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when the HTC Vive launched in 2016 it was the de facto VR headset But as time

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has passed HTC's presence in the space is kind of faded as we see Facebook

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coming in with oculus Quest and valve

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coming in with their index headset but that's all about to change with HTC's

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new oh my God I just forgot the name

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we'll put b-roll there but that's all about to change with the HTC's Vive XR

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Elite a brand new headset that's taking HTC's consumer VR to the next level and

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look at the size difference and we haven't even talked about the fact that this has to be connected to a whole

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computer this is a standalone VR headset that's competing with meta's Quest 2.

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what does that mean it's Standalone VR which means it makes use of stuff like

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inside out tracking using the four cameras on the front that allows you to

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have complete mobility and enabling you to use this in any room that you want

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and it might actually make sense for traveling because this comes with a

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incredible battery life you can expect to use this for up to two hours at a

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time which is impressive considering it's using qualcomm's powerful new xr2

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processor now why not the xr2 plus well the xr2 and the xr2 plus are basically

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the same chip what's Qualcomm did with the xr2 plus was that they changed the

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orientation of some of the components on the chip itself to help with heat

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dissipation however this has active Cooling in the form of a fan that's in

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the headset that's going to prevent any sort of overheating from occurring let's

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talk about the specs of the headset it comes with 128 gigs of storage and 12

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gigabytes of RAM so you can hold a good amount of games on here as well but a

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nice feature is that there's gonna be pass-through to your computer pretty cool it features 2K per eye

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that's a 1920 by 1920 display for each eye they're calling it 4K but that's not

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what 4K is it adds up to 3840 by 1920.

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that's not 2160. don't lie HTC I don't

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like it okay but what is true is that we have a 90 Hertz display with a 110

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degree field of view which is not best in class but very very good and directly

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in line with the competing Quest too but they have other enhancements that are

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going to make a big impact obviously they have interpupillary distance

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adjustments we have speakers in for each of the ears very slickly integrated into

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the frame of the headset the audio solution that they have here is I would

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say sufficient it's nowhere near as good as say the audio on the index but

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obviously it's much much smaller and they do get relatively loud at least as

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loud as I was comfortable having them here and this is a very loud room and

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these also feature a diopter for each lens which allows you to dial it in

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exactly to your prescription and these numbers here they line up with your

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actual prescription so if you have a minus six then you can adjust it to six

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and it should look great that's going to make a huge difference for glasses

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whereas who have had a lot of issues of enjoying VR right here's a proximity

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sensor so that when you take off the headset you don't have to worry about uh

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it's still running and rendering your games it turns the displays off and

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pauses everything but it's not just an all-in-one device you can actually take

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off the battery pack and swap out for a lighter headband while you use this with

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your desktop computer and what's great is that you're not going to be locked into the Oculus ecosystem and have to

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use a hacky workaround to play your steam VR games this has steamvr support

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just like the HTC Vive so everything that you have on Steam for all of the

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best VR games are I mean now I will say this kind of Disconnect feels a little

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bit flimsy it's a very Plasky headset and they did that in the name of weight

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reduction which helps make it super comfortable but as you can see and this

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is pre-production It's a demo unit but you can kind of see there's a there's a

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little bit of stress that's caused these buckles to kind of come out a little bit

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I don't know if that's gonna be fixed in the final version right now this

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connection is hard to pull out and feels a little flimsy the headset by itself

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weighs about 250 grams give or take a

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few with the battery attached it's only just around 650. when compared to the

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HTC Vive which weighs 555 grams now you might be thinking hey wait a second

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that's like less than this combined but

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because the batteries at the back of your head it kind of counterbalances the headset whereas with the HTC Vive it's

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all at the front and like an inch and a half away from your face so it's kind of

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constantly pulling onto the front of your face this makes a really big

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difference this all sounds really good and I'm very excited to try it out but

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first let's talk about dbrand so our sponsor for CES 2023 actually dropped

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out but dbrand footed the bill the only catch is they want me to come out onto

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the streets and offer Tech tips to

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random people for free it's I I'm not

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optimistic do you want a tech tip

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on what on anything any kind of tech

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any ever ever have any questions about technology no I don't think you don't

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need any Tech tips no I'm not very techy you know how to use Google perfectly

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yeah was that an iPhone yeah do you like iPhones

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but you don't want any Tech tips about how to use it no thanks your master I

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think so yeah okay can you do one thing for me what go to shortliness.com

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this is for a YouTube video the headset also comes with a set of these Vive

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controllers they're a little bit different than the ones that you're used to with the Vive Pro or the original

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Vive they're a lot more like the quest Pros again they use Inside Out tracking

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you have a analog trigger up here with a

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hard press at the bottom instead of using proximity for grip sensing there's

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a single button so you'd hold it indexing on the trigger you want to

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squeeze with your hand you just kind of grip there that button A and A B button

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and some joysticks that are not really that comfortable I'm not a huge fan of

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them but they track really well speaking of tracking really well I was really

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Blown Away by how good the finger tracking was it was very very responsive

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and the range was much further than the tracking on The Meta Quest where if you

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go full arms out if you're a tall person like me it just loses track of them my

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full range of motion was totally usable for me and the only way I could break

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the hand tracking was when you were doing stuff like hiding your fingers I was really impressed with it and it

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makes a big difference in terms of how immersive things feels being able to

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like actually you know pinch away guitar pick and like finger the guitar

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it was really really impressive on the back of the headband you have this soft

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rubber that keeps a good grip with the back of your head and for the gasket

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it's a very nice nylon kind of texture it feels really good it's very soft and

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I found that it did a great job of alleviating the pressure of the mask on

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my head despite the fact that it's so thin and small and I'm very pleased to

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be your Guide to the metavera today I'm really excited are you I'm excited I'm a

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huge classical music fan uh-huh you got Bach Mozart Beethoven all the big ones

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today we're gonna conduct Verdi

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will be in your right hand okay that's

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it finger on the trigger as we say here in the U.S

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and you're gonna see me I see it yes you

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see me in real life and now you see me digitally about the power of Maestro and

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the middle name I think it's incredible I'm glad that culture is finally coming

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to Tech look at it

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so I've spent some time playing a couple of games we played like this Maestro

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demo where I was controlling an orchestra and this air guitar demo where

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I was about as good as air guitar as I was at real guitar and I have some

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thoughts one it is a supremely comfortable headset it's very light it's

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really easy to use but there are some

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issues for one the gasket it's a magnetic attachment for the pressure

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that you want on your face to make sure it's secure especially if you're playing

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like an active game here here's a demonstration look at how easy like I

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barely had to touch that it has an RGB camera in the front for pass-through so

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you can see what's in front of you and a depth sensor to help make sure that what

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you're actually seeing kind of reflects what the physical space is showing and it's a really good looking camera you

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can like use your phone with it you can type a message out it's a very very good

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camera you're buying into an ecosystem and Facebook has had a lot of time to

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develop their ecosystem filling it with great exclusives and a ton of Community

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Support thanks to being the most popular

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option out there whereas the metaquest 2 is 400 this comes in at 1100 which is

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pricey especially considering that you know the valve index is a thing which a

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valve index has higher resolution but you require base stations so this allows

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for the convenience of the metaquest 2 but with some quality improvements in terms of the specs as well as

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accessibility improvements like just the glasses and the die-opters makes a huge

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difference to how many people can finally get around to experiencing VR assuming they have the cash this is

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going to come out in February 2023 so keep an eye out and it's really cool to finally see HTC back in the consumer

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space again in a real big way if you like this video why don't you check out

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some of our other CES coverage there's been a ton of cool stuff with the show

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this year and we've covered a lot of it go go watch other thing
