WEBVTT

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The Absolute 3D1 is the first handheld

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gaming PC with support for stereoscopic 3D gaming with

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no glasses required. That is a pretty

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wild proposition. How did they manage to bring this technology to market first?

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Well, it's possible that they out competed all the other teams who were

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trying to build such a product. It's also possible. [laughter]

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Wow, it's really big.

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It's also possible that nobody else was

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trying to build glassesfree stereoscopic

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gaming into a

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[cough] [clears throat] handheld PC form factor.

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Oh my gosh. In fairness to Absolute,

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their marketing materials for the 3D1 do

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kind of lean pretty heavily on eh using

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it as more like a gaming tablet with a

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kickstand and then ah yeah detaching the

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removable controllers, which almost certainly makes a lot more sense,

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especially when you consider how the 3D screen works. But we'll get to that in a

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minute. First, let's finish taking a look at the included accessories. You

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get this USBC to C cable. We also get a

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actually really nice carrying case with kind of a velvety interior.

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Shout out my Australian viewers. Ooh, [cheering]

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a charging grip for the controllers. So,

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they do have their own internal battery. They'll run for a little while off of

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that. Or you can put them on this ergonomic central piece.

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[gasps] It's kind of like a Joycon grip except

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if it was a spaceship.

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[screaming] Wow. Is it ever bottom heavy? Man,

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you'll need one of these. This is kind of like the the setups that they have

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for like RC. No, no, I'm kidding. Uh this is a strap for the carrying case,

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which makes a lot of sense. Goes on the loops right here. And finally, you get a

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uh wamping charging brick. This boy is

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rated at 100 watts maximum. We only ever saw it charge at an average of about 35

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watts with both this charger and a known good third party one. So, it took a

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little over 2 hours to charge. Not the fastest charging device we've ever seen.

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The last accessory I want to look at right now is a keyboard cover. Goes on a

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little something like that. Oh, nice strong magnets though. Got to give them

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credit for that. Let's do a tour of all the IO. At the back, we've got the

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kickstand that we already took a look at. Metal, by the way. Pretty

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satisfying. And we've also got an intake vent as well as a hint as to what

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hardware we might find inside. Oo, Intel. But we'll get into that in a

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little more detail later. We've got programmable buttons on the back. They

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can be programmed with single functions, but we didn't have any luck programming

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them with macros. Then we've got these releases for the detachable controllers.

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Up at the top, things get a little bit more exciting. We've got linear triggers

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as well as our shoulder buttons alongside a vent, which the cooling

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system of this thing performed admirably in our testing, holding up well against

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the MSI Claw AI8 Plus, which features a very similar hardware platform. We've

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also got a micro SD [music] slot, 3 and a half millimeter audio jack,

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Thunderbolt 4, as well as what they call

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a full function USBC port. I think that

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is to say that it supports display out, a USB type A port, volume rocker, power

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button, and a toggle switch between 2D

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and 3D mode that is not in fact a toggle, but is rather a momentary

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switch. Okay, we'll have to talk about that later. On the bottom, we have the

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interface for our keyboard folio as well as downfiring speakers. On the front,

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we've got an eight direction D-pad as well as hall effect joysticks, full size

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ones, I might add. Some buttons I'm going to have to figure out along with

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our start select and our actually pretty

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nice feeling ABXYs. We also get a pair

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of touch pads just like the Steam Deck.

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Ooh, it's kind of hard to see, but finally, we've got a front-facing webcam

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as well as, that's right, an eyetracking

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sensor. So, Absolute didn't disclose the

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exact technology that they're using for their glasses free 3D on this display,

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but we know that similar products use a combination of eyetracking and

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adjustable lenticular lenses over top of the display to help defract the light

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and ensure that each eye sees only the correct side image. Let's go ahead and

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fire it up. And let's fire up this segue to our sponsor, War Thunder. It's one of

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the most comprehensive vehicle combat games ever made available on PC,

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consoles, and now mobile devices. It's highly immersive due to the use of real

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war vehicles from the past 100 years.

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Take your pick from over 2500 planes, copters, ships, and tanks, all from 10

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major nations. So, join over 70 million players on the battlefield by checking

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our link in the video description. >> Oh, okay. Is this Absolute launcher? You

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know, that really is what the world needed is more interfaces to look at all

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of my games. There's non-game stuff in here as well. There's some key settings.

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Can go ahead and adjust your performance profile, change your joystick dead zone,

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as well as your trigger dead zones. Oh, and you can remap buttons, specifically

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these two buttons, and specifically to these functions. Let's play a game.

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Shadow of the Tomb Raider is apparently a great choice for experiencing this

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device both in 2D as well as 3D. The

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device features a whopping 10.95

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in 2560x600

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120 Hz IPS type display that maxes out

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at they claim about 480 nits, but we

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actually measured just a hair shy of 500

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nits. So, no, it's not HDR, but what it is is high density, flipping gorgeous,

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and fluid thanks to its 120 Hz refresh

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rate. I don't think there's any point in us trying to run this at native

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resolution. So, let's go with 1600 by 1200. That may be doable. Oh, here we

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go. Here we go. Big moment.

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Okay. Not quite what I was expecting. Full screen, please.

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Now 3D.

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Whoa. See, you guys can't see this, but I can.

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And it is something

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definitely a bit of like like kind of jutteriness when I when I

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move around. But if I get if I get locked in, I I'm I feel pretty good

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about this. There's a number of different ways that it can apply a 3D

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effect to your game. The first is integration at the engine level where

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the engine is actually telling it what the depth values are for all of the

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various items on screen. There's about 50 titles for that right now. We'll pop

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that up on screen. There's also games that support sidebyside 3D which is

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often used when gaming in a VR headset. Finally, they claim to be able to use AI

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to add depth to both games and videos. We'll try that a little bit later. In

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the meantime, Shadow of the Tomb Raider is one of the games that supposedly is

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supported at an engine level. I can tell you now it's running at about 15 FPS.

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So, the first thing we're going to need to do is turn down the resolution a

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little bit, which on a display this size, it's not something I really wanted

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to do. I want more brightness. Definitely best enjoy it in a darker

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environment. That is running like absolute dog poo right now. Um, it's

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very 3D though. Like it's, you know, that thing. It's back there, you know.

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Can you see how choppy it's running though? Okay. Is this just a Is this

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just because Oh, wow. Yeah, we're in 2D

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mode now and it's running. Awesome. I thought the performance difference isn't

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supposed to be so bad. Wait, this is the AI one. Why is it using the AI

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accelerated one? Apparently, they chose Intel's platform because of the strength

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of the NPU, the neural processor for this kind of AI enhancement. But, you

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know, wow, the the AI effect one works

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surprisingly well. Okay, I'm going to relaunch the game because I did notice

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when I first launched it, it seems to be running side by side. So, let's give it

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another shot from from outside of the game. They have a background utility

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that launches when you turn on the system to manage the 3D switching. Okay,

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[music] that's the Arc Graphics software. Speaking of Arc Graphics, a major red

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flag for me on this device is that Absolute does not recommend that you

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update your graphics drivers. That could impact the 3D experience. And uh

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[clears throat] ARC drivers are drivers that generally

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speaking you would you would want to upgrade. All right, let's try launching

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the game again. Okay, there's no like I want to do this in 3D or anything like

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that. Oh, nice little overlay, though. Okay. Was it using AI for this? Native

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3D mode. Okay. So, this is native 3D. Oh, wow. The the menu looks really cool.

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The selected items pop up and stuff. That's cool. Okay. Is there just a 3D

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mode in here? Oh, for crying out loud. Here it is. Stereoscopic on now.

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Native 3D mode. All right. Okay. It was

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user error. It's running better, which is good. There's surprisingly little

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cross talk between the eyes. And now that we're using native 3D data, I'm

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actually getting not just depth past the display, but I'm also getting things

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popping out towards me, which is pretty cool. Should I switch to an all black

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hoodie? What does that look like on camera? Oh, yeah. I guess. Wow, that's weird. Yeah, you can see both sides of

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the image. >> Yeah. >> So, you guys see the blur, but to me,

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it's clean. Really good depth effect. This thing is really heavy. Even resting

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my arms, it's like GPD Win five level of

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heavy, which is surprising given that it doesn't have that big of a battery. It

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only has a 50Wh hour battery, which means that when you're running it in the

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highest power profile playing intense games, you're looking at less than an

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hour of continuous gaming time. In our endurance test, it did do quite a bit

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better at about 5 hours, which I'm honestly kind of surprised by given the

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size of this screen. But most of the time you're going to be gaming, not

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watching lightweight video. Whoa, that

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is a really, really good 3D effect. I

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guess now is as good a time as any to kind of talk through the specs. I

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already mentioned the processor that we're using. So, it's an 8 core Core

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Ultra 7 200 series. We've got 32 gigs of

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LPDDR5X memory, Wi-Fi 6E only, which is

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a little curious, Bluetooth 5.3, and I

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guess I kind of covered most of the other stuff. Oh, this looks so good, but

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this is definitely going to be a niche

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device at the kind of pricing they have for it. The early bird price is $1,500,

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which I kind of get given the price of RAM and the unique value proposition of

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the giant screen, the kickstand, the

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detachable controllers, not to mention the 3D functionality.

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But [sighs] I still think when you look at that compared to something like an RG

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Xbox or MSI Claw AI 8 Plus, which has

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functionally the same hardware just with a smaller screen, it's going to be a

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tough one. And not every game is going to look this good. Let's go ahead and

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find a game that doesn't look this good, which will be basically any other game.

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Labs didn't love the ergonomics of the controllers. I can't say I love them

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either, but if you have big hands, um I

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guess you'll be okay. Like, it kind of assumes maybe you're pressing these with

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your ring fingers if you want to be able to reach the shoulders and the triggers.

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The quality of the controllers is not something that I would fault, but the

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layout and the [music] and the way the weight sits on you, I'd say, is a little

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weird. They're bottom heavy when you're using them without the actual center

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screen, but they're probably weighted about right when you're holding it like

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this. Getting that balance where they work great both attached and not

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attached was probably a pretty tough challenge. I guess while I'm waiting for

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this game to launch, I can try out the trackpad and the keyboard. Trackpad

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feels good. That's not something I like to see while I'm typing on something. It

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just kind of moving around like that. Let's see if it actually impacts anything. It's a small trackpad, but Oh.

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Oh, no. I'd like I like to be able to press here and also drag [music] and

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it's really flaky. Oh. Oh, I got it to work.

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Oh, wow. Yep. The bounce is as bad as I

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hoped it wouldn't be. Also, these arrow keys are [music] ass. And short

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backspace keys are ass. But hey, at least you have full size shift. So, uh,

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good job. It's usable and keeps your

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screen safe. Look at that. I knew the battery life wasn't great, but I have

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lost 40% [music] while I've been working on this. That is

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not amazing. Hey. All right. Well, this is dog ass. That

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right there, that is exactly what it looks like to me. So, the frame rate

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[music] cuts to like a third and the

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image gets dark and it is blurry. I don't know. The green dot seems to

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indicate that it is tracking my eyes cuz you can see it goes yellow and it's not looking at me. Okay, let's try it again.

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Let's give it another shot. Utterly illeible. Um, okay. So, your mileage is

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definitely going to vary. Okay, Street Fighter 6 demo. I feel better about this

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one. Capcom wouldn't let me down. 3D mode. AI 3D. Okay, it works in this

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game. And the performance seems fine for

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the most part. Wow. Oh, wow. Those

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trees, like instead of the little individual bits of foliage, you know,

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kind of poking out or poking in or whatever else, it just came out like a

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big bulge. Some stuff is handled pretty

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well, though. Like my buddy in the foreground here. Like I can almost like

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I could almost cup those cheeks, you know? Oh yeah. And like the hair it just

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like it's like someone put their fist behind his head and just like [snorts]

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stuck it out through the screen. Like it just I mean it's something

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like it's cool. Oh, it's it's kind of distracting. where there isn't like a

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clear contrast like here like his chest

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is coming out like but then his head it it doesn't have

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enough contrast against this building. So it's like back like this. So he's

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like oh the way the text like wraps around

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anything that's popping out or popping in around it is pretty nauseating

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honestly. It's not great. Not nauseating but headacheinducing. The 3D headache.

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You know, the one that's like right in here, you know, like where your brain

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freezes when you have too much ice cream. All right. Fighting in 3D. Whoa.

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It's something. It's 3D. It pops out some games. It doesn't completely trash

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the performance and it does give it more depth. I personally wouldn't choose to

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use it. I think I'd rather just have my display be brighter and have my performance be better for the most part.

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Let's try video. We have to be full screen for the 3D effect to work. Okay,

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this is pretty cool. I would expect it to work better in animation than other

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things. Little bit of cross talk. Okay, the text is doing the funky thing where

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it wraps around stuff again. Okay, that was super funky. Like that apple has

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weird like grass that's closer to it. If

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I wasn't looking for any of this though and I was just, you know, watching this.

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Yeah, I'd say it would add some immersion.

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Would I rather just watch like this though? Yeah, probably. I am a 3D

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enthusiast, but I like good 3D. So,

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that's where I'm at on that. You know what? First, crab rave. Wait. Plus is on

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the left.

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Oh, until I brought up the interface. Oh. Ah, stop. Oh, god. Wow. Until I

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brought up the interface, the 3D in Crab

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was actually pretty good. Speakers are fine. Basically, no kind of [music]

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depth or or bass. They're they're clear. They get pretty loud. Oh man, this

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part's really [music] good. I'm [snorts] clearly in the foreground and like the

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house is clearly way back there. Man, when it's good, it's really cool. And

00:16:31.360 --> 00:16:38.480
then all the rest of the times it's pretty rough.

00:16:35.759 --> 00:16:43.759
Oh man. Photos. Apparently, by the way, they have support for Apple's u spatial

00:16:41.440 --> 00:16:48.320
photos, which is pretty cool. Oh, dude. Oh, that photo looked so good. This

00:16:46.320 --> 00:16:53.360
video is really hard, but th this is crazy.

00:16:50.000 --> 00:16:55.759
This is like AI enhanced. Would I watch

00:16:53.360 --> 00:16:59.839
the video like this? Maybe sometimes. Selectively, I might turn it on. It's

00:16:57.519 --> 00:17:01.440
pretty cool. I'd have a really hard time justifying the price of it, though.

00:17:01.156 --> 00:17:07.199
[music] >> I think it adds It adds to it. >> It It does, right? Like I'm not paying

00:17:05.679 --> 00:17:10.799
for a 3D movie at a theater, but like just sitting and watching it does feel

00:17:09.520 --> 00:17:15.520
like you are more there. >> Yeah, right. >> Yeah, that's impressive.

00:17:14.000 --> 00:17:19.600
>> And you're right. You're not paying for a 3D movie at a theater. You're paying a

00:17:17.679 --> 00:17:23.520
lot more than what you would pay for a 3D movie at a theater. I think that's

00:17:22.000 --> 00:17:26.959
about everything to talk about other than the performance. We did mention the

00:17:25.039 --> 00:17:31.679
hardware, but we didn't mention that Absolute has not managed to squeeze as

00:17:29.520 --> 00:17:37.840
much performance out of this hardware as the MSI Claw AI8 Plus. Uh we found that

00:17:35.919 --> 00:17:41.919
even in the same power profile, we weren't really able to get quite the

00:17:39.919 --> 00:17:46.240
same level of turbo and therefore not quite the same frame rates at our

00:17:44.080 --> 00:17:49.679
various resolutions across our various games. [music]

00:17:47.760 --> 00:17:54.720
This is the kind of product that I wish you could buy with a return policy. You

00:17:52.320 --> 00:17:57.840
know that you could try before you buy, but you're just going to have to say,

00:17:55.679 --> 00:18:02.400
"Nope, I'm a big 3D enthusiast and I'm going to [music] go for it." Good luck

00:17:59.919 --> 00:18:07.679
with that. That's about all I have to say about that now, though. So subscribe

00:18:04.640 --> 00:18:07.679
to ShortCircuit.
