WEBVTT

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hey Nintendo we have exposed your Dev

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kits before and we are about to do it again this is the Nintendo ndev an early

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development kit for the Nintendo Revolution excuse me we when it was

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first announced Nintendo's Revolution console was purely theoretical in fact

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the physical demo unit at E3 2005 was a

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fugazi fairy dust didn't exist it was simply an empty plastic shell with

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nothing in it but promises to make good on those promises then by the start of

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the 2006 Christmas season Nintendo needed a way for developers to work on

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Wii software without having a ready for Market console available their solution

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was a GameCube dev kit with some modifications now that might have been

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fine for internal developers but you don't want third-party developers

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working with what is clearly last gen Hardware that's embarrassing even if it

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was basically what the Wii would end up being so over the next 12 of months

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Nintendo went from a barely modded GameCube t-death to a mysterious blurry

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Black Box to a more polished black box with no wireless controllers to this the

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final pre-release dev kit with all the bells and whistles of the retail console

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well sort of how do you play games without a disk drive and what sets this

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apart from the final retail unit and who's going to tell you about our

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sponsor eugreen I know you want to increase your productivity while using

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your laptop I know that so you should check out the ugreen USBC docking

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one of those videos where the writer actually didn't really tell me a whole

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lot going into it other than yes you are allowed to open it so that's the first

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thing I'm going to be doing that's actually a lie I was also told to be

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extremely careful about keeping these screws organized because some of them

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are really long some of them are really not long and if you put the wrong ones

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in you can totally Fubar the whole thing wait why are we opening it up first

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we're going to talk about some of this stuff at the front we've got our

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GameCube memory card slots as well as four ports for GameCube controllers

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because early versions of the Wii were fully backwards compatible including

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four player multiplayer later ones removed the ports even though the

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hardware technically still existed inside so you can actually actually hack

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the support back in and then later ones cut the feature out entirely but hey

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we're Nintendo you're gonna buy it anyway we've also got the SD card slot

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that was ostensibly for expanding the storage so you could buy things in the

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Nintendo eShop but more realistically was just used for hacking the console

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though I actually used mine to transfer all my data to a Wii U so that's a legit

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use for it sync button for pairing controllers moving around to this side a

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Bluetooth module and this is fun you might think oh well that's an external

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antenna for Bluetooth no this is for a wired remote neat huh during development

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they were not wireless yet over here we've got a Wi-Fi module apparently why

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your Wi-Fi was not needed I mean why wouldn't they just put an Ethernet port

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on it you know what it doesn't matter the point is at the back the sensor bar

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AV multi out for compositor component the regular USB ports you'd find on the

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Wii and these three USB type B's that

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apparently all need to be plugged in in order for this thing to operate now

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that's interesting eject button eject what

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it does not have a lot of cooling hey I

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mean I guess neither did the retail unit you've just got a single what appears to

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be a 60 millimeter fan back here slim

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too and then a passive heatsink that I

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guess by Merit of this being the only other hole in the chassis is gonna get

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some kind of airflow over it but like that's it hey that's wild right here

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next to what I assume is the GPU we've got 64 megabytes of gddr3 and then over

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here is what looks like 512 Megs of

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storage that's double what shipped on the finished console now there's

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supposed to be twice as much RAM as the finished console as well but I only see

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the one chip it's so cool the way that this engineering level Hardware will

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have flexibility built into it that not only will never make its way into the

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finished product but might not even be needed for the development product like

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look at this wi-fi attenuator so there's an antenna module here but while it's

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got these two little connectors so that you could add additional antennas to it

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they never even do that they just take a

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wire and like coil it up in here as far as I can tell it's wild this doesn't do

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anything but it could well that was easy that's some crusty

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thermal did you take this off is that why this looks like poop I am not the

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first person to take that apart and if you want proof of that check the

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underside of the top that you took off oh

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okay deadly foes was here I'm guessing

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that's who sent us this unit nope it came from the person who lent it to

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deadly foes really I mean do I need to take it now

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too I think that's appropriate maybe I'll just put a dent in it that would be

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pretty classic just just drop the screwdriver no I I can't I can't I can't

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a laser engraver on the other side of this wall I can't no I can't do it

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there's our ATI Graphics chip and our

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IBM today is an IP ad power wasn't it

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the Broadway was IBM and the Hollywood was AMD super cool goes to show you

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Nintendo knows gaming little CPU big GPU

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neither of them are powerful but boy were they ever little and big

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now we need to pry it up

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we can glean a lot just from the way the traces are run on the board here's our

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CPU so the CPU bones connected predominantly to the GPU bone which is

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connected to the video memory bone ah so

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I said there was supposed to be twice as much vram on this thing that's because

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half of it is on the underside of this top board this appears to be pretty much

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the entire Wii component of this development kit so what is everything

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else then on this board on your right we find a couple of xilinx Spartan fpgas

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because these are field programmable they could be doing quite literally

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anything but based on the fact that there are the three USB ports and a

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Serial port on here I'd say this is probably running whatever operating

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system that Nintendo is using to interface with the development kit as

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for this boy right here oh it's conveniently labeled this is ndav dash

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power Dash X2 so power that's power

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supply oh hilarious a lot of these big

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connectors that I was trying to figure out what the heck they do is just

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carrying power through this board and into this board nothing really that

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interesting down here just the AC to DC converter for our power supply oh I lied

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this does give us a better look at how all of those diagnostic LEDs and buttons

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and dip switches on the front are in fact wired up to what I said I suspected

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was the development OS board this one right here so hypothesis confirmed

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should we fire it up yeah all right let's do it hooked up

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our LED is working is that a zero is

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that it I don't know it's working anyway we have to run Windows XP we have to run

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Windows of some version I felt XP was the best to go with because 2006 what's

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your choice it's XP or Vista I'm gonna I'm gonna take XP I'm a Vista boy okay

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so we open a dilf yep unfortunately we weren't able to get our

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hands on any first party Nintendo games because they control their leaks a lot

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better than third-party developers but we do have what are our early builds yes

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of a handful of games well let's go Simpsons right yeah oh that's a GameCube

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game is it nope oh okay GCM a lot of the

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architecture for the Wii is backwards compatible with the GameCube so as a

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result a lot of the file names are similar hey there we go now it should

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tell you that you've got the wrong firmware because we don't have the right

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firmware on here that is hey wrong

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firmware version if you want to continue if you like to take these

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there we go so enter proper menu flow okay then no way that's how you know

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it's internal shut up I love it

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legal text here and placeholder one hey

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that's my favorite placeholder right up there with placeholder a oh

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yeah you want to try going to the Wii menu uh sure

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oh that doesn't do anything it does not do anything it's just a picture it's not

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even a button oh oh hey and now you've

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got the developer menu well this is wild I mean yeah I got all the cheats then

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it's okay well let's have unlimited calories in Homer ball and helium this

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is normally not how the game goes I do have kind of a way of breaking things

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dancing crusty is always a good sign uh did it just restart

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oh oh we got sound so hey there we go oh my

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God these loading times though well at least you're getting some sort of idea

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as to what's happening your memory there is getting used up it was getting used

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up did I break it oh nope hey here we go so you have to

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take the less nutritious thing yeah

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got him oh shoot oh what that took off that many

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points this might be a good time to cheat no I got this i got this no I'm

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gonna beat him oh what no I didn't shake

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this one I have negative oh oh no can I just punch him and can I

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just fight him I could take him this is hard how is this in the first couple

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minutes of the game okay I think we could try another game all right oh it

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occurs to me without the chassis cover on this heatsink is probably not getting

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a lot of airflow oh it seems okay it's barely even warm I mean how much did the

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Wii consume like 30 Watts or 45 Watts or something it was yeah so it was 12 volt

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4.8 amps but most of that energy was

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used for the disk drive right okay so

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people were building portable Wiis that were using I don't know maybe like two

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amps at 12 volts wow yeah those portable

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Wii projects are so cool oh yeah where

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are these where are these games installed to how is it connected to that

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laptop is it just via USB yeah there's three USB ports all go into it and do we

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know which USBS do what I think the one

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labeled di is for disk input com is for

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communication how that's used I'm not sure then there's debug which I want to

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say would normally go to the IDE so the

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like text editor for the code which in this case

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think it's called codemasters wait you

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said this was golden eye that's what it was labeled as I have not

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actually opened it up this would be 2009 Daniel Craig GoldenEye

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they did a remake without Pierce Brosnan well

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what just happened is any of this in the

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real game yeah I don't think we can actually play this at all uh

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look at like what was that hey look at our 3D models and how they look like

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Daniel Craig other playable deliverables

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someone seems like they're

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like yeah no I'm doing stuff oh whoa cause that's

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how that works uh oh okay oh hi okay

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oh boy that she's she's sensitive what's

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gonna happen when you get into the world I don't know foreign

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okay well that was cool yeah clearly

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some proof of concept level stuff okay now now that I see how interesting these

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games are I kind of want to try another one wait David you had said there was something you wanted to try what was it

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is this is this it am I looking at what this is

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what's a block out oh

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okay you know what I think we might be looking at here is just the the building

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blocks block out of what these

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experiences might look like and then maybe these are slightly better yeah

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first pass artwork in progress okay what

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level do we want to have a look at I want to see the non-deliverable they

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never wanted us to see this Tanner it was non-deliverable oh wow this is

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amazing I kind of want to play this game

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I gotta say it'll be a lot scarier seeing a tank coming at you if it is

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fluorescent White this is so cool I have no interest

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whatsoever in playing this game but boy do I ever want to play this early

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development thing I always want to see what I'm not supposed to see yeah this

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is a little bit reminiscent of oh hey here we go oh

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don't fall down the pit number one rule of GoldenEye okay I will try not to fall

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down a hole this time can I go this way oh nope no

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okay next game I think yep

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oh oh that's some frame rate wow no

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further optimization necessary

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well this one is not done are we are we

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overheating at all is that what's happening I don't think so because this

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isn't even 3D this is just a cut scene Naruto goes hard they do their hand

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gestures and ninja magic does it have

00:13:48.180 --> 00:13:54.839
any secret menus I wonder no I think this one's pretty done we've got you

00:13:52.680 --> 00:13:58.019
beaten now let's see who we're dealing with here and I would have gotten away

00:13:56.519 --> 00:14:03.240
with it too if it weren't for you meddling kids I think we're done here

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00:14:57.959 --> 00:15:02.760
previous look at the 3DS dev kit or I

00:15:01.019 --> 00:15:07.160
think the PS3 one was really interesting I like the PS3 one yeah check out the

00:15:04.560 --> 00:15:07.160
PS3 one
