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looking glass factory started out with little 3d art pieces that were made by

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gluing together thin slices of acrylic to create a 3d object that's useful for

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you know visualizing an organ for a medical student or as like a you know

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kitschy desk ornament but that was never their endgame so in principle the goal

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was pretty simple instead of using ink to create static images they would use a

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field of light to create moving ones

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but in practice going from this

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to this was anything but straightforward

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like any stereoscopic 3d display a looking glass needs to show an image

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from at least two perspectives to create the sensation of depth in the movie

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theater this is done using polarized projectors and lenses and in a vr

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headset it's done by physically separating the images that are sent into

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each eye but both of these techniques have limitations a 3d film for example

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can only be viewed from a single vantage point you can't you know move your head

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around to see a sticker on buzz lightyear's shoulder and a vr headset

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well it's not easily shared with a friend or a colleague

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looking glasses technology by contrast allows a group of people as many as can

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fit in about a 50 degree cone coming out of the display to view and interact with

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3d objects and renders in real time it requires no eyewear and allows each

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user's perspective to individually change as they move their head around

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within the viewing cone so you guys can actually see

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this aspect of the effect on camera even

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it's it's super trippy it's like i'm holding

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this frog right now don't worry i'll be careful with it and whether we're

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looking at the two and a half k or the 4k dev kit the most striking thing about

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the looking glass is how real the objects inside appear to be

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because here's the thing on a 2d display every pixel shines with a given

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intensity and color but through a looking glass the light also has

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directionality to it so this sophisticated slab of optics actually

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splits the otherwise totally normal display underneath into 45 different

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perspectives that means that as you move

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left and right each eye is grabbing the

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image from a different point of view and

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the light reflections off of the objects in the looking glass actually change

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realistically and again that is on a per eye basis this comes at a significant

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cost to image fineness because only one

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out of every 45 pixels of the display can be allocated to each perspective

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but it works quite a bit better than you'd think because the 3d effect and

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the better lighting realism increases the perceived resolution and so does the

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way that looking glass actually splits each pixel into the individual rgnb

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subpixels before mapping them to the

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various perspectives as you guys can imagine the processing involved in

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rendering a scene even a simple one like this algae demo that was created in

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unity from 45 different perspectives is

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not trivial and the gtx 1050 in this gaming laptop is working pretty hard and

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we're still not getting a locked 60fps

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so these experiences are pretty good but

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looking glass even though they've actually shipped thousands of these dev kits hasn't considered either of them

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good enough to slap their company name on it and fully productize it

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that comes in a moment this

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is the looking glass 8k and this thing

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absolutely has to be seen to be believed

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now as before it takes 45 pixels to

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create a single pixel from all 45 perspectives but guys when you're

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working with 33 million pixels instead

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of just 8 million it gives you a ton of different benefits

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first and foremost of course is that you get a much finer image i mean the dead

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kits are impressive but when i walked into this room my eyes just about popped

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right out of their sockets this 3d model

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of a person's face is crazy lifelike and once we swapped it

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out for a 3d scan of a real person

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removing some of the uncanny valley effect it got even more convincing

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another benefit is that they actually needed far fewer optical tricks in order

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to create the 3d effect so this slab on

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the front of the display is much thinner than the dev kits see a big chunk of

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this was actually used to pull the image

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up away from the actual display to deepen the focal point which is the part

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of the image that appears to be in focus to your eyes on the 8k

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that's no longer necessary and again thanks to the additional resolution it's

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possible to have objects sink into the display and even appear to be

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popping out of it with much much greater clarity like this

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you can't really capture it on camera but in person the effect is

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shocking and impressive and what's really cool about it is it's

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surprisingly comfortable to look at in spite of the fact that i showed up here

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jet lagged and with a bit of a headache i didn't experience

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any of the discomfort that i feel with something like a nintendo 3ds or the

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nausea that you experience when watching vr content that's not at a very high

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refresh rate and during this demo we also got a really good look at the

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appearance of apps before they get moved

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over to the looking glass so i was able to get up close and see some of the RGB

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subpixels that are clearly in the wrong place like a very bright green pixel

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that's sitting in a dark mountain range that must need to be remapped somewhere

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else so this whole process of

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remapping subpixels needs to be done extremely accurately and every finished

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display actually needs to be calibrated to account for tiny discrepancies in the

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manufacturing tolerance of the optics so that information then gets stored in the

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display kind of like a digital

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fingerprint the rest of the processing though is done by the pc so believe it

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or not most of the engineering work that gets done here is actually software

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engineering they've got sdks for unity and unreal engine they've created useful

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little tools like a 3d mouse cursor that allows you to use a simple regular mouse

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to select or focus on 3d objects with a 2d input device and they've got a 3d

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model importer so that anyone can grab a model out of a repository and view it

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and of course many of the demos that they ran

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focused on what they expect people to actually do with these things in the

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real world medical applications both for students and practicing doctors are

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basically limitless and i was blown away by how

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different it was experiencing this tour of the house through a looking glass

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compared to just looking at it in 2d like i really felt like i had a great

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sense of the scale of the space to walk around in and that's without putting on

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a headset or even glasses i mean

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architectural firms design firms they're going to be all over that because you

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can sit with the client and look at it and interact with it without you know

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any weirdness as before it's 45

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rendering passes for every one of these demos at 8k

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so as you guys can probably imagine this one ain't running on a laptop and if the

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temperature in this room is anything to go by the rtx 2080 ti in this system is

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working pretty hard so hard i even had to remove my LTT

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stealth hoodie lttstore.com

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two of the most mind-blowing demos for me personally were this render of some

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cartography tools where as you move your head around the magnifying glass here

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actually works exactly the way you'd expect and

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this recording of one of looking glass's developers that was taken on an azure

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connect so you can see there's actual

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depth to her face and you guys might not realize this but odds are if you have a

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recent model smartphone you are carrying a depth sensing camera around in your

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pocket so with display technology like this and depth sensing cameras we're

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talking real time holographic video

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calling that's crazy now there are some

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blind spots in this image because it was taken with a single camera from a single

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perspective but that's something that could be overcome pretty easily by just adding a

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second camera and a little bit of real-time software stitching

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not crazy like guys the future is now

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now thing is to own the future you're gonna have to dig pretty deep because

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even the 4k developer kit is three grand

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and the price for the 8k looking glass is uh

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contact us so basically if you have to ask

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you probably can't afford it so unless you've got a commercial reason for

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buying one your best bet is probably to try to find a demo to check out because

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it is worth seeing in person it sounds like the easiest place to do that is

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going to be ces 2020. this video is brought to you by drop.com the cost gmr

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your enemies are coming from there are some changes made from the original

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including reduced tension in the lightweight headband for extended comfort and an included cord splitter

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and there's an inline microphone with a remote a detachable boom mic and the

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boom mic actually works with the ps4 xbox nintendo switch and more without

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this headset we're gonna have that linked below by the way guys make sure

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you're subscribed to Linus tech tips because our team's going to be out there at ces 2020 this year covering all the

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hottest new tech that we didn't get a chance to go and scope out before the

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show starts like looking glass also if you guys enjoyed this video like

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subscribe and all that good stuff massive shout out to looking glass especially sean for spending time with

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us today and giving us a chance to be one of the first to see this incredible

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technology
