WEBVTT

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Hello, it's been a while, and if you're wondering what happened, it's this.

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I got into a motorcycle accident.

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I'm fine. I broke a few bones, namely this one, the pinky toe, and the worst being my right shoulder

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scapula. And so the last two months have had me recovering from a screw getting drilled in, I guess right

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here. A lot of things have happened with Apple in the intervening time, and when I crashed

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I was in the middle of making this video.

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The Apple Vision Pro is one of the most anticipated and biggest launches in the company's history.

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And yet in the months of my recovery, people have largely gone silent on it.

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And I know exactly why. It's because despite it feeling amazing, it only takes less than an hour for reality

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to set in. This thing doesn't do anything.

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This headset is probably the most first generation Apple product they have ever made.

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It's well designed, but you'll know it'll soon be better.

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But there are frustrating limitations that you don't know will be addressed or not.

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What I can see is how Apple has laid a foundation for their mixed reality headset.

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They focus solely on questions of how will the interface look like and how will you

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interact with it. And it's in these areas where the Vision Pro excels.

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The feeling. Controllers? Ugh.

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You got controllers right here. It's remarkable how Apple can make pinching my fingers together feel like such a physical

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action in the interface. It feels like my hands themselves are actually controlling things so much that I end up trying

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to pinch with my hands under my arms forgetting that the headset can't see them.

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We have to do it one more time. I actually got my friends toddler to try a Vision Pro, and I have to say kids pick up

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on these interactions fast, though his little head was too small for the eye tracking to

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stay accurate. But how do I grab those two guys?

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It's not just pinching, I also love walking up to the interface and controlling things

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that way too. It's funny to command these giant Windows by waving one's hand like they're at a white

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board. Now we are in the theater, so you really get a chance to feel like Steve Jobs, I'm on

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a stage to do a presentation.

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This is also how the keyboard works too, though you won't be typing very fast because this

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interaction method only recognizes your index finger.

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And the keys look like buttons. And look at the inner drop shadow on the text fields.

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There's dimension in window chrome.

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VisionOS is just so beautiful.

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It's so much more serious than the cartoony blue vibes I get from Meta's offerings.

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The pass through too. This really feels like real life, okay real life through a cellphone camera.

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And if you want to leave real life, simply twist the digital crown and you're taken

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to beautifully recreated scenic outlooks.

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With birds chirping and clouds moving, this really is a refreshing take on the desktop

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wallpaper. These environments are probably my favorite thing about the headset.

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They're beautiful, peaceful, and really take you out of the messy real world.

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The only things you'll actually see in here are your own hands and other people looking

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at you. There are no phones or exploring to be had here.

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Because playing a video content and you've got a giant screen to enjoy it on, especially

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when you play anything from Apple TV Plus as it reflects beautifully on Trillium Lake

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near Mount Hood. And because this is a 3D display system, 3D movies look really cool, whether from Disney

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or your iPhone 15 Pro.

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As you might have heard, the Vision Pro is heavy. It pushes almost one and a half pounds.

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Considering everything this contains, I have no problem lugging the battery pack in my

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back pocket. Battery life is around two hours, which is short, but that's twice the amount of time

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I can handle in this thing.

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Now for the weird. This is what my persona looks like.

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I don't think this was taken in the best light, and I got a haircut since then, so I'm gonna

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do a re-scan and see what we get. This looks best if everyone is using their persona in a call, since comparison is the

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thief of joy. And these are definitely in the uncanny valley, but in a funny way.

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Eye sight is funny too. My friends say I look like Dr. Carol from Perfect Dark, albeit with a whole body attached.

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Come on, I have vital information!

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Do I look like a dork with this on?

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Did you know that for less than the price of this Vision Pro, I got laser eye surgery?

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And it's a good thing too, because if you wear glasses, you need to order special corrective

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lenses from Apple when you order the Vision Pro.

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Even with those inserts, the optics aren't perfect. I've been reading Karl Guttag's analysis of the screens and optics of the Vision Pro

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online, and he demonstrates that the optics in contrast are worse in the Vision Pro than

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the Quest 3. And I can kind of see what he means.

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Despite Apple using these sharpest OLED panels on the market, there is still a softness in

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here. It's amazing for the environments and the movies you play in them, but when it comes

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to computer work, the trade-offs start to bubble up.

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App Windows are really big. If you resize Safari to fit a web page, it becomes very large, and bringing it closer

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to you doesn't make it any more compact.

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This is because if it was smaller, it would be noticeably blurrier.

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This is exacerbated when you're using the virtual display with your Mac, which I've

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been having trouble connecting on this Vision Pro if I'm logged into someone else's user

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account. Once connected, the small text and interface elements of the 5K output will make you think

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that something's wrong with your new laser eye surgery.

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The clarity size issue is really demonstrated by the fact that the Vision Pro team's app,

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for instance, cannot be sized smaller than the MacBook's screen.

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And this is weird too because I'd hope that the Vision Pro's mixed reality concept would

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let me spread my Windows and computing beyond a screen.

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But I'm quickly running out of space, and this narrow field of view isn't helping.

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Apple has not used the Retina branding anywhere on this Vision Pro, and I'm sure they're

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saving it for the future.

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Let me be clear, this is amazing hardware for the technology we have right now, but it's

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quite interesting how far away and how hard getting it right is.

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The headset needs to be lighter for comfort. The screens need atomic pixels for clarity, and the computer needs to be powerful and

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efficient to run all that. The Vision Pro isn't all those, but Apple is known for pushing towards precisely those

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aims. So what about the elephant in the room?

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The reason why I say you should just try this? Well, it's because you'll instantly find out there's nothing to do.

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The Vision Pro is as empty as the environment it puts you in.

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It's not that you can't do anything in it. It's just that, like the iPad, it's another audiovisual consumption device.

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Apple built Vision OS off the iPad, and I don't agree with that decision.

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You can see it throughline to the Vision Pro from features added to iPad OS over the past

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few years, like stage manager window resizing and the mouse cursor button behavior.

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iPad apps do work on the Vision Pro, though not perfectly.

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UI elements get hidden, and the expectation of multi-touch makes the eye tracking feel

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bad. It's not just in iPad apps either, because navigating some websites is a real pain, especially

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if they're designed for desktop. All the weird things that make the iPad annoying are kind of magnified here, right in front

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of your eyes.

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It makes me wonder how different things would be if the Vision Pro was based off macOS.

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Imagine how useful a proper file system and fully established library of professional

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apps that you could spread out into space would be.

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Game developers too could more easily port the already made VR games to the platform

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and maybe distribute it through Steam?

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It's clear after using this that a Mac Vision Pro would be much harder to make.

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The screens would have to be even clearer and the eye tracking more precise.

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But it's a vision I can see clearly, and it's the one I'm waiting for.

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The Vision Pro's biggest weakness is the restrictive nature of the exclusive app store

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model and the lockdown nature of Apple's mobile operating systems.

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It's so impenetrable that it doesn't even have a USB-C port for God's sake.

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That's a $300 dongle for developers by the way.

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Unlike the removal of the headphone jack, it's taken real courage for Apple to develop

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and release this headset. The irony here is that Apple and their locked app store model could ultimately be the ones

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that compromise the Vision Pro.

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This is too niche to be locked down. Everyone needed a phone when the iPhone came out, but no one needs this, so getting developers

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on board to make the next great gamer application is a really tall order.

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This is a huge step forward in the headset space, but man is it ever hard.
