1
00:00:00,160 --> 00:00:07,120
i am hands-on with the Intel arc a770

2
00:00:03,360 --> 00:00:09,679
this is their top spec gaming GPU and it

3
00:00:07,120 --> 00:00:13,280
is very much an unreleased product that means that our test systems needed to be

4
00:00:11,679 --> 00:00:18,560
disconnected from the internet data collection needed to be disabled and we

5
00:00:15,200 --> 00:00:21,359
will definitely need to avoid revealing

6
00:00:18,560 --> 00:00:27,359
any FPS counters so that we don't leak any sensitive performance numbers if i

7
00:00:24,080 --> 00:00:27,359
care about keeping my promise

8
00:00:28,080 --> 00:00:33,920
with that out of the way is Intel arc good should you be excited for when they

9
00:00:31,920 --> 00:00:38,879
launch probably soon and should you listen to this segway to our sponsor

10
00:00:35,760 --> 00:00:41,120
smart deploy now powered by pdq.com it's

11
00:00:38,879 --> 00:00:46,960
zero touch zero headache pc management for it you can deploy Windows apps and

12
00:00:43,760 --> 00:00:48,559
drivers from the cloud no vpn required

13
00:00:46,960 --> 00:00:52,800
get your free subscription worth over 500 at smartdeploy.com

14
00:00:51,200 --> 00:00:55,960
Linus we're going to have that linked down below

15
00:01:02,640 --> 00:01:09,680
i guess we can drop the pretense right behind me are two systems with identical

16
00:01:07,439 --> 00:01:13,760
specs running the same game one would expect then for them to have the same

17
00:01:11,119 --> 00:01:18,799
level of performance but clearly based purely on my eyes and not on the

18
00:01:16,000 --> 00:01:23,360
clearly visible FPS counters this one is performing a lot better

19
00:01:22,159 --> 00:01:27,360
so what's going on here the performance

20
00:01:25,520 --> 00:01:31,520
disparity between these two systems is actually a big part of the reason that

21
00:01:29,200 --> 00:01:35,840
Intel flew up here to show us the current state of things the one on your

22
00:01:33,600 --> 00:01:41,680
right is running in directx 12 mode while the other one is in directx 11. so

23
00:01:39,119 --> 00:01:46,399
rather than let me puzzle over why this would be our good friends ryan shrout

24
00:01:44,079 --> 00:01:50,880
and tom peterson sat down with us to talk about the state of things the arc

25
00:01:48,240 --> 00:01:55,920
team targeted new standards hard we have av-1 decode and encode support and our

26
00:01:53,840 --> 00:02:00,960
lightweight driver is very good at speaking directly to the GPU hardware in

27
00:01:58,079 --> 00:02:05,680
dx12 and vulkan making full use of its capabilities by the way the water in

28
00:02:03,280 --> 00:02:10,800
this insulated bottle is both cold and refreshing lttstore.com

29
00:02:08,959 --> 00:02:15,360
i made him say that the part i'm not going to make him say remember my

30
00:02:12,560 --> 00:02:20,480
promise is that in directx 11 and 10 and 9 and etc

31
00:02:18,480 --> 00:02:25,599
that's not really the case the thing is in those earlier versions

32
00:02:22,720 --> 00:02:31,120
of directx to ease development there are loads of apis and driver baggage between

33
00:02:28,959 --> 00:02:36,720
the game and the GPU now the performance can obviously still

34
00:02:33,680 --> 00:02:39,440
be good but it takes a lot of tweaking

35
00:02:36,720 --> 00:02:45,280
in the drivers and the game before it all works great which competitors like

36
00:02:42,560 --> 00:02:48,319
NVIDIA and AMD have had literally decades to work on

37
00:02:47,599 --> 00:02:55,760
so the short version of the bad news then is that in a lot of situations a game

38
00:02:52,800 --> 00:03:00,400
won't be taking full advantage of an arc GPU and one of the worst examples of

39
00:02:58,160 --> 00:03:05,360
this is here in shadow of the tomb raider where they drop

40
00:03:02,080 --> 00:03:08,400
half of the performance going from dx12

41
00:03:05,360 --> 00:03:13,200
to dx11 sorry excuse me my promise they

42
00:03:08,400 --> 00:03:15,440
double going from dx11 to dx12

43
00:03:13,200 --> 00:03:18,879
the point is however they want to spin it there's a lot of work to be done and

44
00:03:17,120 --> 00:03:22,879
this optimization dance isn't one that can be done alone putting Intel in a

45
00:03:20,640 --> 00:03:28,560
very challenging predicament the cold hard truth is that unfortunately for

46
00:03:25,280 --> 00:03:32,560
team blue gamers do not exclusively play

47
00:03:28,560 --> 00:03:35,120
directx 12 and vulcan games making arc

48
00:03:32,560 --> 00:03:40,400
a bit of a tough sell until it's more optimized as for game developers well

49
00:03:38,239 --> 00:03:45,280
why would they optimize for arc unless there's a large enough install base

50
00:03:42,720 --> 00:03:48,879
see the chicken and egg problem here let's talk about the three-tier strategy

51
00:03:47,040 --> 00:03:52,480
that Intel is planning to use then to beat this chicken and egg into a

52
00:03:50,400 --> 00:03:56,720
delicious omelet at what we're calling tier one we're going to kill everyone in

53
00:03:54,560 --> 00:04:00,799
price to performance and in these tier one titles that work really well on arc

54
00:03:59,040 --> 00:04:04,480
we've already revealed some of them we're going to be best in class

55
00:04:02,319 --> 00:04:08,959
performance outright just like that Floatplane has the best behind the

56
00:04:06,720 --> 00:04:11,959
scenes and exclusive LTT content Floatplane.com

57
00:04:12,239 --> 00:04:18,959
let's take a look then at some of those tier one games here's cyberpunk running

58
00:04:16,079 --> 00:04:22,880
at quick preset high and

59
00:04:20,040 --> 00:04:27,040
1440p oh wow okay that's a higher resolution than i was actually expecting

60
00:04:24,720 --> 00:04:31,360
them to want to show off here oh no i don't have an FPS counter but i could

61
00:04:28,800 --> 00:04:34,880
probably approximate it oh it's hard for me to tell for sure this has got to be

62
00:04:33,440 --> 00:04:40,400
somewhere in the like 50 to 65 FPS range if i had

63
00:04:39,440 --> 00:04:45,199
to guess cyberpunk's a little chunky and a

64
00:04:42,800 --> 00:04:48,639
little teary and we're not using any kind of variable refresh rate right now

65
00:04:46,960 --> 00:04:52,639
i'd say it's actually higher than that alex what do you think

66
00:04:51,040 --> 00:04:57,840
uh i agree you agree

67
00:04:55,440 --> 00:05:00,960
thanks i fortunately turned on my FPS counter well i'm just running a

68
00:04:59,199 --> 00:05:06,240
benchmark but you know that's that's my job in f120 21 we're getting 180 FPS at

69
00:05:04,800 --> 00:05:12,320
1440p highest settings which is impressive but

70
00:05:08,720 --> 00:05:13,600
f1 2021 is a lighter title honestly i'm

71
00:05:12,320 --> 00:05:17,919
more impressed by the fact that cyberpunk is running at all given what a hog this game is

72
00:05:16,960 --> 00:05:23,199
now these are tier 1 games though they're not going to let us show you any tier 2

73
00:05:21,840 --> 00:05:27,360
games yet so i have banished them from hosting

74
00:05:25,600 --> 00:05:32,080
any more of the video but i am at least allowed to talk about

75
00:05:29,039 --> 00:05:34,080
them the second tier is your less

76
00:05:32,080 --> 00:05:38,800
optimized games but ones that are built on modern apis like directx 12 and

77
00:05:36,400 --> 00:05:41,840
vulcan these are still going to perform pretty well for the reasons that we

78
00:05:40,320 --> 00:05:48,080
discussed before tier 3 is where things get

79
00:05:44,880 --> 00:05:50,479
a little dicey in direct x11 or earlier

80
00:05:48,080 --> 00:05:55,919
arc doesn't always do very well and while we sorry i had something in my eye

81
00:05:53,680 --> 00:05:59,919
there weren't able to run any tier 3 games ourselves on the a70 there have

82
00:05:58,320 --> 00:06:06,400
been enough arc performance leaks out there to show you that yeah it can be a

83
00:06:03,199 --> 00:06:08,319
little rough but Intel has no illusions

84
00:06:06,400 --> 00:06:12,800
about this reality and they know that gamers expect to play a wide variety of

85
00:06:10,880 --> 00:06:17,840
games that they can download at random out of the literally tens of

86
00:06:15,680 --> 00:06:21,680
thousands of titles on steam fire it up and get acceptable bug-free

87
00:06:20,000 --> 00:06:26,000
performance so being self-aware that there are going to

88
00:06:23,600 --> 00:06:31,199
be some arc compromises and that there are some silicon surplus issues to work

89
00:06:28,000 --> 00:06:32,960
around they have a bold plan and the

90
00:06:31,199 --> 00:06:36,960
actual real buckets of money to turn that bold plan into a reality

91
00:06:35,280 --> 00:06:42,720
you guys ready Intel is going to be basing their

92
00:06:39,280 --> 00:06:46,560
pricing off of their internal testing of

93
00:06:42,720 --> 00:06:48,880
third tier games

94
00:06:46,560 --> 00:06:53,840
now they still won't tell us how much the a7d is going to cost but what we do

95
00:06:52,080 --> 00:06:56,880
have is some data points that lead us to believe there are going to be some

96
00:06:55,199 --> 00:07:01,759
pretty happy gamers first up is the general state of the

97
00:06:58,720 --> 00:07:03,840
industry rumors abound that NVIDIA is

98
00:07:01,759 --> 00:07:08,880
trying to cancel or at least delay manufacturing of a large chunk of their

99
00:07:06,000 --> 00:07:13,520
upcoming 40 series gpus and it's pretty safe to say that given the recent mining

100
00:07:10,639 --> 00:07:17,919
crash AMD is probably in a similar boat we guessed then that Intel probably also

101
00:07:16,080 --> 00:07:21,759
overproduced arc silicon based on projections that they might have made

102
00:07:19,599 --> 00:07:26,479
during the surge in demand for gaming pcs during the extended coveted

103
00:07:23,599 --> 00:07:31,280
lockdowns over the last couple of years i think then that it's pretty safe to

104
00:07:28,400 --> 00:07:34,400
say that aspirations for a large install base aside

105
00:07:32,560 --> 00:07:39,199
they just plain have some inventory to move

106
00:07:35,599 --> 00:07:41,599
next while the a70 especially this sexy

107
00:07:39,199 --> 00:07:45,919
limited edition RGB card doesn't have an announced price or launch date they have

108
00:07:43,759 --> 00:07:51,039
actually launched smart silicon this is the a380 and its performance

109
00:07:48,479 --> 00:07:56,319
isn't particularly exciting but its price is

110
00:07:52,960 --> 00:07:58,960
starting at 129 usd msrp with six gigs

111
00:07:56,319 --> 00:08:03,199
of gdr6 memory and enough performance for 1080p gaming and light titles this

112
00:08:01,199 --> 00:08:08,560
thing would have been an absolute godsend during the shortages and still

113
00:08:06,720 --> 00:08:12,560
even without the shortages presents a value proposition that i wouldn't have

114
00:08:09,919 --> 00:08:15,280
thought possible it's an entry-level GPU that you're not a complete idiot for

115
00:08:14,240 --> 00:08:20,000
buying next up is the rapidly improving state

116
00:08:17,919 --> 00:08:23,199
of arc on the software side the last time we looked at it we said and rightly

117
00:08:22,240 --> 00:08:27,919
so sorry that Intel should be embarrassed

118
00:08:25,680 --> 00:08:32,479
to launch a product in that state but in the three short weeks since then they

119
00:08:29,360 --> 00:08:34,320
have fixed almost every issue we raised

120
00:08:32,479 --> 00:08:38,000
and we have some background on what happened with a couple of them

121
00:08:36,159 --> 00:08:40,800
first up was the problem with Windows update constantly rolling back our

122
00:08:39,680 --> 00:08:44,959
drivers so what happened was there's all this

123
00:08:42,800 --> 00:08:50,000
random hardware on your platform like all these chips all these cards right

124
00:08:47,440 --> 00:08:52,720
and everything has an id that Windows uses to find the right driver for your

125
00:08:51,680 --> 00:08:57,600
hardware every manufacturer has their own id it's

126
00:08:55,200 --> 00:09:02,240
a four digit string fun fact Intel's is 8086 and then there's also an id for the

127
00:09:00,720 --> 00:09:08,000
device itself so that's easy then right this driver

128
00:09:04,800 --> 00:09:10,720
goes with this pair of ids

129
00:09:08,000 --> 00:09:13,839
well on laptops there's kind of two manufacturers if you think about it and

130
00:09:12,720 --> 00:09:20,080
therefore two sets of ids one for the silicon

131
00:09:16,800 --> 00:09:21,519
vendor and one for the system maker now

132
00:09:20,080 --> 00:09:27,360
there's a good reason for this historically oems like dell or hp needed

133
00:09:25,279 --> 00:09:32,560
to have unique ids for their implementation of hardware like a GPU

134
00:09:29,760 --> 00:09:36,640
say to specify any power constraints or display output capabilities

135
00:09:34,720 --> 00:09:42,800
that means that when Windows update found two driver matches for our GPU one

136
00:09:39,839 --> 00:09:47,680
from Intel directly and one specific one from hp

137
00:09:44,000 --> 00:09:50,160
with both sets of ids it made sense that

138
00:09:47,680 --> 00:09:54,080
it would prefer the hp specific one to avoid any unintended driver woes for the

139
00:09:52,560 --> 00:09:58,240
user the long-term fix for this then is that

140
00:09:55,920 --> 00:10:02,399
Intel's first party driver will need to take precedence and all oems will have

141
00:10:00,560 --> 00:10:07,120
to get on board wow it must be nice to be Intel as for the battery life issues

142
00:10:05,519 --> 00:10:12,720
that's a bit more complicated and has to do with power states

143
00:10:08,720 --> 00:10:15,200
g2 is a high power idle state about 40

144
00:10:12,720 --> 00:10:21,040
watts and that's where we were stuck now arc supports g8 which is more like a 10

145
00:10:18,320 --> 00:10:25,440
watt idle power state but unfortunately they were in the final stages of

146
00:10:22,399 --> 00:10:26,959
enabling that state in the driver and so

147
00:10:25,440 --> 00:10:31,120
it wasn't there yet it will be along with other fixes in

148
00:10:29,519 --> 00:10:34,560
august even with future driver updates though

149
00:10:32,959 --> 00:10:38,399
there are some caveats that you potential art customers should be aware

150
00:10:36,480 --> 00:10:42,640
of and i'd say the biggest one is your system's support for resizable bar

151
00:10:41,200 --> 00:10:46,079
it's a feature that you enable in your bio so you can go check if it's there

152
00:10:44,480 --> 00:10:51,120
and it's a bit complicated so i'm not going to go into the full details right

153
00:10:47,680 --> 00:10:53,600
now but basically an arcgpus memory

154
00:10:51,120 --> 00:10:58,880
controller benefits a lot from being able to execute fewer larger data

155
00:10:56,320 --> 00:11:03,360
transfers rather than many many smaller ones when it's loading textures shaders

156
00:11:01,279 --> 00:11:08,959
geometry or anything else that goes from the CPU to the GPU with that said arc

157
00:11:06,800 --> 00:11:12,640
also has some competitive advantages that we touched on in our last video and

158
00:11:11,120 --> 00:11:17,200
they haven't gone away when it works it is an encoding

159
00:11:14,800 --> 00:11:21,040
powerhouse i mean av1 encoding in particular is the kind of thing that

160
00:11:18,640 --> 00:11:25,440
you're unlikely to care about today but could actually be the difference between

161
00:11:23,360 --> 00:11:30,240
this thing is a paperweight and i could still use this in my secondary

162
00:11:27,040 --> 00:11:32,720
machine or my plex server five six seven

163
00:11:30,240 --> 00:11:36,959
years from now it also has a lot of dedicated silicon for machine learning

164
00:11:34,399 --> 00:11:42,480
driven features like ai upscaling though i wasn't able to test that either

165
00:11:39,040 --> 00:11:44,320
what i can test is overclocking

166
00:11:42,480 --> 00:11:48,880
performance tuning performance tuning now do note that they they screwed it up

167
00:11:46,959 --> 00:11:56,160
and they don't have an apply thing so just it's it's a live slider it's a live

168
00:11:51,440 --> 00:11:58,399
slider oh better better not you know

169
00:11:56,160 --> 00:12:03,519
the performance boost it basically it changes your vf curve am i right yep

170
00:12:00,480 --> 00:12:05,120
yeah okay so if you have better again

171
00:12:03,519 --> 00:12:10,160
it's a little early but go for it you know okay yeah if you have better silicon than normal you might be able to

172
00:12:08,000 --> 00:12:13,519
just okay boost it up a bit i just like fire my game back up and i might have

173
00:12:11,680 --> 00:12:17,360
like boosted performance oh i guess we can actually see our clocks am i i'm am

174
00:12:15,839 --> 00:12:21,680
i allowed to show those i'm not sure if that's working right but

175
00:12:19,360 --> 00:12:24,959
oh yeah it seems to be locked the GPU temperature is locked at 69 degrees

176
00:12:23,360 --> 00:12:28,480
celsius there's no way i believe that's no no i think that's true that's true

177
00:12:26,720 --> 00:12:32,560
you think that's true yeah nice i don't think that CPU activity is

178
00:12:30,720 --> 00:12:36,959
right at four percent though yeah that's good yeah that's probably a little wrong

179
00:12:34,560 --> 00:12:40,800
i can't tell is this placebo or is this actually a little faster

180
00:12:38,399 --> 00:12:43,680
i think it is i'm getting less tearing i think it might actually be faster i

181
00:12:42,320 --> 00:12:48,560
think it's working okay you told me this wasn't going to work did it just crash it more and then

182
00:12:47,120 --> 00:12:53,440
you'll crash it well there's no reason to have a temperature limit i don't care about any of that okay should i turn the

183
00:12:51,200 --> 00:12:56,720
power limit up yeah why not i mean yeah should be

184
00:12:54,959 --> 00:12:59,680
fine right yeah what could go wrong yeah what could go wrong so none of that

185
00:12:58,399 --> 00:13:04,320
changed yeah also i think i'm getting more tearing

186
00:13:02,480 --> 00:13:07,920
which doesn't necessarily actually mean that performance is worse tearing is a

187
00:13:06,160 --> 00:13:11,600
function of your frame rate versus your refresh rate and it's a little more

188
00:13:10,079 --> 00:13:16,240
complex than just better FPS tearing go away

189
00:13:13,920 --> 00:13:20,959
but what i am seeing is looked like i was getting multiple tears

190
00:13:18,480 --> 00:13:25,120
for a second there which could actually mean that our FPS went up you saw that

191
00:13:23,120 --> 00:13:29,360
yes are you sure you hit alt-eye again you can do it in game and you'll get a

192
00:13:26,880 --> 00:13:34,480
big display oh it's working oh wait it's working yeah oh this is this is working

193
00:13:32,000 --> 00:13:39,040
yeah oh oh well that's cool it's very clear that this is definitely

194
00:13:36,959 --> 00:13:43,279
performing better than we started so the overclocking utility works far

195
00:13:41,040 --> 00:13:46,639
better than alex told me it was i mean should we give her more beans

196
00:13:45,839 --> 00:13:51,600
sure what a great idea oh

197
00:13:49,680 --> 00:13:55,519
oh ah see that means it works though

198
00:13:53,519 --> 00:14:00,560
just like this segway to our sponsor micro center micro center is one of the

199
00:13:58,079 --> 00:14:04,959
best places to shop for desktops laptops computer components and all of your

200
00:14:02,320 --> 00:14:09,199
technology needs get the best prices and best selection on computer hardware at

201
00:14:06,959 --> 00:14:15,199
any one of micro center's 25 locations across the us new micro center customers

202
00:14:11,680 --> 00:14:17,920
can get an additional 25 off all AMD and

203
00:14:15,199 --> 00:14:23,360
Intel cpus if you combine this coupon with their 20 off select motherboard and

204
00:14:20,000 --> 00:14:25,040
CPU bundles you can save 45 in total if

205
00:14:23,360 --> 00:14:29,440
you're an existing micro center customer you're in luck submit your pc to micro

206
00:14:27,199 --> 00:14:32,560
center's build showcase for a coupon on your next purchase

207
00:14:30,800 --> 00:14:35,680
click the link below and shop at micro center today if you guys enjoyed this

208
00:14:34,240 --> 00:14:39,519
video i'm gonna try something new and three to a different channel these gents

209
00:14:37,680 --> 00:14:44,240
were actually just up visiting our friends at gamer's nexus as well and

210
00:14:42,160 --> 00:14:49,600
it's definitely a worthwhile watch if you want to learn more about what makes

211
00:14:46,320 --> 00:14:49,600
arc tick
