WEBVTT

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on paper this is a king-tier gaming

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controller offering an unprecedented one-two punch of cross-compatibility and

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durability and yet it comes from a company that i only just heard of when

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they made the news for offering replacement analog sticks for the valve

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steam deck it comes from gili kit and they're calling it the king kong 2 pro

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controller but what makes it so special aside from the

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fact that it comes with a nice little carrying case man i love that actually

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nice little hard case if you like to travel or just keep your belongings safe

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when they're in storage although i can immediately see some ways that it could

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be improved there's no pass-through for charging so you can't charge your

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controller while it is inside the case and also

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oh i'm i'm less impressed now this hinge seems like it's

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not long for this world but the same cannot be said of the controller itself

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on the surface it looks just like an xbox series x controller it's even got

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the same little texture dimples on the back although there are some switch

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buttons added to it we'll talk more about that later but it's what's under the hood that counts the king kong 2 pro

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instead of using cheap potentiometer-based joysticks uses hall

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effect joysticks so that means that unlike the playstation 5 nintendo switch

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xbox series and even the valve steam deck the king kong 2 pros joysticks

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should last much longer the reason for this is that

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potentiometer joysticks are kind of like us it's not a matter of if

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it's a matter of when they will expire they use two potentiometers one in the

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x-axis one in the y-axis and a potentiometer if you're not familiar is

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a variable resistor so what happens is

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as you move the potentiometer the voltage readout changes indicating to

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your pc or to your console where the analog stick is the problem is that

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potentiometers have moving wearing parts

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and when the metal contacts wear out it can actually change those resistance

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values that's what's known as joystick drift so your joystick might be sitting

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in a centered position still the springs might be fine but the values have

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changed so now in that neutral position

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your character starts drifting off to the side or walking

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backwards or whatever the case may be hall effect joysticks use an entirely

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different mechanism they look and feel exactly the same because they're still

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spring-loaded but to get that voltage to

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get that value they use permanent magnets now okay before you correct me i

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know that even a permanent magnet is not technically forever permanent but

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compared to a potentiometer i think it's okay to call it that so

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what happens is as we change the relative position of these permanent magnets we get a voltage value that is

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never going to change of course if it's attached to a crappy controller we're

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not going to care about that so we'll definitely get some impressions there but first let's have a look at what else

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is in the box you get some stickers you get some

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firmware updates little manual ah yes this matters a lot because there's a bit

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of complexity here we got a nice little type a to type c flat charging cable

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it's definitely usb 2. you can tell from the white color coding and the fact that

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most of the pins inside the type-c connector are missing i'm actually not even sure if it does data nice all right

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it does do data there's charging only USB-C cables it's like really

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you had to save those fractions of a penny worth of copper next to the

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charging port we've got a pairing button with accompanying four led player

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indicator just like you'd find on a nintendo switch then on the other side

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we've got my first disappointment i'd really hoped given that it is shaped

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exactly like an xbox controller that they might have found a way to work xbox

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compatibility into the product but unfortunately you need a third-party

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dongle like a wingman in order to connect this thing to your xbox the good

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news is it does still have decent cross-platform compatibility you can

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select either d or x input on Windows depending on whether you're playing or

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retro games or if you just want it to be picked up automatically by modern games

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that would be x input you can select Android or iOS compatibility mode or

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obviously nintendo switch since it seems like their main target is switch players

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who don't want to wear out their freaking joysticks because it's designed

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for the switch you'll find all the appropriate nintendo specific buttons on

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the front i did say i would touch on that later as well as a six axis

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gyroscope inside that gilly kit claims

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will work just like in pc games without

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any software configuration or dedicated utility i am going to want to try that

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out oh also it supports amiibo tapping

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all right those are still a thing okay cool i mean yeah action figures

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right like sure it occurs to me we should probably

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have it oh my god the ergonomics of the switch pro controller are not as good

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the switch pro controller doesn't have analog triggers i haven't played any

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mario kart this generation what the actual nintendo and this thing is so

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expensive i guess now's as good a time as any to talk about the price of the

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king kong 2 pro it's 70 us dollars putting it right in line with first

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party controllers in terms of pricing and i would say pretty damn in line in

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terms of the build that's ignoring the hall effect

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joysticks too

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man yeah in line or better very little

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flex good plastics god those are mushy shoulders how do

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they get away with it charging as much as they do for first party

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but at least they're not mushy

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here try this thing

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yeah like i would take that over over

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any one of these first party controllers soft trigger sorry i realize i haven't

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even talked about d-pad is nothing special especially

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after playing around with the gpd win max 2 which has like the vita style

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d-pad stop trying to reinvent the d-pad it's already been invented okay it's

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decent though abxy

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decent length travel not like super wild clicky like the remember those xbox

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uh compatible razer controllers they did for a bit that had those like hyper

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clicky abxy dbrand is apparently the sponsor for

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this video and i've been asked to ask what is dbrand doing sent us a game for

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for us to play a game to play oh my god

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james is going to join in today i've actually played this before and i'm really good at it so when the music

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stops be not the last one to push a button

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yeah we both did that's how good i am baby

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that was it that's the dbrand integration as they zap me i guess you

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can buy their stickers if you want they make them for all kinds of products like

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tablets phones laptops game consoles

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they've got their dark plates for the playstation 5. guys can check them out

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they have a weird sense of humor ow that hurt theoretically it should work just

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like a native switch pro controller it even wakes the console theoretically

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let's just cycle through the modes here to be clear i don't know that this is gilly kit's fault but this has not been

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a great experience so far okay let's go come on buddy i don't think that's the

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right that's not the right one if you look at the instructions close the screen and

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select grip order seriously that's the one no because you

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have to uh for certain what the it paired

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am i the idiot is that no one hears me it's just a misunderstanding you know

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what now i get to embarrass myself in breath of the wild because i haven't

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touched this damn game in like a thousand years this feels great

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i like this controller though gyroscope aside i think that they could have a

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little less friction around the edge of the analog sticks so i do notice a

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little bit of pull i'd like to see them do better with that i think they've got

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like a beauty ring like a kind of accent around here that's causing a little bit

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of friction i think it's the kind of thing that you could easily solve for yourself if you wanted to with like a

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little bit of like paraffin wax around the outside or something like that you shouldn't have to do that it should just

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be using delrin or like some kind of self-lubricating material instead so

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maybe for the king kong 3 pro but ignoring that man do these ever feel

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good the spring tension is great and one of the benefits of hall effect joysticks

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i haven't even mentioned yet is that because of their excellent durability

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the manufacturers can trust that zero

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will stay zero so they tend to have much smaller dead zones you can see

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i need to make only a slight oh

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see that the slightest deflection of the joystick and link starts walking so

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you're fine control way better which may not be as important on the left stick

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but on the right stick for aiming it's a big deal it was immediately

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noticeable when i upgraded my steam deck to gili kit joysticks oh i guess now's

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this good a time to mention uh these this is really cool unlike the major

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first party controllers gili kit provides replacement mechanical buttons

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so these are for your abx y's as well as keycaps and i don't think they have

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replacement joysticks yet for this particular controller maybe they are

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confident that they will never die but they do offer replacement joysticks for

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the steam deck so i would hope that either those are compatible with their

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own controller or that they plan to offer replacement ones themselves in the

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future i love love seeing additional repairability

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make its way into the electronics space

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they have the sticks themselves but not the joystick box that's

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hilarious talk about confident man why

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don't we why don't we try out the gyroscope in one of the pc titles that

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they claim it will just magically work in now seems like as good a time as any

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to talk about some of the other functions of the controller by using

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this gear button they call it like ai button

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doesn't seem very ai to me but it definitely does some cool stuff you can

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swap the xbay so if you prefer the north

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american style confirm here back here but you're playing a nintendo or a

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playstation game then you can just do what's natural for you although it'll

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definitely cause some confusion if you have to do any kind of button mashing

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quick time events i would think you can set up basic repeat macros so by holding

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the gear button and then pressing any of the right shoulder trigger or abx y you

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can have them repeat up to 20 activations per second it has this

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really weird thing uh like autopilot or something like that where you can pretty

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much record and then replay like long it's

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like up to 10 minutes or something like that right like long strings of inputs

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and this is meant for fine-tuning the repeatability of like

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say for example uh some kind of speed run i

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don't know that that's necessarily in the spirit of speed running depending on

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how you're doing it but i know that there are cases where speedrunners will

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use hacks and cheats just to determine the viability of a particular strategy

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so i could see it being fine for that like hey oh that particular section

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that's not what i'm focused on right now but i can i can often fail at that let's

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just blow through that so i can practice the next bit i could see it being useful

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for that another really cool one is you can adjust the vibration intensity so

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that's just gear plus or minus

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yeah plus my sorry it has a plus and minus

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button so that's really confusing uh gear up or gear down motion sense aim

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assist on pc cool

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let's turn it up so we do gear and then

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left or left trigger by hitting the gear and either

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the shoulder or the trigger you indicate which one you want it to

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activate the gyroscope when you're holding so if i press gear left shoulder

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then when i hold the left shoulder the gyroscope will be active and if i press

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gear left trigger which is what i want for this game then when i hold the

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trigger so you can see here the gyroscope will be active but when i hold

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the shoulder oh wait nope it's working with the shoulder as

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well okay i don't know then

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oh i might have done both okay yeah so let's turn this one off long vibration

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is cancel yes okay yes oh well that's cool so you

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can have them at even different sensitivities if you really want wow

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that offers a lot of flexibility that's super cool now to be clear like

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other gyro based aiming schemes it's not meant for you to enter gyro mode and

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like hold control your controller like this

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you're still going to be using your right stick for the majority of your

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course motions it's just for making little adjustments

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i'm getting some jitter in the side to side

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up and down feels smooth

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you can calibrate it you say whoa high sensitivity is

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very high let's try low sensitivity

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yeah i feel like i'm going down more than i'm coming up

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but maybe i just feel like that no i'm coming up more than i'm going down now

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i mean i'm kind of hovering in about the same spot it just doesn't seem

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consistent i really like the finish on the top it's

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like it feels soft to the touch but doesn't appear to be that like

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rubberized junk that comes off like a soft touch you can customize the

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sensitivity of the sticks and the triggers that's also through their gear button here it works both wired and

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wirelessly i guess we didn't mention how long it's supposed to last on a charge

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it's rated for 25 hours and i guess that's all there is to really say about

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it is it perfect no but it's absolutely embarrassing that

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it takes a company like gili kit to come out and put high quality joysticks in

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their controller when we're paying so much for our first party controllers and

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what i hope is that products like this put pressure on the major controller

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manufacturers to switch over to this objectively superior joystick technology

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thanks for watching ShortCircuit and get subscribed
