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The Nintendo Switch 2 is finally here, and so far opinions are mixed. I and

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several members of the team have had them for about a week now, and it's

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clear that Nintendo got a lot right, but it's also clear that there are some skid

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marks on the rainbow road of Nintendo's most expensive console ever. First

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impressions, at least for me, were extremely positive. The new HDR screen

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absolutely dwarfs the original Switch and even the Switch OLED. And the whole

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device feels significantly more premium with a much better magnetic detachment

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mechanism for the Joy-Cons, soft touch plastics, more tactile buttons, bigger

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joysticks, and an ergonomic situation that, okay, is still far from ideal, but

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is worlds ahead of the original. DBR, who sponsored this video, has you

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covered there, by the way, with their Kill Switch protective ergonomic case

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and screen protectors. We'll be showing those in more detail at the end of this

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video. But from what I've heard from them, you might not want to wait that

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long to get an order in because Switch 2 accessories are moving very quickly at

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my hands are very small.com. And I can

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see why. The screen on the Switch 2 is not tough, as our friend Zach from

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JerryRrier Everything discovered. But to Nintendo's credit, even though they

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maintained the same thickness as the original, once you throw on a screen

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protector, it seems like they've delivered a pretty rugged, albeit

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difficult to repair console here. I just wish I could say the same about the

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Joy-Con controllers, which appear to still be susceptible to drifting. More

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on that later. First, I want to talk a bit more about the console itself. The

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OG Switch was obsolete before it even launched 8 years ago, but still, I'm

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really impressed with how much more powerful the new one is. With double the

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CPU core count, triple the amount of usable RAM, and 10 times the graphics

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processing, assuming none of it is fake frames, we ended up with a generational

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performance leap, the likes of which we haven't seen in a very long time. All

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those miracle ports that barely clung to

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playable frame rates at sub540p resolution run effortlessly here with

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some more than doubling their performance while also managing to

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appear much sharper because they no longer require dynamic resolution

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scaling. And I haven't even talked about the games that got one of Nintendo's

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Switch to upgrade patches, which so far seem to look and run great, which does

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matter to me. To the utter dismay of all the Zelda fans in my life, I've tried

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multiple times to get into either of Link's most recent openw world

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adventures, but every time I've abandoned them, feeling like the

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experience on the original Switch's hardware was holding it back. I could

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have emulated, but as you guys know, it's not my favorite way to experience a

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game, especially not for the first time. So, I decided to wait for the better

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Nintendo approved way to explore Hyrule. And now that it's here, I am pleased to

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report that wow, I'm in. Finally, the

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Switch 2 has got me stoked about Nintendo gaming again. You and a lot of

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people, like everyone else, we lean on awesome channels like Digital Foundry

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and GVG to really get into the fine details of visual upgrades like these.

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But to our PC gaming eyes, both from a cross-platform and firstp party

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perspective, we feel like Nintendo has struck an outstanding balance with the

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Switch 2's performance. both maintaining a power envelope that keeps it handheld

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while upgrading the performance to the point where both docked and even on the

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smaller handheld screen. It's hard not to see the improvements. Guys, this

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ain't no PS5 to PS5 Pro. Oh yeah, I

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think that Pixel looks a little better shaded. This is more like going from the

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PS3 to the PS4, which coincidentally is

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about where I would place the visuals overall, except that thanks to more

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modern rendering paradigms like gray trace lighting, not to mention

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Nintendo's do more with less visual style, I think it's fair to say that if

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Mario Kart World, which I remind you is a launch title and surely hasn't

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unlocked its full potential yet, is anything to go by, especially the first

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party games are going to end up looking better. And that's not the end of the

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good news. The increase in processing power and the faster flash storage, both

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in terms of the internal 256 gigs and the expandable micro SD Express slot,

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both make noticeable improvements to load times and the UI snappiness, which

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is fortunate because the game acquisition experience can be a bit

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unoptimized. I immediately bought a year of Nintendo Online Plus expansion pack

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so I could get access to the Zelda upgrade packs without an additional fee

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and found out that I could still download the game without the upgrade,

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but could also download the upgrade without the game. Whoops. And while

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we're on the negatives, I got to talk about the joysticks on the Joy-Con.

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Obviously, Joy-Cons aren't meant to be the world's best controller. I mean,

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these shoulder buttons are what passes for an upgrade. But as much as I'm

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willing to accept smaller face buttons, these joysticks kind of suck. And I

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think that's partially due to the rubber skirt that's meant to prevent dust and

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debris from finding a way into the mechanism. It seems to fold over

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occasionally, making them feel kind of off. So, if you're a handheld hero, you

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might find yourself eagerly awaiting third party options from the likes of

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Hori. However, if you're the type to throw out the kickstand and grab a Pro

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Controller, it might not bother you as much. Your old Pro Controller is forward

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compatible, which is super nice. But the even better news is that the new Pro

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Controller is actually really good. And I found myself enjoying the Switch 2

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most from my couch with one of those in my hands. It's the first Nintendo

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console that looks great on a modern 4K

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HDR display, which makes it all the more frustrating that Nintendo couldn't quite

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find the 96 Exit. While the built-in screen supports variable refresh rate,

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which reduces tearing artifacts and enhances animation smoothness during

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frame rate dips, this feature is not

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supported via the DAW, seemingly because HDMI output relies on DisplayPort alt

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mode, and NVIDIA G-Sync doesn't play nice with this conversion. It's possible

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that Nintendo will address this at some point in the future. They did eventually

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add Bluetooth support to the Switch One after all, but I wouldn't expect it to

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happen overnight, which is a bit of a downer. The question is though, does

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that get in the way of fun? Well, that

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depends on your perspective. I mean, it's Nintendo, so obviously there's fun

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to be had. I mean, they're one of the only developers that is still pumping

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out phenomenal single player and couch co-op game after another across a

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multitude of genres and generally without ongoing monetization. So, I

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think the small stuff like a sometimes locked refresh rate shouldn't make

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anybody that mad at them. But what about

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charging $20 more per game? H, that

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might do it. Each like for a single game? That's right. If, like my son,

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you've somehow missed the online discourse, Nintendo is now asking $80 US

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for their marquee titles, which has left a lot of gamers feeling left out. And

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that's a perspective that's super easy to understand. Nintendo has been

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extremely profitable at just $60 per

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game. So, for them to act like, "Oh, wo is me. Inflation has suddenly forced our

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hand." I get why that feels like the kind of outofouch move that big

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corporations make when they're getting a little too comfy on their throne. Adding

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insult to injury, many switch to game boxes are just that, decorative boxes

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with either a download code or a hardware license key inside rather than

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a full physical copy of the game. Something that harms resale and

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therefore affordability for many gamers. It also contributes to the game

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preservation issues that purely digital consoles introduce. With that said, I

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definitely prefer paying upfront for a good game instead of getting the

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microtransaction written slop we've been subjected to in recent years. So, while

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it definitely sucks paying $20 more for Nintendo games that will likely never go

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on sale, if my only options are pay what

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Nintendo demands to keep creating unique gaming experiences or accept a future

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where everything is a live service game with tons of microtransactions, the

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choice becomes pretty clear. For me personally, I'm going to be paying that

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Nintendo tax for now, but I'll be doing it very selectively for expensive

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flagship titles and allocating more of my gaming budget to those smaller team

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AA titles that I've been getting a ton of enjoyment out of lately. Coming back

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to the hardware, we've got, you guessed it, another Nintendo choice that has

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divided the community. The bad news is you're getting an LCD screen on a

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console that costs more than the Switch OLED, leaving room for Nintendo to

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introduce a higherpriced Switch to down the road. The good news is that the LCD

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screen you get is pretty darn good for an LCD. It's 7.9 in, exhibits almost no

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distracting motion blur, and actually looks better in real world usage than

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its raw brightness measurements would seem to indicate. We measured it in SDR

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at only about 380 nits. And while we

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don't have a test for HDR for this device yet, it seems to my eyes that

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between Nintendo's art design for Switch 2 and remastered titles and or the HDR

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capability of the display, it seems to get a bit of extra punch in HDR. One

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area where it clearly falls behind a well-tuned OLED display, though, is in

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minimum brightness. And there's just no other way to put this. The Steam Deck

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OLED clobers this thing when it comes to late night gaming if you don't want to

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sear your retinas along with pretty much everything else. The last big spec is

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the 120 Hz refresh rate which was both a surprise for me personally given

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Nintendo's allergy to high performance and also pretty exciting for me

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personally. I mean there's the obvious stuff like it's going to be cool that

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some games are going to use it for spectacularly smooth gameplay. But what

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I'm secretly hoping for is that we're going to see NVIDIA's advanced video

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transcoding engine, which we know is in here, turned on, enabling some kind of

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remote gameplay on the Switch, too. That could potentially unlock a whole world

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of non- Nintendo games. To be clear, I'm not holding my breath for that. I'm just

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saying that because they made this hardware choice, technically it would be

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possible to play Game Pass games on Xbox Cloud Gaming or something like that. And

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high refresh rates in those cases really cut down on the latency, turning it from

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this is quite playable to this is quite enjoyable, at least for me. And that

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would be especially cool because of what it would do for battery life. Streaming

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is way less energy intensive than rendering locally. And at the moment,

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the Switch 2 uh is going to have you selecting your gaming seat based on

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proximity to an outlet rather than based on comfort. It's not bad. It's certainly

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not worse than a typical handheld gaming PC and is even a little better than the

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OG from our quick and dirty early testing, but it falls well short of the

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Switch OLED, which is going to feel like a major step back if you're coming from

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that. Oh, I couldn't finally find a spot to talk about this before, so I'll also

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discuss the regression in portability here. It is still slim, which is really

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nice, but I was down in LA for the ROG Xbox Lax announcement, and I was like,

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"Oh, well, whatever. It's only 20 minutes. I'll just walk to the IHOP for

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my midnight waffles. Oh, I should bring the Switch, too. And then I realized

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it's really late at night and I'm on this random street in LA with the

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hottest launch hardware of the year and no pocket large enough to accommodate

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it. Not even on my cargo pants from ltstore.com. So, I quickly looked around

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and I tucked it into my framework hoodie, also from ltstore.com.

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Smooth, right? But not as smooth as it'll eventually be to tuck it into our

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upcoming cross body bag from ltstore.com. Bottom line, if you want a

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Switch only to play the big Nintendo games, this is the best way to play

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them. But it's probably okay to wait for a few more of them to come out. Maybe

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next month Donkey Kong will push you over the edge, or maybe it'll be Metroid

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Prime 4 next, something, but like

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there's no hurry in my opinion. And I personally want to see if Nintendo is

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going to action some of those questionable policy changes before giving them any more money. like

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breaking consoles for stepping out of line, even if that stepping out of line

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is just trying to fix it yourself. And I'd also keep an eye on Nintendo's

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behavior around subscriptions. They might not have microtransactions in the

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games, but they sure as heck have them. And it seems like Nintendo is Nintendo

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Switch Online to be an integral part of Switch ownership this time around. So,

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you're going to have to add that to your bill along with their iconically never

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on sale library of $80 games and ludicrously priced probably going to

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drift accessories. All of which means that if I hadn't needed to buy this like

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to make this video, I wouldn't be stoked on the value I'm getting right now. Not

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only is the library of exclusive launch titles extremely small, and I got to

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say, personally, as a nonsweaty online gamer, not enjoying Mario Kart World

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that much, like many of you, I have a deep library of other not Switch 2 games

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that I haven't played. And like many of you, I probably got most of them on sale

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from one of the many other storefronts on other platforms, platforms that don't

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charge a subscription to back up your save games to the cloud. So, I agree

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that the Switch 2 is probably going to be a wait for most people at the moment.

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But even if I wasn't stoked on the value, I'd still be stoked on the

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hardware. It's a Switch. Except it is

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better than my old one in just about every meaningful way. I mean, the

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haptics, even the speakers, they sound so much better to the point where just

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holding this thing and looking at it, it's enough to make me want to jump

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right back into Hyrule to finally play that game on hardware that does it

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justice. Agreed. The Switch One had arguably the worst ratio of library

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greatness to hardware greatness of all time. It was bad enough that I passed

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over some pretty incredible games, even though I owned a Switch. I just didn't

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want to tolerate Nintendo's cheaped out hardware. So, I guess this is a classic

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case of careful what you wish for. I

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wanted more expensive hardware and I got it. Which means now you're going to need

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a way to protect it like with this kill switch from our sponsor Dbrand. As

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usual, they showed up with a big bag of money. And as usual, that's the only way

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that they can keep a piece of ass this fine in their life. Speaking of fine

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pieces of, got to say, kill switch case for the Switch 2 honestly pretty nice.

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It's kind of like the Kill Switch case that they made for the Steam Deck and ROG Allay, but with a bunch of smart

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modifications that enhance the Switch's whole hybrid gaming console concept. So,

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you know, imagine you're on a flight. You want to play your Switch, too. I mean, right, that's a thing. Those

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JoyCons not super comfortable to hold for a long time. Well, Dbrand added

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these ergonomic handles to their case that make it way more comfortable to use

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for long stretches of time. But wait, there's more. See that seat tray in

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front of you? Well, hey, maybe you want to put your Switch down on it. Well,

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unlike many Switch 2 cases right now, Dbrand designed their case with

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detachable JoyCons in mind. So, you can still reach the kickstand even when

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you've got the case applied. So, you just pop that down, detach your JoyCons,

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and boom, you are off to the races. Then, all of a sudden, you're landing,

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they're like, "Put your damn away." And I'm like, "Ah, wait one sec. I just got

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to get my crush proof travel cover." It's got a built-in game card tray and

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secures to the Switch 2 with this cool bungee latch. And boom, once that's

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done, you can throw it in your bag with whatever else you've got in there. No

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worries. Honestly, there's too many features of the Kill Switch to cover in

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a single sponsor segment. So, if you want to go take a look at what Dbrand's cooked up for the Switch 2 and save $35

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while you're at it, just visit Oh. Oh,

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that is a new vanity URL, isn't it? My hands are very small.com. If you guys

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enjoyed this video, why not check out Microsoft's desperate effort to gain a

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foothold in the handheld space with the ROG Xbox Ally X. To be clear, I'm not

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saying it's bad. I'm legitimately extremely excited about the gaming tuned

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Windows that's launching alongside it. But I will say this, if you thought the

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Switch 2 was expensive,
