WEBVTT

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now I released my GTX 580 review very

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very recently however there is one game

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that is um yeah it's of you know somewhat consequential importance to the

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gaming world you know a few people uh might buy this game and it is Call of

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Duty Black Ops and so this game was not out until the same time as the GTX 580

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which means I wasn't able to Benchmark it and release results for it along with

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my full review so I am just going to show you guys a quick rundown of the

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settings the graphical settings I'm going to be using to test this

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particular new title and uh so I'm going

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to actually run it with GTX 580 SLI GTX

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580s I'm going to run it with the 480 I'm going to run it with my 460 SLI

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setup and then I'm also going to run it with the 5870 and 5870 Crossfire setup

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so uh stay tuned and you can find out on

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my particular test platform so I'll do a quick rundown of that for you guys if

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you don't already know I do use a core i7 875k overclock to 3.81 GHz I use 4

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gigs of RAM and I use a cougar SX series

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850 wat power supply and that's pretty much everything you need to know about

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this test platform in terms of its performance so you can compare the

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numbers now I'm going to be doing a custom run through where I'm doing a

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fraps recording of about 5 minutes of gameplay I'll be doing it a couple times

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to ensure that there's consistency to the results although the thing about the

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Call of Duty campaign is it's very paced because you follow the guy around so

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it's very easy to get consistent results and I'll be using fraps to record it and

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I'll be giving you guys the average frame rates so stay

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tuned so I'm just doing some gameplay footage of uh some of the Black

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Ops well gameplay that uh that I'm using

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to Benchmark these cards you can see right now I have the 5870 crossfire

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setup on the bench so I'm running it on 30-in monitor with the settings that I

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showed you guys before uh like I said it's a pretty consistent run through

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because you can see that I'm following these guys around uh so the pacing is

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about right and

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uh sorry it's really hard to do these uh

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these narratives when I'm trying to play a video game at the same time but

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there's some pretty good action sequences there's some uh some grenades

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that go off explosions happen all kinds

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of good stuff I'm playing through on easy and I apologize for that but uh

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it's far more important from my perspective to have uh to have

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consistency in the Run throughs as opposed to having it it be challenging

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and then having my uh my recording stop

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4 minutes and 30 seconds in when I have to then I have to redo it with that card

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for that run so Benchmark graphs coming shortly I'm

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almost at the end of the run here so it's from the beginning of the level up

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until this point and it should turn off in just a moment here before I get to

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the end into this hallway and come

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on should be almost done before I get to the hallway come on like I said the run

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through is very consistent yeah there we go it's done now

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okay so it should be fairly clear from the graphs that you've seen that even at

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2560 by 1600 so that is the highest

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resolution of a single monitor that you can pretty much run these days and uh

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with all the details maxed out I'm just going to show you guys that again that

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almost none of these setups were bottlenecked by the video card almost

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all of them ran into an issue where the limiting factor was the CPU so that's

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why we're seeing the same frame rate between a single GTX 480 and dual GTX

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580s in this game so pretty much what

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I'm trying to say is is in regular 2D

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mode we're not going to run into any differentiation between these cards

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however I have another monitor here and

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uh we're going to be trying this out so we're going to run in 3D stereoscopic

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mode and we're obviously not going to be able to use the ATI cards because right

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now uh GeForce is the only solution for stereoscopic 3D in Black Ops so we're

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going to run the 460 SLI the 480 the 580

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and the 580 SLI and 3D stereoscopic and find out if we get some differentiation

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between the Cards because stereoscopic 3D is much more demanding on the GPU

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than regular two-dimensional 3D Graphics

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thank you for checking out my video and don't forget to subscribe to Linus Tech

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tips
