
