WEBVTT

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Before you is the Linus Tech Tips writing team who contributes to just

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about every piece of content coming out of Linus Media Group. And today I'm

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going to be making some statements about tech [music] and they are going to walk

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to their stance on the floor ranging from strongly agree to strongly

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disagree. But do they all agree or disagree the same? Probably not. I'm so

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ready for the fireworks. Open- source software is always better than closed

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source proprietary software.

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>> Wow, the first one we didn't all uh disagree on. Have you used

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>> That was what I was going to say. >> It's really bad. >> Yeah, Blender is amazing now, but I got

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used to Maya, which is amazing, and then you move over to Blender and it's like,

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what am I even doing here? >> [music] >> As someone who's going through the Linux challenge currently with Linus, uh

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nothing I miss more right now than Adobe. [music] As much as I hate paying

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for Adobe, Kaden Live is not an alternative to a video editing software.

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And I think really the issue is that the statement is like always.

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>> Yes. [music] >> And often it isn't. And I think that

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there it sucks that there has been this like paradigm shift away from the idea

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of open computing cuz there was a lot of push for that in the '90s and early 2000s. [music] And it's kind of becoming

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more proprietary as we speak, especially with all these companies benefiting from

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all of the hard work. Yeah. Of the open source community. >> Yeah. The the always was strong for me

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as well. One of the pieces of software that I had a bunch of experience with

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coming from kind of the professional side was people trying to use Open

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Office or Libra Office. >> Yeah. Dude, >> in place of Microsoft Office or I mean

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even Google Docs and whatnot, that's closed source, too. [music] >> Yeah. The collaborative features that

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you get with the closed source systems are [music] miles beyond what you can do

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with open source. >> Yeah, I was thinking open office. Celtics is a script writing software.

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>> [music] >> Tech reviewers struggle to properly

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represent the average user. >> I don't know.

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I don't know. I want to stay neutral. You stayed neutral. Plof. Why? Because I

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think that some tech reviewers definitely don't. And I think some tech

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reviewers probably absolutely do. I think all reviewers on a crunch are

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going to struggle no matter what. They we don't get the time to really work

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with whatever item it is. Mainly maybe it's because of embargo. Maybe it's just

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because we want to get our video out the fastest just like cuz we're competing with everyone else. And you're never

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going to be able to get a truly representative measure of using a device

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long term. If I have a product that I'm

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taking a look at for a weekend or a week or even a month sometimes isn't enough

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to get a good idea of what that's going

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to be like using it long term. >> Yeah. To me, I think that that's like the very crux of the dilemma of being a

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reviewer. Like what separates a good reviewer? It's like literally the thing you are always striving for is to not

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just be an authority in the space but to be an authority that can represent those

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ideas and the audience [music] which is like always going to be at odds because

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you are always injecting your own perspectives which as an authority as

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somebody who's knowledgeable is very very different from the average person.

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The way to show that you are a great reviewer is being able to thread that

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needle and that's like every single time that we're doing a CPU or a GPU review.

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That is always the struggle. >> I think in the end people just need to look at multiple sources. No matter

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what, never one source. Yeah, you got to find the guy who represents you the

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best. >> Ray tracing is pointless for most people.

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>> I remember the last time we had a ray tracing conversation. Adam crashed out

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pretty hard >> cuz ray tracing is path tracing. Okay. So when they just they just lied the

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whole time. They lied the whole time. It's like how no it's not okay.

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>> So I'm not surprised he's all the way at strongly agree here. I don't think that

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anyone has seen a substantial visual fidelity benefit at a at a trade-off

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that is reasonable for the performance. I think that ray tracing makes a lot of

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sense if you're somebody who's doing rendering work. I think that accelerating rate tracing makes sense if

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you're somebody who's doing film. I think that [music] as an enhancement to

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video games and real-time rate tracing, it's worthless. It is a bad avenue. It

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has been like, "What if we made something really hard to do and just threw computers at the problem and then

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we charged you $2,000 to get one card

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that is even remotely good at it." Every innovation NVIDIA has done in the past 4

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years has been attempts to make to unify ray tracing. My main problem is the

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pointless aspect of it. I think that [music] one part of ray tracing that a

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lot of people forget about is reflections. I think lighting we can do

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really well. We just can't do reflections in games. like just flat out

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it just is not possible without some kind of trick where you're duplicating the world behind the mirror or [music]

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whatever. And there's something about at least for me and I honestly think most

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people when they're watching game footage of like Spider-Man or

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Battlefield has pretty good reflections when you're watching that footage

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something about it just looks so much more real. And I'm not even talking about the shadows falling properly or

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anything. It's it's really the reflections. >> So nice to watch. Sucks to play.

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>> Well, I mean I'm watching the trailers and stuff but >> I mean it looks great. That's what I'm

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saying. It's great for rendering. It's great for filmmakers. But I mean, you also don't have to play everything at

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4K. >> You're hung up on pointless. I'm hung up on most people.

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>> There you go. >> I I'm hung up on ray tracing.

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>> Yeah. What is that? [laughter] >> I mean, I'm I'm kind of on the pointless

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side as well. I I think that there is definitely a point, especially for

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people who are trying to show off the capabilities of what an engine's able to

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do. Ray tracing in photo mode is also

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like amazing. Yeah, >> you can get really, really cool

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screenshots of scenic pictures and you wouldn't be able to do that without the

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ray tracing. >> Linux gaming will overtake Windows one

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day.

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>> Linux has a chicken and an egg problem right now where

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>> I think it truly is ready for most gamers. The problem is the most popular

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games don't work on it. How do you convince developers to prioritize

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developing there if there's no players, right? That chicken and egg situation. I

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want it to to be very clear. I want Linux to give Microsoft a run for their

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money. I [music] just can't see it happening, especially with the state of

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the Linux community. I think they're the biggest turnoff for most people wanting

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to decide to switch because no matter what you do, it's wrong. No matter what

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you do, you it's your fault. If anything, I've learned from doing Basite

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for a month is just don't ask people for help because if you do, you get

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insulted. >> You should have read the documentation. >> Yeah, my bad. documentation.

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>> Okay, I'll read 700 pages of documentation. I didn't have to do that with Windows when I grew up.

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>> You just click next a bunch of times. >> Yeah, right. >> I think that as long as Microsoft is

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still has like an Xbox gaming division, there will just be too much support for

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it to ever be fully overtaken, but I'm also pretty neutral because like yeah,

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Steam Machine is going to be here and um I just think that will overtake someday

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is kind of too certain for me. I just I don't think that'll happen. And I think

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if anything they might compete in the same space, but >> I think eventually we're going to see a

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lot more Linux- based handhelds. That is

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a big one from my point of view. Steam Machine, we'll see how well it does

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trying to [music] bring that type of environment into kind of a console

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experience, but the Steam Deck has shown pretty definitively that you can get a

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handheld that works really well running on Linux. I just want to see normies be

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part of that space cuz like yeah there are normies with Steam Decks but I'd

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argue it's mostly enthusiasts that have handhelds in general >> till I can go into Best Buy and buy a

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Basite box or something right I don't think it's going to be mainstream enough

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>> and even then will it be mainstream enough to then overtake Windows I don't

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know like compete sure but I don't know about overtake >> the most profitable section of gaming is

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already on Linux >> mobile phones >> mobile phones heard true cloud gaming is

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still increasing in growth. It's slowed down a lot, but once they can sort out

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gaming without having to go through expensive Windows licensing, we're going

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to see a larger transition. I think that as people get priced out of the hobby of

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of computing, we're going to see more centralization and that's going to be

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built on the backbone of Linux. Like I said, I want it to happen. I'm [music]

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very pro it happening. It's going to be really tough. They've got a big uphill

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battle. >> PC gaming is just plain better than

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console gaming. surprised

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you guys disagree. I think console gaming is easier and works more often. I

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think that when it comes to the experience that you're going to have,

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also on top of that, the library access you're going to have and sales also

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upgradeability. I can take a computer from, you know, I can make the PC of the

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Thesius and slowly upgrade. I can't do that with a, you know, Xbox or something. I had a lot less headaches in

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my life gaming when I just gamed on an [music] Xbox. Yeah, >> I will fully agree that PC gaming

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unlocks everything [music] you just said. I mean, I had to deal with updates, but not in the same way. Like,

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I could just turn my console off and I came back the next day and it was

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updated. I think for the average person, a console gaming experience is just

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better. Console cheaper console console

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simpler console got all good game. I like console uh also play old game now

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too. >> Speaking like >> I'm speaking like a console game.

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[laughter] >> Oh jeez. is that's going to go well. >> I just disagree that the PC is just

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plain better. I think that there's lots of benefits like mod and community

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support, but then there's lots of downsides. Like literally the first thing I do every single time I play a

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game is pop into the settings menu. I'm like, "Ooh, can't wait to play this new game. Let me just make sure it runs."

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[laughter] >> I do that anyway, though. But I do it to like look through settings and adjust

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things to [music] the way I wanted to. But I also do that on

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>> That's not gaming. >> Well, yeah, but it's getting me ready to game. Or I can make it look prettier for

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less performance. Or I can make it look worse for better performance. >> PlayStation has that. It's one button.

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>> Yeah. But I don't like the uh frame rate mode, performance mode or whatever.

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Yeah. Like it's >> You play games to admire the hardware

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you paid for. >> We admire the hardware we paid for. So

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we cuz it plays games. >> That's only true for like major AAA titles. I'm playing Slay the Spire right

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now. I play a ton of like garbage idol games. I play tons of stuff that's like

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and a lot of those things aren't on console. You are right. they're only on

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Steam. >> The real divider is that consoles great at gaming. PCs are also good at gaming,

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but also do a bunch of other things. >> So, that's kind of the the crux. If you

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want something that can do more than just game, then uh get it. But I also

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just spent like 3 months trying to troubleshoot my PC and I thought, what

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if I just go to a laptop and get a PS5? I think that's the reason none of us

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went to strongly on either side. >> Yeah, I think I >> I was almost neutral. >> I could be persuaded to the other side.

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Where do I actually lie? I own a computer. I have games on the computer.

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But console better. Console cheap. Console fast. Console cool. Console got

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FIFA every year. [laughter] >> Okay. Okay. Back to the middle.

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>> I prefer frame rate over more resolution.

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>> You're not even waiting. >> So easy. Yeah. >> So easy.

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>> Getting to a baseline level of frame rate is important, but going over and

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above is not necessarily. And it does depend a bit on the game that you're

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playing. Like if you're playing a competitive game, Valerant, [music]

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Counterstrike, you want every single edge that you can get. But if you're

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playing something more cinematic, you're playing a single player game, uh hitting

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like 120 frames is enough. [music] I would rather play on a 1080p monitor at

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a higher like 120 frame rate with all the eye candy turned on, as long as it's

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like a 24 in display, [music] than I would 4K low.

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>> Yes. >> Or medium or something. [music] >> Yeah. >> Yeah. Resolution isn't just the answer.

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It's the resolution detail of the game you're playing or the the display

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[music] that you're playing it on and how far away from that display you are.

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Like I think at the extremes things obviously change, but those are kind of

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extremes. And my argument is it's [music] just like would you rather let

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isn't to a guy who cuts in and [music] out constantly or would you rather him

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just talk smooth? >> Wi-Fi is good enough now and we just

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don't need a wire. [laughter] >> Yeah. No, there's no way.

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>> Wi-Fi is very good now, but >> it's excellent. The best Wi-Fi is no

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Wi-Fi. Get a wire. >> Yeah. >> When's the last time you went to a restaurant and they have those cellular

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terminals and you're in the back corner and it's just like I got to hold it up

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here so that I can get the signal. >> And to be clear, there are ways to

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improve your Wi-Fi that you will find benefit if you can't run a wire, but you

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should if you can. >> And Wi-Fi 6 or 7 is like amazing

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compared to old Wi-Fi. and that you can game on Wi-Fi these days. It is totally

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doable. >> Ask any video editor if [laughter] they

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would rather have Wi-Fi or a cable. Even at the same speed, it's always the

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cable. >> Aim assist on controllers is functionally cheating in FPS games.

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>> If everyone has the same advantage, is it cheating?

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>> But they don't in some [music] PC games, right? Cuz if you're playing on a

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controller on PC, you can enable aim assist. >> Yeah. And that's and that's bad.

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>> Yeah, >> I agree with that. I'm way better with a mouse than I am with the controller.

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>> Oh, sure. >> So, I think even those people who are playing that, sure, there might be the

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odd occasion where they get a snap head shot on me, but I think most of the time

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my mouse accuracy and response times is going to win over a controller with aim

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[music] assist. >> I don't know, man. There's some crazy good players on controller.

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>> I know. There's crazy good players on mouse and keyboard, too. Especially if the game is not programmed correctly,

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like Arc Raiders, your aim assist was tied to frame rate.

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>> Oh, yeah. >> So, if you just used a controller on PC,

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it's just snapping to people's heads. >> We went through over 20 different questions while we were filming. And

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obviously, not all of it can make it into the main cut. So, if you're interested in seeing the bonus

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questions, head over to LMG.gg/flat

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to check it out. There's also some bloopers there as well. Every website

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turning into a marketplace is good, actually.

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>> Dog, what?

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I hate the commodification of everything. I hate that every single hobby that you have has to be monetized

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now. I hate that there's no passion. There's no creation that's done for the sole purpose of just enjoying art. It's

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not okay, man. We are sucking the passion. We are sucking the human aspect

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of creating art because everything has to be monetized. If you're playing

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games, why aren't you playing them on Twitch? Why don't you start working

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harder, slaving more? It sucks ass. And

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the fact that I can't go anywhere on the internet without being advertised to, it

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is the worst thing. And everyone is wasting their money on environmentally

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destructive trash being shipped across the ocean. It sucks, man. It's awful.

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I'm going I'm even more disagree.

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>> Why does a blog need uh a marketplace?

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Like every website, like why does every website need some kind of marketplace?

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>> I mean, even the common retail sites like Best Buy and whatnot turned into

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marketplaces just made them worse. I'm just trying to speak the devil's

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advocate here. I think the reason this could be seen as someone who [music]

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would agree with this is now I only have to go to one place.

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>> No, I don't. >> Well, I'm I'm trying to justify it as to

00:15:19.120 --> 00:15:24.959
why this thought exists because I know people who are fine with just like, oh,

00:15:23.600 --> 00:15:29.279
I can just go to Walmart and order everything cuz it's just all can be shipped online or I can go to [music]

00:15:27.760 --> 00:15:32.639
one site. If we're narrowing it down from the over like hyper capitalization

00:15:31.519 --> 00:15:37.519
of the internet to just talking about like switching a store into a marketplace, I'm still I still hate it

00:15:35.920 --> 00:15:41.279
against it because because the whole point of your store existing is to

00:15:39.519 --> 00:15:44.000
curate the for me. But now everything has the same stupid stuff and

00:15:42.639 --> 00:15:51.720
it all sucks. >> Adam, it's it's okay. >> No, it's not.

00:15:46.399 --> 00:15:51.720
>> Piracy is totally justified sometimes.

00:15:53.519 --> 00:15:59.600
>> Love Island isn't worth $15 a month. [laughter]

00:15:58.079 --> 00:16:03.120
Listen, I'm not going to stand here and pretend that I've never ever pirated

00:16:01.440 --> 00:16:06.399
anything in my life, [music] but I think what shows that you don't want to

00:16:04.800 --> 00:16:13.759
support something more is just to show no interest in the thing. >> See, I agree with you mostly except for

00:16:11.600 --> 00:16:16.959
dead media where it is still technically under copyright, but there is no legal

00:16:16.000 --> 00:16:20.800
way of obtaining it. >> And that is why I am here. I would have

00:16:19.440 --> 00:16:24.720
gone all the way if there was a guaranteed way of dead media. But we are

00:16:22.800 --> 00:16:28.560
losing media and that's where I think pirating might be the one edge case

00:16:27.279 --> 00:16:32.720
where I would be willing to break my line. >> This lane is for >> No, it's this that No, cuz that's one

00:16:31.600 --> 00:16:37.279
edge case. No, >> but he said sometimes. >> Yeah, he said sometimes. Also, theft is

00:16:35.759 --> 00:16:40.800
justified sometimes, too. >> Yeah, fine then. No, I'll stand your

00:16:39.279 --> 00:16:45.519
ground. Oh, fine. I'll stand on my ground. >> It's theft. Why are we letting middlemen

00:16:43.759 --> 00:16:51.920
get in between us and the things that we enjoy? Okay. I fully support uh bands

00:16:48.800 --> 00:16:54.639
and smaller artists who are new. I buy

00:16:51.920 --> 00:16:59.920
music off Band Camp. I buy records. But when it comes to like movies and shows,

00:16:57.920 --> 00:17:03.120
corporations are incredibly wealthy because they are ripping all of us off.

00:17:01.600 --> 00:17:07.839
And [music] that's where I totally think theft is justified. >> I fully see everything you guys are

00:17:06.400 --> 00:17:12.720
stating. I guess my one question [music] back then is how is it supporting

00:17:10.319 --> 00:17:16.799
someone more if you're stealing the content versus either paying for it or

00:17:15.360 --> 00:17:21.919
just not watching it anyways because then they're not getting money anyways, right? >> If they're big enough that I can steal

00:17:20.000 --> 00:17:25.039
it from a web like [music] from a big player like a corporation, then like

00:17:24.400 --> 00:17:29.679
they're fine. >> That's probably why I didn't go all the way to strongly disagree. There is that

00:17:27.600 --> 00:17:35.039
small amount of times where I agree it's justified, but I think you need to pay

00:17:32.240 --> 00:17:39.000
for the art. Subscriptions can be better than buying something outright.

00:17:39.520 --> 00:17:45.919
>> I'm trying to think if there is a single subscription that I think is better. No,

00:17:44.799 --> 00:17:51.679
I don't think there is. >> Oh, wow. I was going to say I feel like I've taken a pretty strong stance

00:17:49.840 --> 00:17:55.520
against subscription models and stuff here. >> Sometimes you need one thing one time

00:17:54.080 --> 00:17:58.720
and a subscription is a very cheap way to get it. You see, you sign up, cancel

00:17:57.440 --> 00:18:02.080
it. Like, you know what I'm going to do when Fortza Horizon comes out? Pass. I'm

00:18:00.720 --> 00:18:05.039
going to play Game Pass for like 2 months and then I'm going to cancel it.

00:18:03.840 --> 00:18:09.679
>> A lot of the instances you brought up, Adam, can be used by [music]

00:18:06.960 --> 00:18:13.600
um open source uh software that you'll struggle with for a day and the struggle

00:18:11.760 --> 00:18:16.799
will suck, but you can do it for free. I also hate Game Pass. I think that it's a

00:18:15.360 --> 00:18:20.320
great [music] thing for a lot of people to get cheap games, but one, I think

00:18:18.640 --> 00:18:24.880
it's terrible for the industry. Yes. >> I also think that [music] it sucks to

00:18:22.960 --> 00:18:27.360
not own things permanently. >> You don't own it anyways though with

00:18:26.640 --> 00:18:31.520
digital. >> Sure, I do. So, I'll put my computer in offline mode on Steam after it's

00:18:30.320 --> 00:18:35.600
downloaded and I have that for the rest of my life. >> Depends. [music] Depends on the game cuz

00:18:34.240 --> 00:18:40.062
>> almost every game, but that's you're talking now about always online games,

00:18:37.600 --> 00:18:42.799
which I'm against to be clear. And [music] does that have to be a

00:18:41.600 --> 00:18:45.919
subscription? No, that's a different thing. >> Yeah, I dislike the subscription model,

00:18:44.799 --> 00:18:50.240
but sometimes [music] having a subscription available can be better for me.

00:18:48.160 --> 00:18:54.120
>> Adlock contributed to making the internet worse.

00:19:06.320 --> 00:19:10.960
Thank god I'm not the only one. Ads invaded me first. Okay, I'm just

00:19:10.000 --> 00:19:15.440
retaliating. >> I'm not even like saying that ad blockers don't protect people because

00:19:14.123 --> 00:19:20.400
[music] people can be malicious with ads, whether it's a redirect or something. The only reason that YouTube

00:19:18.720 --> 00:19:23.280
is trying even harder to crack down on it, in my opinion, is because so many

00:19:22.000 --> 00:19:28.880
people are trying to circumvent it without paying for their service. I think that YouTube probably would have

00:19:26.799 --> 00:19:32.400
calmed down a little bit on the amount of ads they were pushing or how

00:19:30.960 --> 00:19:37.760
aggressive they're going against ad blockers if a lot of people didn't use them. I disagree because I think [music]

00:19:35.760 --> 00:19:40.799
that the fro they're boiling the frog and you can either decide to try your

00:19:39.200 --> 00:19:44.400
best to hop out or just let them boil you. They were going to crank up the ads

00:19:42.480 --> 00:19:47.520
anyways. Profit margins are always being looked at. They're always trying to

00:19:45.520 --> 00:19:51.280
extract more. The reason why ad blockers popped up was because [music]

00:19:49.039 --> 00:19:54.480
ads got crap in advance, right? There was a long time where ad blocking was

00:19:52.720 --> 00:19:57.200
not common, but it became the like one of the selling features of Chrome

00:19:55.840 --> 00:20:04.320
because of extensions. >> Yep. >> And if Google if Google is willing to de

00:20:00.880 --> 00:20:06.480
the ad the ad guys, Google was willing

00:20:04.320 --> 00:20:10.799
to bank their entire browser on its extension capabilities early on and

00:20:08.720 --> 00:20:12.720
allow ad blocking. [music] Clearly, they were still making money. They weren't

00:20:12.080 --> 00:20:17.520
really afraid. >> I'm only here because of the contributed part of that [music] sentence.

00:20:17.760 --> 00:20:22.600
contribute to some kind of essent

00:20:27.484 --> 00:20:29.504
[music]

00:20:32.400 --> 00:20:43.320
contributes to making the internet better for me. >> If I'm being honest, AI has at least one

00:20:38.159 --> 00:20:43.320
killer app that uh I love.

00:20:48.960 --> 00:20:56.000
Wow, this is going to take a lot of people off, but I use an app to help go

00:20:53.120 --> 00:21:00.000
through my very long 16-hour Twitch live streams and find [music] the key moments

00:20:58.159 --> 00:21:04.400
that are amazing that I can then turn into short form content. Just being able

00:21:02.080 --> 00:21:07.760
to throw the entire VOD into this thing that just goes, "Hey, here's 30 moments

00:21:06.640 --> 00:21:14.240
that you're going to want to clip and make." It saves me so much time and I paid a lot of money for that stupid app.

00:21:11.600 --> 00:21:18.000
Yeah. Yeah, I mean I use a an AI for editing podcasts to help find like it

00:21:16.400 --> 00:21:22.400
automatically selects breaks and [music] also will detect like false starts or

00:21:20.559 --> 00:21:25.360
ums and a's and like help highlight those to cut those out a lot easier. Or

00:21:24.159 --> 00:21:28.960
like if I'm reviewing a product sometimes I'm like I have so many thoughts about this I don't know how to

00:21:27.360 --> 00:21:31.840
like structure them. I just want to get these all out and I don't want to have

00:21:30.400 --> 00:21:35.039
to deal with the slowness of trying to format it on the keyboard, right? Cuz my

00:21:33.520 --> 00:21:39.919
brain's [music] running faster than my hands can do it. I will like spew stuff

00:21:36.960 --> 00:21:43.120
into like Gemini and then it will like kind of [music] give it back to me

00:21:41.200 --> 00:21:46.240
slight in an organized manner using it as a tool that way because then that

00:21:44.480 --> 00:21:49.760
helps me go like okay here's my thoughts let's d take what these notes are dive

00:21:48.159 --> 00:21:55.039
into the script and make something good. I mean, what I've used it for a bunch in

00:21:51.440 --> 00:21:57.120
the past um has been taking large data

00:21:55.039 --> 00:22:01.600
sets and parsing through data sets to try and find trends and be able to

00:21:59.840 --> 00:22:05.679
interact with it on a more natural language level, too, instead of having

00:22:03.520 --> 00:22:10.159
to try and program something that could do the same thing. It's just easier to

00:22:08.320 --> 00:22:13.679
dump it all in one place and then ask the question. >> Are you over there just because you

00:22:12.480 --> 00:22:18.400
don't have an app that you use? >> The only thing that comes close is probably Otter and that could literally

00:22:16.240 --> 00:22:21.600
just be a recording software. It doesn't need the I don't need the transcription.

00:22:19.919 --> 00:22:25.360
I literally just need a recording software that I can It doesn't need AI.

00:22:23.280 --> 00:22:28.880
>> Transcriptions are super nice when you get those after meetings, though,

00:22:26.400 --> 00:22:32.080
because then you can control F and find specific words in a spot quickly.

00:22:31.935 --> 00:22:37.919
[clears throat] >> I've never needed to use AI for anything. I don't use it in my workflows

00:22:35.600 --> 00:22:41.039
in any single way. I'm also just very anti-AII, so I don't go looking for

00:22:39.520 --> 00:22:46.080
these things. Ladies and gentlemen, the based Nicholas PL.

00:22:43.600 --> 00:22:49.280
>> I like to support I guess good or proper integrations of AI cuz I think that's

00:22:47.600 --> 00:22:52.799
the ones we need to support so we don't get too much ination.

00:22:50.960 --> 00:22:57.039
>> Yeah, but are any of them good or just when they were all built off of garbage?

00:22:55.039 --> 00:23:00.159
>> And and that's an amazing question that we're not going to be able to answer in

00:22:58.640 --> 00:23:04.720
one sitting here today. You know what isn't made of garbage though? >> The segue

00:23:02.159 --> 00:23:08.880
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00:24:02.559 --> 00:24:08.221
a like. It's kind of a different one than we normally do. But if you are interested in these types of videos, go

00:24:06.480 --> 00:24:12.320
check out the tech experts react we did. [music] It was us three and a different

00:24:10.080 --> 00:24:17.446
David, but we still wanted to get David this time. I don't know what they're

00:24:14.799 --> 00:24:17.446
doing. [laughter]
