i understand if you're feeling a little betrayed right now
this is clearly a standard dual shock 4 controller but hold on a minute because
the way that i'm going to use it today is totally different from what you've
seen before the thing is if analog sticks were actually good for
precision control we would find them on things like cars bicycles and lawn
mowers and if they're being honest even the most hardcore controller fanboys
have to admit that there's a reason that they get the assists while keyboard and
mouse players are expected to actually aim at their targets
but what's this a controller that's also
a mouse meet
joy shock mapper the software that turns
a dual shock 4 switch pro controller or
even a joy-con into a handheld mouse
that's going to have you poning noobs in no time just like i'm gonna pone this
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the purpose of a gyro in one of these is to inform the game system be it a
console or a pc of the real-time angular
velocity of the controller a controller equipped with three gyros one each for
the x y and z axis should know to a
fairly accurate degree pun intended
i crack myself up it's orientation relative to the ground
now this data can be used for anything from pointing at menu controls like the
air mouse i have at home to immersive gameplay elements like shaking your
hands to throw off an enemy to even something as simple and intuitive as
making it so that your character actually jumps a little further if you
instinctively lean to the side but whether it's to do with developers not
wanting to implement system specific features on their cross-platform games
the xbox one controller has no gyros so
or the stigma that motion control has carried forward from the wii connect era
these capabilities have spent basically an entire console generation being
woefully underutilized that is where joyshock mapper comes in it's a free
open source input remapper created by jibsmart that acts as a translation
layer converting actions on your controller to keyboard and mouse inputs
that any native pc game can understand
now you can use it just to play pc games
with a controller that don't natively support it which is already pretty cool
but what we were drawn in by was this demo showing how mapping the motion
sensing gyros in the dual shock 4 rather than the thumb sticks to the
mouse inputs could result in shockingly
fluid gameplay the program lets you assign controller inputs to whatever
keyboard and mouse actions you want so two of the gyro axes can be bound to
mouse movement the r2 button can be bound to
left mouse click square for r for reload
and so on and so forth the game ends up thinking that you're playing with a
keyboard and mouse giving you excellent control over how the game plays because
nearly every game uses a keyboard and mouse in the same predictable way now
the interface is mostly command line and the program is still very much in
development but it is surprisingly easy to use a few simple commands and you can
be up and running it also has a neat autoload feature that will grab the
correctly named config file depending on which window you have in focus if that's
not your thing the tray icon will let you load any of the config files found
in the config folder now is it better than a mouse and keyboard
probably not but it might be an improvement for controller players moving on to pc for
the first time enough talking though david and i
are gonna be the guinea pigs and nicholas set us up with two games to try
cs go which is great for precise aim and holding angles on enemies and doom for
its fast frantic gun play i just knocked over my water bottle but thankfully it
doesn't leak lttstory.com uh let's jump
do i not have a jump binding yes you do oh there it is it's a square
uh no it's uh left trigger left
uh yeah wait where did you learn to game
nicholas
this is interesting one of the things the developers came up with because the
right analog stick was kind of sitting doing nothing was
to have it actually control where you look
on a more coarse
sort of level so you actually use the right analog stick to snap your
viewpoint to where that is in like 360 degree
space around you that's pretty cool yeah actually so it's called a flick
stick or that's what they call it yeah this is way better than i expected it
really you watch like the video done by a developer of a project like this and
it's like oh yo this is amazing decision control meanwhile it's all they've done
for the last six months is like work on this project and and game on it right
but this is one of those ones where i'm actually sitting down in front of it and
going like oh wow this is this is actually kind of usable how would you
compare it to using a controller for precision like just a regular controller
oh not even close even better yeah i mean
i was a little slow there but i was on his head yeah i wonder if there's a
market for this like if if enough people tried it
that people would start to want this built into games like
honestly i find it like less twitchy yeah
i find it a little bit more because though it feels very one-to-one like my
motion to what happens on screen yeah
yeah you're great at this this is amazing
oh come on come on oh i didn't see him
yeah he's just sitting there i legitimately find this a lot easier
i was expecting it to be a joke like it would be like kind of fun and gimmicky
for a minute but then it'd be like okay give me my mouse and keyboard back it's
supplementary though like that's the thing hey got him you did it all right
you ready i kind of like it where it's a good practice oh
for jiggle peeking where you're kind of pre-aiming you're placing your crosshair
and then you use the left stick to pop in and out and you're just doing precision yeah i find the range of
motion is still pretty small i kind of wish like it's like there would be a way
to be more precise just by having more
oh if you had acceleration on it though
yeah you're right i don't want acceleration yeah so it's tough i don't
have like a good solution to that i guess you could turn mouse acceleration
on technically in game right yeah yeah that would be awful yeah that would be
literally the worst thing ever you know what's funny is i bet as a controller
player yeah this is probably harder for you than it is for me to adapt to i
think so and part of it is that like the buttons are a little bit off like right
there i jumped yeah but intuitively that's like the aim down the sights
button in most games right and so that's what my brain wanted to do but and your
instinct is to look for your right analog stick when you're aiming at
something totally yeah you know uh destin from smarter every day actually
did a great video about this a number of years ago where he had a bicycle that
was designed with an extra gear so that when you move the handlebars left the
bicycle actually goes right and he basically talked about how
hardwired your brain is to do things a certain way and how for someone who
doesn't know how to do it in the first place it's actually a lot easier to get
off that path and learn a new thing oh
there's one
there's two he is sniping with a controller and no aim assist ladies and
gentlemen it's definitely still uh working against
my natural instinct a little bit yeah i can i can see it oh gosh i can't
do it oh no okay cool call calm down david you're
freaking out oh yeah i'm not there yet all right one
more one more try and then we can call it kids
right in the ball sack that one really was right i can't do it
i can't do it oh no no
shaman oh no no no i can't do it
i give up okay that's it
here's the thing you might have noticed we opted for the dualshock 4 instead of
the switch pro controller not all gyros are created equally so
nintendo's controllers only pull at 60 times per second
but that's why we're actually using a wire here this one actually pulls at 250
hertz when you're plugged in with a wire so that's why
it actually feels really responsive 250 hertz is enough to
be basically imperceptible even to a professional gamer yeah there's
definitely a little bit of readjustment where i have to not immediately reach
for the right stick but also be ready to hit it because yeah
so that's called flick stick this system where you kind of push the direction
that you want to be looking yeah and you know what's funny is i i was just
thinking about this too as a vr player i
tend to think about moving my character
with that kind of an action and orienting that way already that's
totally fair yeah this is kind of like vr where it's like oh yeah you have set
position teleport exactly yeah that makes sense it's not
that i'm a better gamer than david i just might have had a predisposition
to being quicker to pick this up than him yeah
i'd be interested to see what it'd be like with a regular controller versus
this and see how that goes all right why don't we try doom i'm super into it okay
i definitely find in a faster paced game like this i'm a little bit more affected
by the gyro just sort of like drift like
once i reach the outer bounds of it like i kind of have to
reset yeah with counter strike kind of like reloading during a time when
there's not much action i kind of have time to play around with the gyro
when i need to i think the tracking is better than a stick like obviously there's esports pros that use
controllers that they can track better than i can use a mouse but
for regular people like the tracking is really good oh yeah for sure yeah i
think after a weekend of practicing this the david of the future could beat the
david of the past depending on how heavy the aim assist is in the game that's
true and and it depends on the game too i think cs go is a pretty good game for
this configuration where you can stop precision aim and get it and you can
kind of take a second when you reload and take cover to reset and do all that
stuff doom i don't know doom seems like it would be a little bit
harder yep good call for a little bit of
background joyshock mapper uses joyshock library an open source library for
developers that's intended to make it as easy to use ps4 and switch controllers
as it is to use xbox controllers while it's still in early development there is
a decent number of games that have config files that are made by community
members or by the developer to get you started and you can create your own so
all you need is the documentation available on the gyro wiki and a text
editor to make a mapping for your favorite game it's a really neat piece
of software with some awesome functionality and even just as an air
mouse it's pretty cool to use you just
need one of those clip-on keyboards for the controller and you've got a great
couch you know pc control setup by the way a big thank you to jibsmart for
helping with some bug fixes and creating this tool in the first place if you guys
liked this go check out some of the videos gibsmart created about it if you
like our videos on you know unusual controllers maybe check out our video on
the xbox adaptive controller and make sure you are subscribed because we
have a portable wii build that's coming up pretty soon that's going to be
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linked down below hopefully you guys enjoyed this video we had a lot of fun making actually had more fun making it
than i thought it would well yeah motion controls just suck
except this one yeah